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Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/bake.cpp126
-rw-r--r--intern/cycles/render/bake.h3
-rw-r--r--intern/cycles/render/camera.cpp6
-rw-r--r--intern/cycles/render/camera.h3
-rw-r--r--intern/cycles/render/image.cpp3
-rw-r--r--intern/cycles/render/integrator.cpp6
-rw-r--r--intern/cycles/render/light.cpp4
-rw-r--r--intern/cycles/render/mesh.cpp16
-rw-r--r--intern/cycles/render/mesh.h3
-rw-r--r--intern/cycles/render/object.cpp2
-rw-r--r--intern/cycles/render/osl.cpp15
11 files changed, 109 insertions, 78 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index d7da63dea8a..5723a22dd84 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -95,6 +95,7 @@ BakeManager::BakeManager()
m_bake_data = NULL;
m_is_baking = false;
need_update = true;
+ m_shader_limit = 512 * 512;
}
BakeManager::~BakeManager()
@@ -119,74 +120,99 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
return m_bake_data;
}
+void BakeManager::set_shader_limit(const size_t x, const size_t y)
+{
+ m_shader_limit = x * y;
+ m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
+}
+
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
{
- size_t limit = bake_data->size();
+ size_t num_pixels = bake_data->size();
- /* setup input for device task */
- device_vector<uint4> d_input;
- uint4 *d_input_data = d_input.resize(limit * 2);
- size_t d_input_size = 0;
+ progress.reset_sample();
+ this->num_parts = 0;
- for(size_t i = 0; i < limit; i++) {
- d_input_data[d_input_size++] = bake_data->data(i);
- d_input_data[d_input_size++] = bake_data->differentials(i);
- }
+ /* calculate the total parts for the progress bar */
+ for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
+ size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
- if(d_input_size == 0)
- return false;
+ DeviceTask task(DeviceTask::SHADER);
+ task.shader_w = shader_size;
- /* run device task */
- device_vector<float4> d_output;
- d_output.resize(limit);
+ this->num_parts += device->get_split_task_count(task);
+ }
- /* needs to be up to data for attribute access */
- device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
+ this->num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples : 1;
- device->mem_alloc(d_input, MEM_READ_ONLY);
- device->mem_copy_to(d_input);
- device->mem_alloc(d_output, MEM_WRITE_ONLY);
+ for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
+ size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
- DeviceTask task(DeviceTask::SHADER);
- task.shader_input = d_input.device_pointer;
- task.shader_output = d_output.device_pointer;
- task.shader_eval_type = shader_type;
- task.shader_x = 0;
- task.shader_w = d_output.size();
- task.num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples: 1;
- task.get_cancel = function_bind(&Progress::get_cancel, &progress);
- task.update_progress_sample = function_bind(&Progress::increment_sample_update, &progress);
+ /* setup input for device task */
+ device_vector<uint4> d_input;
+ uint4 *d_input_data = d_input.resize(shader_size * 2);
+ size_t d_input_size = 0;
- this->num_parts = device->get_split_task_count(task);
- this->num_samples = task.num_samples;
+ for(size_t i = shader_offset; i < (shader_offset + shader_size); i++) {
+ d_input_data[d_input_size++] = bake_data->data(i);
+ d_input_data[d_input_size++] = bake_data->differentials(i);
+ }
- device->task_add(task);
- device->task_wait();
+ if(d_input_size == 0) {
+ m_is_baking = false;
+ return false;
+ }
+
+ /* run device task */
+ device_vector<float4> d_output;
+ d_output.resize(shader_size);
+
+ /* needs to be up to data for attribute access */
+ device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
+
+ device->mem_alloc(d_input, MEM_READ_ONLY);
+ device->mem_copy_to(d_input);
+ device->mem_alloc(d_output, MEM_WRITE_ONLY);
+
+ DeviceTask task(DeviceTask::SHADER);
+ task.shader_input = d_input.device_pointer;
+ task.shader_output = d_output.device_pointer;
+ task.shader_eval_type = shader_type;
+ task.shader_x = 0;
+ task.offset = shader_offset;
+ task.shader_w = d_output.size();
+ task.num_samples = this->num_samples;
+ task.get_cancel = function_bind(&Progress::get_cancel, &progress);
+ task.update_progress_sample = function_bind(&Progress::increment_sample_update, &progress);
+
+ device->task_add(task);
+ device->task_wait();
+
+ if(progress.get_cancel()) {
+ device->mem_free(d_input);
+ device->mem_free(d_output);
+ m_is_baking = false;
+ return false;
+ }
- if(progress.get_cancel()) {
+ device->mem_copy_from(d_output, 0, 1, d_output.size(), sizeof(float4));
device->mem_free(d_input);
device->mem_free(d_output);
- m_is_baking = false;
- return false;
- }
-
- device->mem_copy_from(d_output, 0, 1, d_output.size(), sizeof(float4));
- device->mem_free(d_input);
- device->mem_free(d_output);
- /* read result */
- int k = 0;
+ /* read result */
+ int k = 0;
- float4 *offset = (float4*)d_output.data_pointer;
+ float4 *offset = (float4*)d_output.data_pointer;
- size_t depth = 4;
- for(size_t i = 0; i < limit; i++) {
- size_t index = i * depth;
- float4 out = offset[k++];
+ size_t depth = 4;
+ for(size_t i=shader_offset; i < (shader_offset + shader_size); i++) {
+ size_t index = i * depth;
+ float4 out = offset[k++];
- if(bake_data->is_valid(i)) {
- for(size_t j=0; j < 4; j++) {
- result[index + j] = out[j];
+ if(bake_data->is_valid(i)) {
+ for(size_t j=0; j < 4; j++) {
+ result[index + j] = out[j];
+ }
}
}
}
diff --git a/intern/cycles/render/bake.h b/intern/cycles/render/bake.h
index 652420c2e19..186fbbeea4d 100644
--- a/intern/cycles/render/bake.h
+++ b/intern/cycles/render/bake.h
@@ -60,6 +60,8 @@ public:
BakeData *init(const int object, const size_t tri_offset, const size_t num_pixels);
+ void set_shader_limit(const size_t x, const size_t y);
+
bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[]);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
@@ -76,6 +78,7 @@ public:
private:
BakeData *m_bake_data;
bool m_is_baking;
+ size_t m_shader_limit;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 8659fe4f7a3..bb0fec759a9 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -38,6 +38,8 @@ Camera::Camera()
motion.post = transform_identity();
use_motion = false;
+ aperture_ratio = 1.0f;
+
type = CAMERA_PERSPECTIVE;
panorama_type = PANORAMA_EQUIRECTANGULAR;
fisheye_fov = M_PI_F;
@@ -241,6 +243,9 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
/* type */
kcam->type = type;
+ /* anamorphic lens bokeh */
+ kcam->inv_aperture_ratio = 1.0f / aperture_ratio;
+
/* panorama */
kcam->panorama_type = panorama_type;
kcam->fisheye_fov = fisheye_fov;
@@ -291,6 +296,7 @@ bool Camera::modified(const Camera& cam)
(viewplane == cam.viewplane) &&
(border == cam.border) &&
(matrix == cam.matrix) &&
+ (aperture_ratio == cam.aperture_ratio) &&
(panorama_type == cam.panorama_type) &&
(fisheye_fov == cam.fisheye_fov) &&
(fisheye_lens == cam.fisheye_lens));
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index c28670bc55f..50889968a90 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -54,6 +54,9 @@ public:
float fisheye_fov;
float fisheye_lens;
+ /* anamorphic lens bokeh */
+ float aperture_ratio;
+
/* sensor */
float sensorwidth;
float sensorheight;
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index f84396ab6a1..076cc3d8b63 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -135,6 +135,7 @@ bool ImageManager::is_float_image(const string& filename, void *builtin_data, bo
(colorspace == "" &&
(strcmp(in->format_name(), "png") == 0 ||
strcmp(in->format_name(), "tiff") == 0 ||
+ strcmp(in->format_name(), "dpx") == 0 ||
strcmp(in->format_name(), "jpeg2000") == 0)));
}
else {
@@ -332,7 +333,7 @@ void ImageManager::tag_reload_image(const string& filename, void *builtin_data,
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && image_equals(float_images[slot], filename, builtin_data, interpolation)) {
- images[slot]->need_load = true;
+ float_images[slot]->need_load = true;
break;
}
}
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index 4a8b490b1ad..32e887d48f1 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -86,11 +86,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
-
- if(kintegrator->use_volumes)
- kintegrator->max_volume_bounce = max_volume_bounce + 1;
- else
- kintegrator->max_volume_bounce = 1;
+ kintegrator->max_volume_bounce = max_volume_bounce + 1;
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 9a0a7ead696..94ab82a600e 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -206,8 +206,10 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
}
/* skip motion blurred deforming meshes, not supported yet */
- if(mesh->has_motion_blur())
+ if(mesh->has_motion_blur()) {
+ j++;
continue;
+ }
/* skip if we have no emission shaders */
foreach(uint sindex, mesh->used_shaders) {
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 295c934537a..8299cd02fef 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -132,6 +132,7 @@ void Mesh::clear()
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
+ geometry_synced = false;
}
int Mesh::split_vertex(int vertex)
@@ -341,13 +342,6 @@ void Mesh::add_vertex_normals()
vN[i] = -vN[i];
}
}
- else if(flip) {
- Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *vN = attr_vN->data_float3();
- for(size_t i = 0; i < verts_size; i++) {
- vN[i] = -vN[i];
- }
- }
/* motion vertex normals */
Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
@@ -382,14 +376,6 @@ void Mesh::add_vertex_normals()
}
}
}
- else if(has_motion_blur() && attr_mN && flip) {
- for(int step = 0; step < motion_steps - 1; step++) {
- float3 *mN = attr_mN->data_float3() + step*verts.size();
- for(size_t i = 0; i < verts_size; i++) {
- mN[i] = -mN[i];
- }
- }
- }
}
void Mesh::pack_normals(Scene *scene, float *tri_shader, float4 *vnormal)
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 5ee774bacc1..d45905611fa 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -71,6 +71,9 @@ public:
ustring name;
/* Mesh Data */
+ bool geometry_synced; /* used to distinguish meshes with no verts
+ and meshed for which geometry is not created */
+
vector<float3> verts;
vector<Triangle> triangles;
vector<uint> shader;
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 027bfd71931..1f148d34ea6 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -449,6 +449,8 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
}
object_flag[i] |= SD_TRANSFORM_APPLIED;
+ if(object->mesh->transform_negative_scaled)
+ object_flag[i] |= SD_NEGATIVE_SCALE_APPLIED;
}
else
have_instancing = true;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index fa7a242e77b..f57e16471a1 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -248,24 +248,27 @@ void OSLShaderManager::shading_system_free()
bool OSLShaderManager::osl_compile(const string& inputfile, const string& outputfile)
{
-#if OSL_LIBRARY_VERSION_CODE >= 10500
- vector<string_view> options;
-#else
- vector<string> options;
+#if OSL_LIBRARY_VERSION_CODE < 10500
+ typedef string string_view;
#endif
+
+ vector<string_view> options;
string stdosl_path;
+ string shader_path = path_get("shader");
/* specify output file name */
options.push_back("-o");
options.push_back(outputfile);
/* specify standard include path */
- options.push_back("-I" + path_get("shader"));
+ options.push_back("-I");
+ options.push_back(shader_path);
+
stdosl_path = path_get("shader/stdosl.h");
/* compile */
OSL::OSLCompiler *compiler = OSL::OSLCompiler::create();
- bool ok = compiler->compile(inputfile, options, stdosl_path);
+ bool ok = compiler->compile(string_view(inputfile), options, string_view(stdosl_path));
delete compiler;
return ok;