diff options
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index fae1d6bd81c..17f7fbd43d6 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -49,6 +49,8 @@ Shader::Shader() has_volume = false; has_displacement = false; + used = false; + need_update = true; need_update_attributes = true; } @@ -98,6 +100,16 @@ void Shader::tag_update(Scene *scene) } } +void Shader::tag_used(Scene *scene) +{ + /* if an unused shader suddenly gets used somewhere, it needs to be + * recompiled because it was skipped for compilation before */ + if(!used) { + need_update = true; + scene->shader_manager->need_update = true; + } +} + /* Shader Manager */ ShaderManager::ShaderManager() @@ -161,6 +173,27 @@ int ShaderManager::get_shader_id(uint shader, Mesh *mesh, bool smooth) return id; } +void ShaderManager::device_update_shaders_used(Scene *scene) +{ + /* figure out which shaders are in use, so SVM/OSL can skip compiling them + * for speed and avoid loading image textures into memory */ + foreach(Shader *shader, scene->shaders) + shader->used = false; + + scene->shaders[scene->default_surface]->used = true; + scene->shaders[scene->default_light]->used = true; + scene->shaders[scene->default_background]->used = true; + scene->shaders[scene->default_holdout]->used = true; + scene->shaders[scene->default_empty]->used = true; + + foreach(Mesh *mesh, scene->meshes) + foreach(uint shader, mesh->used_shaders) + scene->shaders[shader]->used = true; + + foreach(Light *light, scene->lights) + scene->shaders[light->shader]->used = true; +} + void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { device_free_common(device, dscene); |