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Diffstat (limited to 'intern/cycles/render/tile.h')
-rw-r--r--intern/cycles/render/tile.h41
1 files changed, 37 insertions, 4 deletions
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index d820f74e3bd..6f7a8f20734 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -30,6 +30,7 @@ CCL_NAMESPACE_BEGIN
class Tile {
public:
+ int index;
int x, y, w, h;
int device;
bool rendering;
@@ -37,8 +38,8 @@ public:
Tile()
{}
- Tile(int x_, int y_, int w_, int h_, int device_)
- : x(x_), y(y_), w(w_), h(h_), device(device_), rendering(false) {}
+ Tile(int index_, int x_, int y_, int w_, int h_, int device_)
+ : index(index_), x(x_), y(y_), w(w_), h(h_), device(device_), rendering(false) {}
};
/* Tile Manager */
@@ -57,7 +58,8 @@ public:
list<Tile> tiles;
} state;
- TileManager(bool progressive, int num_samples, int2 tile_size, int start_resolution, int num_devices = 1);
+ TileManager(bool progressive, int num_samples, int2 tile_size, int start_resolution,
+ bool preserve_tile_device, bool background, int num_devices = 1);
~TileManager();
void reset(BufferParams& params, int num_samples);
@@ -75,7 +77,38 @@ protected:
int start_resolution;
int num_devices;
- list<Tile>::iterator next_center_tile(int device = 0);
+ /* in some cases it is important that the same tile will be returned for the same
+ * device it was originally generated for (i.e. viewport rendering when buffer is
+ * allocating once for tile and then always used by it)
+ *
+ * in other cases any tile could be handled by any device (i.e. final rendering
+ * without progressive refine)
+ */
+ bool preserve_tile_device;
+
+ /* for background render tiles should exactly match render parts generated from
+ * blender side, which means image first gets split into tiles and then tiles are
+ * assigning to render devices
+ *
+ * however viewport rendering expects tiles to be allocated in a special way,
+ * meaning image is being sliced horizontally first and every device handles
+ * it's own slice
+ */
+ bool background;
+
+ /* splits image into tiles and assigns equal amount of tiles to every render device */
+ void gen_tiles_global();
+
+ /* slices image into as much pieces as how many devices are rendering this image */
+ void gen_tiles_sliced();
+
+ /* returns closest tile to center of rendered tiles
+ * mimics behavior of blender internal's tile order
+ */
+ list<Tile>::iterator next_center_tile(int device);
+
+ /* returns first unhandled tile starting from left bottom corner of the image */
+ list<Tile>::iterator next_simple_tile(int device);
};
CCL_NAMESPACE_END