Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/scene/mesh.h')
-rw-r--r--intern/cycles/scene/mesh.h259
1 files changed, 259 insertions, 0 deletions
diff --git a/intern/cycles/scene/mesh.h b/intern/cycles/scene/mesh.h
new file mode 100644
index 00000000000..d13b3003164
--- /dev/null
+++ b/intern/cycles/scene/mesh.h
@@ -0,0 +1,259 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __MESH_H__
+#define __MESH_H__
+
+#include "graph/node.h"
+
+#include "bvh/params.h"
+#include "scene/attribute.h"
+#include "scene/geometry.h"
+#include "scene/shader.h"
+
+#include "util/array.h"
+#include "util/boundbox.h"
+#include "util/list.h"
+#include "util/map.h"
+#include "util/param.h"
+#include "util/set.h"
+#include "util/types.h"
+#include "util/vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Attribute;
+class BVH;
+class Device;
+class DeviceScene;
+class Mesh;
+class Progress;
+class RenderStats;
+class Scene;
+class SceneParams;
+class AttributeRequest;
+struct SubdParams;
+class DiagSplit;
+struct PackedPatchTable;
+
+/* Mesh */
+
+class Mesh : public Geometry {
+ protected:
+ Mesh(const NodeType *node_type_, Type geom_type_);
+
+ public:
+ NODE_DECLARE
+
+ /* Mesh Triangle */
+ struct Triangle {
+ int v[3];
+
+ void bounds_grow(const float3 *verts, BoundBox &bounds) const;
+
+ void motion_verts(const float3 *verts,
+ const float3 *vert_steps,
+ size_t num_verts,
+ size_t num_steps,
+ float time,
+ float3 r_verts[3]) const;
+
+ void verts_for_step(const float3 *verts,
+ const float3 *vert_steps,
+ size_t num_verts,
+ size_t num_steps,
+ size_t step,
+ float3 r_verts[3]) const;
+
+ float3 compute_normal(const float3 *verts) const;
+
+ bool valid(const float3 *verts) const;
+ };
+
+ Triangle get_triangle(size_t i) const
+ {
+ Triangle tri = {{triangles[i * 3 + 0], triangles[i * 3 + 1], triangles[i * 3 + 2]}};
+ return tri;
+ }
+
+ size_t num_triangles() const
+ {
+ return triangles.size() / 3;
+ }
+
+ /* Mesh SubdFace */
+ struct SubdFace {
+ int start_corner;
+ int num_corners;
+ int shader;
+ bool smooth;
+ int ptex_offset;
+
+ bool is_quad()
+ {
+ return num_corners == 4;
+ }
+ float3 normal(const Mesh *mesh) const;
+ int num_ptex_faces() const
+ {
+ return num_corners == 4 ? 1 : num_corners;
+ }
+ };
+
+ struct SubdEdgeCrease {
+ int v[2];
+ float crease;
+ };
+
+ SubdEdgeCrease get_subd_crease(size_t i) const
+ {
+ SubdEdgeCrease s;
+ s.v[0] = subd_creases_edge[i * 2];
+ s.v[1] = subd_creases_edge[i * 2 + 1];
+ s.crease = subd_creases_weight[i];
+ return s;
+ }
+
+ bool need_tesselation();
+
+ enum SubdivisionType {
+ SUBDIVISION_NONE,
+ SUBDIVISION_LINEAR,
+ SUBDIVISION_CATMULL_CLARK,
+ };
+
+ NODE_SOCKET_API(SubdivisionType, subdivision_type)
+
+ /* Mesh Data */
+ NODE_SOCKET_API_ARRAY(array<int>, triangles)
+ NODE_SOCKET_API_ARRAY(array<float3>, verts)
+ NODE_SOCKET_API_ARRAY(array<int>, shader)
+ NODE_SOCKET_API_ARRAY(array<bool>, smooth)
+
+ /* used for storing patch info for subd triangles, only allocated if there are patches */
+ NODE_SOCKET_API_ARRAY(array<int>, triangle_patch) /* must be < 0 for non subd triangles */
+ NODE_SOCKET_API_ARRAY(array<float2>, vert_patch_uv)
+
+ /* SubdFaces */
+ NODE_SOCKET_API_ARRAY(array<int>, subd_start_corner)
+ NODE_SOCKET_API_ARRAY(array<int>, subd_num_corners)
+ NODE_SOCKET_API_ARRAY(array<int>, subd_shader)
+ NODE_SOCKET_API_ARRAY(array<bool>, subd_smooth)
+ NODE_SOCKET_API_ARRAY(array<int>, subd_ptex_offset)
+
+ NODE_SOCKET_API_ARRAY(array<int>, subd_face_corners)
+ NODE_SOCKET_API(int, num_ngons)
+
+ NODE_SOCKET_API_ARRAY(array<int>, subd_creases_edge)
+ NODE_SOCKET_API_ARRAY(array<float>, subd_creases_weight)
+
+ /* Subdivisions parameters */
+ NODE_SOCKET_API(float, subd_dicing_rate)
+ NODE_SOCKET_API(int, subd_max_level)
+ NODE_SOCKET_API(Transform, subd_objecttoworld)
+
+ AttributeSet subd_attributes;
+
+ private:
+ PackedPatchTable *patch_table;
+ /* BVH */
+ size_t vert_offset;
+
+ size_t patch_offset;
+ size_t patch_table_offset;
+ size_t face_offset;
+ size_t corner_offset;
+
+ size_t num_subd_verts;
+ size_t num_subd_faces;
+
+ unordered_map<int, int> vert_to_stitching_key_map; /* real vert index -> stitching index */
+ unordered_multimap<int, int>
+ vert_stitching_map; /* stitching index -> multiple real vert indices */
+
+ friend class BVH2;
+ friend class BVHBuild;
+ friend class BVHSpatialSplit;
+ friend class DiagSplit;
+ friend class EdgeDice;
+ friend class GeometryManager;
+ friend class ObjectManager;
+
+ SubdParams *subd_params = nullptr;
+
+ public:
+ /* Functions */
+ Mesh();
+ ~Mesh();
+
+ void resize_mesh(int numverts, int numfaces);
+ void reserve_mesh(int numverts, int numfaces);
+ void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
+ void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
+ void reserve_subd_creases(size_t num_creases);
+ void clear_non_sockets();
+ void clear(bool preserve_shaders = false) override;
+ void add_vertex(float3 P);
+ void add_vertex_slow(float3 P);
+ void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
+ void add_subd_face(int *corners, int num_corners, int shader_, bool smooth_);
+ void add_crease(int v0, int v1, float weight);
+
+ void copy_center_to_motion_step(const int motion_step);
+
+ void compute_bounds() override;
+ void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
+ void add_face_normals();
+ void add_vertex_normals();
+ void add_undisplaced();
+
+ void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
+
+ void pack_shaders(Scene *scene, uint *shader);
+ void pack_normals(float4 *vnormal);
+ void pack_verts(float4 *tri_verts, uint4 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv);
+ void pack_patches(uint *patch_data);
+
+ PrimitiveType primitive_type() const override;
+
+ void tessellate(DiagSplit *split);
+
+ SubdFace get_subd_face(size_t index) const;
+
+ SubdParams *get_subd_params();
+
+ size_t get_num_subd_faces() const
+ {
+ return num_subd_faces;
+ }
+
+ void set_num_subd_faces(size_t num_subd_faces_)
+ {
+ num_subd_faces = num_subd_faces_;
+ }
+
+ size_t get_num_subd_verts()
+ {
+ return num_subd_verts;
+ }
+
+ protected:
+ void clear(bool preserve_shaders, bool preserve_voxel_data);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __MESH_H__ */