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Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/alembic.cpp8
-rw-r--r--intern/cycles/render/background.cpp4
-rw-r--r--intern/cycles/render/camera.cpp2
-rw-r--r--intern/cycles/render/film.cpp4
-rw-r--r--intern/cycles/render/geometry.cpp2
-rw-r--r--intern/cycles/render/hair.cpp4
-rw-r--r--intern/cycles/render/integrator.cpp2
-rw-r--r--intern/cycles/render/light.cpp10
-rw-r--r--intern/cycles/render/mesh.cpp4
-rw-r--r--intern/cycles/render/nodes.cpp180
-rw-r--r--intern/cycles/render/object.cpp6
-rw-r--r--intern/cycles/render/particles.cpp2
-rw-r--r--intern/cycles/render/shader.cpp6
-rw-r--r--intern/cycles/render/volume.cpp4
14 files changed, 119 insertions, 119 deletions
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index 0841a3c09cd..e4f0690c401 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -599,7 +599,7 @@ NODE_DEFINE(AlembicObject)
NodeType *type = NodeType::add("alembic_object", create);
SOCKET_STRING(path, "Alembic Path", ustring());
- SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", &Shader::node_type);
+ SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type());
SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
@@ -609,7 +609,7 @@ NODE_DEFINE(AlembicObject)
return type;
}
-AlembicObject::AlembicObject() : Node(node_type)
+AlembicObject::AlembicObject() : Node(get_node_type())
{
schema_type = INVALID;
}
@@ -1320,12 +1320,12 @@ NODE_DEFINE(AlembicProcedural)
SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
SOCKET_FLOAT(scale, "Scale", 1.0f);
- SOCKET_NODE_ARRAY(objects, "Objects", &AlembicObject::node_type);
+ SOCKET_NODE_ARRAY(objects, "Objects", AlembicObject::get_node_type());
return type;
}
-AlembicProcedural::AlembicProcedural() : Procedural(node_type)
+AlembicProcedural::AlembicProcedural() : Procedural(get_node_type())
{
objects_loaded = false;
scene_ = nullptr;
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index 1303f894912..b3d383afae4 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -47,12 +47,12 @@ NODE_DEFINE(Background)
SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
- SOCKET_NODE(shader, "Shader", &Shader::node_type);
+ SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
-Background::Background() : Node(node_type)
+Background::Background() : Node(get_node_type())
{
shader = NULL;
}
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index afe788eb4be..327f166f9d8 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -163,7 +163,7 @@ NODE_DEFINE(Camera)
return type;
}
-Camera::Camera() : Node(node_type)
+Camera::Camera() : Node(get_node_type())
{
shutter_table_offset = TABLE_OFFSET_INVALID;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 9b7657802d6..c4ff89fc838 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -96,7 +96,7 @@ NODE_DEFINE(Pass)
return type;
}
-Pass::Pass() : Node(node_type)
+Pass::Pass() : Node(get_node_type())
{
}
@@ -407,7 +407,7 @@ NODE_DEFINE(Film)
return type;
}
-Film::Film() : Node(node_type)
+Film::Film() : Node(get_node_type())
{
use_light_visibility = false;
filter_table_offset = TABLE_OFFSET_INVALID;
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index de0e06828bc..537f3d98c5c 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -52,7 +52,7 @@ NODE_ABSTRACT_DEFINE(Geometry)
SOCKET_UINT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
- SOCKET_NODE_ARRAY(used_shaders, "Shaders", &Shader::node_type);
+ SOCKET_NODE_ARRAY(used_shaders, "Shaders", Shader::get_node_type());
return type;
}
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
index 28ad8a1461a..dad235aa340 100644
--- a/intern/cycles/render/hair.cpp
+++ b/intern/cycles/render/hair.cpp
@@ -283,7 +283,7 @@ void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
NODE_DEFINE(Hair)
{
- NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::node_base_type);
+ NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
@@ -293,7 +293,7 @@ NODE_DEFINE(Hair)
return type;
}
-Hair::Hair() : Geometry(node_type, Geometry::HAIR)
+Hair::Hair() : Geometry(get_node_type(), Geometry::HAIR)
{
curvekey_offset = 0;
curve_shape = CURVE_RIBBON;
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index d93856ceb61..d8749cec9fa 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -96,7 +96,7 @@ NODE_DEFINE(Integrator)
return type;
}
-Integrator::Integrator() : Node(node_type)
+Integrator::Integrator() : Node(get_node_type())
{
}
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index d1e64e2ac14..72450e2c546 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -151,12 +151,12 @@ NODE_DEFINE(Light)
SOCKET_BOOLEAN(is_portal, "Is Portal", false);
SOCKET_BOOLEAN(is_enabled, "Is Enabled", true);
- SOCKET_NODE(shader, "Shader", &Shader::node_type);
+ SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
-Light::Light() : Node(node_type)
+Light::Light() : Node(get_node_type())
{
}
@@ -609,7 +609,7 @@ void LightManager::device_update_background(Device *device,
Shader *shader = scene->background->get_shader(scene);
int num_suns = 0;
foreach (ShaderNode *node, shader->graph->nodes) {
- if (node->type == EnvironmentTextureNode::node_type) {
+ if (node->type == EnvironmentTextureNode::get_node_type()) {
EnvironmentTextureNode *env = (EnvironmentTextureNode *)node;
ImageMetaData metadata;
if (!env->handle.empty()) {
@@ -618,7 +618,7 @@ void LightManager::device_update_background(Device *device,
environment_res.y = max(environment_res.y, metadata.height);
}
}
- if (node->type == SkyTextureNode::node_type) {
+ if (node->type == SkyTextureNode::get_node_type()) {
SkyTextureNode *sky = (SkyTextureNode *)node;
if (sky->get_sky_type() == NODE_SKY_NISHITA && sky->get_sun_disc()) {
/* Ensure that the input coordinates aren't transformed before they reach the node.
@@ -627,7 +627,7 @@ void LightManager::device_update_background(Device *device,
const ShaderInput *vec_in = sky->input("Vector");
if (vec_in && vec_in->link && vec_in->link->parent) {
ShaderNode *vec_src = vec_in->link->parent;
- if ((vec_src->type != TextureCoordinateNode::node_type) ||
+ if ((vec_src->type != TextureCoordinateNode::get_node_type()) ||
(vec_in->link != vec_src->output("Generated"))) {
environment_res.x = max(environment_res.x, 4096);
environment_res.y = max(environment_res.y, 2048);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 1f6fcdd0abe..d5e5b960665 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -125,7 +125,7 @@ float3 Mesh::SubdFace::normal(const Mesh *mesh) const
NODE_DEFINE(Mesh)
{
- NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::node_base_type);
+ NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
@@ -202,7 +202,7 @@ Mesh::Mesh(const NodeType *node_type, Type geom_type_)
patch_table = NULL;
}
-Mesh::Mesh() : Mesh(node_type, Geometry::MESH)
+Mesh::Mesh() : Mesh(get_node_type(), Geometry::MESH)
{
}
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index b17f1ec0b2f..7d485fa3f03 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -258,7 +258,7 @@ NODE_DEFINE(ImageTextureNode)
return type;
}
-ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(node_type)
+ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@@ -309,11 +309,11 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph)
ustring attribute;
if (vector_in->link) {
ShaderNode *node = vector_in->link->parent;
- if (node->type == UVMapNode::node_type) {
+ if (node->type == UVMapNode::get_node_type()) {
UVMapNode *uvmap = (UVMapNode *)node;
attribute = uvmap->get_attribute();
}
- else if (node->type == TextureCoordinateNode::node_type) {
+ else if (node->type == TextureCoordinateNode::get_node_type()) {
if (vector_in->link != node->output("UV")) {
return;
}
@@ -525,7 +525,7 @@ NODE_DEFINE(EnvironmentTextureNode)
return type;
}
-EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(node_type)
+EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@@ -818,7 +818,7 @@ NODE_DEFINE(SkyTextureNode)
return type;
}
-SkyTextureNode::SkyTextureNode() : TextureNode(node_type)
+SkyTextureNode::SkyTextureNode() : TextureNode(get_node_type())
{
}
@@ -1000,7 +1000,7 @@ NODE_DEFINE(GradientTextureNode)
return type;
}
-GradientTextureNode::GradientTextureNode() : TextureNode(node_type)
+GradientTextureNode::GradientTextureNode() : TextureNode(get_node_type())
{
}
@@ -1057,7 +1057,7 @@ NODE_DEFINE(NoiseTextureNode)
return type;
}
-NoiseTextureNode::NoiseTextureNode() : TextureNode(node_type)
+NoiseTextureNode::NoiseTextureNode() : TextureNode(get_node_type())
{
}
@@ -1150,7 +1150,7 @@ NODE_DEFINE(VoronoiTextureNode)
return type;
}
-VoronoiTextureNode::VoronoiTextureNode() : TextureNode(node_type)
+VoronoiTextureNode::VoronoiTextureNode() : TextureNode(get_node_type())
{
}
@@ -1229,7 +1229,7 @@ NODE_DEFINE(IESLightNode)
return type;
}
-IESLightNode::IESLightNode() : TextureNode(node_type)
+IESLightNode::IESLightNode() : TextureNode(get_node_type())
{
light_manager = NULL;
slot = -1;
@@ -1321,7 +1321,7 @@ NODE_DEFINE(WhiteNoiseTextureNode)
return type;
}
-WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type)
+WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(get_node_type())
{
}
@@ -1386,7 +1386,7 @@ NODE_DEFINE(MusgraveTextureNode)
return type;
}
-MusgraveTextureNode::MusgraveTextureNode() : TextureNode(node_type)
+MusgraveTextureNode::MusgraveTextureNode() : TextureNode(get_node_type())
{
}
@@ -1484,7 +1484,7 @@ NODE_DEFINE(WaveTextureNode)
return type;
}
-WaveTextureNode::WaveTextureNode() : TextureNode(node_type)
+WaveTextureNode::WaveTextureNode() : TextureNode(get_node_type())
{
}
@@ -1558,7 +1558,7 @@ NODE_DEFINE(MagicTextureNode)
return type;
}
-MagicTextureNode::MagicTextureNode() : TextureNode(node_type)
+MagicTextureNode::MagicTextureNode() : TextureNode(get_node_type())
{
}
@@ -1611,7 +1611,7 @@ NODE_DEFINE(CheckerTextureNode)
return type;
}
-CheckerTextureNode::CheckerTextureNode() : TextureNode(node_type)
+CheckerTextureNode::CheckerTextureNode() : TextureNode(get_node_type())
{
}
@@ -1677,7 +1677,7 @@ NODE_DEFINE(BrickTextureNode)
return type;
}
-BrickTextureNode::BrickTextureNode() : TextureNode(node_type)
+BrickTextureNode::BrickTextureNode() : TextureNode(get_node_type())
{
}
@@ -1770,7 +1770,7 @@ NODE_DEFINE(PointDensityTextureNode)
return type;
}
-PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(node_type)
+PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(get_node_type())
{
}
@@ -1887,7 +1887,7 @@ NODE_DEFINE(NormalNode)
return type;
}
-NormalNode::NormalNode() : ShaderNode(node_type)
+NormalNode::NormalNode() : ShaderNode(get_node_type())
{
}
@@ -1934,7 +1934,7 @@ NODE_DEFINE(MappingNode)
return type;
}
-MappingNode::MappingNode() : ShaderNode(node_type)
+MappingNode::MappingNode() : ShaderNode(get_node_type())
{
}
@@ -1989,7 +1989,7 @@ NODE_DEFINE(RGBToBWNode)
return type;
}
-RGBToBWNode::RGBToBWNode() : ShaderNode(node_type)
+RGBToBWNode::RGBToBWNode() : ShaderNode(get_node_type())
{
}
@@ -2312,7 +2312,7 @@ NODE_DEFINE(AnisotropicBsdfNode)
return type;
}
-AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(node_type)
+AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
}
@@ -2370,7 +2370,7 @@ NODE_DEFINE(GlossyBsdfNode)
return type;
}
-GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(node_type)
+GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2463,7 +2463,7 @@ NODE_DEFINE(GlassBsdfNode)
return type;
}
-GlassBsdfNode::GlassBsdfNode() : BsdfNode(node_type)
+GlassBsdfNode::GlassBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_SHARP_GLASS_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2556,7 +2556,7 @@ NODE_DEFINE(RefractionBsdfNode)
return type;
}
-RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(node_type)
+RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_REFRACTION_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2644,7 +2644,7 @@ NODE_DEFINE(ToonBsdfNode)
return type;
}
-ToonBsdfNode::ToonBsdfNode() : BsdfNode(node_type)
+ToonBsdfNode::ToonBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_TOON_ID;
}
@@ -2678,7 +2678,7 @@ NODE_DEFINE(VelvetBsdfNode)
return type;
}
-VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(node_type)
+VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
}
@@ -2709,7 +2709,7 @@ NODE_DEFINE(DiffuseBsdfNode)
return type;
}
-DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(node_type)
+DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_ID;
}
@@ -2773,7 +2773,7 @@ NODE_DEFINE(PrincipledBsdfNode)
return type;
}
-PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(node_type)
+PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_PRINCIPLED_ID;
distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
@@ -2994,7 +2994,7 @@ NODE_DEFINE(TranslucentBsdfNode)
return type;
}
-TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(node_type)
+TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSLUCENT_ID;
}
@@ -3023,7 +3023,7 @@ NODE_DEFINE(TransparentBsdfNode)
return type;
}
-TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(node_type)
+TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSPARENT_ID;
}
@@ -3064,7 +3064,7 @@ NODE_DEFINE(SubsurfaceScatteringNode)
return type;
}
-SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(node_type)
+SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(get_node_type())
{
closure = falloff;
}
@@ -3106,7 +3106,7 @@ NODE_DEFINE(EmissionNode)
return type;
}
-EmissionNode::EmissionNode() : ShaderNode(node_type)
+EmissionNode::EmissionNode() : ShaderNode(get_node_type())
{
}
@@ -3155,7 +3155,7 @@ NODE_DEFINE(BackgroundNode)
return type;
}
-BackgroundNode::BackgroundNode() : ShaderNode(node_type)
+BackgroundNode::BackgroundNode() : ShaderNode(get_node_type())
{
}
@@ -3203,7 +3203,7 @@ NODE_DEFINE(HoldoutNode)
return type;
}
-HoldoutNode::HoldoutNode() : ShaderNode(node_type)
+HoldoutNode::HoldoutNode() : ShaderNode(get_node_type())
{
}
@@ -3241,7 +3241,7 @@ NODE_DEFINE(AmbientOcclusionNode)
return type;
}
-AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(node_type)
+AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(get_node_type())
{
}
@@ -3329,7 +3329,7 @@ NODE_DEFINE(AbsorptionVolumeNode)
return type;
}
-AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(node_type)
+AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_ABSORPTION_ID;
}
@@ -3360,7 +3360,7 @@ NODE_DEFINE(ScatterVolumeNode)
return type;
}
-ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(node_type)
+ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
}
@@ -3401,7 +3401,7 @@ NODE_DEFINE(PrincipledVolumeNode)
return type;
}
-PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(node_type)
+PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
density_attribute = ustring("density");
@@ -3526,7 +3526,7 @@ NODE_DEFINE(PrincipledHairBsdfNode)
return type;
}
-PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(node_type)
+PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_PRINCIPLED_ID;
}
@@ -3637,7 +3637,7 @@ NODE_DEFINE(HairBsdfNode)
return type;
}
-HairBsdfNode::HairBsdfNode() : BsdfNode(node_type)
+HairBsdfNode::HairBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_REFLECTION_ID;
}
@@ -3677,7 +3677,7 @@ NODE_DEFINE(GeometryNode)
return type;
}
-GeometryNode::GeometryNode() : ShaderNode(node_type)
+GeometryNode::GeometryNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_GEOMETRY;
}
@@ -3824,7 +3824,7 @@ NODE_DEFINE(TextureCoordinateNode)
return type;
}
-TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(node_type)
+TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(get_node_type())
{
}
@@ -3971,7 +3971,7 @@ NODE_DEFINE(UVMapNode)
return type;
}
-UVMapNode::UVMapNode() : ShaderNode(node_type)
+UVMapNode::UVMapNode() : ShaderNode(get_node_type())
{
}
@@ -4060,7 +4060,7 @@ NODE_DEFINE(LightPathNode)
return type;
}
-LightPathNode::LightPathNode() : ShaderNode(node_type)
+LightPathNode::LightPathNode() : ShaderNode(get_node_type())
{
}
@@ -4160,7 +4160,7 @@ NODE_DEFINE(LightFalloffNode)
return type;
}
-LightFalloffNode::LightFalloffNode() : ShaderNode(node_type)
+LightFalloffNode::LightFalloffNode() : ShaderNode(get_node_type())
{
}
@@ -4217,7 +4217,7 @@ NODE_DEFINE(ObjectInfoNode)
return type;
}
-ObjectInfoNode::ObjectInfoNode() : ShaderNode(node_type)
+ObjectInfoNode::ObjectInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4275,7 +4275,7 @@ NODE_DEFINE(ParticleInfoNode)
return type;
}
-ParticleInfoNode::ParticleInfoNode() : ShaderNode(node_type)
+ParticleInfoNode::ParticleInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4382,7 +4382,7 @@ NODE_DEFINE(HairInfoNode)
return type;
}
-HairInfoNode::HairInfoNode() : ShaderNode(node_type)
+HairInfoNode::HairInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4457,7 +4457,7 @@ NODE_DEFINE(VolumeInfoNode)
return type;
}
-VolumeInfoNode::VolumeInfoNode() : ShaderNode(node_type)
+VolumeInfoNode::VolumeInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4538,7 +4538,7 @@ NODE_DEFINE(VertexColorNode)
return type;
}
-VertexColorNode::VertexColorNode() : ShaderNode(node_type)
+VertexColorNode::VertexColorNode() : ShaderNode(get_node_type())
{
}
@@ -4619,7 +4619,7 @@ NODE_DEFINE(ValueNode)
return type;
}
-ValueNode::ValueNode() : ShaderNode(node_type)
+ValueNode::ValueNode() : ShaderNode(get_node_type())
{
}
@@ -4653,7 +4653,7 @@ NODE_DEFINE(ColorNode)
return type;
}
-ColorNode::ColorNode() : ShaderNode(node_type)
+ColorNode::ColorNode() : ShaderNode(get_node_type())
{
}
@@ -4692,7 +4692,7 @@ NODE_DEFINE(AddClosureNode)
return type;
}
-AddClosureNode::AddClosureNode() : ShaderNode(node_type)
+AddClosureNode::AddClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@@ -4736,7 +4736,7 @@ NODE_DEFINE(MixClosureNode)
return type;
}
-MixClosureNode::MixClosureNode() : ShaderNode(node_type)
+MixClosureNode::MixClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@@ -4790,7 +4790,7 @@ NODE_DEFINE(MixClosureWeightNode)
return type;
}
-MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(node_type)
+MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(get_node_type())
{
}
@@ -4827,7 +4827,7 @@ NODE_DEFINE(InvertNode)
return type;
}
-InvertNode::InvertNode() : ShaderNode(node_type)
+InvertNode::InvertNode() : ShaderNode(get_node_type())
{
}
@@ -4903,7 +4903,7 @@ NODE_DEFINE(MixNode)
return type;
}
-MixNode::MixNode() : ShaderNode(node_type)
+MixNode::MixNode() : ShaderNode(get_node_type())
{
}
@@ -4958,7 +4958,7 @@ NODE_DEFINE(CombineRGBNode)
return type;
}
-CombineRGBNode::CombineRGBNode() : ShaderNode(node_type)
+CombineRGBNode::CombineRGBNode() : ShaderNode(get_node_type())
{
}
@@ -5006,7 +5006,7 @@ NODE_DEFINE(CombineXYZNode)
return type;
}
-CombineXYZNode::CombineXYZNode() : ShaderNode(node_type)
+CombineXYZNode::CombineXYZNode() : ShaderNode(get_node_type())
{
}
@@ -5054,7 +5054,7 @@ NODE_DEFINE(CombineHSVNode)
return type;
}
-CombineHSVNode::CombineHSVNode() : ShaderNode(node_type)
+CombineHSVNode::CombineHSVNode() : ShaderNode(get_node_type())
{
}
@@ -5097,7 +5097,7 @@ NODE_DEFINE(GammaNode)
return type;
}
-GammaNode::GammaNode() : ShaderNode(node_type)
+GammaNode::GammaNode() : ShaderNode(get_node_type())
{
}
@@ -5153,7 +5153,7 @@ NODE_DEFINE(BrightContrastNode)
return type;
}
-BrightContrastNode::BrightContrastNode() : ShaderNode(node_type)
+BrightContrastNode::BrightContrastNode() : ShaderNode(get_node_type())
{
}
@@ -5198,7 +5198,7 @@ NODE_DEFINE(SeparateRGBNode)
return type;
}
-SeparateRGBNode::SeparateRGBNode() : ShaderNode(node_type)
+SeparateRGBNode::SeparateRGBNode() : ShaderNode(get_node_type())
{
}
@@ -5251,7 +5251,7 @@ NODE_DEFINE(SeparateXYZNode)
return type;
}
-SeparateXYZNode::SeparateXYZNode() : ShaderNode(node_type)
+SeparateXYZNode::SeparateXYZNode() : ShaderNode(get_node_type())
{
}
@@ -5304,7 +5304,7 @@ NODE_DEFINE(SeparateHSVNode)
return type;
}
-SeparateHSVNode::SeparateHSVNode() : ShaderNode(node_type)
+SeparateHSVNode::SeparateHSVNode() : ShaderNode(get_node_type())
{
}
@@ -5358,7 +5358,7 @@ NODE_DEFINE(HSVNode)
return type;
}
-HSVNode::HSVNode() : ShaderNode(node_type)
+HSVNode::HSVNode() : ShaderNode(get_node_type())
{
}
@@ -5401,7 +5401,7 @@ NODE_DEFINE(AttributeNode)
return type;
}
-AttributeNode::AttributeNode() : ShaderNode(node_type)
+AttributeNode::AttributeNode() : ShaderNode(get_node_type())
{
}
@@ -5489,7 +5489,7 @@ NODE_DEFINE(CameraNode)
return type;
}
-CameraNode::CameraNode() : ShaderNode(node_type)
+CameraNode::CameraNode() : ShaderNode(get_node_type())
{
}
@@ -5525,7 +5525,7 @@ NODE_DEFINE(FresnelNode)
return type;
}
-FresnelNode::FresnelNode() : ShaderNode(node_type)
+FresnelNode::FresnelNode() : ShaderNode(get_node_type())
{
}
@@ -5563,7 +5563,7 @@ NODE_DEFINE(LayerWeightNode)
return type;
}
-LayerWeightNode::LayerWeightNode() : ShaderNode(node_type)
+LayerWeightNode::LayerWeightNode() : ShaderNode(get_node_type())
{
}
@@ -5611,7 +5611,7 @@ NODE_DEFINE(WireframeNode)
return type;
}
-WireframeNode::WireframeNode() : ShaderNode(node_type)
+WireframeNode::WireframeNode() : ShaderNode(get_node_type())
{
}
@@ -5659,7 +5659,7 @@ NODE_DEFINE(WavelengthNode)
return type;
}
-WavelengthNode::WavelengthNode() : ShaderNode(node_type)
+WavelengthNode::WavelengthNode() : ShaderNode(get_node_type())
{
}
@@ -5689,7 +5689,7 @@ NODE_DEFINE(BlackbodyNode)
return type;
}
-BlackbodyNode::BlackbodyNode() : ShaderNode(node_type)
+BlackbodyNode::BlackbodyNode() : ShaderNode(get_node_type())
{
}
@@ -5728,7 +5728,7 @@ NODE_DEFINE(OutputNode)
return type;
}
-OutputNode::OutputNode() : ShaderNode(node_type)
+OutputNode::OutputNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT;
}
@@ -5780,7 +5780,7 @@ NODE_DEFINE(MapRangeNode)
return type;
}
-MapRangeNode::MapRangeNode() : ShaderNode(node_type)
+MapRangeNode::MapRangeNode() : ShaderNode(get_node_type())
{
}
@@ -5868,7 +5868,7 @@ NODE_DEFINE(ClampNode)
return type;
}
-ClampNode::ClampNode() : ShaderNode(node_type)
+ClampNode::ClampNode() : ShaderNode(get_node_type())
{
}
@@ -5923,7 +5923,7 @@ NODE_DEFINE(OutputAOVNode)
return type;
}
-OutputAOVNode::OutputAOVNode() : ShaderNode(node_type)
+OutputAOVNode::OutputAOVNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT_AOV;
slot = -1;
@@ -6021,7 +6021,7 @@ NODE_DEFINE(MathNode)
return type;
}
-MathNode::MathNode() : ShaderNode(node_type)
+MathNode::MathNode() : ShaderNode(get_node_type())
{
}
@@ -6124,7 +6124,7 @@ NODE_DEFINE(VectorMathNode)
return type;
}
-VectorMathNode::VectorMathNode() : ShaderNode(node_type)
+VectorMathNode::VectorMathNode() : ShaderNode(get_node_type())
{
}
@@ -6213,7 +6213,7 @@ NODE_DEFINE(VectorRotateNode)
return type;
}
-VectorRotateNode::VectorRotateNode() : ShaderNode(node_type)
+VectorRotateNode::VectorRotateNode() : ShaderNode(get_node_type())
{
}
@@ -6269,7 +6269,7 @@ NODE_DEFINE(VectorTransformNode)
return type;
}
-VectorTransformNode::VectorTransformNode() : ShaderNode(node_type)
+VectorTransformNode::VectorTransformNode() : ShaderNode(get_node_type())
{
}
@@ -6317,7 +6317,7 @@ NODE_DEFINE(BumpNode)
return type;
}
-BumpNode::BumpNode() : ShaderNode(node_type)
+BumpNode::BumpNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_BUMP;
}
@@ -6464,7 +6464,7 @@ NODE_DEFINE(RGBCurvesNode)
return type;
}
-RGBCurvesNode::RGBCurvesNode() : CurvesNode(node_type)
+RGBCurvesNode::RGBCurvesNode() : CurvesNode(get_node_type())
{
}
@@ -6501,7 +6501,7 @@ NODE_DEFINE(VectorCurvesNode)
return type;
}
-VectorCurvesNode::VectorCurvesNode() : CurvesNode(node_type)
+VectorCurvesNode::VectorCurvesNode() : CurvesNode(get_node_type())
{
}
@@ -6538,7 +6538,7 @@ NODE_DEFINE(RGBRampNode)
return type;
}
-RGBRampNode::RGBRampNode() : ShaderNode(node_type)
+RGBRampNode::RGBRampNode() : ShaderNode(get_node_type())
{
}
@@ -6611,7 +6611,7 @@ NODE_DEFINE(SetNormalNode)
return type;
}
-SetNormalNode::SetNormalNode() : ShaderNode(node_type)
+SetNormalNode::SetNormalNode() : ShaderNode(get_node_type())
{
}
@@ -6733,7 +6733,7 @@ NODE_DEFINE(NormalMapNode)
return type;
}
-NormalMapNode::NormalMapNode() : ShaderNode(node_type)
+NormalMapNode::NormalMapNode() : ShaderNode(get_node_type())
{
}
@@ -6827,7 +6827,7 @@ NODE_DEFINE(TangentNode)
return type;
}
-TangentNode::TangentNode() : ShaderNode(node_type)
+TangentNode::TangentNode() : ShaderNode(get_node_type())
{
}
@@ -6897,7 +6897,7 @@ NODE_DEFINE(BevelNode)
return type;
}
-BevelNode::BevelNode() : ShaderNode(node_type)
+BevelNode::BevelNode() : ShaderNode(get_node_type())
{
}
@@ -6942,7 +6942,7 @@ NODE_DEFINE(DisplacementNode)
return type;
}
-DisplacementNode::DisplacementNode() : ShaderNode(node_type)
+DisplacementNode::DisplacementNode() : ShaderNode(get_node_type())
{
}
@@ -7001,7 +7001,7 @@ NODE_DEFINE(VectorDisplacementNode)
return type;
}
-VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(node_type)
+VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(get_node_type())
{
}
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index ebbfc789329..e71d7d4a3eb 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -82,7 +82,7 @@ NODE_DEFINE(Object)
{
NodeType *type = NodeType::add("object", create);
- SOCKET_NODE(geometry, "Geometry", &Geometry::node_base_type);
+ SOCKET_NODE(geometry, "Geometry", Geometry::get_node_base_type());
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_UINT(visibility, "Visibility", ~0);
SOCKET_COLOR(color, "Color", zero_float3());
@@ -98,13 +98,13 @@ NODE_DEFINE(Object)
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
- SOCKET_NODE(particle_system, "Particle System", &ParticleSystem::node_type);
+ SOCKET_NODE(particle_system, "Particle System", ParticleSystem::get_node_type());
SOCKET_INT(particle_index, "Particle Index", 0);
return type;
}
-Object::Object() : Node(node_type)
+Object::Object() : Node(get_node_type())
{
particle_system = NULL;
particle_index = 0;
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp
index 0e168050281..02dd1359b18 100644
--- a/intern/cycles/render/particles.cpp
+++ b/intern/cycles/render/particles.cpp
@@ -36,7 +36,7 @@ NODE_DEFINE(ParticleSystem)
return type;
}
-ParticleSystem::ParticleSystem() : Node(node_type)
+ParticleSystem::ParticleSystem() : Node(get_node_type())
{
}
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 2d3cac45935..5ecbd92d96d 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -194,7 +194,7 @@ NODE_DEFINE(Shader)
return type;
}
-Shader::Shader() : Node(node_type)
+Shader::Shader() : Node(get_node_type())
{
pass_id = 0;
@@ -245,7 +245,7 @@ bool Shader::is_constant_emission(float3 *emission)
return false;
}
- if (surf->link->parent->type == EmissionNode::node_type) {
+ if (surf->link->parent->type == EmissionNode::get_node_type()) {
EmissionNode *node = (EmissionNode *)surf->link->parent;
assert(node->input("Color"));
@@ -257,7 +257,7 @@ bool Shader::is_constant_emission(float3 *emission)
*emission = node->get_color() * node->get_strength();
}
- else if (surf->link->parent->type == BackgroundNode::node_type) {
+ else if (surf->link->parent->type == BackgroundNode::get_node_type()) {
BackgroundNode *node = (BackgroundNode *)surf->link->parent;
assert(node->input("Color"));
diff --git a/intern/cycles/render/volume.cpp b/intern/cycles/render/volume.cpp
index a1bd16798fb..358ef71d501 100644
--- a/intern/cycles/render/volume.cpp
+++ b/intern/cycles/render/volume.cpp
@@ -36,7 +36,7 @@ CCL_NAMESPACE_BEGIN
NODE_DEFINE(Volume)
{
- NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::node_type);
+ NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::get_node_type());
SOCKET_FLOAT(clipping, "Clipping", 0.001f);
SOCKET_FLOAT(step_size, "Step Size", 0.0f);
@@ -45,7 +45,7 @@ NODE_DEFINE(Volume)
return type;
}
-Volume::Volume() : Mesh(node_type, Geometry::VOLUME)
+Volume::Volume() : Mesh(get_node_type(), Geometry::VOLUME)
{
clipping = 0.001f;
step_size = 0.0f;