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Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r--intern/cycles/render/session.cpp1293
1 files changed, 361 insertions, 932 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 1b91c49f0ea..84407f8e6dd 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -17,10 +17,15 @@
#include <limits.h>
#include <string.h>
+#include "device/cpu/device.h"
#include "device/device.h"
+#include "integrator/pass_accessor_cpu.h"
+#include "integrator/path_trace.h"
+#include "render/background.h"
#include "render/bake.h"
#include "render/buffers.h"
#include "render/camera.h"
+#include "render/gpu_display.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
@@ -39,70 +44,63 @@
CCL_NAMESPACE_BEGIN
-/* Note about preserve_tile_device option for tile manager:
- * progressive refine and viewport rendering does requires tiles to
- * always be allocated for the same device
- */
-Session::Session(const SessionParams &params_)
- : params(params_),
- tile_manager(params.progressive,
- params.samples,
- params.tile_size,
- params.start_resolution,
- params.background == false || params.progressive_refine,
- params.background,
- params.tile_order,
- max(params.device.multi_devices.size(), 1),
- params.pixel_size),
- stats(),
- profiler()
+Session::Session(const SessionParams &params_, const SceneParams &scene_params)
+ : params(params_), render_scheduler_(tile_manager_, params)
{
- device_use_gl_ = ((params.device.type != DEVICE_CPU) && !params.background);
-
TaskScheduler::init(params.threads);
- session_thread_ = NULL;
- scene = NULL;
-
- reset_time_ = 0.0;
- last_update_time_ = 0.0;
+ session_thread_ = nullptr;
delayed_reset_.do_reset = false;
- delayed_reset_.samples = 0;
-
- display_outdated_ = false;
- gpu_draw_ready_ = false;
- gpu_need_display_buffer_update_ = false;
pause_ = false;
cancel_ = false;
new_work_added_ = false;
- buffers = NULL;
- display = NULL;
+ device = Device::create(params.device, stats, profiler);
- /* Validate denoising parameters. */
- set_denoising(params.denoising);
+ scene = new Scene(scene_params, device);
- /* Create CPU/GPU devices. */
- device = Device::create(params.device, stats, profiler, params.background);
-
- if (!device->error_message().empty()) {
- progress.set_error(device->error_message());
- return;
- }
+ /* Configure path tracer. */
+ path_trace_ = make_unique<PathTrace>(
+ device, scene->film, &scene->dscene, render_scheduler_, tile_manager_);
+ path_trace_->set_progress(&progress);
+ path_trace_->tile_buffer_update_cb = [&]() {
+ if (!update_render_tile_cb) {
+ return;
+ }
+ update_render_tile_cb();
+ };
+ path_trace_->tile_buffer_write_cb = [&]() {
+ if (!write_render_tile_cb) {
+ return;
+ }
+ write_render_tile_cb();
+ };
+ path_trace_->tile_buffer_read_cb = [&]() -> bool {
+ if (!read_render_tile_cb) {
+ return false;
+ }
+ read_render_tile_cb();
+ return true;
+ };
+ path_trace_->progress_update_cb = [&]() { update_status_time(); };
- /* Create buffers for interactive rendering. */
- if (!(params.background && !params.write_render_cb)) {
- buffers = new RenderBuffers(device);
- display = new DisplayBuffer(device, params.display_buffer_linear);
- }
+ tile_manager_.full_buffer_written_cb = [&](string_view filename) {
+ if (!full_buffer_written_cb) {
+ return;
+ }
+ full_buffer_written_cb(filename);
+ };
}
Session::~Session()
{
cancel();
+ /* TODO(sergey): Bring the passes in viewport back.
+ * It is unclear why there is such an exception needed though. */
+#if 0
if (buffers && params.write_render_cb) {
/* Copy to display buffer and write out image if requested */
delete display;
@@ -116,12 +114,14 @@ Session::~Session()
uchar4 *pixels = display->rgba_byte.copy_from_device(0, w, h);
params.write_render_cb((uchar *)pixels, w, h, 4);
}
+#endif
- /* clean up */
- tile_manager.device_free();
+ /* Make sure path tracer is destroyed before the deviec. This is needed because destruction might
+ * need to access device for device memory free. */
+ /* TODO(sergey): Convert device to be unique_ptr, and rely on C++ to destruct objects in the
+ * pre-defined order. */
+ path_trace_.reset();
- delete buffers;
- delete display;
delete scene;
delete device;
@@ -135,15 +135,16 @@ void Session::start()
}
}
-void Session::cancel()
+void Session::cancel(bool quick)
{
+ if (quick && path_trace_) {
+ path_trace_->cancel();
+ }
+
if (session_thread_) {
/* wait for session thread to end */
progress.set_cancel("Exiting");
- gpu_need_display_buffer_update_ = false;
- gpu_need_display_buffer_update_cond_.notify_all();
-
{
thread_scoped_lock pause_lock(pause_mutex_);
pause_ = false;
@@ -157,570 +158,43 @@ void Session::cancel()
bool Session::ready_to_reset()
{
- double dt = time_dt() - reset_time_;
-
- if (!display_outdated_)
- return (dt > params.reset_timeout);
- else
- return (dt > params.cancel_timeout);
+ return path_trace_->ready_to_reset();
}
-/* GPU Session */
-
-void Session::reset_gpu(BufferParams &buffer_params, int samples)
+void Session::run_main_render_loop()
{
- thread_scoped_lock pause_lock(pause_mutex_);
-
- /* block for buffer access and reset immediately. we can't do this
- * in the thread, because we need to allocate an OpenGL buffer, and
- * that only works in the main thread */
- thread_scoped_lock display_lock(display_mutex_);
- thread_scoped_lock buffers_lock(buffers_mutex_);
+ path_trace_->clear_gpu_display();
- display_outdated_ = true;
- reset_time_ = time_dt();
+ while (true) {
+ RenderWork render_work = run_update_for_next_iteration();
- reset_(buffer_params, samples);
-
- gpu_need_display_buffer_update_ = false;
- gpu_need_display_buffer_update_cond_.notify_all();
-
- new_work_added_ = true;
-
- pause_cond_.notify_all();
-}
-
-bool Session::draw_gpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
-{
- /* block for buffer access */
- thread_scoped_lock display_lock(display_mutex_);
-
- /* first check we already rendered something */
- if (gpu_draw_ready_) {
- /* then verify the buffers have the expected size, so we don't
- * draw previous results in a resized window */
- if (buffer_params.width == display->params.width &&
- buffer_params.height == display->params.height) {
- /* for CUDA we need to do tone-mapping still, since we can
- * only access GL buffers from the main thread. */
- if (gpu_need_display_buffer_update_) {
- thread_scoped_lock buffers_lock(buffers_mutex_);
- copy_to_display_buffer(tile_manager.state.sample);
- gpu_need_display_buffer_update_ = false;
- gpu_need_display_buffer_update_cond_.notify_all();
+ if (!render_work) {
+ if (VLOG_IS_ON(2)) {
+ double total_time, render_time;
+ progress.get_time(total_time, render_time);
+ VLOG(2) << "Rendering in main loop is done in " << render_time << " seconds.";
+ VLOG(2) << path_trace_->full_report();
}
- display->draw(device, draw_params);
-
- if (display_outdated_ && (time_dt() - reset_time_) > params.text_timeout)
- return false;
-
- return true;
- }
- }
-
- return false;
-}
-
-void Session::run_gpu()
-{
- bool tiles_written = false;
-
- reset_time_ = time_dt();
- last_update_time_ = time_dt();
- last_display_time_ = last_update_time_;
-
- progress.set_render_start_time();
-
- while (!progress.get_cancel()) {
- const bool no_tiles = !run_update_for_next_iteration();
-
- if (no_tiles) {
if (params.background) {
- /* if no work left and in background mode, we can stop immediately */
+ /* if no work left and in background mode, we can stop immediately. */
progress.set_status("Finished");
break;
}
}
- if (run_wait_for_work(no_tiles)) {
- continue;
- }
-
- if (progress.get_cancel()) {
- break;
- }
-
- if (!no_tiles) {
- if (!device->error_message().empty())
- progress.set_error(device->error_message());
-
- if (progress.get_cancel())
- break;
-
- /* buffers mutex is locked entirely while rendering each
- * sample, and released/reacquired on each iteration to allow
- * reset and draw in between */
- thread_scoped_lock buffers_lock(buffers_mutex_);
-
- /* update status and timing */
- update_status_time();
-
- /* render */
- bool delayed_denoise = false;
- const bool need_denoise = render_need_denoise(delayed_denoise);
- render(need_denoise);
-
- device->task_wait();
-
- if (!device->error_message().empty())
- progress.set_cancel(device->error_message());
-
- /* update status and timing */
- update_status_time();
-
- gpu_need_display_buffer_update_ = !delayed_denoise;
- gpu_draw_ready_ = true;
- progress.set_update();
-
- /* wait for until display buffer is updated */
- if (!params.background) {
- while (gpu_need_display_buffer_update_) {
- if (progress.get_cancel())
- break;
-
- gpu_need_display_buffer_update_cond_.wait(buffers_lock);
- }
- }
-
- if (!device->error_message().empty())
- progress.set_error(device->error_message());
-
- tiles_written = update_progressive_refine(progress.get_cancel());
-
- if (progress.get_cancel())
- break;
- }
- }
-
- if (!tiles_written)
- update_progressive_refine(true);
-}
-
-/* CPU Session */
-
-void Session::reset_cpu(BufferParams &buffer_params, int samples)
-{
- thread_scoped_lock reset_lock(delayed_reset_.mutex);
- thread_scoped_lock pause_lock(pause_mutex_);
-
- display_outdated_ = true;
- reset_time_ = time_dt();
-
- delayed_reset_.params = buffer_params;
- delayed_reset_.samples = samples;
- delayed_reset_.do_reset = true;
- device->task_cancel();
-
- pause_cond_.notify_all();
-}
-
-bool Session::draw_cpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
-{
- thread_scoped_lock display_lock(display_mutex_);
-
- /* first check we already rendered something */
- if (display->draw_ready()) {
- /* then verify the buffers have the expected size, so we don't
- * draw previous results in a resized window */
- if (buffer_params.width == display->params.width &&
- buffer_params.height == display->params.height) {
- display->draw(device, draw_params);
-
- if (display_outdated_ && (time_dt() - reset_time_) > params.text_timeout)
- return false;
-
- return true;
- }
- }
-
- return false;
-}
-
-bool Session::steal_tile(RenderTile &rtile, Device *tile_device, thread_scoped_lock &tile_lock)
-{
- /* Devices that can get their tiles stolen don't steal tiles themselves.
- * Additionally, if there are no stealable tiles in flight, give up here. */
- if (tile_device->info.type == DEVICE_CPU || stealable_tiles_ == 0) {
- return false;
- }
-
- /* Wait until no other thread is trying to steal a tile. */
- while (tile_stealing_state_ != NOT_STEALING && stealable_tiles_ > 0) {
- /* Someone else is currently trying to get a tile.
- * Wait on the condition variable and try later. */
- tile_steal_cond_.wait(tile_lock);
- }
- /* If another thread stole the last stealable tile in the meantime, give up. */
- if (stealable_tiles_ == 0) {
- return false;
- }
-
- /* There are stealable tiles in flight, so signal that one should be released. */
- tile_stealing_state_ = WAITING_FOR_TILE;
-
- /* Wait until a device notices the signal and releases its tile. */
- while (tile_stealing_state_ != GOT_TILE && stealable_tiles_ > 0) {
- tile_steal_cond_.wait(tile_lock);
- }
- /* If the last stealable tile finished on its own, give up. */
- if (tile_stealing_state_ != GOT_TILE) {
- tile_stealing_state_ = NOT_STEALING;
- return false;
- }
-
- /* Successfully stole a tile, now move it to the new device. */
- rtile = stolen_tile_;
- rtile.buffers->buffer.move_device(tile_device);
- rtile.buffer = rtile.buffers->buffer.device_pointer;
- rtile.stealing_state = RenderTile::NO_STEALING;
- rtile.num_samples -= (rtile.sample - rtile.start_sample);
- rtile.start_sample = rtile.sample;
-
- tile_stealing_state_ = NOT_STEALING;
-
- /* Poke any threads which might be waiting for NOT_STEALING above. */
- tile_steal_cond_.notify_one();
-
- return true;
-}
-
-bool Session::get_tile_stolen()
-{
- /* If tile_stealing_state is WAITING_FOR_TILE, atomically set it to RELEASING_TILE
- * and return true. */
- TileStealingState expected = WAITING_FOR_TILE;
- return tile_stealing_state_.compare_exchange_weak(expected, RELEASING_TILE);
-}
-
-bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_types)
-{
- if (progress.get_cancel()) {
- if (params.progressive_refine == false) {
- /* for progressive refine current sample should be finished for all tiles */
- return false;
- }
- }
-
- thread_scoped_lock tile_lock(tile_mutex_);
-
- /* get next tile from manager */
- Tile *tile;
- int device_num = device->device_number(tile_device);
-
- while (!tile_manager.next_tile(tile, device_num, tile_types)) {
- /* Can only steal tiles on devices that support rendering
- * This is because denoising tiles cannot be stolen (see below)
- */
- if ((tile_types & (RenderTile::PATH_TRACE | RenderTile::BAKE)) &&
- steal_tile(rtile, tile_device, tile_lock)) {
- return true;
- }
-
- /* Wait for denoising tiles to become available */
- if ((tile_types & RenderTile::DENOISE) && !progress.get_cancel() && tile_manager.has_tiles()) {
- denoising_cond_.wait(tile_lock);
- continue;
- }
-
- return false;
- }
-
- /* fill render tile */
- rtile.x = tile_manager.state.buffer.full_x + tile->x;
- rtile.y = tile_manager.state.buffer.full_y + tile->y;
- rtile.w = tile->w;
- rtile.h = tile->h;
- rtile.start_sample = tile_manager.state.sample;
- rtile.num_samples = tile_manager.state.num_samples;
- rtile.resolution = tile_manager.state.resolution_divider;
- rtile.tile_index = tile->index;
- rtile.stealing_state = RenderTile::NO_STEALING;
-
- if (tile->state == Tile::DENOISE) {
- rtile.task = RenderTile::DENOISE;
- }
- else {
- if (tile_device->info.type == DEVICE_CPU) {
- stealable_tiles_++;
- rtile.stealing_state = RenderTile::CAN_BE_STOLEN;
- }
-
- if (read_bake_tile_cb) {
- rtile.task = RenderTile::BAKE;
- }
- else {
- rtile.task = RenderTile::PATH_TRACE;
- }
- }
-
- tile_lock.unlock();
-
- /* in case of a permanent buffer, return it, otherwise we will allocate
- * a new temporary buffer */
- if (buffers) {
- tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride);
-
- rtile.buffer = buffers->buffer.device_pointer;
- rtile.buffers = buffers;
-
- device->map_tile(tile_device, rtile);
-
- /* Reset copy state, since buffer contents change after the tile was acquired */
- buffers->map_neighbor_copied = false;
-
- /* This hack ensures that the copy in 'MultiDevice::map_neighbor_tiles' accounts
- * for the buffer resolution divider. */
- buffers->buffer.data_width = (buffers->params.width * buffers->params.get_passes_size()) /
- tile_manager.state.resolution_divider;
- buffers->buffer.data_height = buffers->params.height / tile_manager.state.resolution_divider;
-
- return true;
- }
-
- if (tile->buffers == NULL) {
- /* fill buffer parameters */
- BufferParams buffer_params = tile_manager.params;
- buffer_params.full_x = rtile.x;
- buffer_params.full_y = rtile.y;
- buffer_params.width = rtile.w;
- buffer_params.height = rtile.h;
-
- /* allocate buffers */
- tile->buffers = new RenderBuffers(tile_device);
- tile->buffers->reset(buffer_params);
- }
- else if (tile->buffers->buffer.device != tile_device) {
- /* Move buffer to current tile device again in case it was stolen before.
- * Not needed for denoising since that already handles mapping of tiles and
- * neighbors to its own device. */
- if (rtile.task != RenderTile::DENOISE) {
- tile->buffers->buffer.move_device(tile_device);
- }
- }
-
- tile->buffers->map_neighbor_copied = false;
-
- tile->buffers->params.get_offset_stride(rtile.offset, rtile.stride);
-
- rtile.buffer = tile->buffers->buffer.device_pointer;
- rtile.buffers = tile->buffers;
- rtile.sample = tile_manager.state.sample;
-
- if (read_bake_tile_cb) {
- /* This will read any passes needed as input for baking. */
- if (tile_manager.state.sample == tile_manager.range_start_sample) {
- {
- thread_scoped_lock tile_lock(tile_mutex_);
- read_bake_tile_cb(rtile);
- }
- rtile.buffers->buffer.copy_to_device();
- }
- }
- else {
- /* This will tag tile as IN PROGRESS in blender-side render pipeline,
- * which is needed to highlight currently rendering tile before first
- * sample was processed for it. */
- update_tile_sample(rtile);
- }
-
- return true;
-}
-
-void Session::update_tile_sample(RenderTile &rtile)
-{
- thread_scoped_lock tile_lock(tile_mutex_);
-
- if (update_render_tile_cb) {
- if (params.progressive_refine == false) {
- /* todo: optimize this by making it thread safe and removing lock */
-
- update_render_tile_cb(rtile, true);
- }
- }
-
- update_status_time();
-}
-
-void Session::release_tile(RenderTile &rtile, const bool need_denoise)
-{
- thread_scoped_lock tile_lock(tile_mutex_);
-
- if (rtile.stealing_state != RenderTile::NO_STEALING) {
- stealable_tiles_--;
- if (rtile.stealing_state == RenderTile::WAS_STOLEN) {
- /* If the tile is being stolen, don't release it here - the new device will pick up where
- * the old one left off. */
-
- assert(tile_stealing_state_ == RELEASING_TILE);
- assert(rtile.sample < rtile.start_sample + rtile.num_samples);
-
- tile_stealing_state_ = GOT_TILE;
- stolen_tile_ = rtile;
- tile_steal_cond_.notify_all();
- return;
- }
- else if (stealable_tiles_ == 0) {
- /* If this was the last stealable tile, wake up any threads still waiting for one. */
- tile_steal_cond_.notify_all();
- }
- }
-
- progress.add_finished_tile(rtile.task == RenderTile::DENOISE);
-
- bool delete_tile;
-
- if (tile_manager.finish_tile(rtile.tile_index, need_denoise, delete_tile)) {
- /* Finished tile pixels write. */
- if (write_render_tile_cb && params.progressive_refine == false) {
- write_render_tile_cb(rtile);
- }
-
- if (delete_tile) {
- delete rtile.buffers;
- tile_manager.state.tiles[rtile.tile_index].buffers = NULL;
- }
- }
- else {
- /* In progress tile pixels update. */
- if (update_render_tile_cb && params.progressive_refine == false) {
- update_render_tile_cb(rtile, false);
- }
- }
-
- update_status_time();
-
- /* Notify denoising thread that a tile was finished. */
- denoising_cond_.notify_all();
-}
-
-void Session::map_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
-{
- thread_scoped_lock tile_lock(tile_mutex_);
-
- const int4 image_region = make_int4(
- tile_manager.state.buffer.full_x,
- tile_manager.state.buffer.full_y,
- tile_manager.state.buffer.full_x + tile_manager.state.buffer.width,
- tile_manager.state.buffer.full_y + tile_manager.state.buffer.height);
-
- RenderTile &center_tile = neighbors.tiles[RenderTileNeighbors::CENTER];
-
- if (!tile_manager.schedule_denoising) {
- /* Fix up tile slices with overlap. */
- if (tile_manager.slice_overlap != 0) {
- int y = max(center_tile.y - tile_manager.slice_overlap, image_region.y);
- center_tile.h = min(center_tile.y + center_tile.h + tile_manager.slice_overlap,
- image_region.w) -
- y;
- center_tile.y = y;
- }
-
- /* Tiles are not being denoised individually, which means the entire image is processed. */
- neighbors.set_bounds_from_center();
- }
- else {
- int center_idx = center_tile.tile_index;
- assert(tile_manager.state.tiles[center_idx].state == Tile::DENOISE);
-
- for (int dy = -1, i = 0; dy <= 1; dy++) {
- for (int dx = -1; dx <= 1; dx++, i++) {
- RenderTile &rtile = neighbors.tiles[i];
- int nindex = tile_manager.get_neighbor_index(center_idx, i);
- if (nindex >= 0) {
- Tile *tile = &tile_manager.state.tiles[nindex];
-
- rtile.x = image_region.x + tile->x;
- rtile.y = image_region.y + tile->y;
- rtile.w = tile->w;
- rtile.h = tile->h;
-
- if (buffers) {
- tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride);
-
- rtile.buffer = buffers->buffer.device_pointer;
- rtile.buffers = buffers;
- }
- else {
- assert(tile->buffers);
- tile->buffers->params.get_offset_stride(rtile.offset, rtile.stride);
-
- rtile.buffer = tile->buffers->buffer.device_pointer;
- rtile.buffers = tile->buffers;
- }
- }
- else {
- int px = center_tile.x + dx * params.tile_size.x;
- int py = center_tile.y + dy * params.tile_size.y;
-
- rtile.x = clamp(px, image_region.x, image_region.z);
- rtile.y = clamp(py, image_region.y, image_region.w);
- rtile.w = rtile.h = 0;
-
- rtile.buffer = (device_ptr)NULL;
- rtile.buffers = NULL;
- }
- }
- }
- }
-
- assert(center_tile.buffers);
- device->map_neighbor_tiles(tile_device, neighbors);
-
- /* The denoised result is written back to the original tile. */
- neighbors.target = center_tile;
-}
-
-void Session::unmap_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
-{
- thread_scoped_lock tile_lock(tile_mutex_);
- device->unmap_neighbor_tiles(tile_device, neighbors);
-}
-
-void Session::run_cpu()
-{
- bool tiles_written = false;
-
- last_update_time_ = time_dt();
- last_display_time_ = last_update_time_;
-
- while (!progress.get_cancel()) {
- const bool no_tiles = !run_update_for_next_iteration();
- bool need_copy_to_display_buffer = false;
-
- if (no_tiles) {
- if (params.background) {
- /* if no work left and in background mode, we can stop immediately */
- progress.set_status("Finished");
+ const bool did_cancel = progress.get_cancel();
+ if (did_cancel) {
+ render_scheduler_.render_work_reschedule_on_cancel(render_work);
+ if (!render_work) {
break;
}
}
-
- if (run_wait_for_work(no_tiles)) {
+ else if (run_wait_for_work(render_work)) {
continue;
}
- if (progress.get_cancel()) {
- break;
- }
-
- if (!no_tiles) {
- if (!device->error_message().empty())
- progress.set_error(device->error_message());
-
- if (progress.get_cancel())
- break;
-
+ {
/* buffers mutex is locked entirely while rendering each
* sample, and released/reacquired on each iteration to allow
* reset and draw in between */
@@ -730,49 +204,25 @@ void Session::run_cpu()
update_status_time();
/* render */
- bool delayed_denoise = false;
- const bool need_denoise = render_need_denoise(delayed_denoise);
- render(need_denoise);
+ path_trace_->render(render_work);
/* update status and timing */
update_status_time();
- if (!params.background)
- need_copy_to_display_buffer = !delayed_denoise;
-
- if (!device->error_message().empty())
- progress.set_error(device->error_message());
- }
-
- device->task_wait();
-
- {
- thread_scoped_lock reset_lock(delayed_reset_.mutex);
- thread_scoped_lock buffers_lock(buffers_mutex_);
- thread_scoped_lock display_lock(display_mutex_);
-
- if (delayed_reset_.do_reset) {
- /* reset rendering if request from main thread */
- delayed_reset_.do_reset = false;
- reset_(delayed_reset_.params, delayed_reset_.samples);
- }
- else if (need_copy_to_display_buffer) {
- /* Only copy to display_buffer if we do not reset, we don't
- * want to show the result of an incomplete sample */
- copy_to_display_buffer(tile_manager.state.sample);
+ if (device->have_error()) {
+ const string &error_message = device->error_message();
+ progress.set_error(error_message);
+ progress.set_cancel(error_message);
+ break;
}
-
- if (!device->error_message().empty())
- progress.set_error(device->error_message());
-
- tiles_written = update_progressive_refine(progress.get_cancel());
}
progress.set_update();
- }
- if (!tiles_written)
- update_progressive_refine(true);
+ if (did_cancel) {
+ break;
+ }
+ }
}
void Session::run()
@@ -789,10 +239,7 @@ void Session::run()
/* reset number of rendered samples */
progress.reset_sample();
- if (device_use_gl_)
- run_gpu();
- else
- run_cpu();
+ run_main_render_loop();
}
profiler.stop();
@@ -804,31 +251,92 @@ void Session::run()
progress.set_update();
}
-bool Session::run_update_for_next_iteration()
+RenderWork Session::run_update_for_next_iteration()
{
+ RenderWork render_work;
+
thread_scoped_lock scene_lock(scene->mutex);
thread_scoped_lock reset_lock(delayed_reset_.mutex);
+ bool have_tiles = true;
+ bool switched_to_new_tile = false;
+
if (delayed_reset_.do_reset) {
thread_scoped_lock buffers_lock(buffers_mutex_);
- reset_(delayed_reset_.params, delayed_reset_.samples);
- delayed_reset_.do_reset = false;
+ do_delayed_reset();
+
+ /* After reset make sure the tile manager is at the first big tile. */
+ have_tiles = tile_manager_.next();
+ switched_to_new_tile = true;
+ }
+
+ /* Update number of samples in the integrator.
+ * Ideally this would need to happen once in `Session::set_samples()`, but the issue there is
+ * the initial configuration when Session is created where the `set_samples()` is not used. */
+ scene->integrator->set_aa_samples(params.samples);
+
+ /* Update denoiser settings. */
+ {
+ const DenoiseParams denoise_params = scene->integrator->get_denoise_params();
+ path_trace_->set_denoiser_params(denoise_params);
+ }
+
+ /* Update adaptive sampling. */
+ {
+ const AdaptiveSampling adaptive_sampling = scene->integrator->get_adaptive_sampling();
+ path_trace_->set_adaptive_sampling(adaptive_sampling);
}
- const bool have_tiles = tile_manager.next();
+ render_scheduler_.set_num_samples(params.samples);
+ render_scheduler_.set_time_limit(params.time_limit);
+
+ while (have_tiles) {
+ render_work = render_scheduler_.get_render_work();
+ if (render_work) {
+ break;
+ }
- if (have_tiles) {
+ progress.add_finished_tile(false);
+
+ have_tiles = tile_manager_.next();
+ if (have_tiles) {
+ render_scheduler_.reset_for_next_tile();
+ switched_to_new_tile = true;
+ }
+ }
+
+ if (render_work) {
scoped_timer update_timer;
- if (update_scene()) {
+
+ if (switched_to_new_tile) {
+ BufferParams tile_params = buffer_params_;
+
+ const Tile &tile = tile_manager_.get_current_tile();
+ tile_params.width = tile.width;
+ tile_params.height = tile.height;
+ tile_params.full_x = tile.x + buffer_params_.full_x;
+ tile_params.full_y = tile.y + buffer_params_.full_y;
+ tile_params.full_width = buffer_params_.full_width;
+ tile_params.full_height = buffer_params_.full_height;
+ tile_params.update_offset_stride();
+
+ path_trace_->reset(buffer_params_, tile_params);
+ }
+
+ const int resolution = render_work.resolution_divider;
+ const int width = max(1, buffer_params_.full_width / resolution);
+ const int height = max(1, buffer_params_.full_height / resolution);
+
+ if (update_scene(width, height)) {
profiler.reset(scene->shaders.size(), scene->objects.size());
}
progress.add_skip_time(update_timer, params.background);
}
- return have_tiles;
+ return render_work;
}
-bool Session::run_wait_for_work(bool no_tiles)
+bool Session::run_wait_for_work(const RenderWork &render_work)
{
/* In an offline rendering there is no pause, and no tiles will mean the job is fully done. */
if (params.background) {
@@ -837,19 +345,20 @@ bool Session::run_wait_for_work(bool no_tiles)
thread_scoped_lock pause_lock(pause_mutex_);
- if (!pause_ && !no_tiles) {
+ if (!pause_ && render_work) {
/* Rendering is not paused and there is work to be done. No need to wait for anything. */
return false;
}
- update_status_time(pause_, no_tiles);
+ const bool no_work = !render_work;
+ update_status_time(pause_, no_work);
/* Only leave the loop when rendering is not paused. But even if the current render is un-paused
* but there is nothing to render keep waiting until new work is added. */
while (!cancel_) {
scoped_timer pause_timer;
- if (!pause_ && (!no_tiles || new_work_added_ || delayed_reset_.do_reset)) {
+ if (!pause_ && (render_work || new_work_added_ || delayed_reset_.do_reset)) {
break;
}
@@ -860,52 +369,88 @@ bool Session::run_wait_for_work(bool no_tiles)
progress.add_skip_time(pause_timer, params.background);
}
- update_status_time(pause_, no_tiles);
+ update_status_time(pause_, no_work);
progress.set_update();
}
new_work_added_ = false;
- return no_tiles;
+ return no_work;
}
-bool Session::draw(BufferParams &buffer_params, DeviceDrawParams &draw_params)
+void Session::draw()
{
- if (device_use_gl_)
- return draw_gpu(buffer_params, draw_params);
- else
- return draw_cpu(buffer_params, draw_params);
+ path_trace_->draw();
}
-void Session::reset_(BufferParams &buffer_params, int samples)
+int2 Session::get_effective_tile_size() const
{
- if (buffers && buffer_params.modified(tile_manager.params)) {
- gpu_draw_ready_ = false;
- buffers->reset(buffer_params);
- if (display) {
- display->reset(buffer_params);
- }
+ /* No support yet for baking with tiles. */
+ if (!params.use_auto_tile || scene->bake_manager->get_baking()) {
+ return make_int2(buffer_params_.width, buffer_params_.height);
}
- tile_manager.reset(buffer_params, samples);
- stealable_tiles_ = 0;
- tile_stealing_state_ = NOT_STEALING;
- progress.reset_sample();
+ /* TODO(sergey): Take available memory into account, and if there is enough memory do not tile
+ * and prefer optimal performance. */
+
+ return make_int2(params.tile_size, params.tile_size);
+}
+
+void Session::do_delayed_reset()
+{
+ if (!delayed_reset_.do_reset) {
+ return;
+ }
+ delayed_reset_.do_reset = false;
+
+ params = delayed_reset_.session_params;
+ buffer_params_ = delayed_reset_.buffer_params;
+
+ /* Store parameters used for buffers access outside of scene graph. */
+ buffer_params_.exposure = scene->film->get_exposure();
+ buffer_params_.use_approximate_shadow_catcher =
+ scene->film->get_use_approximate_shadow_catcher();
+ buffer_params_.use_transparent_background = scene->background->get_transparent();
- bool show_progress = params.background || tile_manager.get_num_effective_samples() != INT_MAX;
- progress.set_total_pixel_samples(show_progress ? tile_manager.state.total_pixel_samples : 0);
+ /* Tile and work scheduling. */
+ tile_manager_.reset_scheduling(buffer_params_, get_effective_tile_size());
+ render_scheduler_.reset(buffer_params_, params.samples);
- if (!params.background)
+ /* Passes. */
+ /* When multiple tiles are used SAMPLE_COUNT pass is used to keep track of possible partial
+ * tile results. It is safe to use generic update function here which checks for changes since
+ * changes in tile settings re-creates session, which ensures film is fully updated on tile
+ * changes. */
+ scene->film->update_passes(scene, tile_manager_.has_multiple_tiles());
+
+ /* Update for new state of scene and passes. */
+ buffer_params_.update_passes(scene->passes);
+ tile_manager_.update(buffer_params_, scene);
+
+ /* Progress. */
+ progress.reset_sample();
+ progress.set_total_pixel_samples(buffer_params_.width * buffer_params_.height * params.samples);
+
+ if (!params.background) {
progress.set_start_time();
+ }
progress.set_render_start_time();
}
-void Session::reset(BufferParams &buffer_params, int samples)
+void Session::reset(const SessionParams &session_params, const BufferParams &buffer_params)
{
- if (device_use_gl_)
- reset_gpu(buffer_params, samples);
- else
- reset_cpu(buffer_params, samples);
+ {
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
+
+ delayed_reset_.do_reset = true;
+ delayed_reset_.session_params = session_params;
+ delayed_reset_.buffer_params = buffer_params;
+
+ path_trace_->cancel();
+ }
+
+ pause_cond_.notify_all();
}
void Session::set_samples(int samples)
@@ -915,7 +460,22 @@ void Session::set_samples(int samples)
}
params.samples = samples;
- tile_manager.set_samples(samples);
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex_);
+ new_work_added_ = true;
+ }
+
+ pause_cond_.notify_all();
+}
+
+void Session::set_time_limit(double time_limit)
+{
+ if (time_limit == params.time_limit) {
+ return;
+ }
+
+ params.time_limit = time_limit;
{
thread_scoped_lock pause_lock(pause_mutex_);
@@ -948,38 +508,9 @@ void Session::set_pause(bool pause)
}
}
-void Session::set_denoising(const DenoiseParams &denoising)
+void Session::set_gpu_display(unique_ptr<GPUDisplay> gpu_display)
{
- bool need_denoise = denoising.need_denoising_task();
-
- /* Lock buffers so no denoising operation is triggered while the settings are changed here. */
- thread_scoped_lock buffers_lock(buffers_mutex_);
- params.denoising = denoising;
-
- if (!(params.device.denoisers & denoising.type)) {
- if (need_denoise) {
- progress.set_error("Denoiser type not supported by compute device");
- }
-
- params.denoising.use = false;
- need_denoise = false;
- }
-
- // TODO(pmours): Query the required overlap value for denoising from the device?
- tile_manager.slice_overlap = need_denoise && !params.background ? 64 : 0;
-
- /* Schedule per tile denoising for final renders if we are either denoising or
- * need prefiltered passes for the native denoiser. */
- tile_manager.schedule_denoising = need_denoise && !buffers;
-}
-
-void Session::set_denoising_start_sample(int sample)
-{
- if (sample != params.denoising.start_sample) {
- params.denoising.start_sample = sample;
-
- pause_cond_.notify_all();
- }
+ path_trace_->set_gpu_display(move(gpu_display));
}
void Session::wait()
@@ -989,81 +520,67 @@ void Session::wait()
delete session_thread_;
}
- session_thread_ = NULL;
+ session_thread_ = nullptr;
}
-bool Session::update_scene()
+bool Session::update_scene(int width, int height)
{
- /* update camera if dimensions changed for progressive render. the camera
+ /* Update camera if dimensions changed for progressive render. the camera
* knows nothing about progressive or cropped rendering, it just gets the
- * image dimensions passed in */
+ * image dimensions passed in. */
Camera *cam = scene->camera;
- int width = tile_manager.state.buffer.full_width;
- int height = tile_manager.state.buffer.full_height;
- int resolution = tile_manager.state.resolution_divider;
-
- cam->set_screen_size_and_resolution(width, height, resolution);
+ cam->set_screen_size(width, height);
- /* number of samples is needed by multi jittered
- * sampling pattern and by baking */
- Integrator *integrator = scene->integrator;
- BakeManager *bake_manager = scene->bake_manager;
+ /* First detect which kernel features are used and allocate working memory.
+ * This helps estimate how may device memory is available for the scene and
+ * how much we need to allocate on the host instead. */
+ scene->update_kernel_features();
- if (integrator->get_sampling_pattern() != SAMPLING_PATTERN_SOBOL || bake_manager->get_baking()) {
- integrator->set_aa_samples(tile_manager.num_samples);
- }
+ path_trace_->load_kernels();
+ path_trace_->alloc_work_memory();
- bool kernel_switch_needed = false;
- if (scene->update(progress, kernel_switch_needed)) {
- if (kernel_switch_needed) {
- reset(tile_manager.params, params.samples);
- }
+ if (scene->update(progress)) {
return true;
}
+
return false;
}
+static string status_append(const string &status, const string &suffix)
+{
+ string prefix = status;
+ if (!prefix.empty()) {
+ prefix += ", ";
+ }
+ return prefix + suffix;
+}
+
void Session::update_status_time(bool show_pause, bool show_done)
{
- int progressive_sample = tile_manager.state.sample;
- int num_samples = tile_manager.get_num_effective_samples();
+ string status, substatus;
- int tile = progress.get_rendered_tiles();
- int num_tiles = tile_manager.state.num_tiles;
+ const int current_tile = progress.get_rendered_tiles();
+ const int num_tiles = tile_manager_.get_num_tiles();
- /* update status */
- string status, substatus;
+ const int current_sample = progress.get_current_sample();
+ const int num_samples = render_scheduler_.get_num_samples();
- if (!params.progressive) {
- const bool is_cpu = params.device.type == DEVICE_CPU;
- const bool rendering_finished = (tile == num_tiles);
- const bool is_last_tile = (tile + 1) == num_tiles;
-
- substatus = string_printf("Rendered %d/%d Tiles", tile, num_tiles);
-
- if (!rendering_finished && (device->show_samples() || (is_cpu && is_last_tile))) {
- /* Some devices automatically support showing the sample number:
- * - CUDADevice
- * - OpenCLDevice when using the megakernel (the split kernel renders multiple
- * samples at the same time, so the current sample isn't really defined)
- * - CPUDevice when using one thread
- * For these devices, the current sample is always shown.
- *
- * The other option is when the last tile is currently being rendered by the CPU.
- */
- substatus += string_printf(", Sample %d/%d", progress.get_current_sample(), num_samples);
- }
- if (params.denoising.use && params.denoising.type != DENOISER_OPENIMAGEDENOISE) {
- substatus += string_printf(", Denoised %d tiles", progress.get_denoised_tiles());
- }
- else if (params.denoising.store_passes && params.denoising.type == DENOISER_NLM) {
- substatus += string_printf(", Prefiltered %d tiles", progress.get_denoised_tiles());
- }
+ /* TIle. */
+ if (tile_manager_.has_multiple_tiles()) {
+ substatus = status_append(substatus,
+ string_printf("Rendered %d/%d Tiles", current_tile, num_tiles));
}
- else if (tile_manager.num_samples == Integrator::MAX_SAMPLES)
- substatus = string_printf("Path Tracing Sample %d", progressive_sample + 1);
- else
- substatus = string_printf("Path Tracing Sample %d/%d", progressive_sample + 1, num_samples);
+
+ /* Sample. */
+ if (num_samples == Integrator::MAX_SAMPLES) {
+ substatus = status_append(substatus, string_printf("Sample %d", current_sample));
+ }
+ else {
+ substatus = status_append(substatus,
+ string_printf("Sample %d/%d", current_sample, num_samples));
+ }
+
+ /* TODO(sergey): Denoising status from the path trace. */
if (show_pause) {
status = "Rendering Paused";
@@ -1080,210 +597,122 @@ void Session::update_status_time(bool show_pause, bool show_done)
progress.set_status(status, substatus);
}
-bool Session::render_need_denoise(bool &delayed)
+void Session::device_free()
{
- delayed = false;
-
- /* Not supported yet for baking. */
- if (read_bake_tile_cb) {
- return false;
- }
-
- /* Denoising enabled? */
- if (!params.denoising.need_denoising_task()) {
- return false;
- }
-
- if (params.background) {
- /* Background render, only denoise when rendering the last sample. */
- return tile_manager.done();
- }
-
- /* Viewport render. */
-
- /* It can happen that denoising was already enabled, but the scene still needs an update. */
- if (scene->film->is_modified() || !scene->film->get_denoising_data_offset()) {
- return false;
- }
+ scene->device_free();
+ path_trace_->device_free();
+}
- /* Immediately denoise when we reach the start sample or last sample. */
- const int num_samples_finished = tile_manager.state.sample + 1;
- if (num_samples_finished == params.denoising.start_sample ||
- num_samples_finished == params.samples) {
- return true;
+void Session::collect_statistics(RenderStats *render_stats)
+{
+ scene->collect_statistics(render_stats);
+ if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
+ render_stats->collect_profiling(scene, profiler);
}
+}
- /* Do not denoise until the sample at which denoising should start is reached. */
- if (num_samples_finished < params.denoising.start_sample) {
- return false;
- }
+/* --------------------------------------------------------------------
+ * Tile and tile pixels aceess.
+ */
- /* Avoid excessive denoising in viewport after reaching a certain amount of samples. */
- delayed = (tile_manager.state.sample >= 20 &&
- (time_dt() - last_display_time_) < params.progressive_update_timeout);
- return !delayed;
+bool Session::has_multiple_render_tiles() const
+{
+ return tile_manager_.has_multiple_tiles();
}
-void Session::render(bool need_denoise)
+int2 Session::get_render_tile_size() const
{
- if (buffers && tile_manager.state.sample == tile_manager.range_start_sample) {
- /* Clear buffers. */
- buffers->zero();
- }
-
- if (tile_manager.state.buffer.width == 0 || tile_manager.state.buffer.height == 0) {
- return; /* Avoid empty launches. */
- }
+ return path_trace_->get_render_tile_size();
+}
- /* Add path trace task. */
- DeviceTask task(DeviceTask::RENDER);
-
- task.acquire_tile = function_bind(&Session::acquire_tile, this, _2, _1, _3);
- task.release_tile = function_bind(&Session::release_tile, this, _1, need_denoise);
- task.map_neighbor_tiles = function_bind(&Session::map_neighbor_tiles, this, _1, _2);
- task.unmap_neighbor_tiles = function_bind(&Session::unmap_neighbor_tiles, this, _1, _2);
- task.get_cancel = function_bind(&Progress::get_cancel, &this->progress);
- task.update_tile_sample = function_bind(&Session::update_tile_sample, this, _1);
- task.update_progress_sample = function_bind(&Progress::add_samples, &this->progress, _1, _2);
- task.get_tile_stolen = function_bind(&Session::get_tile_stolen, this);
- task.need_finish_queue = params.progressive_refine;
- task.integrator_branched = scene->integrator->get_method() == Integrator::BRANCHED_PATH;
-
- task.adaptive_sampling.use = (scene->integrator->get_sampling_pattern() ==
- SAMPLING_PATTERN_PMJ) &&
- scene->dscene.data.film.pass_adaptive_aux_buffer;
- task.adaptive_sampling.min_samples = scene->dscene.data.integrator.adaptive_min_samples;
- task.adaptive_sampling.adaptive_step = scene->dscene.data.integrator.adaptive_step;
-
- /* Acquire render tiles by default. */
- task.tile_types = RenderTile::PATH_TRACE;
-
- if (need_denoise) {
- task.denoising = params.denoising;
-
- task.pass_stride = scene->film->get_pass_stride();
- task.target_pass_stride = task.pass_stride;
- task.pass_denoising_data = scene->film->get_denoising_data_offset();
- task.pass_denoising_clean = scene->film->get_denoising_clean_offset();
-
- task.denoising_from_render = true;
-
- if (tile_manager.schedule_denoising) {
- /* Acquire denoising tiles during rendering. */
- task.tile_types |= RenderTile::DENOISE;
- }
- else {
- assert(buffers);
-
- /* Schedule rendering and wait for it to finish. */
- device->task_add(task);
- device->task_wait();
-
- /* Then run denoising on the whole image at once. */
- task.type = DeviceTask::DENOISE_BUFFER;
- task.x = tile_manager.state.buffer.full_x;
- task.y = tile_manager.state.buffer.full_y;
- task.w = tile_manager.state.buffer.width;
- task.h = tile_manager.state.buffer.height;
- task.buffer = buffers->buffer.device_pointer;
- task.sample = tile_manager.state.sample;
- task.num_samples = tile_manager.state.num_samples;
- tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
- task.buffers = buffers;
- }
- }
+int2 Session::get_render_tile_offset() const
+{
+ return path_trace_->get_render_tile_offset();
+}
- device->task_add(task);
+string_view Session::get_render_tile_layer() const
+{
+ const BufferParams &buffer_params = path_trace_->get_render_tile_params();
+ return buffer_params.layer;
}
-void Session::copy_to_display_buffer(int sample)
+string_view Session::get_render_tile_view() const
{
- /* add film conversion task */
- DeviceTask task(DeviceTask::FILM_CONVERT);
-
- task.x = tile_manager.state.buffer.full_x;
- task.y = tile_manager.state.buffer.full_y;
- task.w = tile_manager.state.buffer.width;
- task.h = tile_manager.state.buffer.height;
- task.rgba_byte = display->rgba_byte.device_pointer;
- task.rgba_half = display->rgba_half.device_pointer;
- task.buffer = buffers->buffer.device_pointer;
- task.sample = sample;
- tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
-
- if (task.w > 0 && task.h > 0) {
- device->task_add(task);
- device->task_wait();
-
- /* set display to new size */
- display->draw_set(task.w, task.h);
-
- last_display_time_ = time_dt();
- }
+ const BufferParams &buffer_params = path_trace_->get_render_tile_params();
+ return buffer_params.view;
+}
- display_outdated_ = false;
+bool Session::copy_render_tile_from_device()
+{
+ return path_trace_->copy_render_tile_from_device();
}
-bool Session::update_progressive_refine(bool cancel)
+bool Session::get_render_tile_pixels(const string &pass_name, int num_components, float *pixels)
{
- int sample = tile_manager.state.sample + 1;
- bool write = sample == tile_manager.num_samples || cancel;
+ /* NOTE: The code relies on a fact that session is fully update and no scene/buffer modification
+ * is happenning while this function runs. */
- double current_time = time_dt();
+ const BufferParams &buffer_params = path_trace_->get_render_tile_params();
- if (current_time - last_update_time_ < params.progressive_update_timeout) {
- /* If last sample was processed, we need to write buffers anyway. */
- if (!write && sample != 1)
- return false;
+ const BufferPass *pass = buffer_params.find_pass(pass_name);
+ if (pass == nullptr) {
+ return false;
}
- if (params.progressive_refine) {
- foreach (Tile &tile, tile_manager.state.tiles) {
- if (!tile.buffers) {
- continue;
- }
-
- RenderTile rtile;
- rtile.x = tile_manager.state.buffer.full_x + tile.x;
- rtile.y = tile_manager.state.buffer.full_y + tile.y;
- rtile.w = tile.w;
- rtile.h = tile.h;
- rtile.sample = sample;
- rtile.buffers = tile.buffers;
-
- if (write) {
- if (write_render_tile_cb)
- write_render_tile_cb(rtile);
- }
- else {
- if (update_render_tile_cb)
- update_render_tile_cb(rtile, true);
- }
+ const bool has_denoised_result = path_trace_->has_denoised_result();
+ if (pass->mode == PassMode::DENOISED && !has_denoised_result) {
+ pass = buffer_params.find_pass(pass->type);
+ if (pass == nullptr) {
+ /* Happens when denoised result pass is requested but is never written by the kernel. */
+ return false;
}
}
- last_update_time_ = current_time;
+ pass = buffer_params.get_actual_display_pass(pass);
+
+ const float exposure = buffer_params.exposure;
+ const int num_samples = path_trace_->get_num_render_tile_samples();
- return write;
+ PassAccessor::PassAccessInfo pass_access_info(*pass);
+ pass_access_info.use_approximate_shadow_catcher = buffer_params.use_approximate_shadow_catcher;
+ pass_access_info.use_approximate_shadow_catcher_background =
+ pass_access_info.use_approximate_shadow_catcher && !buffer_params.use_transparent_background;
+
+ const PassAccessorCPU pass_accessor(pass_access_info, exposure, num_samples);
+ const PassAccessor::Destination destination(pixels, num_components);
+
+ return path_trace_->get_render_tile_pixels(pass_accessor, destination);
}
-void Session::device_free()
+bool Session::set_render_tile_pixels(const string &pass_name,
+ int num_components,
+ const float *pixels)
{
- scene->device_free();
+ /* NOTE: The code relies on a fact that session is fully update and no scene/buffer modification
+ * is happenning while this function runs. */
+
+ const BufferPass *pass = buffer_params_.find_pass(pass_name);
+ if (!pass) {
+ return false;
+ }
+
+ const float exposure = scene->film->get_exposure();
+ const int num_samples = render_scheduler_.get_num_rendered_samples();
- tile_manager.device_free();
+ const PassAccessor::PassAccessInfo pass_access_info(*pass);
+ PassAccessorCPU pass_accessor(pass_access_info, exposure, num_samples);
+ PassAccessor::Source source(pixels, num_components);
- /* used from background render only, so no need to
- * re-create render/display buffers here
- */
+ return path_trace_->set_render_tile_pixels(pass_accessor, source);
}
-void Session::collect_statistics(RenderStats *render_stats)
+/* --------------------------------------------------------------------
+ * Full-frame on-disk storage.
+ */
+
+void Session::process_full_buffer_from_disk(string_view filename)
{
- scene->collect_statistics(render_stats);
- if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
- render_stats->collect_profiling(scene, profiler);
- }
+ path_trace_->process_full_buffer_from_disk(filename);
}
CCL_NAMESPACE_END