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Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp123
1 files changed, 101 insertions, 22 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 8f863b5d15f..98c256a43b5 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -95,7 +95,8 @@ Scene::Scene(const SceneParams &params_, Device *device)
default_empty(NULL),
device(device),
dscene(device),
- params(params_)
+ params(params_),
+ update_stats(NULL)
{
memset((void *)&dscene.data, 0, sizeof(dscene.data));
@@ -188,6 +189,7 @@ void Scene::free_memory(bool final)
delete particle_system_manager;
delete image_manager;
delete bake_manager;
+ delete update_stats;
}
}
@@ -198,6 +200,20 @@ void Scene::device_update(Device *device_, Progress &progress)
bool print_stats = need_data_update();
+ if (update_stats) {
+ update_stats->clear();
+ }
+
+ scoped_callback_timer timer([this, print_stats](double time) {
+ if (update_stats) {
+ update_stats->scene.times.add_entry({"device_update", time});
+
+ if (print_stats) {
+ printf("Update statistics:\n%s\n", update_stats->full_report().c_str());
+ }
+ }
+ });
+
/* The order of updates is important, because there's dependencies between
* the different managers, using data computed by previous managers.
*
@@ -269,7 +285,7 @@ void Scene::device_update(Device *device_, Progress &progress)
return;
progress.set_status("Updating Lookup Tables");
- lookup_tables->device_update(device, &dscene);
+ lookup_tables->device_update(device, &dscene, this);
if (progress.get_cancel() || device->have_error())
return;
@@ -293,7 +309,7 @@ void Scene::device_update(Device *device_, Progress &progress)
return;
progress.set_status("Updating Lookup Tables");
- lookup_tables->device_update(device, &dscene);
+ lookup_tables->device_update(device, &dscene, this);
if (progress.get_cancel() || device->have_error())
return;
@@ -323,7 +339,7 @@ void Scene::device_update(Device *device_, Progress &progress)
Scene::MotionType Scene::need_motion()
{
- if (integrator->motion_blur)
+ if (integrator->get_motion_blur())
return MOTION_BLUR;
else if (Pass::contains(passes, PASS_MOTION))
return MOTION_PASS;
@@ -336,7 +352,7 @@ float Scene::motion_shutter_time()
if (need_motion() == Scene::MOTION_PASS)
return 2.0f;
else
- return camera->shuttertime;
+ return camera->get_shuttertime();
}
bool Scene::need_global_attribute(AttributeStandard std)
@@ -360,20 +376,21 @@ void Scene::need_global_attributes(AttributeRequestSet &attributes)
bool Scene::need_update()
{
- return (need_reset() || film->need_update);
+ return (need_reset() || film->is_modified());
}
bool Scene::need_data_update()
{
- return (background->need_update || image_manager->need_update || object_manager->need_update ||
+ return (background->is_modified() || image_manager->need_update || object_manager->need_update ||
geometry_manager->need_update || light_manager->need_update ||
- lookup_tables->need_update || integrator->need_update || shader_manager->need_update ||
- particle_system_manager->need_update || bake_manager->need_update || film->need_update);
+ lookup_tables->need_update || integrator->is_modified() || shader_manager->need_update ||
+ particle_system_manager->need_update || bake_manager->need_update ||
+ film->is_modified());
}
bool Scene::need_reset()
{
- return need_data_update() || camera->need_update;
+ return need_data_update() || camera->is_modified();
}
void Scene::reset()
@@ -382,9 +399,9 @@ void Scene::reset()
shader_manager->add_default(this);
/* ensure all objects are updated */
- camera->tag_update();
- dicing_camera->tag_update();
- film->tag_update(this);
+ camera->tag_modified();
+ dicing_camera->tag_modified();
+ film->tag_modified();
background->tag_update(this);
integrator->tag_update(this);
object_manager->tag_update(this);
@@ -404,6 +421,13 @@ void Scene::collect_statistics(RenderStats *stats)
image_manager->collect_statistics(stats);
}
+void Scene::enable_update_stats()
+{
+ if (!update_stats) {
+ update_stats = new SceneUpdateStats();
+ }
+}
+
DeviceRequestedFeatures Scene::get_requested_device_features()
{
DeviceRequestedFeatures requested_features;
@@ -419,24 +443,24 @@ DeviceRequestedFeatures Scene::get_requested_device_features()
requested_features.use_object_motion = false;
requested_features.use_camera_motion = use_motion && camera->use_motion();
foreach (Object *object, objects) {
- Geometry *geom = object->geometry;
+ Geometry *geom = object->get_geometry();
if (use_motion) {
- requested_features.use_object_motion |= object->use_motion() | geom->use_motion_blur;
- requested_features.use_camera_motion |= geom->use_motion_blur;
+ requested_features.use_object_motion |= object->use_motion() | geom->get_use_motion_blur();
+ requested_features.use_camera_motion |= geom->get_use_motion_blur();
}
- if (object->is_shadow_catcher) {
+ if (object->get_is_shadow_catcher()) {
requested_features.use_shadow_tricks = true;
}
- if (geom->type == Geometry::MESH) {
+ if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
#ifdef WITH_OPENSUBDIV
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
+ if (mesh->get_subdivision_type() != Mesh::SUBDIVISION_NONE) {
requested_features.use_patch_evaluation = true;
}
#endif
requested_features.use_true_displacement |= mesh->has_true_displacement();
}
- else if (geom->type == Geometry::HAIR) {
+ else if (geom->is_hair()) {
requested_features.use_hair = true;
}
}
@@ -444,8 +468,9 @@ DeviceRequestedFeatures Scene::get_requested_device_features()
requested_features.use_background_light = light_manager->has_background_light(this);
requested_features.use_baking = bake_manager->get_baking();
- requested_features.use_integrator_branched = (integrator->method == Integrator::BRANCHED_PATH);
- if (film->denoising_data_pass) {
+ requested_features.use_integrator_branched = (integrator->get_method() ==
+ Integrator::BRANCHED_PATH);
+ if (film->get_denoising_data_pass()) {
requested_features.use_denoising = true;
requested_features.use_shadow_tricks = true;
}
@@ -684,4 +709,58 @@ template<> void Scene::delete_node_impl(Shader * /*node*/)
/* don't delete unused shaders, not supported */
}
+template<typename T>
+static void remove_nodes_in_set(const set<T *> &nodes_set,
+ vector<T *> &nodes_array,
+ const NodeOwner *owner)
+{
+ size_t new_size = nodes_array.size();
+
+ for (size_t i = 0; i < new_size; ++i) {
+ T *node = nodes_array[i];
+
+ if (nodes_set.find(node) != nodes_set.end()) {
+ std::swap(nodes_array[i], nodes_array[new_size - 1]);
+
+ assert(node->get_owner() == owner);
+ delete node;
+
+ i -= 1;
+ new_size -= 1;
+ }
+ }
+
+ nodes_array.resize(new_size);
+ (void)owner;
+}
+
+template<> void Scene::delete_nodes(const set<Light *> &nodes, const NodeOwner *owner)
+{
+ remove_nodes_in_set(nodes, lights, owner);
+ light_manager->tag_update(this);
+}
+
+template<> void Scene::delete_nodes(const set<Geometry *> &nodes, const NodeOwner *owner)
+{
+ remove_nodes_in_set(nodes, geometry, owner);
+ geometry_manager->tag_update(this);
+}
+
+template<> void Scene::delete_nodes(const set<Object *> &nodes, const NodeOwner *owner)
+{
+ remove_nodes_in_set(nodes, objects, owner);
+ object_manager->tag_update(this);
+}
+
+template<> void Scene::delete_nodes(const set<ParticleSystem *> &nodes, const NodeOwner *owner)
+{
+ remove_nodes_in_set(nodes, particle_systems, owner);
+ particle_system_manager->tag_update(this);
+}
+
+template<> void Scene::delete_nodes(const set<Shader *> & /*nodes*/, const NodeOwner * /*owner*/)
+{
+ /* don't delete unused shaders, not supported */
+}
+
CCL_NAMESPACE_END