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Diffstat (limited to 'intern/cycles/session/session.cpp')
-rw-r--r--intern/cycles/session/session.cpp624
1 files changed, 624 insertions, 0 deletions
diff --git a/intern/cycles/session/session.cpp b/intern/cycles/session/session.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <limits.h>
+#include <string.h>
+
+#include "device/cpu/device.h"
+#include "device/device.h"
+#include "integrator/pass_accessor_cpu.h"
+#include "integrator/path_trace.h"
+#include "scene/background.h"
+#include "scene/bake.h"
+#include "scene/camera.h"
+#include "scene/integrator.h"
+#include "scene/light.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+#include "scene/scene.h"
+#include "scene/shader_graph.h"
+#include "session/buffers.h"
+#include "session/display_driver.h"
+#include "session/output_driver.h"
+#include "session/session.h"
+
+#include "util/foreach.h"
+#include "util/function.h"
+#include "util/log.h"
+#include "util/math.h"
+#include "util/task.h"
+#include "util/time.h"
+
+CCL_NAMESPACE_BEGIN
+
+Session::Session(const SessionParams &params_, const SceneParams &scene_params)
+ : params(params_), render_scheduler_(tile_manager_, params)
+{
+ TaskScheduler::init(params.threads);
+
+ session_thread_ = nullptr;
+
+ delayed_reset_.do_reset = false;
+
+ pause_ = false;
+ cancel_ = false;
+ new_work_added_ = false;
+
+ device = Device::create(params.device, stats, profiler);
+
+ scene = new Scene(scene_params, device);
+
+ /* Configure path tracer. */
+ path_trace_ = make_unique<PathTrace>(
+ device, scene->film, &scene->dscene, render_scheduler_, tile_manager_);
+ path_trace_->set_progress(&progress);
+ path_trace_->progress_update_cb = [&]() { update_status_time(); };
+
+ tile_manager_.full_buffer_written_cb = [&](string_view filename) {
+ if (!full_buffer_written_cb) {
+ return;
+ }
+ full_buffer_written_cb(filename);
+ };
+}
+
+Session::~Session()
+{
+ cancel();
+
+ /* Make sure path tracer is destroyed before the device. This is needed because destruction might
+ * need to access device for device memory free. */
+ /* TODO(sergey): Convert device to be unique_ptr, and rely on C++ to destruct objects in the
+ * pre-defined order. */
+ path_trace_.reset();
+
+ delete scene;
+ delete device;
+
+ TaskScheduler::exit();
+}
+
+void Session::start()
+{
+ if (!session_thread_) {
+ session_thread_ = new thread(function_bind(&Session::run, this));
+ }
+}
+
+void Session::cancel(bool quick)
+{
+ if (quick && path_trace_) {
+ path_trace_->cancel();
+ }
+
+ if (session_thread_) {
+ /* wait for session thread to end */
+ progress.set_cancel("Exiting");
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex_);
+ pause_ = false;
+ cancel_ = true;
+ }
+ pause_cond_.notify_all();
+
+ wait();
+ }
+}
+
+bool Session::ready_to_reset()
+{
+ return path_trace_->ready_to_reset();
+}
+
+void Session::run_main_render_loop()
+{
+ path_trace_->clear_display();
+
+ while (true) {
+ RenderWork render_work = run_update_for_next_iteration();
+
+ if (!render_work) {
+ if (VLOG_IS_ON(2)) {
+ double total_time, render_time;
+ progress.get_time(total_time, render_time);
+ VLOG(2) << "Rendering in main loop is done in " << render_time << " seconds.";
+ VLOG(2) << path_trace_->full_report();
+ }
+
+ if (params.background) {
+ /* if no work left and in background mode, we can stop immediately. */
+ progress.set_status("Finished");
+ break;
+ }
+ }
+
+ const bool did_cancel = progress.get_cancel();
+ if (did_cancel) {
+ render_scheduler_.render_work_reschedule_on_cancel(render_work);
+ if (!render_work) {
+ break;
+ }
+ }
+ else if (run_wait_for_work(render_work)) {
+ continue;
+ }
+
+ /* Stop rendering if error happened during scene update or other step of preparing scene
+ * for render. */
+ if (device->have_error()) {
+ progress.set_error(device->error_message());
+ break;
+ }
+
+ {
+ /* buffers mutex is locked entirely while rendering each
+ * sample, and released/reacquired on each iteration to allow
+ * reset and draw in between */
+ thread_scoped_lock buffers_lock(buffers_mutex_);
+
+ /* update status and timing */
+ update_status_time();
+
+ /* render */
+ path_trace_->render(render_work);
+
+ /* update status and timing */
+ update_status_time();
+
+ /* Stop rendering if error happened during path tracing. */
+ if (device->have_error()) {
+ progress.set_error(device->error_message());
+ break;
+ }
+ }
+
+ progress.set_update();
+
+ if (did_cancel) {
+ break;
+ }
+ }
+}
+
+void Session::run()
+{
+ if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
+ profiler.start();
+ }
+
+ /* session thread loop */
+ progress.set_status("Waiting for render to start");
+
+ /* run */
+ if (!progress.get_cancel()) {
+ /* reset number of rendered samples */
+ progress.reset_sample();
+
+ run_main_render_loop();
+ }
+
+ profiler.stop();
+
+ /* progress update */
+ if (progress.get_cancel())
+ progress.set_status(progress.get_cancel_message());
+ else
+ progress.set_update();
+}
+
+RenderWork Session::run_update_for_next_iteration()
+{
+ RenderWork render_work;
+
+ thread_scoped_lock scene_lock(scene->mutex);
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
+
+ bool have_tiles = true;
+ bool switched_to_new_tile = false;
+
+ const bool did_reset = delayed_reset_.do_reset;
+ if (delayed_reset_.do_reset) {
+ thread_scoped_lock buffers_lock(buffers_mutex_);
+ do_delayed_reset();
+
+ /* After reset make sure the tile manager is at the first big tile. */
+ have_tiles = tile_manager_.next();
+ switched_to_new_tile = true;
+ }
+
+ /* Update number of samples in the integrator.
+ * Ideally this would need to happen once in `Session::set_samples()`, but the issue there is
+ * the initial configuration when Session is created where the `set_samples()` is not used.
+ *
+ * NOTE: Unless reset was requested only allow increasing number of samples. */
+ if (did_reset || scene->integrator->get_aa_samples() < params.samples) {
+ scene->integrator->set_aa_samples(params.samples);
+ }
+
+ /* Update denoiser settings. */
+ {
+ const DenoiseParams denoise_params = scene->integrator->get_denoise_params();
+ path_trace_->set_denoiser_params(denoise_params);
+ }
+
+ /* Update adaptive sampling. */
+ {
+ const AdaptiveSampling adaptive_sampling = scene->integrator->get_adaptive_sampling();
+ path_trace_->set_adaptive_sampling(adaptive_sampling);
+ }
+
+ render_scheduler_.set_num_samples(params.samples);
+ render_scheduler_.set_time_limit(params.time_limit);
+
+ while (have_tiles) {
+ render_work = render_scheduler_.get_render_work();
+ if (render_work) {
+ break;
+ }
+
+ progress.add_finished_tile(false);
+
+ have_tiles = tile_manager_.next();
+ if (have_tiles) {
+ render_scheduler_.reset_for_next_tile();
+ switched_to_new_tile = true;
+ }
+ }
+
+ if (render_work) {
+ scoped_timer update_timer;
+
+ if (switched_to_new_tile) {
+ BufferParams tile_params = buffer_params_;
+
+ const Tile &tile = tile_manager_.get_current_tile();
+
+ tile_params.width = tile.width;
+ tile_params.height = tile.height;
+
+ tile_params.window_x = tile.window_x;
+ tile_params.window_y = tile.window_y;
+ tile_params.window_width = tile.window_width;
+ tile_params.window_height = tile.window_height;
+
+ tile_params.full_x = tile.x + buffer_params_.full_x;
+ tile_params.full_y = tile.y + buffer_params_.full_y;
+ tile_params.full_width = buffer_params_.full_width;
+ tile_params.full_height = buffer_params_.full_height;
+
+ tile_params.update_offset_stride();
+
+ path_trace_->reset(buffer_params_, tile_params);
+ }
+
+ const int resolution = render_work.resolution_divider;
+ const int width = max(1, buffer_params_.full_width / resolution);
+ const int height = max(1, buffer_params_.full_height / resolution);
+
+ if (update_scene(width, height)) {
+ profiler.reset(scene->shaders.size(), scene->objects.size());
+ }
+ progress.add_skip_time(update_timer, params.background);
+ }
+
+ return render_work;
+}
+
+bool Session::run_wait_for_work(const RenderWork &render_work)
+{
+ /* In an offline rendering there is no pause, and no tiles will mean the job is fully done. */
+ if (params.background) {
+ return false;
+ }
+
+ thread_scoped_lock pause_lock(pause_mutex_);
+
+ if (!pause_ && render_work) {
+ /* Rendering is not paused and there is work to be done. No need to wait for anything. */
+ return false;
+ }
+
+ const bool no_work = !render_work;
+ update_status_time(pause_, no_work);
+
+ /* Only leave the loop when rendering is not paused. But even if the current render is un-paused
+ * but there is nothing to render keep waiting until new work is added. */
+ while (!cancel_) {
+ scoped_timer pause_timer;
+
+ if (!pause_ && (render_work || new_work_added_ || delayed_reset_.do_reset)) {
+ break;
+ }
+
+ /* Wait for either pause state changed, or extra samples added to render. */
+ pause_cond_.wait(pause_lock);
+
+ if (pause_) {
+ progress.add_skip_time(pause_timer, params.background);
+ }
+
+ update_status_time(pause_, no_work);
+ progress.set_update();
+ }
+
+ new_work_added_ = false;
+
+ return no_work;
+}
+
+void Session::draw()
+{
+ path_trace_->draw();
+}
+
+int2 Session::get_effective_tile_size() const
+{
+ /* No support yet for baking with tiles. */
+ if (!params.use_auto_tile || scene->bake_manager->get_baking()) {
+ return make_int2(buffer_params_.width, buffer_params_.height);
+ }
+
+ /* TODO(sergey): Take available memory into account, and if there is enough memory do not tile
+ * and prefer optimal performance. */
+ const int tile_size = tile_manager_.compute_render_tile_size(params.tile_size);
+ return make_int2(tile_size, tile_size);
+}
+
+void Session::do_delayed_reset()
+{
+ if (!delayed_reset_.do_reset) {
+ return;
+ }
+ delayed_reset_.do_reset = false;
+
+ params = delayed_reset_.session_params;
+ buffer_params_ = delayed_reset_.buffer_params;
+
+ /* Store parameters used for buffers access outside of scene graph. */
+ buffer_params_.samples = params.samples;
+ buffer_params_.exposure = scene->film->get_exposure();
+ buffer_params_.use_approximate_shadow_catcher =
+ scene->film->get_use_approximate_shadow_catcher();
+ buffer_params_.use_transparent_background = scene->background->get_transparent();
+
+ /* Tile and work scheduling. */
+ tile_manager_.reset_scheduling(buffer_params_, get_effective_tile_size());
+ render_scheduler_.reset(buffer_params_, params.samples);
+
+ /* Passes. */
+ /* When multiple tiles are used SAMPLE_COUNT pass is used to keep track of possible partial
+ * tile results. It is safe to use generic update function here which checks for changes since
+ * changes in tile settings re-creates session, which ensures film is fully updated on tile
+ * changes. */
+ scene->film->update_passes(scene, tile_manager_.has_multiple_tiles());
+
+ /* Update for new state of scene and passes. */
+ buffer_params_.update_passes(scene->passes);
+ tile_manager_.update(buffer_params_, scene);
+
+ /* Progress. */
+ progress.reset_sample();
+ progress.set_total_pixel_samples(static_cast<uint64_t>(buffer_params_.width) *
+ buffer_params_.height * params.samples);
+
+ if (!params.background) {
+ progress.set_start_time();
+ }
+ progress.set_render_start_time();
+}
+
+void Session::reset(const SessionParams &session_params, const BufferParams &buffer_params)
+{
+ {
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
+
+ delayed_reset_.do_reset = true;
+ delayed_reset_.session_params = session_params;
+ delayed_reset_.buffer_params = buffer_params;
+
+ path_trace_->cancel();
+ }
+
+ pause_cond_.notify_all();
+}
+
+void Session::set_samples(int samples)
+{
+ if (samples == params.samples) {
+ return;
+ }
+
+ params.samples = samples;
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex_);
+ new_work_added_ = true;
+ }
+
+ pause_cond_.notify_all();
+}
+
+void Session::set_time_limit(double time_limit)
+{
+ if (time_limit == params.time_limit) {
+ return;
+ }
+
+ params.time_limit = time_limit;
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex_);
+ new_work_added_ = true;
+ }
+
+ pause_cond_.notify_all();
+}
+
+void Session::set_pause(bool pause)
+{
+ bool notify = false;
+
+ {
+ thread_scoped_lock pause_lock(pause_mutex_);
+
+ if (pause != pause_) {
+ pause_ = pause;
+ notify = true;
+ }
+ }
+
+ if (session_thread_) {
+ if (notify) {
+ pause_cond_.notify_all();
+ }
+ }
+ else if (pause_) {
+ update_status_time(pause_);
+ }
+}
+
+void Session::set_output_driver(unique_ptr<OutputDriver> driver)
+{
+ path_trace_->set_output_driver(move(driver));
+}
+
+void Session::set_display_driver(unique_ptr<DisplayDriver> driver)
+{
+ path_trace_->set_display_driver(move(driver));
+}
+
+double Session::get_estimated_remaining_time() const
+{
+ const float completed = progress.get_progress();
+ if (completed == 0.0f) {
+ return 0.0;
+ }
+
+ double total_time, render_time;
+ progress.get_time(total_time, render_time);
+ double remaining = (1.0 - (double)completed) * (render_time / (double)completed);
+
+ const double time_limit = render_scheduler_.get_time_limit();
+ if (time_limit != 0.0) {
+ remaining = min(remaining, max(time_limit - render_time, 0.0));
+ }
+
+ return remaining;
+}
+
+void Session::wait()
+{
+ if (session_thread_) {
+ session_thread_->join();
+ delete session_thread_;
+ }
+
+ session_thread_ = nullptr;
+}
+
+bool Session::update_scene(int width, int height)
+{
+ /* Update camera if dimensions changed for progressive render. the camera
+ * knows nothing about progressive or cropped rendering, it just gets the
+ * image dimensions passed in. */
+ Camera *cam = scene->camera;
+ cam->set_screen_size(width, height);
+
+ const bool scene_update_result = scene->update(progress);
+
+ path_trace_->load_kernels();
+ path_trace_->alloc_work_memory();
+
+ return scene_update_result;
+}
+
+static string status_append(const string &status, const string &suffix)
+{
+ string prefix = status;
+ if (!prefix.empty()) {
+ prefix += ", ";
+ }
+ return prefix + suffix;
+}
+
+void Session::update_status_time(bool show_pause, bool show_done)
+{
+ string status, substatus;
+
+ const int current_tile = progress.get_rendered_tiles();
+ const int num_tiles = tile_manager_.get_num_tiles();
+
+ const int current_sample = progress.get_current_sample();
+ const int num_samples = render_scheduler_.get_num_samples();
+
+ /* TIle. */
+ if (tile_manager_.has_multiple_tiles()) {
+ substatus = status_append(substatus,
+ string_printf("Rendered %d/%d Tiles", current_tile, num_tiles));
+ }
+
+ /* Sample. */
+ if (num_samples == Integrator::MAX_SAMPLES) {
+ substatus = status_append(substatus, string_printf("Sample %d", current_sample));
+ }
+ else {
+ substatus = status_append(substatus,
+ string_printf("Sample %d/%d", current_sample, num_samples));
+ }
+
+ /* TODO(sergey): Denoising status from the path trace. */
+
+ if (show_pause) {
+ status = "Rendering Paused";
+ }
+ else if (show_done) {
+ status = "Rendering Done";
+ progress.set_end_time(); /* Save end time so that further calls to get_time are accurate. */
+ }
+ else {
+ status = substatus;
+ substatus.clear();
+ }
+
+ progress.set_status(status, substatus);
+}
+
+void Session::device_free()
+{
+ scene->device_free();
+ path_trace_->device_free();
+}
+
+void Session::collect_statistics(RenderStats *render_stats)
+{
+ scene->collect_statistics(render_stats);
+ if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
+ render_stats->collect_profiling(scene, profiler);
+ }
+}
+
+/* --------------------------------------------------------------------
+ * Full-frame on-disk storage.
+ */
+
+void Session::process_full_buffer_from_disk(string_view filename)
+{
+ path_trace_->process_full_buffer_from_disk(filename);
+}
+
+CCL_NAMESPACE_END