diff options
Diffstat (limited to 'intern/cycles/scene/shader_graph.cpp')
-rw-r--r-- | intern/cycles/scene/shader_graph.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/scene/shader_graph.cpp b/intern/cycles/scene/shader_graph.cpp index d44e12f5fab..ef3f142ed4e 100644 --- a/intern/cycles/scene/shader_graph.cpp +++ b/intern/cycles/scene/shader_graph.cpp @@ -659,7 +659,7 @@ void ShaderGraph::deduplicate_nodes() } if (num_deduplicated > 0) { - VLOG(1) << "Deduplicated " << num_deduplicated << " nodes."; + VLOG_DEBUG << "Deduplicated " << num_deduplicated << " nodes."; } } @@ -700,7 +700,7 @@ void ShaderGraph::verify_volume_output() } } if (!has_valid_volume) { - VLOG(1) << "Disconnect meaningless volume output."; + VLOG_DEBUG << "Disconnect meaningless volume output."; disconnect(volume_in->link); } } @@ -888,7 +888,7 @@ void ShaderGraph::default_inputs(bool do_osl) void ShaderGraph::refine_bump_nodes() { - /* we transverse the node graph looking for bump nodes, when we find them, + /* We transverse the node graph looking for bump nodes, when we find them, * like in bump_from_displacement(), we copy the sub-graph defined from "bump" * input to the inputs "center","dx" and "dy" What is in "bump" input is moved * to "center" input. */ @@ -898,18 +898,18 @@ void ShaderGraph::refine_bump_nodes() ShaderInput *bump_input = node->input("Height"); ShaderNodeSet nodes_bump; - /* make 2 extra copies of the subgraph defined in Bump input */ + /* Make 2 extra copies of the subgraph defined in Bump input. */ ShaderNodeMap nodes_dx; ShaderNodeMap nodes_dy; - /* find dependencies for the given input */ + /* Find dependencies for the given input. */ find_dependencies(nodes_bump, bump_input); copy_nodes(nodes_bump, nodes_dx); copy_nodes(nodes_bump, nodes_dy); - /* mark nodes to indicate they are use for bump computation, so - that any texture coordinates are shifted by dx/dy when sampling */ + /* Mark nodes to indicate they are use for bump computation, so + * that any texture coordinates are shifted by dx/dy when sampling. */ foreach (ShaderNode *node, nodes_bump) node->bump = SHADER_BUMP_CENTER; foreach (NodePair &pair, nodes_dx) @@ -924,7 +924,7 @@ void ShaderGraph::refine_bump_nodes() connect(out_dx, node->input("SampleX")); connect(out_dy, node->input("SampleY")); - /* add generated nodes */ + /* Add generated nodes. */ foreach (NodePair &pair, nodes_dx) add(pair.second); foreach (NodePair &pair, nodes_dy) |