diff options
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r-- | intern/cycles/render/svm.h | 350 |
1 files changed, 180 insertions, 170 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index ddf35602fa6..d6964fb158b 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -40,186 +40,196 @@ class ShaderOutput; /* Shader Manager */ class SVMShaderManager : public ShaderManager { -public: - SVMShaderManager(); - ~SVMShaderManager(); + public: + SVMShaderManager(); + ~SVMShaderManager(); - void reset(Scene *scene); + void reset(Scene *scene); - void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); - void device_free(Device *device, DeviceScene *dscene, Scene *scene); + void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); + void device_free(Device *device, DeviceScene *dscene, Scene *scene); -protected: - /* Lock used to synchronize threaded nodes compilation. */ - thread_spin_lock nodes_lock_; + protected: + /* Lock used to synchronize threaded nodes compilation. */ + thread_spin_lock nodes_lock_; - void device_update_shader(Scene *scene, - Shader *shader, - Progress *progress, - array<int4> *global_svm_nodes); + void device_update_shader(Scene *scene, + Shader *shader, + Progress *progress, + array<int4> *global_svm_nodes); }; /* Graph Compiler */ class SVMCompiler { -public: - struct Summary { - Summary(); - - /* Number of SVM nodes shader was compiled into. */ - int num_svm_nodes; - - /* Peak stack usage during shader evaluation. */ - int peak_stack_usage; - - /* Time spent on surface graph finalization. */ - double time_finalize; - - /* Time spent on generating SVM nodes for surface shader. */ - double time_generate_surface; - - /* Time spent on generating SVM nodes for bump shader. */ - double time_generate_bump; - - /* Time spent on generating SVM nodes for volume shader. */ - double time_generate_volume; - - /* Time spent on generating SVM nodes for displacement shader. */ - double time_generate_displacement; - - /* Total time spent on all routines. */ - double time_total; - - /* A full multiline description of the state of the compiler after - * compilation. - */ - string full_report() const; - }; - - SVMCompiler(ShaderManager *shader_manager, - ImageManager *image_manager, - LightManager *light_manager); - void compile(Scene *scene, - Shader *shader, - array<int4>& svm_nodes, - int index, - Summary *summary = NULL); - - int stack_assign(ShaderOutput *output); - int stack_assign(ShaderInput *input); - int stack_assign_if_linked(ShaderInput *input); - int stack_assign_if_linked(ShaderOutput *output); - int stack_find_offset(int size); - int stack_find_offset(SocketType::Type type); - void stack_clear_offset(SocketType::Type type, int offset); - void stack_link(ShaderInput *input, ShaderOutput *output); - - void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0); - void add_node(int a = 0, int b = 0, int c = 0, int d = 0); - void add_node(ShaderNodeType type, const float3& f); - void add_node(const float4& f); - uint attribute(ustring name); - uint attribute(AttributeStandard std); - uint attribute_standard(ustring name); - uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0); - uint closure_mix_weight_offset() { return mix_weight_offset; } - - ShaderType output_type() { return current_type; } - - ImageManager *image_manager; - ShaderManager *shader_manager; - LightManager *light_manager; - bool background; - -protected: - /* stack */ - struct Stack { - Stack() { memset(users, 0, sizeof(users)); } - Stack(const Stack& other) { memcpy(users, other.users, sizeof(users)); } - Stack& operator=(const Stack& other) { memcpy(users, other.users, sizeof(users)); return *this; } - - bool empty() - { - for(int i = 0; i < SVM_STACK_SIZE; i++) - if(users[i]) - return false; - - return true; - } - - void print() - { - printf("stack <"); - - for(int i = 0; i < SVM_STACK_SIZE; i++) - printf((users[i])? "*": " "); - - printf(">\n"); - } - - int users[SVM_STACK_SIZE]; - }; - - /* Global state of the compiler accessible from the compilation routines. */ - struct CompilerState { - explicit CompilerState(ShaderGraph *graph); - - /* ** Global state, used by various compilation steps. ** */ - - /* Set of nodes which were already compiled. */ - ShaderNodeSet nodes_done; - - /* Set of closures which were already compiled. */ - ShaderNodeSet closure_done; - - /* ** SVM nodes generation state ** */ - - /* Flag whether the node with corresponding ID was already compiled or - * not. Array element with index i corresponds to a node with such if. - * - * TODO(sergey): This is actually a copy of nodes_done just in another - * notation. We can de-duplicate this storage actually after switching - * all areas to use this flags array. - */ - vector<bool> nodes_done_flag; - }; - - void stack_clear_temporary(ShaderNode *node); - int stack_size(SocketType::Type type); - void stack_clear_users(ShaderNode *node, ShaderNodeSet& done); - - /* single closure */ - void find_dependencies(ShaderNodeSet& dependencies, - const ShaderNodeSet& done, - ShaderInput *input, - ShaderNode *skip_node = NULL); - void generate_node(ShaderNode *node, ShaderNodeSet& done); - void generate_closure_node(ShaderNode *node, CompilerState *state); - void generated_shared_closure_nodes(ShaderNode *root_node, - ShaderNode *node, - CompilerState *state, - const ShaderNodeSet& shared); - void generate_svm_nodes(const ShaderNodeSet& nodes, - CompilerState *state); - - /* multi closure */ - void generate_multi_closure(ShaderNode *root_node, - ShaderNode *node, - CompilerState *state); - - /* compile */ - void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type); - - array<int4> current_svm_nodes; - ShaderType current_type; - Shader *current_shader; - ShaderGraph *current_graph; - Stack active_stack; - int max_stack_use; - uint mix_weight_offset; - bool compile_failed; + public: + struct Summary { + Summary(); + + /* Number of SVM nodes shader was compiled into. */ + int num_svm_nodes; + + /* Peak stack usage during shader evaluation. */ + int peak_stack_usage; + + /* Time spent on surface graph finalization. */ + double time_finalize; + + /* Time spent on generating SVM nodes for surface shader. */ + double time_generate_surface; + + /* Time spent on generating SVM nodes for bump shader. */ + double time_generate_bump; + + /* Time spent on generating SVM nodes for volume shader. */ + double time_generate_volume; + + /* Time spent on generating SVM nodes for displacement shader. */ + double time_generate_displacement; + + /* Total time spent on all routines. */ + double time_total; + + /* A full multiline description of the state of the compiler after + * compilation. + */ + string full_report() const; + }; + + SVMCompiler(ShaderManager *shader_manager, + ImageManager *image_manager, + LightManager *light_manager); + void compile( + Scene *scene, Shader *shader, array<int4> &svm_nodes, int index, Summary *summary = NULL); + + int stack_assign(ShaderOutput *output); + int stack_assign(ShaderInput *input); + int stack_assign_if_linked(ShaderInput *input); + int stack_assign_if_linked(ShaderOutput *output); + int stack_find_offset(int size); + int stack_find_offset(SocketType::Type type); + void stack_clear_offset(SocketType::Type type, int offset); + void stack_link(ShaderInput *input, ShaderOutput *output); + + void add_node(ShaderNodeType type, int a = 0, int b = 0, int c = 0); + void add_node(int a = 0, int b = 0, int c = 0, int d = 0); + void add_node(ShaderNodeType type, const float3 &f); + void add_node(const float4 &f); + uint attribute(ustring name); + uint attribute(AttributeStandard std); + uint attribute_standard(ustring name); + uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0); + uint closure_mix_weight_offset() + { + return mix_weight_offset; + } + + ShaderType output_type() + { + return current_type; + } + + ImageManager *image_manager; + ShaderManager *shader_manager; + LightManager *light_manager; + bool background; + + protected: + /* stack */ + struct Stack { + Stack() + { + memset(users, 0, sizeof(users)); + } + Stack(const Stack &other) + { + memcpy(users, other.users, sizeof(users)); + } + Stack &operator=(const Stack &other) + { + memcpy(users, other.users, sizeof(users)); + return *this; + } + + bool empty() + { + for (int i = 0; i < SVM_STACK_SIZE; i++) + if (users[i]) + return false; + + return true; + } + + void print() + { + printf("stack <"); + + for (int i = 0; i < SVM_STACK_SIZE; i++) + printf((users[i]) ? "*" : " "); + + printf(">\n"); + } + + int users[SVM_STACK_SIZE]; + }; + + /* Global state of the compiler accessible from the compilation routines. */ + struct CompilerState { + explicit CompilerState(ShaderGraph *graph); + + /* ** Global state, used by various compilation steps. ** */ + + /* Set of nodes which were already compiled. */ + ShaderNodeSet nodes_done; + + /* Set of closures which were already compiled. */ + ShaderNodeSet closure_done; + + /* ** SVM nodes generation state ** */ + + /* Flag whether the node with corresponding ID was already compiled or + * not. Array element with index i corresponds to a node with such if. + * + * TODO(sergey): This is actually a copy of nodes_done just in another + * notation. We can de-duplicate this storage actually after switching + * all areas to use this flags array. + */ + vector<bool> nodes_done_flag; + }; + + void stack_clear_temporary(ShaderNode *node); + int stack_size(SocketType::Type type); + void stack_clear_users(ShaderNode *node, ShaderNodeSet &done); + + /* single closure */ + void find_dependencies(ShaderNodeSet &dependencies, + const ShaderNodeSet &done, + ShaderInput *input, + ShaderNode *skip_node = NULL); + void generate_node(ShaderNode *node, ShaderNodeSet &done); + void generate_closure_node(ShaderNode *node, CompilerState *state); + void generated_shared_closure_nodes(ShaderNode *root_node, + ShaderNode *node, + CompilerState *state, + const ShaderNodeSet &shared); + void generate_svm_nodes(const ShaderNodeSet &nodes, CompilerState *state); + + /* multi closure */ + void generate_multi_closure(ShaderNode *root_node, ShaderNode *node, CompilerState *state); + + /* compile */ + void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type); + + array<int4> current_svm_nodes; + ShaderType current_type; + Shader *current_shader; + ShaderGraph *current_graph; + Stack active_stack; + int max_stack_use; + uint mix_weight_offset; + bool compile_failed; }; CCL_NAMESPACE_END -#endif /* __SVM_H__ */ +#endif /* __SVM_H__ */ |