Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/scene/object.cpp')
-rw-r--r--intern/cycles/scene/object.cpp36
1 files changed, 35 insertions, 1 deletions
diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp
index 69a2365f17c..f8110b20d6e 100644
--- a/intern/cycles/scene/object.cpp
+++ b/intern/cycles/scene/object.cpp
@@ -23,6 +23,7 @@
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/particles.h"
+#include "scene/pointcloud.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "scene/volume.h"
@@ -69,6 +70,7 @@ struct UpdateObjectTransformState {
/* Flags which will be synchronized to Integrator. */
bool have_motion;
bool have_curves;
+ // bool have_points;
/* ** Scheduling queue. ** */
Scene *scene;
@@ -435,7 +437,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
state->have_motion = true;
}
- if (geom->geometry_type == Geometry::MESH) {
+ if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::POINTCLOUD) {
/* TODO: why only mesh? */
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
@@ -491,6 +493,8 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_generated[2] = ob->dupli_generated[2];
kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ?
static_cast<Hair *>(geom)->get_curve_keys().size() :
+ (geom->geometry_type == Geometry::POINTCLOUD) ?
+ static_cast<PointCloud *>(geom)->num_points() :
0;
kobject.dupli_uv[0] = ob->dupli_uv[0];
kobject.dupli_uv[1] = ob->dupli_uv[1];
@@ -530,6 +534,35 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
}
}
+void ObjectManager::device_update_prim_offsets(Device *device, DeviceScene *dscene, Scene *scene)
+{
+ BVHLayoutMask layout_mask = device->get_bvh_layout_mask();
+ if (layout_mask != BVH_LAYOUT_METAL && layout_mask != BVH_LAYOUT_MULTI_METAL &&
+ layout_mask != BVH_LAYOUT_MULTI_METAL_EMBREE) {
+ return;
+ }
+
+ /* On MetalRT, primitive / curve segment offsets can't be baked at BVH build time. Intersection
+ * handlers need to apply the offset manually. */
+ uint *object_prim_offset = dscene->object_prim_offset.alloc(scene->objects.size());
+ foreach (Object *ob, scene->objects) {
+ uint32_t prim_offset = 0;
+ if (Geometry *const geom = ob->geometry) {
+ if (geom->geometry_type == Geometry::HAIR) {
+ prim_offset = ((Hair *const)geom)->curve_segment_offset;
+ }
+ else {
+ prim_offset = geom->prim_offset;
+ }
+ }
+ uint obj_index = ob->get_device_index();
+ object_prim_offset[obj_index] = prim_offset;
+ }
+
+ dscene->object_prim_offset.copy_to_device();
+ dscene->object_prim_offset.clear_modified();
+}
+
void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene, Progress &progress)
{
UpdateObjectTransformState state;
@@ -840,6 +873,7 @@ void ObjectManager::device_free(Device *, DeviceScene *dscene, bool force_free)
dscene->object_motion.free_if_need_realloc(force_free);
dscene->object_flag.free_if_need_realloc(force_free);
dscene->object_volume_step.free_if_need_realloc(force_free);
+ dscene->object_prim_offset.free_if_need_realloc(force_free);
}
void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress)