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Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/buffers.cpp36
-rw-r--r--intern/cycles/render/film.cpp14
-rw-r--r--intern/cycles/render/film.h1
3 files changed, 45 insertions, 6 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index da0453e5822..62a322b3a0f 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -173,13 +173,37 @@ bool RenderBuffers::get_pass(PassType type, float exposure, int sample, int comp
else if(components == 3) {
assert(pass.components == 4);
- /* RGB/vector */
- for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
- float3 f = make_float3(in[0], in[1], in[2]);
+ if(pass.divide_type != PASS_NONE) {
+ /* RGB lighting passes that need to divide out color */
+ pass_offset = 0;
+ foreach(Pass& color_pass, params.passes) {
+ if(color_pass.type == pass.divide_type)
+ break;
+ pass_offset += color_pass.components;
+ }
+
+ float *in_divide = (float*)buffer.data_pointer + pass_offset;
+
+ for(int i = 0; i < size; i++, in += pass_stride, in_divide += pass_stride, pixels += 3) {
+ float3 f = make_float3(in[0], in[1], in[2]);
+ float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
+
+ f = safe_divide_color(f*exposure, f_divide);
+
+ pixels[0] = f.x;
+ pixels[1] = f.y;
+ pixels[2] = f.z;
+ }
+ }
+ else {
+ /* RGB/vector */
+ for(int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
+ float3 f = make_float3(in[0], in[1], in[2]);
- pixels[0] = f.x*scale_exposure;
- pixels[1] = f.y*scale_exposure;
- pixels[2] = f.z*scale_exposure;
+ pixels[0] = f.x*scale_exposure;
+ pixels[1] = f.y*scale_exposure;
+ pixels[2] = f.z*scale_exposure;
+ }
}
}
else if(components == 4) {
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 5fd98e20240..ed4d0b2dcde 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -38,11 +38,16 @@ static bool compare_pass_order(const Pass& a, const Pass& b)
void Pass::add(PassType type, vector<Pass>& passes)
{
+ foreach(Pass& existing_pass, passes)
+ if(existing_pass.type == type)
+ return;
+
Pass pass;
pass.type = type;
pass.filter = true;
pass.exposure = false;
+ pass.divide_type = PASS_NONE;
switch(type) {
case PASS_NONE:
@@ -82,26 +87,32 @@ void Pass::add(PassType type, vector<Pass>& passes)
case PASS_DIFFUSE_INDIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_DIFFUSE_COLOR;
break;
case PASS_GLOSSY_INDIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_GLOSSY_COLOR;
break;
case PASS_TRANSMISSION_INDIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_TRANSMISSION_COLOR;
break;
case PASS_DIFFUSE_DIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_DIFFUSE_COLOR;
break;
case PASS_GLOSSY_DIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_GLOSSY_COLOR;
break;
case PASS_TRANSMISSION_DIRECT:
pass.components = 4;
pass.exposure = true;
+ pass.divide_type = PASS_TRANSMISSION_COLOR;
break;
case PASS_EMISSION:
@@ -127,6 +138,9 @@ void Pass::add(PassType type, vector<Pass>& passes)
/* order from by components, to ensure alignment so passes with size 4
come first and then passes with size 1 */
sort(passes.begin(), passes.end(), compare_pass_order);
+
+ if(pass.divide_type != PASS_NONE)
+ Pass::add(pass.divide_type, passes);
}
bool Pass::equals(const vector<Pass>& A, const vector<Pass>& B)
diff --git a/intern/cycles/render/film.h b/intern/cycles/render/film.h
index 511ad316460..8a3dbbf1b08 100644
--- a/intern/cycles/render/film.h
+++ b/intern/cycles/render/film.h
@@ -36,6 +36,7 @@ public:
int components;
bool filter;
bool exposure;
+ PassType divide_type;
static void add(PassType type, vector<Pass>& passes);
static bool equals(const vector<Pass>& A, const vector<Pass>& B);