Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/render/tile.cpp')
-rw-r--r--intern/cycles/render/tile.cpp254
1 files changed, 199 insertions, 55 deletions
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp
index a493c3fa1cd..a388f5dfc8b 100644
--- a/intern/cycles/render/tile.cpp
+++ b/intern/cycles/render/tile.cpp
@@ -14,10 +14,11 @@
* limitations under the License.
*/
-#include "tile.h"
+#include "render/tile.h"
-#include "util_algorithm.h"
-#include "util_types.h"
+#include "util/util_algorithm.h"
+#include "util/util_foreach.h"
+#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
@@ -25,37 +26,39 @@ namespace {
class TileComparator {
public:
- TileComparator(TileOrder order, int2 center)
- : order_(order),
- center_(center)
+ TileComparator(TileOrder order_, int2 center_, Tile *tiles_)
+ : order(order_),
+ center(center_),
+ tiles(tiles_)
{}
- bool operator()(Tile &a, Tile &b)
+ bool operator()(int a, int b)
{
- switch(order_) {
+ switch(order) {
case TILE_CENTER:
{
- float2 dist_a = make_float2(center_.x - (a.x + a.w/2),
- center_.y - (a.y + a.h/2));
- float2 dist_b = make_float2(center_.x - (b.x + b.w/2),
- center_.y - (b.y + b.h/2));
+ float2 dist_a = make_float2(center.x - (tiles[a].x + tiles[a].w/2),
+ center.y - (tiles[a].y + tiles[a].h/2));
+ float2 dist_b = make_float2(center.x - (tiles[b].x + tiles[b].w/2),
+ center.y - (tiles[b].y + tiles[b].h/2));
return dot(dist_a, dist_a) < dot(dist_b, dist_b);
}
case TILE_LEFT_TO_RIGHT:
- return (a.x == b.x)? (a.y < b.y): (a.x < b.x);
+ return (tiles[a].x == tiles[b].x)? (tiles[a].y < tiles[b].y): (tiles[a].x < tiles[b].x);
case TILE_RIGHT_TO_LEFT:
- return (a.x == b.x)? (a.y < b.y): (a.x > b.x);
+ return (tiles[a].x == tiles[b].x)? (tiles[a].y < tiles[b].y): (tiles[a].x > tiles[b].x);
case TILE_TOP_TO_BOTTOM:
- return (a.y == b.y)? (a.x < b.x): (a.y > b.y);
+ return (tiles[a].y == tiles[b].y)? (tiles[a].x < tiles[b].x): (tiles[a].y > tiles[b].y);
case TILE_BOTTOM_TO_TOP:
default:
- return (a.y == b.y)? (a.x < b.x): (a.y < b.y);
+ return (tiles[a].y == tiles[b].y)? (tiles[a].x < tiles[b].x): (tiles[a].y < tiles[b].y);
}
}
protected:
- TileOrder order_;
- int2 center_;
+ TileOrder order;
+ int2 center;
+ Tile *tiles;
};
inline int2 hilbert_index_to_pos(int n, int d)
@@ -86,16 +89,19 @@ enum SpiralDirection {
} /* namespace */
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
- bool preserve_tile_device_, bool background_, TileOrder tile_order_, int num_devices_)
+ bool preserve_tile_device_, bool background_, TileOrder tile_order_,
+ int num_devices_, int pixel_size_)
{
progressive = progressive_;
tile_size = tile_size_;
tile_order = tile_order_;
start_resolution = start_resolution_;
+ pixel_size = pixel_size_;
num_samples = num_samples_;
num_devices = num_devices_;
preserve_tile_device = preserve_tile_device_;
background = background_;
+ schedule_denoising = false;
range_start_sample = 0;
range_num_samples = -1;
@@ -108,6 +114,18 @@ TileManager::~TileManager()
{
}
+void TileManager::device_free()
+{
+ if(schedule_denoising || progressive) {
+ for(int i = 0; i < state.tiles.size(); i++) {
+ delete state.tiles[i].buffers;
+ state.tiles[i].buffers = NULL;
+ }
+ }
+
+ state.tiles.clear();
+}
+
static int get_divider(int w, int h, int start_resolution)
{
int divider = 1;
@@ -131,10 +149,11 @@ void TileManager::reset(BufferParams& params_, int num_samples_)
state.buffer = BufferParams();
state.sample = range_start_sample - 1;
state.num_tiles = 0;
- state.num_rendered_tiles = 0;
state.num_samples = 0;
state.resolution_divider = get_divider(params.width, params.height, start_resolution);
- state.tiles.clear();
+ state.render_tiles.clear();
+ state.denoising_tiles.clear();
+ device_free();
}
void TileManager::set_samples(int num_samples_)
@@ -149,15 +168,20 @@ void TileManager::set_samples(int num_samples_)
uint64_t pixel_samples = 0;
/* While rendering in the viewport, the initial preview resolution is increased to the native resolution
* before the actual rendering begins. Therefore, additional pixel samples will be rendered. */
- int divider = get_divider(params.width, params.height, start_resolution) / 2;
- while(divider > 1) {
+ int divider = max(get_divider(params.width, params.height, start_resolution) / 2, pixel_size);
+ while(divider > pixel_size) {
int image_w = max(1, params.width/divider);
int image_h = max(1, params.height/divider);
pixel_samples += image_w * image_h;
divider >>= 1;
}
- state.total_pixel_samples = pixel_samples + (uint64_t)get_num_effective_samples() * params.width*params.height;
+ int image_w = max(1, params.width/divider);
+ int image_h = max(1, params.height/divider);
+ state.total_pixel_samples = pixel_samples + (uint64_t)get_num_effective_samples() * image_w*image_h;
+ if(schedule_denoising) {
+ state.total_pixel_samples += params.width*params.height;
+ }
}
}
@@ -170,32 +194,36 @@ int TileManager::gen_tiles(bool sliced)
int image_h = max(1, params.height/resolution);
int2 center = make_int2(image_w/2, image_h/2);
- state.tiles.clear();
-
int num_logical_devices = preserve_tile_device? num_devices: 1;
int num = min(image_h, num_logical_devices);
int slice_num = sliced? num: 1;
- int tile_index = 0;
+ int tile_w = (tile_size.x >= image_w) ? 1 : divide_up(image_w, tile_size.x);
- state.tiles.clear();
- state.tiles.resize(num);
- vector<list<Tile> >::iterator tile_list = state.tiles.begin();
+ device_free();
+ state.render_tiles.clear();
+ state.denoising_tiles.clear();
+ state.render_tiles.resize(num);
+ state.denoising_tiles.resize(num);
+ state.tile_stride = tile_w;
+ vector<list<int> >::iterator tile_list;
+ tile_list = state.render_tiles.begin();
if(tile_order == TILE_HILBERT_SPIRAL) {
assert(!sliced);
+ int tile_h = (tile_size.y >= image_h) ? 1 : divide_up(image_h, tile_size.y);
+ state.tiles.resize(tile_w*tile_h);
+
/* Size of blocks in tiles, must be a power of 2 */
const int hilbert_size = (max(tile_size.x, tile_size.y) <= 12)? 8: 4;
- int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
- int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
- int tiles_per_device = (tile_w * tile_h + num - 1) / num;
+ int tiles_per_device = divide_up(tile_w * tile_h, num);
int cur_device = 0, cur_tiles = 0;
int2 block_size = tile_size * make_int2(hilbert_size, hilbert_size);
/* Number of blocks to fill the image */
- int blocks_x = (block_size.x >= image_w)? 1: (image_w + block_size.x - 1)/block_size.x;
- int blocks_y = (block_size.y >= image_h)? 1: (image_h + block_size.y - 1)/block_size.y;
+ int blocks_x = (block_size.x >= image_w)? 1: divide_up(image_w, block_size.x);
+ int blocks_y = (block_size.y >= image_h)? 1: divide_up(image_h, block_size.y);
int n = max(blocks_x, blocks_y) | 0x1; /* Side length of the spiral (must be odd) */
/* Offset of spiral (to keep it centered) */
int2 offset = make_int2((image_w - n*block_size.x)/2, (image_h - n*block_size.y)/2);
@@ -226,9 +254,11 @@ int TileManager::gen_tiles(bool sliced)
if(pos.x >= 0 && pos.y >= 0 && pos.x < image_w && pos.y < image_h) {
int w = min(tile_size.x, image_w - pos.x);
int h = min(tile_size.y, image_h - pos.y);
- tile_list->push_front(Tile(tile_index, pos.x, pos.y, w, h, cur_device));
+ int2 ipos = pos / tile_size;
+ int idx = ipos.y*tile_w + ipos.x;
+ state.tiles[idx] = Tile(idx, pos.x, pos.y, w, h, cur_device, Tile::RENDER);
+ tile_list->push_front(idx);
cur_tiles++;
- tile_index++;
if(cur_tiles == tiles_per_device) {
tile_list++;
@@ -272,27 +302,28 @@ int TileManager::gen_tiles(bool sliced)
break;
}
}
- return tile_index;
+ return tile_w*tile_h;
}
+ int idx = 0;
for(int slice = 0; slice < slice_num; slice++) {
int slice_y = (image_h/slice_num)*slice;
int slice_h = (slice == slice_num-1)? image_h - slice*(image_h/slice_num): image_h/slice_num;
- int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
- int tile_h = (tile_size.y >= slice_h)? 1: (slice_h + tile_size.y - 1)/tile_size.y;
+ int tile_h = (tile_size.y >= slice_h)? 1: divide_up(slice_h, tile_size.y);
- int tiles_per_device = (tile_w * tile_h + num - 1) / num;
+ int tiles_per_device = divide_up(tile_w * tile_h, num);
int cur_device = 0, cur_tiles = 0;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
- for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
+ for(int tile_x = 0; tile_x < tile_w; tile_x++, idx++) {
int x = tile_x * tile_size.x;
int y = tile_y * tile_size.y;
int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
int h = (tile_y == tile_h-1)? slice_h - y: tile_size.y;
- tile_list->push_back(Tile(tile_index, x, y + slice_y, w, h, sliced? slice: cur_device));
+ state.tiles.push_back(Tile(idx, x, y + slice_y, w, h, sliced? slice: cur_device, Tile::RENDER));
+ tile_list->push_back(idx);
if(!sliced) {
cur_tiles++;
@@ -300,7 +331,7 @@ int TileManager::gen_tiles(bool sliced)
if(cur_tiles == tiles_per_device) {
/* Tiles are already generated in Bottom-to-Top order, so no sort is necessary in that case. */
if(tile_order != TILE_BOTTOM_TO_TOP) {
- tile_list->sort(TileComparator(tile_order, center));
+ tile_list->sort(TileComparator(tile_order, center, &state.tiles[0]));
}
tile_list++;
cur_tiles = 0;
@@ -314,7 +345,15 @@ int TileManager::gen_tiles(bool sliced)
}
}
- return tile_index;
+ return idx;
+}
+
+void TileManager::gen_render_tiles()
+{
+ /* Regenerate just the render tiles for progressive render. */
+ foreach(Tile& tile, state.tiles) {
+ state.render_tiles[tile.device].push_back(tile.index);
+ }
}
void TileManager::set_tiles()
@@ -334,16 +373,115 @@ void TileManager::set_tiles()
state.buffer.full_height = max(1, params.full_height/resolution);
}
-bool TileManager::next_tile(Tile& tile, int device)
+int TileManager::get_neighbor_index(int index, int neighbor)
+{
+ static const int dx[] = {-1, 0, 1, -1, 1, -1, 0, 1, 0}, dy[] = {-1, -1, -1, 0, 0, 1, 1, 1, 0};
+
+ int resolution = state.resolution_divider;
+ int image_w = max(1, params.width/resolution);
+ int image_h = max(1, params.height/resolution);
+ int tile_w = (tile_size.x >= image_w)? 1: divide_up(image_w, tile_size.x);
+ int tile_h = (tile_size.y >= image_h)? 1: divide_up(image_h, tile_size.y);
+
+ int nx = state.tiles[index].x/tile_size.x + dx[neighbor], ny = state.tiles[index].y/tile_size.y + dy[neighbor];
+ if(nx < 0 || ny < 0 || nx >= tile_w || ny >= tile_h)
+ return -1;
+
+ return ny*state.tile_stride + nx;
+}
+
+/* Checks whether all neighbors of a tile (as well as the tile itself) are at least at state min_state. */
+bool TileManager::check_neighbor_state(int index, Tile::State min_state)
+{
+ if(index < 0 || state.tiles[index].state < min_state) {
+ return false;
+ }
+ for(int neighbor = 0; neighbor < 9; neighbor++) {
+ int nindex = get_neighbor_index(index, neighbor);
+ /* Out-of-bounds tiles don't matter. */
+ if(nindex >= 0 && state.tiles[nindex].state < min_state) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/* Returns whether the tile should be written (and freed if no denoising is used) instead of updating. */
+bool TileManager::finish_tile(int index, bool &delete_tile)
+{
+ delete_tile = false;
+
+ if(progressive) {
+ return true;
+ }
+
+ switch(state.tiles[index].state) {
+ case Tile::RENDER:
+ {
+ if(!schedule_denoising) {
+ state.tiles[index].state = Tile::DONE;
+ delete_tile = true;
+ return true;
+ }
+ state.tiles[index].state = Tile::RENDERED;
+ /* For each neighbor and the tile itself, check whether all of its neighbors have been rendered. If yes, it can be denoised. */
+ for(int neighbor = 0; neighbor < 9; neighbor++) {
+ int nindex = get_neighbor_index(index, neighbor);
+ if(check_neighbor_state(nindex, Tile::RENDERED)) {
+ state.tiles[nindex].state = Tile::DENOISE;
+ state.denoising_tiles[state.tiles[nindex].device].push_back(nindex);
+ }
+ }
+ return false;
+ }
+ case Tile::DENOISE:
+ {
+ state.tiles[index].state = Tile::DENOISED;
+ /* For each neighbor and the tile itself, check whether all of its neighbors have been denoised. If yes, it can be freed. */
+ for(int neighbor = 0; neighbor < 9; neighbor++) {
+ int nindex = get_neighbor_index(index, neighbor);
+ if(check_neighbor_state(nindex, Tile::DENOISED)) {
+ state.tiles[nindex].state = Tile::DONE;
+ /* It can happen that the tile just finished denoising and already can be freed here.
+ * However, in that case it still has to be written before deleting, so we can't delete it yet. */
+ if(neighbor == 8) {
+ delete_tile = true;
+ }
+ else {
+ delete state.tiles[nindex].buffers;
+ state.tiles[nindex].buffers = NULL;
+ }
+ }
+ }
+ return true;
+ }
+ default:
+ assert(false);
+ return true;
+ }
+}
+
+bool TileManager::next_tile(Tile* &tile, int device)
{
int logical_device = preserve_tile_device? device: 0;
- if((logical_device >= state.tiles.size()) || state.tiles[logical_device].empty())
+ if(logical_device >= state.render_tiles.size())
+ return false;
+
+ if(!state.denoising_tiles[logical_device].empty()) {
+ int idx = state.denoising_tiles[logical_device].front();
+ state.denoising_tiles[logical_device].pop_front();
+ tile = &state.tiles[idx];
+ return true;
+ }
+
+ if(state.render_tiles[logical_device].empty())
return false;
- tile = Tile(state.tiles[logical_device].front());
- state.tiles[logical_device].pop_front();
- state.num_rendered_tiles++;
+ int idx = state.render_tiles[logical_device].front();
+ state.render_tiles[logical_device].pop_front();
+ tile = &state.tiles[idx];
return true;
}
@@ -352,7 +490,7 @@ bool TileManager::done()
int end_sample = (range_num_samples == -1)
? num_samples
: range_start_sample + range_num_samples;
- return (state.resolution_divider == 1) &&
+ return (state.resolution_divider == pixel_size) &&
(state.sample+state.num_samples >= end_sample);
}
@@ -361,9 +499,9 @@ bool TileManager::next()
if(done())
return false;
- if(progressive && state.resolution_divider > 1) {
+ if(progressive && state.resolution_divider > pixel_size) {
state.sample = 0;
- state.resolution_divider /= 2;
+ state.resolution_divider = max(state.resolution_divider/2, pixel_size);
state.num_samples = 1;
set_tiles();
}
@@ -377,8 +515,14 @@ bool TileManager::next()
else
state.num_samples = range_num_samples;
- state.resolution_divider = 1;
- set_tiles();
+ state.resolution_divider = pixel_size;
+
+ if(state.sample == range_start_sample) {
+ set_tiles();
+ }
+ else {
+ gen_render_tiles();
+ }
}
return true;