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Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r-- | intern/cycles/render/scene.cpp | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp new file mode 100644 index 00000000000..85a0cc3a7c4 --- /dev/null +++ b/intern/cycles/render/scene.cpp @@ -0,0 +1,188 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include <stdlib.h> + +#include "background.h" +#include "camera.h" +#include "device.h" +#include "film.h" +#include "filter.h" +#include "integrator.h" +#include "light.h" +#include "shader.h" +#include "mesh.h" +#include "object.h" +#include "scene.h" +#include "svm.h" +#include "osl.h" + +#include "util_foreach.h" +#include "util_progress.h" + +CCL_NAMESPACE_BEGIN + +Scene::Scene(const SceneParams& params_) +: params(params_) +{ + device = NULL; + memset(&dscene.data, 0, sizeof(dscene.data)); + + camera = new Camera(); + filter = new Filter(); + film = new Film(); + background = new Background(); + light_manager = new LightManager(); + mesh_manager = new MeshManager(); + object_manager = new ObjectManager(); + integrator = new Integrator(); + image_manager = new ImageManager(); + shader_manager = ShaderManager::create(this); +} + +Scene::~Scene() +{ + camera->device_free(device, &dscene); + delete camera; + + filter->device_free(device, &dscene); + delete filter; + + film->device_free(device, &dscene); + delete film; + + background->device_free(device, &dscene); + delete background; + + mesh_manager->device_free(device, &dscene); + delete mesh_manager; + + object_manager->device_free(device, &dscene); + delete object_manager; + + integrator->device_free(device, &dscene); + delete integrator; + + shader_manager->device_free(device, &dscene); + delete shader_manager; + + light_manager->device_free(device, &dscene); + delete light_manager; + + foreach(Shader *s, shaders) + delete s; + foreach(Mesh *m, meshes) + delete m; + foreach(Object *o, objects) + delete o; + foreach(Light *l, lights) + delete l; + + image_manager->device_free(device, &dscene); + delete image_manager; +} + +void Scene::device_update(Device *device_, Progress& progress) +{ + if(!device) + device = device_; + + /* The order of updates is important, because there's dependencies between + * the different managers, using data computed by previous managers. + * + * - Background generates shader graph compiled by shader manager. + * - Image manager uploads images used by shaders. + * - Camera may be used for adapative subdivison. + * - Displacement shader must have all shader data available. + * - Light manager needs final mesh data to compute emission CDF. + */ + + progress.set_status("Updating Background"); + background->device_update(device, &dscene, this); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Shaders"); + shader_manager->device_update(device, &dscene, this, progress); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Images"); + image_manager->device_update(device, &dscene, progress); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Camera"); + camera->device_update(device, &dscene); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Objects"); + object_manager->device_update(device, &dscene, this, progress); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Meshes"); + mesh_manager->device_update(device, &dscene, this, progress); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Lights"); + light_manager->device_update(device, &dscene, this, progress); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Filter"); + filter->device_update(device, &dscene); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Integrator"); + integrator->device_update(device, &dscene); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Film"); + film->device_update(device, &dscene); + + if(progress.get_cancel()) return; + + progress.set_status("Updating Device", "Writing constant memory"); + device->const_copy_to("__data", &dscene.data, sizeof(dscene.data)); +} + +bool Scene::need_update() +{ + return (need_reset() || film->need_update); +} + +bool Scene::need_reset() +{ + return (background->need_update + || image_manager->need_update + || camera->need_update + || object_manager->need_update + || mesh_manager->need_update + || light_manager->need_update + || filter->need_update + || integrator->need_update + || shader_manager->need_update); +} + +CCL_NAMESPACE_END + |