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Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp34
1 files changed, 32 insertions, 2 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index b9b49bf2989..c7f39b4151a 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -16,6 +16,7 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "bssrdf.h"
#include "device.h"
#include "graph.h"
#include "light.h"
@@ -25,6 +26,7 @@
#include "scene.h"
#include "shader.h"
#include "svm.h"
+#include "tables.h"
#include "util_foreach.h"
@@ -46,6 +48,7 @@ Shader::Shader()
has_surface = false;
has_surface_transparent = false;
has_surface_emission = false;
+ has_surface_bssrdf = false;
has_volume = false;
has_displacement = false;
@@ -115,6 +118,7 @@ void Shader::tag_used(Scene *scene)
ShaderManager::ShaderManager()
{
need_update = true;
+ bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
ShaderManager::~ShaderManager()
@@ -196,7 +200,8 @@ void ShaderManager::device_update_shaders_used(Scene *scene)
void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
- device_free_common(device, dscene);
+ device->tex_free(dscene->shader_flag);
+ dscene->shader_flag.clear();
if(scene->shaders.size() == 0)
return;
@@ -204,6 +209,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
uint shader_flag_size = scene->shaders.size()*4;
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
+ bool has_surface_bssrdf = false;
foreach(Shader *shader, scene->shaders) {
uint flag = 0;
@@ -216,6 +222,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_HAS_VOLUME;
if(shader->homogeneous_volume)
flag |= SD_HOMOGENEOUS_VOLUME;
+ if(shader->has_surface_bssrdf)
+ has_surface_bssrdf = true;
shader_flag[i++] = flag;
shader_flag[i++] = shader->pass_id;
@@ -224,10 +232,32 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
}
device->tex_alloc("__shader_flag", dscene->shader_flag);
+
+ /* bssrdf lookup table */
+ KernelBSSRDF *kbssrdf = &dscene->data.bssrdf;
+
+ if(has_surface_bssrdf && bssrdf_table_offset == TABLE_OFFSET_INVALID) {
+ vector<float> table;
+
+ bssrdf_table_build(table);
+ bssrdf_table_offset = scene->lookup_tables->add_table(dscene, table);
+
+ kbssrdf->table_offset = (int)bssrdf_table_offset;
+ kbssrdf->num_attempts = BSSRDF_MAX_ATTEMPTS;
+ }
+ else if(!has_surface_bssrdf && bssrdf_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(bssrdf_table_offset);
+ bssrdf_table_offset = TABLE_OFFSET_INVALID;
+ }
}
-void ShaderManager::device_free_common(Device *device, DeviceScene *dscene)
+void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
{
+ if(bssrdf_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(bssrdf_table_offset);
+ bssrdf_table_offset = TABLE_OFFSET_INVALID;
+ }
+
device->tex_free(dscene->shader_flag);
dscene->shader_flag.clear();
}