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Diffstat (limited to 'intern/cycles/subd/split.h')
-rw-r--r--intern/cycles/subd/split.h75
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __SUBD_SPLIT_H__
+#define __SUBD_SPLIT_H__
+
+/* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering
+ * Splits up patches and determines edge tessellation factors for dicing. Patch
+ * evaluation at arbitrary points is required for this to work. See the paper
+ * for more details. */
+
+#include "subd/dice.h"
+#include "subd/subpatch.h"
+
+#include "util/deque.h"
+#include "util/types.h"
+#include "util/vector.h"
+
+#include <deque>
+
+CCL_NAMESPACE_BEGIN
+
+class Mesh;
+class Patch;
+
+class DiagSplit {
+ SubdParams params;
+
+ vector<Subpatch> subpatches;
+ /* `deque` is used so that element pointers remain valid when size is changed. */
+ deque<Edge> edges;
+
+ float3 to_world(Patch *patch, float2 uv);
+ int T(Patch *patch, float2 Pstart, float2 Pend, bool recursive_resolve = false);
+
+ void limit_edge_factor(int &T, Patch *patch, float2 Pstart, float2 Pend);
+ void resolve_edge_factors(Subpatch &sub);
+
+ void partition_edge(
+ Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t);
+
+ void split(Subpatch &sub, int depth = 0);
+
+ int num_alloced_verts = 0;
+ int alloc_verts(int n); /* Returns start index of new verts. */
+
+ public:
+ Edge *alloc_edge();
+
+ explicit DiagSplit(const SubdParams &params);
+
+ void split_patches(Patch *patches, size_t patches_byte_stride);
+
+ void split_quad(const Mesh::SubdFace &face, Patch *patch);
+ void split_ngon(const Mesh::SubdFace &face, Patch *patches, size_t patches_byte_stride);
+
+ void post_split();
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __SUBD_SPLIT_H__ */