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Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 1e20513e88a..76f62fd6690 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -41,44 +41,44 @@
CCL_NAMESPACE_BEGIN
DeviceScene::DeviceScene(Device *device)
- : bvh_nodes(device, "__bvh_nodes", MEM_TEXTURE),
- bvh_leaf_nodes(device, "__bvh_leaf_nodes", MEM_TEXTURE),
- object_node(device, "__object_node", MEM_TEXTURE),
- prim_tri_index(device, "__prim_tri_index", MEM_TEXTURE),
- prim_tri_verts(device, "__prim_tri_verts", MEM_TEXTURE),
- prim_type(device, "__prim_type", MEM_TEXTURE),
- prim_visibility(device, "__prim_visibility", MEM_TEXTURE),
- prim_index(device, "__prim_index", MEM_TEXTURE),
- prim_object(device, "__prim_object", MEM_TEXTURE),
- prim_time(device, "__prim_time", MEM_TEXTURE),
- tri_shader(device, "__tri_shader", MEM_TEXTURE),
- tri_vnormal(device, "__tri_vnormal", MEM_TEXTURE),
- tri_vindex(device, "__tri_vindex", MEM_TEXTURE),
- tri_patch(device, "__tri_patch", MEM_TEXTURE),
- tri_patch_uv(device, "__tri_patch_uv", MEM_TEXTURE),
- curves(device, "__curves", MEM_TEXTURE),
- curve_keys(device, "__curve_keys", MEM_TEXTURE),
- patches(device, "__patches", MEM_TEXTURE),
- objects(device, "__objects", MEM_TEXTURE),
- object_motion_pass(device, "__object_motion_pass", MEM_TEXTURE),
- object_motion(device, "__object_motion", MEM_TEXTURE),
- object_flag(device, "__object_flag", MEM_TEXTURE),
- camera_motion(device, "__camera_motion", MEM_TEXTURE),
- attributes_map(device, "__attributes_map", MEM_TEXTURE),
- attributes_float(device, "__attributes_float", MEM_TEXTURE),
- attributes_float2(device, "__attributes_float2", MEM_TEXTURE),
- attributes_float3(device, "__attributes_float3", MEM_TEXTURE),
- attributes_uchar4(device, "__attributes_uchar4", MEM_TEXTURE),
- light_distribution(device, "__light_distribution", MEM_TEXTURE),
- lights(device, "__lights", MEM_TEXTURE),
- light_background_marginal_cdf(device, "__light_background_marginal_cdf", MEM_TEXTURE),
- light_background_conditional_cdf(device, "__light_background_conditional_cdf", MEM_TEXTURE),
- particles(device, "__particles", MEM_TEXTURE),
- svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
- shaders(device, "__shaders", MEM_TEXTURE),
- lookup_table(device, "__lookup_table", MEM_TEXTURE),
- sample_pattern_lut(device, "__sample_pattern_lut", MEM_TEXTURE),
- ies_lights(device, "__ies", MEM_TEXTURE)
+ : bvh_nodes(device, "__bvh_nodes", MEM_GLOBAL),
+ bvh_leaf_nodes(device, "__bvh_leaf_nodes", MEM_GLOBAL),
+ object_node(device, "__object_node", MEM_GLOBAL),
+ prim_tri_index(device, "__prim_tri_index", MEM_GLOBAL),
+ prim_tri_verts(device, "__prim_tri_verts", MEM_GLOBAL),
+ prim_type(device, "__prim_type", MEM_GLOBAL),
+ prim_visibility(device, "__prim_visibility", MEM_GLOBAL),
+ prim_index(device, "__prim_index", MEM_GLOBAL),
+ prim_object(device, "__prim_object", MEM_GLOBAL),
+ prim_time(device, "__prim_time", MEM_GLOBAL),
+ tri_shader(device, "__tri_shader", MEM_GLOBAL),
+ tri_vnormal(device, "__tri_vnormal", MEM_GLOBAL),
+ tri_vindex(device, "__tri_vindex", MEM_GLOBAL),
+ tri_patch(device, "__tri_patch", MEM_GLOBAL),
+ tri_patch_uv(device, "__tri_patch_uv", MEM_GLOBAL),
+ curves(device, "__curves", MEM_GLOBAL),
+ curve_keys(device, "__curve_keys", MEM_GLOBAL),
+ patches(device, "__patches", MEM_GLOBAL),
+ objects(device, "__objects", MEM_GLOBAL),
+ object_motion_pass(device, "__object_motion_pass", MEM_GLOBAL),
+ object_motion(device, "__object_motion", MEM_GLOBAL),
+ object_flag(device, "__object_flag", MEM_GLOBAL),
+ camera_motion(device, "__camera_motion", MEM_GLOBAL),
+ attributes_map(device, "__attributes_map", MEM_GLOBAL),
+ attributes_float(device, "__attributes_float", MEM_GLOBAL),
+ attributes_float2(device, "__attributes_float2", MEM_GLOBAL),
+ attributes_float3(device, "__attributes_float3", MEM_GLOBAL),
+ attributes_uchar4(device, "__attributes_uchar4", MEM_GLOBAL),
+ light_distribution(device, "__light_distribution", MEM_GLOBAL),
+ lights(device, "__lights", MEM_GLOBAL),
+ light_background_marginal_cdf(device, "__light_background_marginal_cdf", MEM_GLOBAL),
+ light_background_conditional_cdf(device, "__light_background_conditional_cdf", MEM_GLOBAL),
+ particles(device, "__particles", MEM_GLOBAL),
+ svm_nodes(device, "__svm_nodes", MEM_GLOBAL),
+ shaders(device, "__shaders", MEM_GLOBAL),
+ lookup_table(device, "__lookup_table", MEM_GLOBAL),
+ sample_pattern_lut(device, "__sample_pattern_lut", MEM_GLOBAL),
+ ies_lights(device, "__ies", MEM_GLOBAL)
{
memset((void *)&data, 0, sizeof(data));
}