diff options
Diffstat (limited to 'intern/cycles/scene')
-rw-r--r-- | intern/cycles/scene/shader_nodes.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/scene/shader_nodes.h | 1 |
2 files changed, 1 insertions, 3 deletions
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index f8412a430d1..3a11b9301e2 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2744,7 +2744,6 @@ NODE_DEFINE(PrincipledBsdfNode) SOCKET_IN_COLOR(base_color, "Base Color", make_float3(0.8f, 0.8f, 0.8f)); SOCKET_IN_COLOR(subsurface_color, "Subsurface Color", make_float3(0.8f, 0.8f, 0.8f)); SOCKET_IN_FLOAT(metallic, "Metallic", 0.0f); - SOCKET_IN_FLOAT(metallic_falloff, "Metallic Falloff", 0.2f); SOCKET_IN_COLOR(metallic_edge, "Metallic Edge", make_float3(1.0f, 1.0f, 1.0f)); SOCKET_IN_FLOAT(subsurface, "Subsurface", 0.0f); SOCKET_IN_FLOAT(subsurface_scale, "Subsurface Scale", 0.0f); @@ -2930,7 +2929,7 @@ void PrincipledBsdfNode::compile_v2(SVMCompiler &compiler) compiler.stack_assign(input("Subsurface Anisotropy")), compiler.stack_assign(input("Subsurface Radius")), subsurface_method); - uint metallic = compiler.encode_uchar4(compiler.stack_assign(input("Metallic Falloff")), + uint metallic = compiler.encode_uchar4(SVM_STACK_INVALID, compiler.stack_assign(input("Metallic Edge")), SVM_STACK_INVALID, distribution); diff --git a/intern/cycles/scene/shader_nodes.h b/intern/cycles/scene/shader_nodes.h index 37823fb199b..bec1a70f4b5 100644 --- a/intern/cycles/scene/shader_nodes.h +++ b/intern/cycles/scene/shader_nodes.h @@ -536,7 +536,6 @@ class PrincipledBsdfNode : public BsdfBaseNode { NODE_SOCKET_API(float, subsurface_ior) NODE_SOCKET_API(float, subsurface_anisotropy) NODE_SOCKET_API(float, metallic) - NODE_SOCKET_API(float, metallic_falloff) NODE_SOCKET_API(float3, metallic_edge) NODE_SOCKET_API(float, subsurface) NODE_SOCKET_API(float, subsurface_scale) |