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Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/buffers.cpp6
-rw-r--r--intern/cycles/render/image.cpp33
-rw-r--r--intern/cycles/render/image.h4
-rw-r--r--intern/cycles/render/light.cpp13
-rw-r--r--intern/cycles/render/light.h1
-rw-r--r--intern/cycles/render/nodes.cpp33
-rw-r--r--intern/cycles/render/nodes.h2
-rw-r--r--intern/cycles/render/shader.cpp1
-rw-r--r--intern/cycles/render/shader.h1
9 files changed, 72 insertions, 22 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index dd20efb3dde..0318834ff33 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -472,7 +472,11 @@ void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params)
device_memory& rgba = (half_float)? (device_memory&)rgba_half:
(device_memory&)rgba_byte;
- device->draw_pixels(rgba, 0, draw_width, draw_height, params.full_x, params.full_y, params.width, params.height, transparent, draw_params);
+ device->draw_pixels(
+ rgba, 0,
+ draw_width, draw_height, params.width, params.height,
+ params.full_x, params.full_y, params.full_width, params.full_height,
+ transparent, draw_params);
}
}
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index e6ef19cc3be..2865b0e5e97 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -1023,6 +1023,39 @@ void ImageManager::device_update_slot(Device *device,
}
}
+void ImageManager::device_load_builtin(Device *device,
+ Scene *scene,
+ Progress& progress)
+{
+ /* Load only builtin images, Blender needs this to load evaluated
+ * scene data from depsgraph before it is freed. */
+ if(!need_update) {
+ return;
+ }
+
+ TaskPool pool;
+ for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
+ for(size_t slot = 0; slot < images[type].size(); slot++) {
+ if(!images[type][slot])
+ continue;
+
+ if(images[type][slot]->need_load) {
+ if(images[type][slot]->builtin_data) {
+ pool.push(function_bind(&ImageManager::device_load_image,
+ this,
+ device,
+ scene,
+ (ImageDataType)type,
+ slot,
+ &progress));
+ }
+ }
+ }
+ }
+
+ pool.wait_work();
+}
+
void ImageManager::device_free_builtin(Device *device)
{
for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index d94ebe564e3..0bf06c322d0 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -83,6 +83,10 @@ public:
int flat_slot,
Progress *progress);
void device_free(Device *device);
+
+ void device_load_builtin(Device *device,
+ Scene *scene,
+ Progress& progress);
void device_free_builtin(Device *device);
void set_osl_texture_system(void *texture_system);
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 3580f4a8eeb..a5854f022cd 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -118,6 +118,7 @@ NODE_DEFINE(Light)
SOCKET_FLOAT(sizeu, "Size U", 1.0f);
SOCKET_VECTOR(axisv, "Axis V", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_FLOAT(sizev, "Size V", 1.0f);
+ SOCKET_BOOLEAN(round, "Round", false);
SOCKET_INT(map_resolution, "Map Resolution", 0);
@@ -757,12 +758,15 @@ void LightManager::device_update_points(Device *,
float3 axisu = light->axisu*(light->sizeu*light->size);
float3 axisv = light->axisv*(light->sizev*light->size);
float area = len(axisu)*len(axisv);
- float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+ if(light->round) {
+ area *= -M_PI_4_F;
+ }
+ float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
float3 dir = light->dir;
dir = safe_normalize(dir);
- if(light->use_mis && area > 0.0f)
+ if(light->use_mis && area != 0.0f)
shader_id |= SHADER_USE_MIS;
klights[light_index].co[0] = co.x;
@@ -830,7 +834,10 @@ void LightManager::device_update_points(Device *,
float3 axisu = light->axisu*(light->sizeu*light->size);
float3 axisv = light->axisv*(light->sizev*light->size);
float area = len(axisu)*len(axisv);
- float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+ if(light->round) {
+ area *= -M_PI_4_F;
+ }
+ float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
float3 dir = light->dir;
dir = safe_normalize(dir);
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index 32a911dc256..ec957c7cc68 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -51,6 +51,7 @@ public:
float sizeu;
float3 axisv;
float sizev;
+ bool round;
Transform tfm;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1943f8c3e2b..06a2baa8a38 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1520,6 +1520,19 @@ void PointDensityTextureNode::attributes(Shader *shader,
ShaderNode::attributes(shader, attributes);
}
+void PointDensityTextureNode::add_image()
+{
+ if(slot == -1) {
+ ImageMetaData metadata;
+ slot = image_manager->add_image(filename.string(), builtin_data,
+ false, 0,
+ interpolation,
+ EXTENSION_CLIP,
+ true,
+ metadata);
+ }
+}
+
void PointDensityTextureNode::compile(SVMCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
@@ -1532,15 +1545,7 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(use_density || use_color) {
- if(slot == -1) {
- ImageMetaData metadata;
- slot = image_manager->add_image(filename.string(), builtin_data,
- false, 0,
- interpolation,
- EXTENSION_CLIP,
- true,
- metadata);
- }
+ add_image();
if(slot != -1) {
compiler.stack_assign(vector_in);
@@ -1583,15 +1588,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
image_manager = compiler.image_manager;
if(use_density || use_color) {
- if(slot == -1) {
- ImageMetaData metadata;
- slot = image_manager->add_image(filename.string(), builtin_data,
- false, 0,
- interpolation,
- EXTENSION_CLIP,
- true,
- metadata);
- }
+ add_image();
if(slot != -1) {
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 28bbe2de05a..c2cf13ad020 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -267,6 +267,8 @@ public:
bool has_spatial_varying() { return true; }
bool has_object_dependency() { return true; }
+ void add_image();
+
ustring filename;
NodeTexVoxelSpace space;
InterpolationType interpolation;
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 8d0cec7b14e..13075a1ee2c 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -208,6 +208,7 @@ Shader::Shader()
need_update = true;
need_update_mesh = true;
+ need_sync_object = false;
}
Shader::~Shader()
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 58314a1e310..e898d984f5a 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -99,6 +99,7 @@ public:
/* synchronization */
bool need_update;
bool need_update_mesh;
+ bool need_sync_object;
/* If the shader has only volume components, the surface is assumed to
* be transparent.