diff options
Diffstat (limited to 'intern/cycles/render')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 26 | ||||
-rw-r--r-- | intern/cycles/render/osl.cpp | 38 | ||||
-rw-r--r-- | intern/cycles/render/osl.h | 3 |
3 files changed, 45 insertions, 22 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 16416a9a009..35e9f8df5a8 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -374,18 +374,7 @@ void ImageTextureNode::compile(OSLCompiler &compiler) is_linear = metadata.is_linear; } - if (slot == -1) { - compiler.parameter(this, "filename"); - } - else { - /* TODO(sergey): It's not so simple to pass custom attribute - * to the texture() function in order to make builtin images - * support more clear. So we use special file name which is - * "@i<slot_number>" and check whether file name matches this - * mask in the OSLRenderServices::texture(). - */ - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", filename, slot); if (is_linear || color_space != NODE_COLOR_SPACE_COLOR) compiler.parameter("color_space", "linear"); else @@ -556,12 +545,7 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler) is_linear = metadata.is_linear; } - if (slot == -1) { - compiler.parameter(this, "filename"); - } - else { - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", filename, slot); compiler.parameter(this, "projection"); if (is_linear || color_space != NODE_COLOR_SPACE_COLOR) compiler.parameter("color_space", "linear"); @@ -1080,7 +1064,7 @@ void IESLightNode::compile(OSLCompiler &compiler) tex_mapping.compile(compiler); - compiler.parameter("slot", slot); + compiler.parameter_texture_ies("filename", slot); compiler.add(this, "node_ies_light"); } @@ -1567,9 +1551,7 @@ void PointDensityTextureNode::compile(OSLCompiler &compiler) if (use_density || use_color) { add_image(); - if (slot != -1) { - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", ustring(), slot); if (space == NODE_TEX_VOXEL_SPACE_WORLD) { compiler.parameter("mapping", tfm); compiler.parameter("use_mapping", 1); diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 24c5a599c1a..5ee453275b9 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -145,6 +145,10 @@ void OSLShaderManager::device_update(Device *device, /* set texture system */ scene->image_manager->set_osl_texture_system((void *)ts); + /* add special builtin texture types */ + og->textures.insert(ustring("@ao"), new OSLTextureHandle(OSLTextureHandle::AO)); + og->textures.insert(ustring("@bevel"), new OSLTextureHandle(OSLTextureHandle::BEVEL)); + device_update_common(device, dscene, scene, progress); { @@ -1201,6 +1205,30 @@ void OSLCompiler::compile(Scene *scene, Shader *shader) osl_globals->bump_state.push_back(shader->osl_surface_bump_ref); } +void OSLCompiler::parameter_texture(const char *name, ustring filename, int svm_slot) +{ + if (svm_slot != -1) { + /* It's not so simple to pass custom attribute to the texture() function + * in order to make builtin images support more clear. So we use special + * file name which is "@i<slot_number>" and use that for lookup in + * in OSLRenderServices::texture(). */ + filename = string_printf("@i%d", svm_slot).c_str(); + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::SVM, svm_slot)); + } + else { + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO)); + } + + parameter(name, filename); +} + +void OSLCompiler::parameter_texture_ies(const char *name, int svm_slot) +{ + ustring filename(string_printf("@l%d", svm_slot).c_str()); + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::IES, svm_slot)); + parameter(name, filename); +} + #else void OSLCompiler::add(ShaderNode * /*node*/, const char * /*name*/, bool /*isfilepath*/) @@ -1255,6 +1283,16 @@ void OSLCompiler::parameter_color_array(const char * /*name*/, const array<float { } +void OSLCompiler::parameter_texture(const char * /* name */, + ustring /* filename */, + int /* svm_slot */) +{ +} + +void OSLCompiler::parameter_texture_ies(const char * /* name */, int /* svm_slot */) +{ +} + #endif /* WITH_OSL */ CCL_NAMESPACE_END diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index 4d930d65e45..773252ce9dc 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -153,6 +153,9 @@ class OSLCompiler { void parameter_attribute(const char *name, ustring s); + void parameter_texture(const char *name, ustring filename, int svm_slot); + void parameter_texture_ies(const char *name, int svm_slot); + ShaderType output_type() { return current_type; |