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Diffstat (limited to 'intern/cycles/scene/film.h')
-rw-r--r--intern/cycles/scene/film.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/intern/cycles/scene/film.h b/intern/cycles/scene/film.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __FILM_H__
+#define __FILM_H__
+
+#include "scene/pass.h"
+#include "util/string.h"
+#include "util/vector.h"
+
+#include "kernel/types.h"
+
+#include "graph/node.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class Scene;
+
+typedef enum FilterType {
+ FILTER_BOX,
+ FILTER_GAUSSIAN,
+ FILTER_BLACKMAN_HARRIS,
+
+ FILTER_NUM_TYPES,
+} FilterType;
+
+class Film : public Node {
+ public:
+ NODE_DECLARE
+
+ NODE_SOCKET_API(float, exposure)
+ NODE_SOCKET_API(float, pass_alpha_threshold)
+
+ NODE_SOCKET_API(PassType, display_pass)
+ NODE_SOCKET_API(bool, show_active_pixels)
+
+ NODE_SOCKET_API(FilterType, filter_type)
+ NODE_SOCKET_API(float, filter_width)
+
+ NODE_SOCKET_API(float, mist_start)
+ NODE_SOCKET_API(float, mist_depth)
+ NODE_SOCKET_API(float, mist_falloff)
+
+ NODE_SOCKET_API(CryptomatteType, cryptomatte_passes)
+ NODE_SOCKET_API(int, cryptomatte_depth)
+
+ /* Approximate shadow catcher pass into its matte pass, so that both artificial objects and
+ * shadows can be alpha-overed onto a backdrop. */
+ NODE_SOCKET_API(bool, use_approximate_shadow_catcher)
+
+ private:
+ size_t filter_table_offset_;
+ bool prev_have_uv_pass = false;
+ bool prev_have_motion_pass = false;
+ bool prev_have_ao_pass = false;
+
+ public:
+ Film();
+ ~Film();
+
+ /* add default passes to scene */
+ static void add_default(Scene *scene);
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene);
+ void device_free(Device *device, DeviceScene *dscene, Scene *scene);
+
+ int get_aov_offset(Scene *scene, string name, bool &is_color);
+
+ /* Update passes so that they contain all passes required for the configured functionality.
+ *
+ * If `add_sample_count_pass` is true then the SAMPLE_COUNT pass is ensured to be added. */
+ void update_passes(Scene *scene, bool add_sample_count_pass);
+
+ uint get_kernel_features(const Scene *scene) const;
+
+ private:
+ void add_auto_pass(Scene *scene, PassType type, const char *name = nullptr);
+ void add_auto_pass(Scene *scene, PassType type, PassMode mode, const char *name = nullptr);
+ void remove_auto_passes(Scene *scene);
+ void finalize_passes(Scene *scene, const bool use_denoise);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __FILM_H__ */