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Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r--intern/cycles/render/svm.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index e48fe5e32ed..02855f22fb3 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -112,35 +112,36 @@ protected:
struct StackBackup {
Stack stack;
vector<int> offsets;
- set<ShaderNode*> done;
+ ShaderNodeSet done;
};
- void stack_backup(StackBackup& backup, set<ShaderNode*>& done);
- void stack_restore(StackBackup& backup, set<ShaderNode*>& done);
+ void stack_backup(StackBackup& backup, ShaderNodeSet& done);
+ void stack_restore(StackBackup& backup, ShaderNodeSet& done);
void stack_clear_temporary(ShaderNode *node);
int stack_size(ShaderSocketType type);
- void stack_clear_users(ShaderNode *node, set<ShaderNode*>& done);
+ void stack_clear_users(ShaderNode *node, ShaderNodeSet& done);
bool node_skip_input(ShaderNode *node, ShaderInput *input);
/* single closure */
- void find_dependencies(set<ShaderNode*>& dependencies,
- const set<ShaderNode*>& done,
+ void find_dependencies(ShaderNodeSet& dependencies,
+ const ShaderNodeSet& done,
ShaderInput *input,
ShaderNode *skip_node = NULL);
- void generate_node(ShaderNode *node, set<ShaderNode*>& done);
- void generate_closure_node(ShaderNode *node, set<ShaderNode*>& done);
+ void generate_node(ShaderNode *node, ShaderNodeSet& done);
+ void generate_closure_node(ShaderNode *node, ShaderNodeSet& done);
void generated_shared_closure_nodes(ShaderNode *root_node, ShaderNode *node,
- set<ShaderNode*>& done,
- set<ShaderNode*>& closure_done, const set<ShaderNode*>& shared);
- void generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done);
+ ShaderNodeSet& done,
+ ShaderNodeSet& closure_done,
+ const ShaderNodeSet& shared);
+ void generate_svm_nodes(const ShaderNodeSet& nodes, ShaderNodeSet& done);
/* multi closure */
void generate_multi_closure(ShaderNode *root_node,
ShaderNode *node,
- set<ShaderNode*>& done,
- set<ShaderNode*>& closure_done);
+ ShaderNodeSet& done,
+ ShaderNodeSet& closure_done);
/* compile */
void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);