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Diffstat (limited to 'intern/cycles/session/display_driver.h')
-rw-r--r--intern/cycles/session/display_driver.h131
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diff --git a/intern/cycles/session/display_driver.h b/intern/cycles/session/display_driver.h
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+/*
+ * Copyright 2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "util/util_half.h"
+#include "util/util_types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Display driver for efficient interactive display of renders.
+ *
+ * Host applications implement this interface for viewport rendering. For best performance, we
+ * recommend:
+ * - Allocating a texture on the GPU to be interactively updated
+ * - Using the graphics interop mechanism to avoid CPU-GPU copying overhead
+ * - Using a dedicated or thread-safe graphics API context for updates, to avoid
+ * blocking the host application.
+ */
+class DisplayDriver {
+ public:
+ DisplayDriver() = default;
+ virtual ~DisplayDriver() = default;
+
+ /* Render buffer parameters. */
+ struct Params {
+ public:
+ /* Render resolution, ignoring progressive resolution changes.
+ * The texture buffer should be allocated with this size. */
+ int2 size = make_int2(0, 0);
+
+ /* For border rendering, the full resolution of the render, and the offset within that larger
+ * render. */
+ int2 full_size = make_int2(0, 0);
+ int2 full_offset = make_int2(0, 0);
+
+ bool modified(const Params &other) const
+ {
+ return !(full_offset == other.full_offset && full_size == other.full_size &&
+ size == other.size);
+ }
+ };
+
+ /* Update the render from the rendering thread.
+ *
+ * Cycles periodically updates the render to be displayed. For multithreaded updates with
+ * potentially multiple rendering devices, it will call these methods as follows.
+ *
+ * if (driver.update_begin(params, width, height)) {
+ * parallel_for_each(rendering_device) {
+ * buffer = driver.map_texture_buffer();
+ * if (buffer) {
+ * fill(buffer);
+ * driver.unmap_texture_buffer();
+ * }
+ * }
+ * driver.update_end();
+ * }
+ *
+ * The parameters may dynamically change due to camera changes in the scene, and resources should
+ * be re-allocated accordingly.
+ *
+ * The width and height passed to update_begin() are the effective render resolution taking into
+ * account progressive resolution changes, which may be equal to or smaller than the params.size.
+ * For efficiency, changes in this resolution should be handled without re-allocating resources,
+ * but rather by using a subset of the full resolution buffer. */
+ virtual bool update_begin(const Params &params, int width, int height) = 0;
+ virtual void update_end() = 0;
+
+ virtual half4 *map_texture_buffer() = 0;
+ virtual void unmap_texture_buffer() = 0;
+
+ /* Optionally return a handle to a native graphics API texture buffer. If supported,
+ * the rendering device may write directly to this buffer instead of calling
+ * map_texture_buffer() and unmap_texture_buffer(). */
+ class GraphicsInterop {
+ public:
+ /* Dimensions of the buffer, in pixels. */
+ int buffer_width = 0;
+ int buffer_height = 0;
+
+ /* OpenGL pixel buffer object. */
+ int opengl_pbo_id = 0;
+
+ /* Clear the entire buffer before doing partial write to it. */
+ bool need_clear = false;
+ };
+
+ virtual GraphicsInterop graphics_interop_get()
+ {
+ return GraphicsInterop();
+ }
+
+ /* (De)activate graphics context required for editing or deleting the graphics interop
+ * object.
+ *
+ * For example, destruction of the CUDA object associated with an OpenGL requires the
+ * OpenGL context to be active. */
+ virtual void graphics_interop_activate(){};
+ virtual void graphics_interop_deactivate(){};
+
+ /* Clear the display buffer by filling it with zeros. */
+ virtual void clear() = 0;
+
+ /* Draw the render using the native graphics API.
+ *
+ * Note that this may be called in parallel to updates. The implementation is responsible for
+ * mutex locking or other mechanisms to avoid conflicts.
+ *
+ * The parameters may have changed since the last update. The implementation is responsible for
+ * deciding to skip or adjust render display for such changes.
+ *
+ * Host application drawing the render buffer should use Session.draw(), which will
+ * call this method. */
+ virtual void draw(const Params &params) = 0;
+};
+
+CCL_NAMESPACE_END