diff options
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r-- | intern/cycles/render/session.cpp | 590 |
1 files changed, 590 insertions, 0 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp new file mode 100644 index 00000000000..2deb83674cc --- /dev/null +++ b/intern/cycles/render/session.cpp @@ -0,0 +1,590 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include <string.h> +#include <limits.h> + +#include "buffers.h" +#include "camera.h" +#include "device.h" +#include "scene.h" +#include "session.h" + +#include "util_foreach.h" +#include "util_function.h" +#include "util_time.h" + +CCL_NAMESPACE_BEGIN + +Session::Session(const SessionParams& params_) +: params(params_), + tile_manager(params.progressive, params.samples, params.tile_size, params.min_size) +{ + device_use_gl = ((params.device_type != DEVICE_CPU) && !params.background); + + device = Device::create(params.device_type, params.background, params.threads); + buffers = new RenderBuffers(device); + display = new DisplayBuffer(device); + + session_thread = NULL; + scene = NULL; + + start_time = 0.0; + reset_time = 0.0; + preview_time = 0.0; + paused_time = 0.0; + sample = 0; + + delayed_reset.do_reset = false; + delayed_reset.w = 0; + delayed_reset.h = 0; + delayed_reset.samples = 0; + + display_outdated = false; + gpu_draw_ready = false; + gpu_need_tonemap = false; + pause = false; +} + +Session::~Session() +{ + if(session_thread) { + progress.set_cancel("Exiting"); + + gpu_need_tonemap = false; + gpu_need_tonemap_cond.notify_all(); + + { + thread_scoped_lock pause_lock(pause_mutex); + pause = false; + } + pause_cond.notify_all(); + + wait(); + } + + if(params.output_path != "") { + tonemap(); + + progress.set_status("Writing Image", params.output_path); + display->write(device, params.output_path); + } + + delete buffers; + delete display; + delete scene; + delete device; +} + +void Session::start() +{ + session_thread = new thread(function_bind(&Session::run, this)); +} + +bool Session::ready_to_reset() +{ + double dt = time_dt() - reset_time; + + if(!display_outdated) + return (dt > params.reset_timeout); + else + return (dt > params.cancel_timeout); +} + +/* GPU Session */ + +void Session::reset_gpu(int w, int h, int samples) +{ + /* block for buffer acces and reset immediately. we can't do this + in the thread, because we need to allocate an OpenGL buffer, and + that only works in the main thread */ + thread_scoped_lock display_lock(display->mutex); + thread_scoped_lock buffers_lock(buffers->mutex); + + display_outdated = true; + reset_time = time_dt(); + + reset_(w, h, samples); + + gpu_need_tonemap = false; + gpu_need_tonemap_cond.notify_all(); + + pause_cond.notify_all(); +} + +bool Session::draw_gpu(int w, int h) +{ + /* block for buffer access */ + thread_scoped_lock display_lock(display->mutex); + + /* first check we already rendered something */ + if(gpu_draw_ready) { + /* then verify the buffers have the expected size, so we don't + draw previous results in a resized window */ + if(w == display->width && h == display->height) { + /* for CUDA we need to do tonemapping still, since we can + only access GL buffers from the main thread */ + if(gpu_need_tonemap) { + thread_scoped_lock buffers_lock(buffers->mutex); + tonemap(); + gpu_need_tonemap = false; + gpu_need_tonemap_cond.notify_all(); + } + + display->draw(device); + + if(display_outdated && (time_dt() - reset_time) > params.text_timeout) + return false; + + return true; + } + } + + return false; +} + +void Session::run_gpu() +{ + start_time = time_dt(); + reset_time = time_dt(); + paused_time = 0.0; + + while(!progress.get_cancel()) { + /* advance to next tile */ + bool no_tiles = !tile_manager.next(); + + if(params.background) { + /* if no work left and in background mode, we can stop immediately */ + if(no_tiles) { + progress.set_status("Finished"); + break; + } + } + else { + /* if in interactive mode, and we are either paused or done for now, + wait for pause condition notify to wake up again */ + thread_scoped_lock pause_lock(pause_mutex); + + if(pause || no_tiles) { + update_status_time(pause, no_tiles); + + while(1) { + double pause_start = time_dt(); + pause_cond.wait(pause_lock); + paused_time += time_dt() - pause_start; + + update_status_time(pause, no_tiles); + progress.set_update(); + + if(!pause) + break; + } + } + + if(progress.get_cancel()) + break; + } + + if(!no_tiles) { + /* update scene */ + update_scene(); + if(progress.get_cancel()) + break; + } + + if(!no_tiles) { + /* buffers mutex is locked entirely while rendering each + sample, and released/reacquired on each iteration to allow + reset and draw in between */ + thread_scoped_lock buffers_lock(buffers->mutex); + + /* update status and timing */ + update_status_time(); + + /* path trace */ + foreach(Tile& tile, tile_manager.state.tiles) { + path_trace(tile); + + device->task_wait(); + + if(progress.get_cancel()) + break; + } + + /* update status and timing */ + update_status_time(); + + gpu_need_tonemap = true; + gpu_draw_ready = true; + progress.set_update(); + + /* wait for tonemap */ + if(!params.background) { + while(gpu_need_tonemap) { + if(progress.get_cancel()) + break; + + gpu_need_tonemap_cond.wait(buffers_lock); + } + } + + if(progress.get_cancel()) + break; + } + } +} + +/* CPU Session */ + +void Session::reset_cpu(int w, int h, int samples) +{ + thread_scoped_lock reset_lock(delayed_reset.mutex); + + display_outdated = true; + reset_time = time_dt(); + + delayed_reset.w = w; + delayed_reset.h = h; + delayed_reset.samples = samples; + delayed_reset.do_reset = true; + device->task_cancel(); + + pause_cond.notify_all(); +} + +bool Session::draw_cpu(int w, int h) +{ + thread_scoped_lock display_lock(display->mutex); + + /* first check we already rendered something */ + if(display->draw_ready()) { + /* then verify the buffers have the expected size, so we don't + draw previous results in a resized window */ + if(w == display->width && h == display->height) { + display->draw(device); + + if(display_outdated && (time_dt() - reset_time) > params.text_timeout) + return false; + + return true; + } + } + + return false; +} + +void Session::run_cpu() +{ + { + /* reset once to start */ + thread_scoped_lock reset_lock(delayed_reset.mutex); + thread_scoped_lock buffers_lock(buffers->mutex); + thread_scoped_lock display_lock(display->mutex); + + reset_(delayed_reset.w, delayed_reset.h, delayed_reset.samples); + delayed_reset.do_reset = false; + } + + while(!progress.get_cancel()) { + /* advance to next tile */ + bool no_tiles = !tile_manager.next(); + bool need_tonemap = false; + + if(params.background) { + /* if no work left and in background mode, we can stop immediately */ + if(no_tiles) { + progress.set_status("Finished"); + break; + } + } + else { + /* if in interactive mode, and we are either paused or done for now, + wait for pause condition notify to wake up again */ + thread_scoped_lock pause_lock(pause_mutex); + + if(pause || no_tiles) { + update_status_time(pause, no_tiles); + + while(1) { + double pause_start = time_dt(); + pause_cond.wait(pause_lock); + paused_time += time_dt() - pause_start; + + update_status_time(pause, no_tiles); + progress.set_update(); + + if(!pause) + break; + } + } + + if(progress.get_cancel()) + break; + } + + if(!no_tiles) { + /* buffers mutex is locked entirely while rendering each + sample, and released/reacquired on each iteration to allow + reset and draw in between */ + thread_scoped_lock buffers_lock(buffers->mutex); + + /* update scene */ + update_scene(); + if(progress.get_cancel()) + break; + + /* update status and timing */ + update_status_time(); + + /* path trace */ + foreach(Tile& tile, tile_manager.state.tiles) + path_trace(tile); + + /* update status and timing */ + update_status_time(); + + if(!params.background) + need_tonemap = true; + } + + device->task_wait(); + + { + thread_scoped_lock reset_lock(delayed_reset.mutex); + thread_scoped_lock buffers_lock(buffers->mutex); + thread_scoped_lock display_lock(display->mutex); + + if(delayed_reset.do_reset) { + /* reset rendering if request from main thread */ + delayed_reset.do_reset = false; + reset_(delayed_reset.w, delayed_reset.h, delayed_reset.samples); + } + else if(need_tonemap) { + /* tonemap only if we do not reset, we don't we don't + want to show the result of an incomplete sample*/ + tonemap(); + } + } + + progress.set_update(); + } +} + +void Session::run() +{ + /* load kernels */ + progress.set_status("Loading render kernels (may take a few minutes the first time)"); + + if(!device->load_kernels()) { + progress.set_status("Failed loading render kernel, see console for errors"); + progress.set_update(); + return; + } + + /* session thread loop */ + progress.set_status("Waiting for render to start"); + + /* run */ + if(!progress.get_cancel()) { + if(device_use_gl) + run_gpu(); + else + run_cpu(); + } + + /* progress update */ + if(progress.get_cancel()) + progress.set_status(progress.get_cancel_message()); + else + progress.set_update(); +} + +bool Session::draw(int w, int h) +{ + if(device_use_gl) + return draw_gpu(w, h); + else + return draw_cpu(w, h); +} + +void Session::reset_(int w, int h, int samples) +{ + if(w != buffers->width || h != buffers->height) { + gpu_draw_ready = false; + buffers->reset(device, w, h); + display->reset(device, w, h); + } + + tile_manager.reset(w, h, samples); + + start_time = time_dt(); + preview_time = 0.0; + paused_time = 0.0; + sample = 0; +} + +void Session::reset(int w, int h, int samples) +{ + if(device_use_gl) + reset_gpu(w, h, samples); + else + reset_cpu(w, h, samples); +} + +void Session::set_samples(int samples) +{ + if(samples != params.samples) { + params.samples = samples; + tile_manager.set_samples(samples); + + { + thread_scoped_lock pause_lock(pause_mutex); + } + pause_cond.notify_all(); + } +} + +void Session::set_pause(bool pause_) +{ + bool notify = false; + + { + thread_scoped_lock pause_lock(pause_mutex); + + if(pause != pause_) { + pause = pause_; + notify = true; + } + } + + if(notify) + pause_cond.notify_all(); +} + +void Session::wait() +{ + session_thread->join(); + delete session_thread; + + session_thread = NULL; +} + +void Session::update_scene() +{ + thread_scoped_lock scene_lock(scene->mutex); + + progress.set_status("Updating Scene"); + + /* update camera if dimensions changed for progressive render */ + Camera *cam = scene->camera; + int w = tile_manager.state.width; + int h = tile_manager.state.height; + + if(cam->width != w || cam->height != h) { + cam->width = w; + cam->height = h; + cam->tag_update(); + } + + /* update scene */ + if(scene->need_update()) + scene->device_update(device, progress); +} + +void Session::update_status_time(bool show_pause, bool show_done) +{ + int sample = tile_manager.state.sample; + int resolution = tile_manager.state.resolution; + + /* update status */ + string status, substatus; + + if(!params.progressive) + substatus = "Path Tracing"; + else if(params.samples == INT_MAX) + substatus = string_printf("Path Tracing Sample %d", sample+1); + else + substatus = string_printf("Path Tracing Sample %d/%d", sample+1, params.samples); + + if(show_pause) + status = "Paused"; + else if(show_done) + status = "Done"; + else + status = "Rendering"; + + progress.set_status(status, substatus); + + /* update timing */ + if(preview_time == 0.0 && resolution == 1) + preview_time = time_dt(); + + double total_time = time_dt() - start_time - paused_time; + double sample_time = (sample == 0)? 0.0: (time_dt() - preview_time - paused_time)/(sample); + + /* negative can happen when we pause a bit before rendering, can discard that */ + if(total_time < 0.0) total_time = 0.0; + if(preview_time < 0.0) preview_time = 0.0; + + progress.set_sample(sample + 1, total_time, sample_time); +} + +void Session::path_trace(Tile& tile) +{ + /* add path trace task */ + DeviceTask task(DeviceTask::PATH_TRACE); + + task.x = tile.x; + task.y = tile.y; + task.w = tile.w; + task.h = tile.h; + task.buffer = buffers->buffer.device_pointer; + task.rng_state = buffers->rng_state.device_pointer; + task.sample = tile_manager.state.sample; + task.resolution = tile_manager.state.resolution; + + device->task_add(task); +} + +void Session::tonemap() +{ + /* add tonemap task */ + DeviceTask task(DeviceTask::TONEMAP); + + task.x = 0; + task.y = 0; + task.w = tile_manager.state.width; + task.h = tile_manager.state.height; + task.rgba = display->rgba.device_pointer; + task.buffer = buffers->buffer.device_pointer; + task.sample = tile_manager.state.sample; + task.resolution = tile_manager.state.resolution; + + if(task.w > 0 && task.h > 0) { + device->task_add(task); + device->task_wait(); + + /* set display to new size */ + display->draw_set(task.w, task.h); + } + + display_outdated = false; +} + +CCL_NAMESPACE_END + |