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Diffstat (limited to 'intern/cycles/subd/patch.cpp')
-rw-r--r--intern/cycles/subd/patch.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/intern/cycles/subd/patch.cpp b/intern/cycles/subd/patch.cpp
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+++ b/intern/cycles/subd/patch.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Parts adapted from code in the public domain in NVidia Mesh Tools. */
+
+#include "scene/mesh.h"
+
+#include "subd/patch.h"
+
+#include "util/math.h"
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* De Casteljau Evaluation */
+
+static void decasteljau_cubic(float3 *P, float3 *dt, float t, const float3 cp[4])
+{
+ float3 d0 = cp[0] + t * (cp[1] - cp[0]);
+ float3 d1 = cp[1] + t * (cp[2] - cp[1]);
+ float3 d2 = cp[2] + t * (cp[3] - cp[2]);
+
+ d0 += t * (d1 - d0);
+ d1 += t * (d2 - d1);
+
+ *P = d0 + t * (d1 - d0);
+ if (dt)
+ *dt = d1 - d0;
+}
+
+static void decasteljau_bicubic(
+ float3 *P, float3 *du, float3 *dv, const float3 cp[16], float u, float v)
+{
+ float3 ucp[4], utn[4];
+
+ /* interpolate over u */
+ decasteljau_cubic(ucp + 0, utn + 0, u, cp);
+ decasteljau_cubic(ucp + 1, utn + 1, u, cp + 4);
+ decasteljau_cubic(ucp + 2, utn + 2, u, cp + 8);
+ decasteljau_cubic(ucp + 3, utn + 3, u, cp + 12);
+
+ /* interpolate over v */
+ decasteljau_cubic(P, dv, v, ucp);
+ if (du)
+ decasteljau_cubic(du, NULL, v, utn);
+}
+
+/* Linear Quad Patch */
+
+void LinearQuadPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
+{
+ float3 d0 = interp(hull[0], hull[1], u);
+ float3 d1 = interp(hull[2], hull[3], u);
+
+ *P = interp(d0, d1, v);
+
+ if (dPdu && dPdv) {
+ *dPdu = interp(hull[1] - hull[0], hull[3] - hull[2], v);
+ *dPdv = interp(hull[2] - hull[0], hull[3] - hull[1], u);
+ }
+
+ if (N) {
+ *N = normalize(
+ interp(interp(normals[0], normals[1], u), interp(normals[2], normals[3], u), v));
+ }
+}
+
+BoundBox LinearQuadPatch::bound()
+{
+ BoundBox bbox = BoundBox::empty;
+
+ for (int i = 0; i < 4; i++)
+ bbox.grow(hull[i]);
+
+ return bbox;
+}
+
+/* Bicubic Patch */
+
+void BicubicPatch::eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
+{
+ if (N) {
+ float3 dPdu_, dPdv_;
+ decasteljau_bicubic(P, &dPdu_, &dPdv_, hull, u, v);
+
+ if (dPdu && dPdv) {
+ *dPdu = dPdu_;
+ *dPdv = dPdv_;
+ }
+
+ *N = normalize(cross(dPdu_, dPdv_));
+ }
+ else {
+ decasteljau_bicubic(P, dPdu, dPdv, hull, u, v);
+ }
+}
+
+BoundBox BicubicPatch::bound()
+{
+ BoundBox bbox = BoundBox::empty;
+
+ for (int i = 0; i < 16; i++)
+ bbox.grow(hull[i]);
+
+ return bbox;
+}
+
+CCL_NAMESPACE_END