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Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
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+++ b/intern/cycles/render/scene.cpp
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <stdlib.h>
+
+#include "background.h"
+#include "camera.h"
+#include "device.h"
+#include "film.h"
+#include "filter.h"
+#include "integrator.h"
+#include "light.h"
+#include "shader.h"
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+#include "svm.h"
+#include "osl.h"
+
+#include "util_foreach.h"
+#include "util_progress.h"
+
+CCL_NAMESPACE_BEGIN
+
+Scene::Scene(const SceneParams& params_)
+: params(params_)
+{
+ device = NULL;
+ memset(&dscene.data, 0, sizeof(dscene.data));
+
+ camera = new Camera();
+ filter = new Filter();
+ film = new Film();
+ background = new Background();
+ light_manager = new LightManager();
+ mesh_manager = new MeshManager();
+ object_manager = new ObjectManager();
+ integrator = new Integrator();
+ image_manager = new ImageManager();
+ shader_manager = ShaderManager::create(this);
+}
+
+Scene::~Scene()
+{
+ camera->device_free(device, &dscene);
+ delete camera;
+
+ filter->device_free(device, &dscene);
+ delete filter;
+
+ film->device_free(device, &dscene);
+ delete film;
+
+ background->device_free(device, &dscene);
+ delete background;
+
+ mesh_manager->device_free(device, &dscene);
+ delete mesh_manager;
+
+ object_manager->device_free(device, &dscene);
+ delete object_manager;
+
+ integrator->device_free(device, &dscene);
+ delete integrator;
+
+ shader_manager->device_free(device, &dscene);
+ delete shader_manager;
+
+ light_manager->device_free(device, &dscene);
+ delete light_manager;
+
+ foreach(Shader *s, shaders)
+ delete s;
+ foreach(Mesh *m, meshes)
+ delete m;
+ foreach(Object *o, objects)
+ delete o;
+ foreach(Light *l, lights)
+ delete l;
+
+ image_manager->device_free(device, &dscene);
+ delete image_manager;
+}
+
+void Scene::device_update(Device *device_, Progress& progress)
+{
+ if(!device)
+ device = device_;
+
+ /* The order of updates is important, because there's dependencies between
+ * the different managers, using data computed by previous managers.
+ *
+ * - Background generates shader graph compiled by shader manager.
+ * - Image manager uploads images used by shaders.
+ * - Camera may be used for adapative subdivison.
+ * - Displacement shader must have all shader data available.
+ * - Light manager needs final mesh data to compute emission CDF.
+ */
+
+ progress.set_status("Updating Background");
+ background->device_update(device, &dscene, this);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Shaders");
+ shader_manager->device_update(device, &dscene, this, progress);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Images");
+ image_manager->device_update(device, &dscene, progress);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Camera");
+ camera->device_update(device, &dscene);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Objects");
+ object_manager->device_update(device, &dscene, this, progress);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Meshes");
+ mesh_manager->device_update(device, &dscene, this, progress);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Lights");
+ light_manager->device_update(device, &dscene, this, progress);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Filter");
+ filter->device_update(device, &dscene);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Integrator");
+ integrator->device_update(device, &dscene);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Film");
+ film->device_update(device, &dscene);
+
+ if(progress.get_cancel()) return;
+
+ progress.set_status("Updating Device", "Writing constant memory");
+ device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
+}
+
+bool Scene::need_update()
+{
+ return (need_reset() || film->need_update);
+}
+
+bool Scene::need_reset()
+{
+ return (background->need_update
+ || image_manager->need_update
+ || camera->need_update
+ || object_manager->need_update
+ || mesh_manager->need_update
+ || light_manager->need_update
+ || filter->need_update
+ || integrator->need_update
+ || shader_manager->need_update);
+}
+
+CCL_NAMESPACE_END
+