diff options
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 105 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 6 |
2 files changed, 5 insertions, 106 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 57fb1a78f5b..3a9e8de749e 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -591,78 +591,8 @@ typedef struct SunSky { float config_x[9], config_y[9], config_z[9]; } SunSky; -/* Preetham model */ -static float sky_perez_function(float lam[6], float theta, float gamma) -{ - return (1.0f + lam[0]*expf(lam[1]/cosf(theta))) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cosf(gamma)*cosf(gamma)); -} - -static void sky_texture_precompute_old(SunSky *sunsky, float3 dir, float turbidity) -{ - /* - * We re-use the SunSky struct of the new model, to avoid extra variables - * zenith_Y/x/y is now radiance_x/y/z - * perez_Y/x/y is now config_x/y/z - */ - - float2 spherical = sky_spherical_coordinates(dir); - float theta = spherical.x; - float phi = spherical.y; - - sunsky->theta = theta; - sunsky->phi = phi; - - float theta2 = theta*theta; - float theta3 = theta2*theta; - float T = turbidity; - float T2 = T * T; - - float chi = (4.0f / 9.0f - T / 120.0f) * (M_PI_F - 2.0f * theta); - sunsky->radiance_x = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f; - sunsky->radiance_x *= 0.06f; - - sunsky->radiance_y = - (0.00166f * theta3 - 0.00375f * theta2 + 0.00209f * theta) * T2 + - (-0.02903f * theta3 + 0.06377f * theta2 - 0.03202f * theta + 0.00394f) * T + - (0.11693f * theta3 - 0.21196f * theta2 + 0.06052f * theta + 0.25886f); - - sunsky->radiance_z = - (0.00275f * theta3 - 0.00610f * theta2 + 0.00317f * theta) * T2 + - (-0.04214f * theta3 + 0.08970f * theta2 - 0.04153f * theta + 0.00516f) * T + - (0.15346f * theta3 - 0.26756f * theta2 + 0.06670f * theta + 0.26688f); - - sunsky->config_x[0] = (0.1787f * T - 1.4630f); - sunsky->config_x[1] = (-0.3554f * T + 0.4275f); - sunsky->config_x[2] = (-0.0227f * T + 5.3251f); - sunsky->config_x[3] = (0.1206f * T - 2.5771f); - sunsky->config_x[4] = (-0.0670f * T + 0.3703f); - - sunsky->config_y[0] = (-0.0193f * T - 0.2592f); - sunsky->config_y[1] = (-0.0665f * T + 0.0008f); - sunsky->config_y[2] = (-0.0004f * T + 0.2125f); - sunsky->config_y[3] = (-0.0641f * T - 0.8989f); - sunsky->config_y[4] = (-0.0033f * T + 0.0452f); - - sunsky->config_z[0] = (-0.0167f * T - 0.2608f); - sunsky->config_z[1] = (-0.0950f * T + 0.0092f); - sunsky->config_z[2] = (-0.0079f * T + 0.2102f); - sunsky->config_z[3] = (-0.0441f * T - 1.6537f); - sunsky->config_z[4] = (-0.0109f * T + 0.0529f); - - /* unused for old sky model */ - for(int i = 5; i < 9; i++) { - sunsky->config_x[i] = 0.0f; - sunsky->config_y[i] = 0.0f; - sunsky->config_z[i] = 0.0f; - } - - sunsky->radiance_x /= sky_perez_function(sunsky->config_x, 0, theta); - sunsky->radiance_y /= sky_perez_function(sunsky->config_y, 0, theta); - sunsky->radiance_z /= sky_perez_function(sunsky->config_z, 0, theta); -} - /* Hosek / Wilkie */ -static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidity, float ground_albedo) +static void sky_texture_precompute(SunSky *sunsky, float3 dir, float turbidity, float ground_albedo) { /* Calculate Sun Direction and save coordinates */ float2 spherical = sky_spherical_coordinates(dir); @@ -698,23 +628,9 @@ static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidi arhosekskymodelstate_free(sky_state); } -static ShaderEnum sky_type_init() -{ - ShaderEnum enm; - - enm.insert("Preetham", NODE_SKY_OLD); - enm.insert("Hosek / Wilkie", NODE_SKY_NEW); - - return enm; -} - -ShaderEnum SkyTextureNode::type_enum = sky_type_init(); - SkyTextureNode::SkyTextureNode() : TextureNode("sky_texture") { - type = ustring("Hosek / Wilkie"); - sun_direction = make_float3(0.0f, 0.0f, 1.0f); turbidity = 2.2f; ground_albedo = 0.3f; @@ -729,18 +645,12 @@ void SkyTextureNode::compile(SVMCompiler& compiler) ShaderOutput *color_out = output("Color"); SunSky sunsky; - if(type_enum[type] == NODE_SKY_OLD) - sky_texture_precompute_old(&sunsky, sun_direction, turbidity); - else if(type_enum[type] == NODE_SKY_NEW) - sky_texture_precompute_new(&sunsky, sun_direction, turbidity, ground_albedo); - else - assert(false); + sky_texture_precompute(&sunsky, sun_direction, turbidity, ground_albedo); if(vector_in->link) compiler.stack_assign(vector_in); int vector_offset = vector_in->stack_offset; - int sky_model = type_enum[type]; if(!tex_mapping.skip()) { vector_offset = compiler.stack_find_offset(SHADER_SOCKET_VECTOR); @@ -748,7 +658,7 @@ void SkyTextureNode::compile(SVMCompiler& compiler) } compiler.stack_assign(color_out); - compiler.add_node(NODE_TEX_SKY, vector_offset, color_out->stack_offset, sky_model); + compiler.add_node(NODE_TEX_SKY, vector_offset, color_out->stack_offset); compiler.add_node(__float_as_uint(sunsky.phi), __float_as_uint(sunsky.theta), __float_as_uint(sunsky.radiance_x), __float_as_uint(sunsky.radiance_y)); compiler.add_node(__float_as_uint(sunsky.radiance_z), __float_as_uint(sunsky.config_x[0]), __float_as_uint(sunsky.config_x[1]), __float_as_uint(sunsky.config_x[2])); compiler.add_node(__float_as_uint(sunsky.config_x[3]), __float_as_uint(sunsky.config_x[4]), __float_as_uint(sunsky.config_x[5]), __float_as_uint(sunsky.config_x[6])); @@ -767,15 +677,8 @@ void SkyTextureNode::compile(OSLCompiler& compiler) tex_mapping.compile(compiler); SunSky sunsky; + sky_texture_precompute(&sunsky, sun_direction, turbidity, ground_albedo); - if(type_enum[type] == NODE_SKY_OLD) - sky_texture_precompute_old(&sunsky, sun_direction, turbidity); - else if(type_enum[type] == NODE_SKY_NEW) - sky_texture_precompute_new(&sunsky, sun_direction, turbidity, ground_albedo); - else - assert(false); - - compiler.parameter("sky_model", type); compiler.parameter("theta", sunsky.theta); compiler.parameter("phi", sunsky.phi); compiler.parameter_color("radiance", make_float3(sunsky.radiance_x, sunsky.radiance_y, sunsky.radiance_z)); diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index cede4205a6a..a145056f5cc 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -184,16 +184,12 @@ public: float turbidity; float ground_albedo; - ustring type; - static ShaderEnum type_enum; - virtual bool equals(const ShaderNode *other) { const SkyTextureNode *sky_node = (const SkyTextureNode*)other; return TextureNode::equals(other) && sun_direction == sky_node->sun_direction && turbidity == sky_node->turbidity && - ground_albedo == sky_node->ground_albedo && - type == sky_node->type; + ground_albedo == sky_node->ground_albedo; } }; |