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Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index dcb3976e15c..2379eb775a0 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -446,6 +446,8 @@ void SVMCompiler::generate_node(ShaderNode *node, ShaderNodeSet &done)
if (current_type == SHADER_TYPE_SURFACE) {
if (node->has_spatial_varying())
current_shader->has_surface_spatial_varying = true;
+ if (node->get_feature() & KERNEL_FEATURE_NODE_RAYTRACE)
+ current_shader->has_surface_raytrace = true;
}
else if (current_type == SHADER_TYPE_VOLUME) {
if (node->has_spatial_varying())
@@ -492,6 +494,13 @@ void SVMCompiler::generate_svm_nodes(const ShaderNodeSet &nodes, CompilerState *
void SVMCompiler::generate_closure_node(ShaderNode *node, CompilerState *state)
{
+ /* Skip generating closure that are not supported or needed for a particular
+ * type of shader. For example a BSDF in a volume shader. */
+ const int node_feature = node->get_feature();
+ if ((state->node_feature_mask & node_feature) != node_feature) {
+ return;
+ }
+
/* execute dependencies for closure */
foreach (ShaderInput *in, node->inputs) {
if (in->link != NULL) {
@@ -555,7 +564,7 @@ void SVMCompiler::find_aov_nodes_and_dependencies(ShaderNodeSet &aov_nodes,
foreach (ShaderNode *node, graph->nodes) {
if (node->special_type == SHADER_SPECIAL_TYPE_OUTPUT_AOV) {
OutputAOVNode *aov_node = static_cast<OutputAOVNode *>(node);
- if (aov_node->slot >= 0) {
+ if (aov_node->offset >= 0) {
aov_nodes.insert(aov_node);
foreach (ShaderInput *in, node->inputs) {
if (in->link != NULL) {
@@ -785,17 +794,21 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
case SHADER_TYPE_SURFACE: /* generate surface shader */
generate = true;
shader->has_surface = true;
+ state.node_feature_mask = KERNEL_FEATURE_NODE_MASK_SURFACE;
break;
case SHADER_TYPE_VOLUME: /* generate volume shader */
generate = true;
shader->has_volume = true;
+ state.node_feature_mask = KERNEL_FEATURE_NODE_MASK_VOLUME;
break;
case SHADER_TYPE_DISPLACEMENT: /* generate displacement shader */
generate = true;
shader->has_displacement = true;
+ state.node_feature_mask = KERNEL_FEATURE_NODE_MASK_DISPLACEMENT;
break;
case SHADER_TYPE_BUMP: /* generate bump shader */
generate = true;
+ state.node_feature_mask = KERNEL_FEATURE_NODE_MASK_BUMP;
break;
default:
break;
@@ -867,6 +880,7 @@ void SVMCompiler::compile(Shader *shader, array<int4> &svm_nodes, int index, Sum
shader->has_surface = false;
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
+ shader->has_surface_raytrace = false;
shader->has_surface_bssrdf = false;
shader->has_bump = has_bump;
shader->has_bssrdf_bump = has_bump;
@@ -964,6 +978,7 @@ SVMCompiler::CompilerState::CompilerState(ShaderGraph *graph)
max_id = max(node->id, max_id);
}
nodes_done_flag.resize(max_id + 1, false);
+ node_feature_mask = 0;
}
CCL_NAMESPACE_END