diff options
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 52 |
1 files changed, 41 insertions, 11 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index be87b35dbbc..069c3e3043a 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -146,9 +146,8 @@ int SVMCompiler::stack_size(SocketType::Type type) return size; } -int SVMCompiler::stack_find_offset(SocketType::Type type) +int SVMCompiler::stack_find_offset(int size) { - int size = stack_size(type); int offset = -1; /* find free space in stack & mark as used */ @@ -175,6 +174,11 @@ int SVMCompiler::stack_find_offset(SocketType::Type type) return 0; } +int SVMCompiler::stack_find_offset(SocketType::Type type) +{ + return stack_find_offset(stack_size(type)); +} + void SVMCompiler::stack_clear_offset(SocketType::Type type, int offset) { int size = stack_size(type); @@ -647,6 +651,9 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty case SHADER_TYPE_DISPLACEMENT: clin = node->input("Displacement"); break; + case SHADER_TYPE_BUMP: + clin = node->input("Normal"); + break; default: assert(0); break; @@ -663,6 +670,13 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty output->stack_offset = SVM_STACK_INVALID; } + /* for the bump shader we need add a node to store the shader state */ + int bump_state_offset = SVM_STACK_INVALID; + if(type == SHADER_TYPE_BUMP) { + bump_state_offset = stack_find_offset(SVM_BUMP_EVAL_STATE_SIZE); + add_node(NODE_ENTER_BUMP_EVAL, bump_state_offset); + } + if(shader->used) { if(clin->link) { bool generate = false; @@ -680,6 +694,9 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty generate = true; shader->has_displacement = true; break; + case SHADER_TYPE_BUMP: /* generate bump shader */ + generate = true; + break; default: break; } @@ -696,13 +713,21 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty node->compile(*this); } + /* add node to restore state after bump shader has finished */ + if(type == SHADER_TYPE_BUMP) { + add_node(NODE_LEAVE_BUMP_EVAL, bump_state_offset); + } + /* if compile failed, generate empty shader */ if(compile_failed) { svm_nodes.clear(); compile_failed = false; } - add_node(NODE_END, 0, 0, 0); + /* for bump shaders we fall thru to the surface shader, but if this is any other kind of shader it ends here */ + if(type != SHADER_TYPE_BUMP) { + add_node(NODE_END, 0, 0, 0); + } } void SVMCompiler::compile(Scene *scene, @@ -752,17 +777,22 @@ void SVMCompiler::compile(Scene *scene, shader->has_object_dependency = false; shader->has_integrator_dependency = false; - /* generate surface shader */ - if(shader->displacement_method == DISPLACE_TRUE || !shader->graph_bump) { - scoped_timer timer((summary != NULL)? &summary->time_generate_surface: NULL); - compile_type(shader, shader->graph, SHADER_TYPE_SURFACE); + /* generate bump shader */ + if(shader->displacement_method != DISPLACE_TRUE && shader->graph_bump) { + scoped_timer timer((summary != NULL)? &summary->time_generate_bump: NULL); + compile_type(shader, shader->graph_bump, SHADER_TYPE_BUMP); global_svm_nodes[index].y = global_svm_nodes.size(); global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end()); } - else { - scoped_timer timer((summary != NULL)? &summary->time_generate_bump: NULL); - compile_type(shader, shader->graph_bump, SHADER_TYPE_SURFACE); - global_svm_nodes[index].y = global_svm_nodes.size(); + + /* generate surface shader */ + { + scoped_timer timer((summary != NULL)? &summary->time_generate_surface: NULL); + compile_type(shader, shader->graph, SHADER_TYPE_SURFACE); + /* only set jump offset if there's no bump shader, as the bump shader will fall thru to this one if it exists */ + if(shader->displacement_method == DISPLACE_TRUE || !shader->graph_bump) { + global_svm_nodes[index].y = global_svm_nodes.size(); + } global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end()); } |