diff options
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/CMakeLists.txt | 2 | ||||
-rw-r--r-- | intern/cycles/render/bake.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/camera.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/render/constant_fold.cpp | 55 | ||||
-rw-r--r-- | intern/cycles/render/constant_fold.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/integrator.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/light.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/render/light.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/mesh.cpp | 21 | ||||
-rw-r--r-- | intern/cycles/render/mesh.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 362 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 59 | ||||
-rw-r--r-- | intern/cycles/render/object.cpp | 5 | ||||
-rw-r--r-- | intern/cycles/render/object.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/sobol.cpp | 10 | ||||
-rw-r--r-- | intern/cycles/render/stats.h | 2 |
16 files changed, 474 insertions, 65 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt index c79e5a23ea1..53196b013f6 100644 --- a/intern/cycles/render/CMakeLists.txt +++ b/intern/cycles/render/CMakeLists.txt @@ -85,8 +85,6 @@ if(WITH_CYCLES_OSL) ) endif() -set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}") - include_directories(${INC}) include_directories(SYSTEM ${INC_SYS}) diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp index 73893921500..b906357b7b5 100644 --- a/intern/cycles/render/bake.cpp +++ b/intern/cycles/render/bake.cpp @@ -124,7 +124,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz void BakeManager::set_shader_limit(const size_t x, const size_t y) { m_shader_limit = x * y; - m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit) / log(2))); + m_shader_limit = (size_t)pow(2, std::ceil(log(m_shader_limit) / log(2))); } bool BakeManager::bake(Device *device, diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index 7591d9dda0c..38306a63c74 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -565,8 +565,7 @@ float3 Camera::transform_raster_to_world(float raster_x, float raster_y) BoundBox Camera::viewplane_bounds_get() { /* TODO(sergey): This is all rather stupid, but is there a way to perform - * checks we need in a more clear and smart fasion? - */ + * checks we need in a more clear and smart fashion? */ BoundBox bounds = BoundBox::empty; if (type == CAMERA_PANORAMA) { diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp index e475ff60eef..851d4b71df8 100644 --- a/intern/cycles/render/constant_fold.cpp +++ b/intern/cycles/render/constant_fold.cpp @@ -301,7 +301,7 @@ void ConstantFolder::fold_mix(NodeMix type, bool clamp) const } } -void ConstantFolder::fold_math(NodeMath type, bool clamp) const +void ConstantFolder::fold_math(NodeMathType type) const { ShaderInput *value1_in = node->input("Value1"); ShaderInput *value2_in = node->input("Value2"); @@ -310,25 +310,25 @@ void ConstantFolder::fold_math(NodeMath type, bool clamp) const case NODE_MATH_ADD: /* X + 0 == 0 + X == X */ if (is_zero(value1_in)) { - try_bypass_or_make_constant(value2_in, clamp); + try_bypass_or_make_constant(value2_in); } else if (is_zero(value2_in)) { - try_bypass_or_make_constant(value1_in, clamp); + try_bypass_or_make_constant(value1_in); } break; case NODE_MATH_SUBTRACT: /* X - 0 == X */ if (is_zero(value2_in)) { - try_bypass_or_make_constant(value1_in, clamp); + try_bypass_or_make_constant(value1_in); } break; case NODE_MATH_MULTIPLY: /* X * 1 == 1 * X == X */ if (is_one(value1_in)) { - try_bypass_or_make_constant(value2_in, clamp); + try_bypass_or_make_constant(value2_in); } else if (is_one(value2_in)) { - try_bypass_or_make_constant(value1_in, clamp); + try_bypass_or_make_constant(value1_in); } /* X * 0 == 0 * X == 0 */ else if (is_zero(value1_in) || is_zero(value2_in)) { @@ -338,7 +338,7 @@ void ConstantFolder::fold_math(NodeMath type, bool clamp) const case NODE_MATH_DIVIDE: /* X / 1 == X */ if (is_one(value2_in)) { - try_bypass_or_make_constant(value1_in, clamp); + try_bypass_or_make_constant(value1_in); } /* 0 / X == 0 */ else if (is_zero(value1_in)) { @@ -352,17 +352,18 @@ void ConstantFolder::fold_math(NodeMath type, bool clamp) const } /* X ^ 1 == X */ else if (is_one(value2_in)) { - try_bypass_or_make_constant(value1_in, clamp); + try_bypass_or_make_constant(value1_in); } default: break; } } -void ConstantFolder::fold_vector_math(NodeVectorMath type) const +void ConstantFolder::fold_vector_math(NodeVectorMathType type) const { ShaderInput *vector1_in = node->input("Vector1"); ShaderInput *vector2_in = node->input("Vector2"); + ShaderInput *scale_in = node->input("Scale"); switch (type) { case NODE_VECTOR_MATH_ADD: @@ -380,6 +381,27 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const try_bypass_or_make_constant(vector1_in); } break; + case NODE_VECTOR_MATH_MULTIPLY: + /* X * 0 == 0 * X == 0 */ + if (is_zero(vector1_in) || is_zero(vector2_in)) { + make_zero(); + } /* X * 1 == 1 * X == X */ + else if (is_one(vector1_in)) { + try_bypass_or_make_constant(vector2_in); + } + else if (is_one(vector2_in)) { + try_bypass_or_make_constant(vector1_in); + } + break; + case NODE_VECTOR_MATH_DIVIDE: + /* X / 0 == 0 / X == 0 */ + if (is_zero(vector1_in) || is_zero(vector2_in)) { + make_zero(); + } /* X / 1 == X */ + else if (is_one(vector2_in)) { + try_bypass_or_make_constant(vector1_in); + } + break; case NODE_VECTOR_MATH_DOT_PRODUCT: case NODE_VECTOR_MATH_CROSS_PRODUCT: /* X * 0 == 0 * X == 0 */ @@ -387,6 +409,21 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const make_zero(); } break; + case NODE_VECTOR_MATH_LENGTH: + case NODE_VECTOR_MATH_ABSOLUTE: + if (is_zero(vector1_in)) { + make_zero(); + } + break; + case NODE_VECTOR_MATH_SCALE: + /* X * 0 == 0 * X == 0 */ + if (is_zero(vector1_in) || is_zero(scale_in)) { + make_zero(); + } /* X * 1 == X */ + else if (is_one(scale_in)) { + try_bypass_or_make_constant(vector1_in); + } + break; default: break; } diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h index c14b94868dc..881636a9fe1 100644 --- a/intern/cycles/render/constant_fold.h +++ b/intern/cycles/render/constant_fold.h @@ -64,8 +64,8 @@ class ConstantFolder { /* Specific nodes. */ void fold_mix(NodeMix type, bool clamp) const; - void fold_math(NodeMath type, bool clamp) const; - void fold_vector_math(NodeVectorMath type) const; + void fold_math(NodeMathType type) const; + void fold_vector_math(NodeVectorMathType type) const; }; CCL_NAMESPACE_END diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp index 76258a292e8..b41b0b7b260 100644 --- a/intern/cycles/render/integrator.cpp +++ b/intern/cycles/render/integrator.cpp @@ -141,7 +141,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene kintegrator->caustics_refractive = caustics_refractive; kintegrator->filter_glossy = (filter_glossy == 0.0f) ? FLT_MAX : 1.0f / filter_glossy; - kintegrator->seed = hash_int(seed); + kintegrator->seed = hash_uint2(seed, 0); kintegrator->use_ambient_occlusion = ((Pass::contains(scene->film->passes, PASS_AO)) || dscene->data.background.ao_factor != 0.0f); diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 5c3f1c35bdc..8c7a21da561 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -944,7 +944,7 @@ void LightManager::tag_update(Scene * /*scene*/) need_update = true; } -int LightManager::add_ies_from_file(ustring filename) +int LightManager::add_ies_from_file(const string &filename) { string content; @@ -953,10 +953,10 @@ int LightManager::add_ies_from_file(ustring filename) content = "\n"; } - return add_ies(ustring(content)); + return add_ies(content); } -int LightManager::add_ies(ustring content) +int LightManager::add_ies(const string &content) { uint hash = hash_string(content.c_str()); diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h index 79450ea5f8d..6dd23374818 100644 --- a/intern/cycles/render/light.h +++ b/intern/cycles/render/light.h @@ -92,8 +92,8 @@ class LightManager { ~LightManager(); /* IES texture management */ - int add_ies(ustring ies); - int add_ies_from_file(ustring filename); + int add_ies(const string &ies); + int add_ies_from_file(const string &filename); void remove_ies(int slot); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 91c3a772537..6ac66661859 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -1091,6 +1091,17 @@ bool Mesh::has_true_displacement() const return false; } +bool Mesh::has_voxel_attributes() const +{ + foreach (const Attribute &attr, attributes.attributes) { + if (attr.element == ATTR_ELEMENT_VOXEL) { + return true; + } + } + + return false; +} + float Mesh::motion_time(int step) const { return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f; @@ -2020,15 +2031,7 @@ void MeshManager::device_update_preprocess(Device *device, Scene *scene, Progres if (need_update && mesh->has_volume) { /* Create volume meshes if there is voxel data. */ - bool has_voxel_attributes = false; - - foreach (Attribute &attr, mesh->attributes.attributes) { - if (attr.element == ATTR_ELEMENT_VOXEL) { - has_voxel_attributes = true; - } - } - - if (has_voxel_attributes) { + if (mesh->has_voxel_attributes()) { if (!volume_images_updated) { progress.set_status("Updating Meshes Volume Bounds"); device_update_volume_images(device, scene, progress); diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h index 05c67ccb3b7..5bb6ab328b7 100644 --- a/intern/cycles/render/mesh.h +++ b/intern/cycles/render/mesh.h @@ -318,6 +318,7 @@ class Mesh : public Node { bool has_motion_blur() const; bool has_true_displacement() const; + bool has_voxel_attributes() const; /* Convert between normalized -1..1 motion time and index * in the VERTEX_MOTION attribute. */ diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 8e7969cfbaf..69c1c06f846 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -163,8 +163,10 @@ void TextureMapping::compile(SVMCompiler &compiler, int offset_in, int offset_ou } if (type == NORMAL) { - compiler.add_node(NODE_VECTOR_MATH, NODE_VECTOR_MATH_NORMALIZE, offset_out, offset_out); - compiler.add_node(NODE_VECTOR_MATH, SVM_STACK_INVALID, offset_out); + compiler.add_node(NODE_VECTOR_MATH, + NODE_VECTOR_MATH_NORMALIZE, + compiler.encode_uchar4(offset_out, offset_out, offset_out), + compiler.encode_uchar4(SVM_STACK_INVALID, offset_out)); } } @@ -1067,10 +1069,10 @@ void IESLightNode::get_slot() if (slot == -1) { if (ies.empty()) { - slot = light_manager->add_ies_from_file(filename); + slot = light_manager->add_ies_from_file(filename.string()); } else { - slot = light_manager->add_ies(ies); + slot = light_manager->add_ies(ies.string()); } } } @@ -1108,6 +1110,53 @@ void IESLightNode::compile(OSLCompiler &compiler) compiler.add(this, "node_ies_light"); } +/* White Noise Texture */ + +NODE_DEFINE(WhiteNoiseTextureNode) +{ + NodeType *type = NodeType::add("white_noise_texture", create, NodeType::SHADER); + + static NodeEnum dimensions_enum; + dimensions_enum.insert("1D", 1); + dimensions_enum.insert("2D", 2); + dimensions_enum.insert("3D", 3); + dimensions_enum.insert("4D", 4); + SOCKET_ENUM(dimensions, "Dimensions", dimensions_enum, 3); + + SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_FLOAT(w, "W", 0.0f); + + SOCKET_OUT_FLOAT(value, "Value"); + + return type; +} + +WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type) +{ +} + +void WhiteNoiseTextureNode::compile(SVMCompiler &compiler) +{ + ShaderInput *vector_in = input("Vector"); + ShaderInput *w_in = input("W"); + ShaderOutput *value_out = output("Value"); + + int vector_stack_offset = compiler.stack_assign(vector_in); + int w_stack_offset = compiler.stack_assign(w_in); + int value_stack_offset = compiler.stack_assign(value_out); + + compiler.add_node(NODE_TEX_WHITE_NOISE, + dimensions, + compiler.encode_uchar4(vector_stack_offset, w_stack_offset), + value_stack_offset); +} + +void WhiteNoiseTextureNode::compile(OSLCompiler &compiler) +{ + compiler.parameter(this, "dimensions"); + compiler.add(this, "node_white_noise_texture"); +} + /* Musgrave Texture */ NODE_DEFINE(MusgraveTextureNode) @@ -3891,6 +3940,7 @@ NODE_DEFINE(ObjectInfoNode) NodeType *type = NodeType::add("object_info", create, NodeType::SHADER); SOCKET_OUT_VECTOR(location, "Location"); + SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_FLOAT(object_index, "Object Index"); SOCKET_OUT_FLOAT(material_index, "Material Index"); SOCKET_OUT_FLOAT(random, "Random"); @@ -3909,6 +3959,11 @@ void ObjectInfoNode::compile(SVMCompiler &compiler) compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_LOCATION, compiler.stack_assign(out)); } + out = output("Color"); + if (!out->links.empty()) { + compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_COLOR, compiler.stack_assign(out)); + } + out = output("Object Index"); if (!out->links.empty()) { compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_INDEX, compiler.stack_assign(out)); @@ -4119,6 +4174,90 @@ void HairInfoNode::compile(OSLCompiler &compiler) compiler.add(this, "node_hair_info"); } +/* Volume Info */ + +NODE_DEFINE(VolumeInfoNode) +{ + NodeType *type = NodeType::add("volume_info", create, NodeType::SHADER); + + SOCKET_OUT_COLOR(color, "Color"); + SOCKET_OUT_FLOAT(density, "Density"); + SOCKET_OUT_FLOAT(flame, "Flame"); + SOCKET_OUT_FLOAT(temperature, "Temperature"); + + return type; +} + +VolumeInfoNode::VolumeInfoNode() : ShaderNode(node_type) +{ +} + +/* The requested attributes are not updated after node expansion. + * So we explicitly request the required attributes. + */ +void VolumeInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes) +{ + if (shader->has_volume) { + if (!output("Color")->links.empty()) { + attributes->add(ATTR_STD_VOLUME_COLOR); + } + if (!output("Density")->links.empty()) { + attributes->add(ATTR_STD_VOLUME_DENSITY); + } + if (!output("Flame")->links.empty()) { + attributes->add(ATTR_STD_VOLUME_FLAME); + } + if (!output("Temperature")->links.empty()) { + attributes->add(ATTR_STD_VOLUME_TEMPERATURE); + } + attributes->add(ATTR_STD_GENERATED_TRANSFORM); + } + ShaderNode::attributes(shader, attributes); +} + +void VolumeInfoNode::expand(ShaderGraph *graph) +{ + ShaderOutput *color_out = output("Color"); + if (!color_out->links.empty()) { + AttributeNode *attr = new AttributeNode(); + attr->attribute = "color"; + graph->add(attr); + graph->relink(color_out, attr->output("Color")); + } + + ShaderOutput *density_out = output("Density"); + if (!density_out->links.empty()) { + AttributeNode *attr = new AttributeNode(); + attr->attribute = "density"; + graph->add(attr); + graph->relink(density_out, attr->output("Fac")); + } + + ShaderOutput *flame_out = output("Flame"); + if (!flame_out->links.empty()) { + AttributeNode *attr = new AttributeNode(); + attr->attribute = "flame"; + graph->add(attr); + graph->relink(flame_out, attr->output("Fac")); + } + + ShaderOutput *temperature_out = output("Temperature"); + if (!temperature_out->links.empty()) { + AttributeNode *attr = new AttributeNode(); + attr->attribute = "temperature"; + graph->add(attr); + graph->relink(temperature_out, attr->output("Fac")); + } +} + +void VolumeInfoNode::compile(SVMCompiler &) +{ +} + +void VolumeInfoNode::compile(OSLCompiler &) +{ +} + /* Value */ NODE_DEFINE(ValueNode) @@ -5259,6 +5398,140 @@ void OutputNode::compile(OSLCompiler &compiler) compiler.add(this, "node_output_displacement"); } +/* Map Range Node */ + +NODE_DEFINE(MapRangeNode) +{ + NodeType *type = NodeType::add("map_range", create, NodeType::SHADER); + + SOCKET_IN_FLOAT(value, "Value", 1.0f); + SOCKET_IN_FLOAT(from_min, "From Min", 0.0f); + SOCKET_IN_FLOAT(from_max, "From Max", 1.0f); + SOCKET_IN_FLOAT(to_min, "To Min", 0.0f); + SOCKET_IN_FLOAT(to_max, "To Max", 1.0f); + + SOCKET_OUT_FLOAT(result, "Result"); + + return type; +} + +MapRangeNode::MapRangeNode() : ShaderNode(node_type) +{ +} + +void MapRangeNode::expand(ShaderGraph *graph) +{ + if (clamp) { + ShaderOutput *result_out = output("Result"); + if (!result_out->links.empty()) { + ClampNode *clamp_node = new ClampNode(); + clamp_node->min = to_min; + clamp_node->max = to_max; + graph->add(clamp_node); + graph->relink(result_out, clamp_node->output("Result")); + graph->connect(result_out, clamp_node->input("Value")); + } + } +} + +void MapRangeNode::constant_fold(const ConstantFolder &folder) +{ + if (folder.all_inputs_constant()) { + float result; + if (from_max != from_min) { + result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min); + } + else { + result = 0.0f; + } + folder.make_constant(result); + } +} + +void MapRangeNode::compile(SVMCompiler &compiler) +{ + ShaderInput *value_in = input("Value"); + ShaderInput *from_min_in = input("From Min"); + ShaderInput *from_max_in = input("From Max"); + ShaderInput *to_min_in = input("To Min"); + ShaderInput *to_max_in = input("To Max"); + ShaderOutput *result_out = output("Result"); + + int value_stack_offset = compiler.stack_assign(value_in); + int from_min_stack_offset = compiler.stack_assign_if_linked(from_min_in); + int from_max_stack_offset = compiler.stack_assign_if_linked(from_max_in); + int to_min_stack_offset = compiler.stack_assign_if_linked(to_min_in); + int to_max_stack_offset = compiler.stack_assign_if_linked(to_max_in); + int result_stack_offset = compiler.stack_assign(result_out); + + compiler.add_node( + NODE_MAP_RANGE, + value_stack_offset, + compiler.encode_uchar4( + from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset), + result_stack_offset); + + compiler.add_node(__float_as_int(from_min), + __float_as_int(from_max), + __float_as_int(to_min), + __float_as_int(to_max)); +} + +void MapRangeNode::compile(OSLCompiler &compiler) +{ + compiler.add(this, "node_map_range"); +} + +/* Clamp Node */ + +NODE_DEFINE(ClampNode) +{ + NodeType *type = NodeType::add("clamp", create, NodeType::SHADER); + + SOCKET_IN_FLOAT(value, "Value", 1.0f); + SOCKET_IN_FLOAT(min, "Min", 0.0f); + SOCKET_IN_FLOAT(max, "Max", 1.0f); + + SOCKET_OUT_FLOAT(result, "Result"); + + return type; +} + +ClampNode::ClampNode() : ShaderNode(node_type) +{ +} + +void ClampNode::constant_fold(const ConstantFolder &folder) +{ + if (folder.all_inputs_constant()) { + folder.make_constant(clamp(value, min, max)); + } +} + +void ClampNode::compile(SVMCompiler &compiler) +{ + ShaderInput *value_in = input("Value"); + ShaderInput *min_in = input("Min"); + ShaderInput *max_in = input("Max"); + ShaderOutput *result_out = output("Result"); + + int value_stack_offset = compiler.stack_assign(value_in); + int min_stack_offset = compiler.stack_assign(min_in); + int max_stack_offset = compiler.stack_assign(max_in); + int result_stack_offset = compiler.stack_assign(result_out); + + compiler.add_node(NODE_CLAMP, + value_stack_offset, + compiler.encode_uchar4(min_stack_offset, max_stack_offset), + result_stack_offset); + compiler.add_node(__float_as_int(min), __float_as_int(max)); +} + +void ClampNode::compile(OSLCompiler &compiler) +{ + compiler.add(this, "node_clamp"); +} + /* Math */ NODE_DEFINE(MathNode) @@ -5288,14 +5561,14 @@ NODE_DEFINE(MathNode) type_enum.insert("arctan2", NODE_MATH_ARCTAN2); type_enum.insert("floor", NODE_MATH_FLOOR); type_enum.insert("ceil", NODE_MATH_CEIL); - type_enum.insert("fract", NODE_MATH_FRACT); + type_enum.insert("fraction", NODE_MATH_FRACTION); type_enum.insert("sqrt", NODE_MATH_SQRT); SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD); SOCKET_BOOLEAN(use_clamp, "Use Clamp", false); - SOCKET_IN_FLOAT(value1, "Value1", 0.0f); - SOCKET_IN_FLOAT(value2, "Value2", 0.0f); + SOCKET_IN_FLOAT(value1, "Value1", 0.5f); + SOCKET_IN_FLOAT(value2, "Value2", 0.5f); SOCKET_OUT_FLOAT(value, "Value"); @@ -5306,13 +5579,28 @@ MathNode::MathNode() : ShaderNode(node_type) { } +void MathNode::expand(ShaderGraph *graph) +{ + if (use_clamp) { + ShaderOutput *result_out = output("Value"); + if (!result_out->links.empty()) { + ClampNode *clamp_node = new ClampNode(); + clamp_node->min = 0.0f; + clamp_node->max = 1.0f; + graph->add(clamp_node); + graph->relink(result_out, clamp_node->output("Result")); + graph->connect(result_out, clamp_node->input("Value")); + } + } +} + void MathNode::constant_fold(const ConstantFolder &folder) { if (folder.all_inputs_constant()) { - folder.make_constant_clamp(svm_math(type, value1, value2), use_clamp); + folder.make_constant(svm_math(type, value1, value2)); } else { - folder.fold_math(type, use_clamp); + folder.fold_math(type); } } @@ -5322,20 +5610,19 @@ void MathNode::compile(SVMCompiler &compiler) ShaderInput *value2_in = input("Value2"); ShaderOutput *value_out = output("Value"); - compiler.add_node( - NODE_MATH, type, compiler.stack_assign(value1_in), compiler.stack_assign(value2_in)); - compiler.add_node(NODE_MATH, compiler.stack_assign(value_out)); + int value1_stack_offset = compiler.stack_assign(value1_in); + int value2_stack_offset = compiler.stack_assign(value2_in); + int value_stack_offset = compiler.stack_assign(value_out); - if (use_clamp) { - compiler.add_node(NODE_MATH, NODE_MATH_CLAMP, compiler.stack_assign(value_out)); - compiler.add_node(NODE_MATH, compiler.stack_assign(value_out)); - } + compiler.add_node(NODE_MATH, + type, + compiler.encode_uchar4(value1_stack_offset, value2_stack_offset), + value_stack_offset); } void MathNode::compile(OSLCompiler &compiler) { compiler.parameter(this, "type"); - compiler.parameter(this, "use_clamp"); compiler.add(this, "node_math"); } @@ -5348,14 +5635,32 @@ NODE_DEFINE(VectorMathNode) static NodeEnum type_enum; type_enum.insert("add", NODE_VECTOR_MATH_ADD); type_enum.insert("subtract", NODE_VECTOR_MATH_SUBTRACT); - type_enum.insert("average", NODE_VECTOR_MATH_AVERAGE); - type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT); + type_enum.insert("multiply", NODE_VECTOR_MATH_MULTIPLY); + type_enum.insert("divide", NODE_VECTOR_MATH_DIVIDE); + type_enum.insert("cross_product", NODE_VECTOR_MATH_CROSS_PRODUCT); + type_enum.insert("project", NODE_VECTOR_MATH_PROJECT); + type_enum.insert("reflect", NODE_VECTOR_MATH_REFLECT); + type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT); + + type_enum.insert("distance", NODE_VECTOR_MATH_DISTANCE); + type_enum.insert("length", NODE_VECTOR_MATH_LENGTH); + type_enum.insert("scale", NODE_VECTOR_MATH_SCALE); type_enum.insert("normalize", NODE_VECTOR_MATH_NORMALIZE); + + type_enum.insert("snap", NODE_VECTOR_MATH_SNAP); + type_enum.insert("floor", NODE_VECTOR_MATH_FLOOR); + type_enum.insert("ceil", NODE_VECTOR_MATH_CEIL); + type_enum.insert("modulo", NODE_VECTOR_MATH_MODULO); + type_enum.insert("fraction", NODE_VECTOR_MATH_FRACTION); + type_enum.insert("absolute", NODE_VECTOR_MATH_ABSOLUTE); + type_enum.insert("minimum", NODE_VECTOR_MATH_MINIMUM); + type_enum.insert("maximum", NODE_VECTOR_MATH_MAXIMUM); SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_MATH_ADD); SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f)); SOCKET_IN_VECTOR(vector2, "Vector2", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_OUT_FLOAT(value, "Value"); SOCKET_OUT_VECTOR(vector, "Vector"); @@ -5373,8 +5678,7 @@ void VectorMathNode::constant_fold(const ConstantFolder &folder) float3 vector; if (folder.all_inputs_constant()) { - svm_vector_math(&value, &vector, type, vector1, vector2); - + svm_vector_math(&value, &vector, type, vector1, vector2, scale); if (folder.output == output("Value")) { folder.make_constant(value); } @@ -5391,15 +5695,21 @@ void VectorMathNode::compile(SVMCompiler &compiler) { ShaderInput *vector1_in = input("Vector1"); ShaderInput *vector2_in = input("Vector2"); + ShaderInput *scale_in = input("Scale"); ShaderOutput *value_out = output("Value"); ShaderOutput *vector_out = output("Vector"); - compiler.add_node(NODE_VECTOR_MATH, - type, - compiler.stack_assign(vector1_in), - compiler.stack_assign(vector2_in)); + int vector1_stack_offset = compiler.stack_assign(vector1_in); + int vector2_stack_offset = compiler.stack_assign(vector2_in); + int scale_stack_offset = compiler.stack_assign(scale_in); + int value_stack_offset = compiler.stack_assign_if_linked(value_out); + int vector_stack_offset = compiler.stack_assign_if_linked(vector_out); + compiler.add_node( - NODE_VECTOR_MATH, compiler.stack_assign(value_out), compiler.stack_assign(vector_out)); + NODE_VECTOR_MATH, + type, + compiler.encode_uchar4(vector1_stack_offset, vector2_stack_offset, scale_stack_offset), + compiler.encode_uchar4(value_stack_offset, vector_stack_offset)); } void VectorMathNode::compile(OSLCompiler &compiler) diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 6b21be88663..fbed2ff0ef6 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -370,6 +370,19 @@ class IESLightNode : public TextureNode { void get_slot(); }; +class WhiteNoiseTextureNode : public ShaderNode { + public: + SHADER_NODE_CLASS(WhiteNoiseTextureNode) + virtual int get_group() + { + return NODE_GROUP_LEVEL_2; + } + + int dimensions; + float3 vector; + float w; +}; + class MappingNode : public ShaderNode { public: SHADER_NODE_CLASS(MappingNode) @@ -948,6 +961,21 @@ class HairInfoNode : public ShaderNode { } }; +class VolumeInfoNode : public ShaderNode { + public: + SHADER_NODE_CLASS(VolumeInfoNode) + void attributes(Shader *shader, AttributeRequestSet *attributes); + bool has_attribute_dependency() + { + return true; + } + bool has_spatial_varying() + { + return true; + } + void expand(ShaderGraph *graph); +}; + class ValueNode : public ShaderNode { public: SHADER_NODE_CLASS(ValueNode) @@ -1228,6 +1256,31 @@ class BlackbodyNode : public ShaderNode { float temperature; }; +class MapRangeNode : public ShaderNode { + public: + SHADER_NODE_CLASS(MapRangeNode) + void constant_fold(const ConstantFolder &folder); + virtual int get_group() + { + return NODE_GROUP_LEVEL_3; + } + void expand(ShaderGraph *graph); + + float value, from_min, from_max, to_min, to_max; + bool clamp; +}; + +class ClampNode : public ShaderNode { + public: + SHADER_NODE_CLASS(ClampNode) + void constant_fold(const ConstantFolder &folder); + virtual int get_group() + { + return NODE_GROUP_LEVEL_3; + } + float value, min, max; +}; + class MathNode : public ShaderNode { public: SHADER_NODE_CLASS(MathNode) @@ -1235,11 +1288,12 @@ class MathNode : public ShaderNode { { return NODE_GROUP_LEVEL_1; } + void expand(ShaderGraph *graph); void constant_fold(const ConstantFolder &folder); float value1; float value2; - NodeMath type; + NodeMathType type; bool use_clamp; }; @@ -1266,7 +1320,8 @@ class VectorMathNode : public ShaderNode { float3 vector1; float3 vector2; - NodeVectorMath type; + float scale; + NodeVectorMathType type; }; class VectorTransformNode : public ShaderNode { diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 6c6f8810412..849329a086d 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -90,6 +90,7 @@ NODE_DEFINE(Object) SOCKET_NODE(mesh, "Mesh", &Mesh::node_type); SOCKET_TRANSFORM(tfm, "Transform", transform_identity()); SOCKET_UINT(visibility, "Visibility", ~0); + SOCKET_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); SOCKET_UINT(random_id, "Random ID", 0); SOCKET_INT(pass_id, "Pass ID", 0); SOCKET_BOOLEAN(use_holdout, "Use Holdout", false); @@ -371,6 +372,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s */ float uniform_scale; float surface_area = 0.0f; + float3 color = ob->color; float pass_id = ob->pass_id; float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF); int particle_index = (ob->particle_system) ? @@ -425,6 +427,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s kobject.tfm = tfm; kobject.itfm = itfm; kobject.surface_area = surface_area; + kobject.color[0] = color.x; + kobject.color[1] = color.y; + kobject.color[2] = color.z; kobject.pass_id = pass_id; kobject.random_number = random_number; kobject.particle_index = particle_index; diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 2fd43900da1..cbbff0d4c6d 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -51,6 +51,7 @@ class Object : public Node { BoundBox bounds; uint random_id; int pass_id; + float3 color; ustring asset_name; vector<ParamValue> attributes; uint visibility; diff --git a/intern/cycles/render/sobol.cpp b/intern/cycles/render/sobol.cpp index 5fb3531b03b..c821249b239 100644 --- a/intern/cycles/render/sobol.cpp +++ b/intern/cycles/render/sobol.cpp @@ -62,7 +62,7 @@ typedef struct SobolDirectionNumbers { /* Keep simple alignment. */ /* clang-format off */ -static SobolDirectionNumbers SOBOL_NUMBERS[SOBOL_MAX_DIMENSIONS - 1] = { +static const SobolDirectionNumbers SOBOL_NUMBERS[SOBOL_MAX_DIMENSIONS - 1] = { {2, 1, 0, {1}}, {3, 2, 1, {1, 3}}, {4, 3, 1, {1, 3, 1}}, @@ -21279,10 +21279,10 @@ void sobol_generate_direction_vectors(uint vectors[][SOBOL_BITS], int dimensions v[i] = 1 << (31 - i); // all m's = 1 for (int dim = 1; dim < dimensions; dim++) { - SobolDirectionNumbers *numbers = &SOBOL_NUMBERS[dim - 1]; - uint s = numbers->s; - uint a = numbers->a; - uint *m = numbers->m; + const SobolDirectionNumbers *numbers = &SOBOL_NUMBERS[dim - 1]; + const uint s = numbers->s; + const uint a = numbers->a; + const uint *m = numbers->m; v = vectors[dim]; diff --git a/intern/cycles/render/stats.h b/intern/cycles/render/stats.h index f1bf1903483..e45403a3754 100644 --- a/intern/cycles/render/stats.h +++ b/intern/cycles/render/stats.h @@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN * semantic around the units of size, it just should be the same for all * entries. * - * This is a generic entry foi all size-related statistics, which helps + * This is a generic entry for all size-related statistics, which helps * avoiding duplicating code for things like sorting. */ class NamedSizeEntry { |