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Diffstat (limited to 'intern/cycles/scene/object.h')
-rw-r--r--intern/cycles/scene/object.h189
1 files changed, 189 insertions, 0 deletions
diff --git a/intern/cycles/scene/object.h b/intern/cycles/scene/object.h
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+++ b/intern/cycles/scene/object.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __OBJECT_H__
+#define __OBJECT_H__
+
+#include "graph/node.h"
+
+/* included as Object::set_particle_system defined through NODE_SOCKET_API does
+ * not select the right Node::set overload as it does not know that ParticleSystem
+ * is a Node */
+#include "scene/particles.h"
+#include "scene/scene.h"
+
+#include "util/array.h"
+#include "util/boundbox.h"
+#include "util/param.h"
+#include "util/thread.h"
+#include "util/transform.h"
+#include "util/types.h"
+#include "util/vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class Geometry;
+class ParticleSystem;
+class Progress;
+class Scene;
+struct Transform;
+struct UpdateObjectTransformState;
+class ObjectManager;
+
+/* Object */
+
+class Object : public Node {
+ public:
+ NODE_DECLARE
+
+ NODE_SOCKET_API(Geometry *, geometry)
+ NODE_SOCKET_API(Transform, tfm)
+ BoundBox bounds;
+ NODE_SOCKET_API(uint, random_id)
+ NODE_SOCKET_API(int, pass_id)
+ NODE_SOCKET_API(float3, color)
+ NODE_SOCKET_API(ustring, asset_name)
+ vector<ParamValue> attributes;
+ NODE_SOCKET_API(uint, visibility)
+ NODE_SOCKET_API_ARRAY(array<Transform>, motion)
+ NODE_SOCKET_API(bool, hide_on_missing_motion)
+ NODE_SOCKET_API(bool, use_holdout)
+ NODE_SOCKET_API(bool, is_shadow_catcher)
+ NODE_SOCKET_API(float, shadow_terminator_shading_offset)
+ NODE_SOCKET_API(float, shadow_terminator_geometry_offset)
+
+ NODE_SOCKET_API(float3, dupli_generated)
+ NODE_SOCKET_API(float2, dupli_uv)
+
+ NODE_SOCKET_API(ParticleSystem *, particle_system);
+ NODE_SOCKET_API(int, particle_index);
+
+ NODE_SOCKET_API(float, ao_distance)
+
+ /* Set during device update. */
+ bool intersects_volume;
+
+ Object();
+ ~Object();
+
+ void tag_update(Scene *scene);
+
+ void compute_bounds(bool motion_blur);
+ void apply_transform(bool apply_to_motion);
+
+ /* Convert between normalized -1..1 motion time and index
+ * in the motion array. */
+ bool use_motion() const;
+ float motion_time(int step) const;
+ int motion_step(float time) const;
+ void update_motion();
+
+ /* Maximum number of motion steps supported (due to Embree). */
+ static const uint MAX_MOTION_STEPS = 129;
+
+ /* Check whether object is traceable and it worth adding it to
+ * kernel scene.
+ */
+ bool is_traceable() const;
+
+ /* Combine object's visibility with all possible internal run-time
+ * determined flags which denotes trace-time visibility.
+ */
+ uint visibility_for_tracing() const;
+
+ /* Returns the index that is used in the kernel for this object. */
+ int get_device_index() const;
+
+ /* Compute step size from attributes, shaders, transforms. */
+ float compute_volume_step_size() const;
+
+ protected:
+ /* Specifies the position of the object in scene->objects and
+ * in the device vectors. Gets set in device_update. */
+ int index;
+
+ /* Reference to the attribute map with object attributes,
+ * or 0 if none. Set in update_svm_attributes. */
+ size_t attr_map_offset;
+
+ friend class ObjectManager;
+ friend class GeometryManager;
+};
+
+/* Object Manager */
+
+class ObjectManager {
+ uint32_t update_flags;
+
+ public:
+ enum : uint32_t {
+ PARTICLE_MODIFIED = (1 << 0),
+ GEOMETRY_MANAGER = (1 << 1),
+ MOTION_BLUR_MODIFIED = (1 << 2),
+ OBJECT_ADDED = (1 << 3),
+ OBJECT_REMOVED = (1 << 4),
+ OBJECT_MODIFIED = (1 << 5),
+ HOLDOUT_MODIFIED = (1 << 6),
+ TRANSFORM_MODIFIED = (1 << 7),
+ VISIBILITY_MODIFIED = (1 << 8),
+
+ /* tag everything in the manager for an update */
+ UPDATE_ALL = ~0u,
+
+ UPDATE_NONE = 0u,
+ };
+
+ bool need_flags_update;
+
+ ObjectManager();
+ ~ObjectManager();
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
+ void device_update_transforms(DeviceScene *dscene, Scene *scene, Progress &progress);
+
+ void device_update_flags(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress,
+ bool bounds_valid = true);
+ void device_update_mesh_offsets(Device *device, DeviceScene *dscene, Scene *scene);
+
+ void device_free(Device *device, DeviceScene *dscene, bool force_free);
+
+ void tag_update(Scene *scene, uint32_t flag);
+
+ bool need_update() const;
+
+ void apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress);
+
+ string get_cryptomatte_objects(Scene *scene);
+ string get_cryptomatte_assets(Scene *scene);
+
+ protected:
+ void device_update_object_transform(UpdateObjectTransformState *state,
+ Object *ob,
+ bool update_all);
+ void device_update_object_transform_task(UpdateObjectTransformState *state);
+ bool device_update_object_transform_pop_work(UpdateObjectTransformState *state,
+ int *start_index,
+ int *num_objects);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __OBJECT_H__ */