diff options
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r-- | intern/cycles/render/session.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index 173d73ea2c7..a9f7e5beb56 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -116,8 +116,8 @@ bool Session::ready_to_reset() void Session::reset_gpu(BufferParams& buffer_params, int samples) { /* block for buffer acces and reset immediately. we can't do this - in the thread, because we need to allocate an OpenGL buffer, and - that only works in the main thread */ + * in the thread, because we need to allocate an OpenGL buffer, and + * that only works in the main thread */ thread_scoped_lock display_lock(display->mutex); thread_scoped_lock buffers_lock(buffers->mutex); @@ -140,10 +140,10 @@ bool Session::draw_gpu(BufferParams& buffer_params) /* first check we already rendered something */ if(gpu_draw_ready) { /* then verify the buffers have the expected size, so we don't - draw previous results in a resized window */ + * draw previous results in a resized window */ if(!buffer_params.modified(display->params)) { /* for CUDA we need to do tonemapping still, since we can - only access GL buffers from the main thread */ + * only access GL buffers from the main thread */ if(gpu_need_tonemap) { thread_scoped_lock buffers_lock(buffers->mutex); tonemap(); @@ -185,7 +185,7 @@ void Session::run_gpu() } else { /* if in interactive mode, and we are either paused or done for now, - wait for pause condition notify to wake up again */ + * wait for pause condition notify to wake up again */ thread_scoped_lock pause_lock(pause_mutex); if(pause || no_tiles) { @@ -224,8 +224,8 @@ void Session::run_gpu() if(!no_tiles) { /* buffers mutex is locked entirely while rendering each - sample, and released/reacquired on each iteration to allow - reset and draw in between */ + * sample, and released/reacquired on each iteration to allow + * reset and draw in between */ thread_scoped_lock buffers_lock(buffers->mutex); /* update status and timing */ @@ -294,7 +294,7 @@ bool Session::draw_cpu(BufferParams& buffer_params) /* first check we already rendered something */ if(display->draw_ready()) { /* then verify the buffers have the expected size, so we don't - draw previous results in a resized window */ + * draw previous results in a resized window */ if(!buffer_params.modified(display->params)) { display->draw(device); @@ -334,7 +334,7 @@ void Session::run_cpu() } else { /* if in interactive mode, and we are either paused or done for now, - wait for pause condition notify to wake up again */ + * wait for pause condition notify to wake up again */ thread_scoped_lock pause_lock(pause_mutex); if(pause || no_tiles) { @@ -362,8 +362,8 @@ void Session::run_cpu() if(!no_tiles) { /* buffers mutex is locked entirely while rendering each - sample, and released/reacquired on each iteration to allow - reset and draw in between */ + * sample, and released/reacquired on each iteration to allow + * reset and draw in between */ thread_scoped_lock buffers_lock(buffers->mutex); /* update scene */ @@ -406,7 +406,7 @@ void Session::run_cpu() } else if(need_tonemap) { /* tonemap only if we do not reset, we don't we don't - want to show the result of an incomplete sample*/ + * wan't to show the result of an incomplete sample*/ tonemap(); } @@ -535,8 +535,8 @@ void Session::update_scene() progress.set_status("Updating Scene"); /* update camera if dimensions changed for progressive render. the camera - knows nothing about progressive or cropped rendering, it just gets the - image dimensions passed in */ + * knows nothing about progressive or cropped rendering, it just gets the + * image dimensions passed in */ Camera *cam = scene->camera; int width = tile_manager.state.buffer.full_width; int height = tile_manager.state.buffer.full_height; |