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Diffstat (limited to 'intern/cycles/subd/subd_build.cpp')
-rw-r--r--intern/cycles/subd/subd_build.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/intern/cycles/subd/subd_build.cpp b/intern/cycles/subd/subd_build.cpp
index 640c30eba9d..c8181838ec3 100644
--- a/intern/cycles/subd/subd_build.cpp
+++ b/intern/cycles/subd/subd_build.cpp
@@ -82,7 +82,7 @@ static float pseudoValence(SubdVert *vert)
if(vert->is_boundary()) {
/* we treat boundary verts as being half a closed mesh. corners are
- special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
+ * special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
if(valence == 2) return 4;
return (valence - 1)*2;
}
@@ -314,7 +314,7 @@ void SubdAccBuilder::computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *s
stencil->get(eid1) = stencil->get(cid);
stencil->get(eid2) = stencil->get(cid);
- int j = 0;
+ j = 0;
for(SubdVert::EdgeIterator eit(vert->edges()); !eit.isDone(); eit.advance(), j++) {
SubdEdge *edge = eit.current();
assert(vert->co == edge->from()->co);
@@ -402,8 +402,8 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
int idx2 = interior2Indices[primitiveOffset+v];
int i = 0;
- for(SubdFace::EdgeIterator it(face->edges(edge)); !it.isDone(); it.advance(), i++) {
- SubdVert *vert = it.current()->from();
+ for(SubdFace::EdgeIterator it_sub(face->edges(edge)); !it_sub.isDone(); it_sub.advance(), i++) {
+ SubdVert *vert = it_sub.current()->from();
stencil->get(idx1, vert) += weights1[i];
stencil->get(idx2, vert) += weights2[i];
}
@@ -481,10 +481,11 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- {
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face)) {
y *= 4.0f / 3.0f;
- }*/
+ }
+#endif
stencil->get(interior1Indices[primitiveOffset+v]) = stencil->get(edge1Indices[primitiveOffset+v]);
stencil->get(interior1Indices[primitiveOffset+v]) += x;
@@ -539,8 +540,10 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them. */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- y *= 4.0f / 3.0f;*/
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
+ y *= 4.0f / 3.0f;
+#endif
stencil->get(interior2Indices[primitiveOffset+v]) = stencil->get(edge2Indices[primitiveOffset+v]);
stencil->get(interior2Indices[primitiveOffset+v]) += x;