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Diffstat (limited to 'intern/cycles/scene/shader_nodes.cpp')
-rw-r--r--intern/cycles/scene/shader_nodes.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index 3b58556f601..f93a1a5231a 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -2391,7 +2391,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
* NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
- VLOG(3) << "Using sharp glossy BSDF.";
+ VLOG_DEBUG << "Using sharp glossy BSDF.";
distribution = CLOSURE_BSDF_REFLECTION_ID;
}
}
@@ -2400,7 +2400,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
* benefit from closure blur to remove unwanted noise.
*/
if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFLECTION_ID) {
- VLOG(3) << "Using GGX glossy with filter glossy.";
+ VLOG_DEBUG << "Using GGX glossy with filter glossy.";
distribution = CLOSURE_BSDF_MICROFACET_GGX_ID;
roughness = 0.0f;
}
@@ -2484,7 +2484,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
* NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
- VLOG(3) << "Using sharp glass BSDF.";
+ VLOG_DEBUG << "Using sharp glass BSDF.";
distribution = CLOSURE_BSDF_SHARP_GLASS_ID;
}
}
@@ -2493,7 +2493,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
* benefit from closure blur to remove unwanted noise.
*/
if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_SHARP_GLASS_ID) {
- VLOG(3) << "Using GGX glass with filter glossy.";
+ VLOG_DEBUG << "Using GGX glass with filter glossy.";
distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
roughness = 0.0f;
}
@@ -2577,7 +2577,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
* NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
- VLOG(3) << "Using sharp refraction BSDF.";
+ VLOG_DEBUG << "Using sharp refraction BSDF.";
distribution = CLOSURE_BSDF_REFRACTION_ID;
}
}
@@ -2586,7 +2586,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
* benefit from closure blur to remove unwanted noise.
*/
if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFRACTION_ID) {
- VLOG(3) << "Using GGX refraction with filter glossy.";
+ VLOG_DEBUG << "Using GGX refraction with filter glossy.";
distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
roughness = 0.0f;
}