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Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h72
1 files changed, 71 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 25b6b2ef0e4..0e32a70952b 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -59,6 +59,7 @@ class Progress;
class BakeManager;
class BakeData;
class RenderStats;
+class Volume;
/* Scene Device Data */
@@ -212,7 +213,7 @@ class SceneParams {
/* Scene */
-class Scene {
+class Scene : public NodeOwner {
public:
/* Optional name. Is used for logging and reporting. */
string name;
@@ -281,6 +282,40 @@ class Scene {
bool update(Progress &progress, bool &kernel_switch_needed);
+ /* This function is used to create a node of a specified type instead of
+ * calling 'new', and sets the scene as the owner of the node.
+ * The function has overloads that will also add the created node to the right
+ * node array (e.g. Scene::geometry for Geometry nodes) and tag the appropriate
+ * manager for an update.
+ */
+ template<typename T, typename... Args> T *create_node(Args &&... args)
+ {
+ T *node = new T(args...);
+ node->set_owner(this);
+ return node;
+ }
+
+ /* This function is used to delete a node from the scene instead of calling 'delete'
+ * and manually removing the node from the data array. It also tags the
+ * appropriate manager for an update, if any, and checks that the scene is indeed
+ * the owner of the node. Calling this function on a node not owned by the scene
+ * will likely cause a crash which we want in order to detect such cases.
+ */
+ template<typename T> void delete_node(T *node)
+ {
+ assert(node->get_owner() == this);
+ delete_node_impl(node);
+ }
+
+ /* Same as above, but specify the actual owner.
+ */
+ template<typename T> void delete_node(T *node, const NodeOwner *owner)
+ {
+ assert(node->get_owner() == owner);
+ delete_node_impl(node);
+ (void)owner;
+ }
+
protected:
/* Check if some heavy data worth logging was updated.
* Mainly used to suppress extra annoying logging.
@@ -303,8 +338,43 @@ class Scene {
/* Get maximum number of closures to be used in kernel. */
int get_max_closure_count();
+
+ template<typename T> void delete_node_impl(T *node)
+ {
+ delete node;
+ }
};
+template<> Light *Scene::create_node<Light>();
+
+template<> Mesh *Scene::create_node<Mesh>();
+
+template<> Object *Scene::create_node<Object>();
+
+template<> Hair *Scene::create_node<Hair>();
+
+template<> Volume *Scene::create_node<Volume>();
+
+template<> ParticleSystem *Scene::create_node<ParticleSystem>();
+
+template<> Shader *Scene::create_node<Shader>();
+
+template<> void Scene::delete_node_impl(Light *node);
+
+template<> void Scene::delete_node_impl(Mesh *node);
+
+template<> void Scene::delete_node_impl(Volume *node);
+
+template<> void Scene::delete_node_impl(Hair *node);
+
+template<> void Scene::delete_node_impl(Geometry *node);
+
+template<> void Scene::delete_node_impl(Object *node);
+
+template<> void Scene::delete_node_impl(ParticleSystem *node);
+
+template<> void Scene::delete_node_impl(Shader *node);
+
CCL_NAMESPACE_END
#endif /* __SCENE_H__ */