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Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp60
1 files changed, 43 insertions, 17 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 1a166885e2b..352bed8f0f2 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -63,7 +63,6 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
for(i = 0; i < scene->shaders.size(); i++) {
svm_nodes.push_back(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
- svm_nodes.push_back(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
}
foreach(Shader *shader, scene->shaders) {
@@ -147,9 +146,8 @@ int SVMCompiler::stack_size(SocketType::Type type)
return size;
}
-int SVMCompiler::stack_find_offset(SocketType::Type type)
+int SVMCompiler::stack_find_offset(int size)
{
- int size = stack_size(type);
int offset = -1;
/* find free space in stack & mark as used */
@@ -176,6 +174,11 @@ int SVMCompiler::stack_find_offset(SocketType::Type type)
return 0;
}
+int SVMCompiler::stack_find_offset(SocketType::Type type)
+{
+ return stack_find_offset(stack_size(type));
+}
+
void SVMCompiler::stack_clear_offset(SocketType::Type type, int offset)
{
int size = stack_size(type);
@@ -648,6 +651,9 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
case SHADER_TYPE_DISPLACEMENT:
clin = node->input("Displacement");
break;
+ case SHADER_TYPE_BUMP:
+ clin = node->input("Normal");
+ break;
default:
assert(0);
break;
@@ -664,6 +670,14 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
output->stack_offset = SVM_STACK_INVALID;
}
+ /* for the bump shader we need add a node to store the shader state */
+ bool need_bump_state = (type == SHADER_TYPE_BUMP) && (shader->displacement_method == DISPLACE_BOTH);
+ int bump_state_offset = SVM_STACK_INVALID;
+ if(need_bump_state) {
+ bump_state_offset = stack_find_offset(SVM_BUMP_EVAL_STATE_SIZE);
+ add_node(NODE_ENTER_BUMP_EVAL, bump_state_offset);
+ }
+
if(shader->used) {
if(clin->link) {
bool generate = false;
@@ -681,6 +695,9 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
generate = true;
shader->has_displacement = true;
break;
+ case SHADER_TYPE_BUMP: /* generate bump shader */
+ generate = true;
+ break;
default:
break;
}
@@ -697,13 +714,21 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
node->compile(*this);
}
+ /* add node to restore state after bump shader has finished */
+ if(need_bump_state) {
+ add_node(NODE_LEAVE_BUMP_EVAL, bump_state_offset);
+ }
+
/* if compile failed, generate empty shader */
if(compile_failed) {
svm_nodes.clear();
compile_failed = false;
}
- add_node(NODE_END, 0, 0, 0);
+ /* for bump shaders we fall thru to the surface shader, but if this is any other kind of shader it ends here */
+ if(type != SHADER_TYPE_BUMP) {
+ add_node(NODE_END, 0, 0, 0);
+ }
}
void SVMCompiler::compile(Scene *scene,
@@ -753,19 +778,22 @@ void SVMCompiler::compile(Scene *scene,
shader->has_object_dependency = false;
shader->has_integrator_dependency = false;
+ /* generate bump shader */
+ if(shader->displacement_method != DISPLACE_TRUE && shader->graph_bump) {
+ scoped_timer timer((summary != NULL)? &summary->time_generate_bump: NULL);
+ compile_type(shader, shader->graph_bump, SHADER_TYPE_BUMP);
+ global_svm_nodes[index].y = global_svm_nodes.size();
+ global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end());
+ }
+
/* generate surface shader */
{
scoped_timer timer((summary != NULL)? &summary->time_generate_surface: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_SURFACE);
- global_svm_nodes[index*2 + 0].y = global_svm_nodes.size();
- global_svm_nodes[index*2 + 1].y = global_svm_nodes.size();
- global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end());
- }
-
- if(shader->graph_bump) {
- scoped_timer timer((summary != NULL)? &summary->time_generate_bump: NULL);
- compile_type(shader, shader->graph_bump, SHADER_TYPE_SURFACE);
- global_svm_nodes[index*2 + 1].y = global_svm_nodes.size();
+ /* only set jump offset if there's no bump shader, as the bump shader will fall thru to this one if it exists */
+ if(shader->displacement_method == DISPLACE_TRUE || !shader->graph_bump) {
+ global_svm_nodes[index].y = global_svm_nodes.size();
+ }
global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end());
}
@@ -773,8 +801,7 @@ void SVMCompiler::compile(Scene *scene,
{
scoped_timer timer((summary != NULL)? &summary->time_generate_volume: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_VOLUME);
- global_svm_nodes[index*2 + 0].z = global_svm_nodes.size();
- global_svm_nodes[index*2 + 1].z = global_svm_nodes.size();
+ global_svm_nodes[index].z = global_svm_nodes.size();
global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end());
}
@@ -782,8 +809,7 @@ void SVMCompiler::compile(Scene *scene,
{
scoped_timer timer((summary != NULL)? &summary->time_generate_displacement: NULL);
compile_type(shader, shader->graph, SHADER_TYPE_DISPLACEMENT);
- global_svm_nodes[index*2 + 0].w = global_svm_nodes.size();
- global_svm_nodes[index*2 + 1].w = global_svm_nodes.size();
+ global_svm_nodes[index].w = global_svm_nodes.size();
global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end());
}