diff options
Diffstat (limited to 'intern/cycles/scene/object.cpp')
-rw-r--r-- | intern/cycles/scene/object.cpp | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp index 69a2365f17c..f8110b20d6e 100644 --- a/intern/cycles/scene/object.cpp +++ b/intern/cycles/scene/object.cpp @@ -23,6 +23,7 @@ #include "scene/light.h" #include "scene/mesh.h" #include "scene/particles.h" +#include "scene/pointcloud.h" #include "scene/scene.h" #include "scene/stats.h" #include "scene/volume.h" @@ -69,6 +70,7 @@ struct UpdateObjectTransformState { /* Flags which will be synchronized to Integrator. */ bool have_motion; bool have_curves; + // bool have_points; /* ** Scheduling queue. ** */ Scene *scene; @@ -435,7 +437,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s state->have_motion = true; } - if (geom->geometry_type == Geometry::MESH) { + if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::POINTCLOUD) { /* TODO: why only mesh? */ Mesh *mesh = static_cast<Mesh *>(geom); if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) { @@ -491,6 +493,8 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s kobject.dupli_generated[2] = ob->dupli_generated[2]; kobject.numkeys = (geom->geometry_type == Geometry::HAIR) ? static_cast<Hair *>(geom)->get_curve_keys().size() : + (geom->geometry_type == Geometry::POINTCLOUD) ? + static_cast<PointCloud *>(geom)->num_points() : 0; kobject.dupli_uv[0] = ob->dupli_uv[0]; kobject.dupli_uv[1] = ob->dupli_uv[1]; @@ -530,6 +534,35 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s } } +void ObjectManager::device_update_prim_offsets(Device *device, DeviceScene *dscene, Scene *scene) +{ + BVHLayoutMask layout_mask = device->get_bvh_layout_mask(); + if (layout_mask != BVH_LAYOUT_METAL && layout_mask != BVH_LAYOUT_MULTI_METAL && + layout_mask != BVH_LAYOUT_MULTI_METAL_EMBREE) { + return; + } + + /* On MetalRT, primitive / curve segment offsets can't be baked at BVH build time. Intersection + * handlers need to apply the offset manually. */ + uint *object_prim_offset = dscene->object_prim_offset.alloc(scene->objects.size()); + foreach (Object *ob, scene->objects) { + uint32_t prim_offset = 0; + if (Geometry *const geom = ob->geometry) { + if (geom->geometry_type == Geometry::HAIR) { + prim_offset = ((Hair *const)geom)->curve_segment_offset; + } + else { + prim_offset = geom->prim_offset; + } + } + uint obj_index = ob->get_device_index(); + object_prim_offset[obj_index] = prim_offset; + } + + dscene->object_prim_offset.copy_to_device(); + dscene->object_prim_offset.clear_modified(); +} + void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene, Progress &progress) { UpdateObjectTransformState state; @@ -840,6 +873,7 @@ void ObjectManager::device_free(Device *, DeviceScene *dscene, bool force_free) dscene->object_motion.free_if_need_realloc(force_free); dscene->object_flag.free_if_need_realloc(force_free); dscene->object_volume_step.free_if_need_realloc(force_free); + dscene->object_prim_offset.free_if_need_realloc(force_free); } void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress) |