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Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 5cb11a4ec1a..ea2fe4991db 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -50,7 +50,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
return;
/* test if we need to update */
- device_free(device, dscene);
+ device_free(device, dscene, scene);
/* determine which shaders are in use */
device_update_shaders_used(scene);
@@ -99,9 +99,9 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
need_update = false;
}
-void SVMShaderManager::device_free(Device *device, DeviceScene *dscene)
+void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *scene)
{
- device_free_common(device, dscene);
+ device_free_common(device, dscene, scene);
device->tex_free(dscene->svm_nodes);
dscene->svm_nodes.clear();
@@ -486,6 +486,8 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
current_shader->has_surface_emission = true;
if(node->has_surface_transparent())
current_shader->has_surface_transparent = true;
+ if(node->has_surface_bssrdf())
+ current_shader->has_surface_bssrdf = true;
/* end node is added outside of this */
}
@@ -546,6 +548,8 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
current_shader->has_surface_emission = true;
if(node->has_surface_transparent())
current_shader->has_surface_transparent = true;
+ if(node->has_surface_bssrdf())
+ current_shader->has_surface_bssrdf = true;
}
done.insert(node);
@@ -654,6 +658,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->has_surface = false;
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
+ shader->has_surface_bssrdf = false;
shader->has_volume = false;
shader->has_displacement = false;