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Diffstat (limited to 'intern/cycles/scene/shader_nodes.cpp')
-rw-r--r--intern/cycles/scene/shader_nodes.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index 8c20807a52b..0ffeddc9f13 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -2399,7 +2399,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp glossy BSDF.";
@@ -2492,7 +2492,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp glass BSDF.";
@@ -2585,7 +2585,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp refraction BSDF.";