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Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index f50709146ef..fae1d6bd81c 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -81,9 +81,9 @@ void Shader::tag_update(Scene *scene) scene->light_manager->need_update = true; /* get requested attributes. this could be optimized by pruning unused - nodes here already, but that's the job of the shader manager currently, - and may not be so great for interactive rendering where you temporarily - disconnect a node */ + * nodes here already, but that's the job of the shader manager currently, + * and may not be so great for interactive rendering where you temporarily + * disconnect a node */ AttributeRequestSet prev_attributes = attributes; attributes.clear(); @@ -91,7 +91,7 @@ void Shader::tag_update(Scene *scene) node->attributes(&attributes); /* compare if the attributes changed, mesh manager will check - need_update_attributes, update the relevant meshes and clear it. */ + * need_update_attributes, update the relevant meshes and clear it. */ if(attributes.modified(prev_attributes)) { need_update_attributes = true; scene->mesh_manager->need_update = true; |