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Diffstat (limited to 'intern/cycles/test/render_graph_finalize_test.cpp')
-rw-r--r--intern/cycles/test/render_graph_finalize_test.cpp1883
1 files changed, 923 insertions, 960 deletions
diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp
index 5f60411758d..7fb92bfb862 100644
--- a/intern/cycles/test/render_graph_finalize_test.cpp
+++ b/intern/cycles/test/render_graph_finalize_test.cpp
@@ -25,214 +25,199 @@
#include "util/util_string.h"
#include "util/util_vector.h"
+using testing::_;
using testing::AnyNumber;
using testing::HasSubstr;
using testing::ScopedMockLog;
-using testing::_;
CCL_NAMESPACE_BEGIN
namespace {
-template<typename T>
-class ShaderNodeBuilder {
-public:
- ShaderNodeBuilder(const string& name)
- : name_(name)
- {
- node_ = new T();
- node_->name = name;
- }
-
- const string& name() const {
- return name_;
- }
-
- ShaderNode *node() const {
- return node_;
- }
-
- template<typename V>
- ShaderNodeBuilder& set(const string& input_name, V value)
- {
- ShaderInput *input_socket = node_->input(input_name.c_str());
- EXPECT_NE((void*)NULL, input_socket);
- input_socket->set(value);
- return *this;
- }
-
- template<typename T2, typename V>
- ShaderNodeBuilder& set(V T2::*pfield, V value)
- {
- static_cast<T*>(node_)->*pfield = value;
- return *this;
- }
-
-protected:
- string name_;
- ShaderNode *node_;
+template<typename T> class ShaderNodeBuilder {
+ public:
+ ShaderNodeBuilder(const string &name) : name_(name)
+ {
+ node_ = new T();
+ node_->name = name;
+ }
+
+ const string &name() const
+ {
+ return name_;
+ }
+
+ ShaderNode *node() const
+ {
+ return node_;
+ }
+
+ template<typename V> ShaderNodeBuilder &set(const string &input_name, V value)
+ {
+ ShaderInput *input_socket = node_->input(input_name.c_str());
+ EXPECT_NE((void *)NULL, input_socket);
+ input_socket->set(value);
+ return *this;
+ }
+
+ template<typename T2, typename V> ShaderNodeBuilder &set(V T2::*pfield, V value)
+ {
+ static_cast<T *>(node_)->*pfield = value;
+ return *this;
+ }
+
+ protected:
+ string name_;
+ ShaderNode *node_;
};
class ShaderGraphBuilder {
-public:
- ShaderGraphBuilder(ShaderGraph *graph)
- : graph_(graph)
- {
- node_map_["Output"] = graph->output();
- }
-
- ShaderNode *find_node(const string& name)
- {
- map<string, ShaderNode *>::iterator it = node_map_.find(name);
- if(it == node_map_.end()) {
- return NULL;
- }
- return it->second;
- }
-
- template<typename T>
- ShaderGraphBuilder& add_node(const T& node)
- {
- EXPECT_EQ(find_node(node.name()), (void*)NULL);
- graph_->add(node.node());
- node_map_[node.name()] = node.node();
- return *this;
- }
-
- ShaderGraphBuilder& add_connection(const string& from,
- const string& to)
- {
- vector<string> tokens_from, tokens_to;
- string_split(tokens_from, from, "::");
- string_split(tokens_to, to, "::");
- EXPECT_EQ(tokens_from.size(), 2);
- EXPECT_EQ(tokens_to.size(), 2);
- ShaderNode *node_from = find_node(tokens_from[0]),
- *node_to = find_node(tokens_to[0]);
- EXPECT_NE((void*)NULL, node_from);
- EXPECT_NE((void*)NULL, node_to);
- EXPECT_NE(node_from, node_to);
- ShaderOutput *socket_from = node_from->output(tokens_from[1].c_str());
- ShaderInput *socket_to = node_to->input(tokens_to[1].c_str());
- EXPECT_NE((void*)NULL, socket_from);
- EXPECT_NE((void*)NULL, socket_to);
- graph_->connect(socket_from, socket_to);
- return *this;
- }
-
- /* Common input/output boilerplate. */
- ShaderGraphBuilder& add_attribute(const string &name)
- {
- return (*this)
- .add_node(ShaderNodeBuilder<AttributeNode>(name)
- .set(&AttributeNode::attribute, ustring(name)));
- }
-
- ShaderGraphBuilder& output_closure(const string& from)
- {
- return (*this).add_connection(from, "Output::Surface");
- }
-
- ShaderGraphBuilder& output_color(const string& from)
- {
- return (*this)
- .add_node(ShaderNodeBuilder<EmissionNode>("EmissionNode"))
- .add_connection(from, "EmissionNode::Color")
- .output_closure("EmissionNode::Emission");
- }
-
- ShaderGraphBuilder& output_value(const string& from)
- {
- return (*this)
- .add_node(ShaderNodeBuilder<EmissionNode>("EmissionNode"))
- .add_connection(from, "EmissionNode::Strength")
- .output_closure("EmissionNode::Emission");
- }
-
-protected:
- ShaderGraph *graph_;
- map<string, ShaderNode *> node_map_;
+ public:
+ ShaderGraphBuilder(ShaderGraph *graph) : graph_(graph)
+ {
+ node_map_["Output"] = graph->output();
+ }
+
+ ShaderNode *find_node(const string &name)
+ {
+ map<string, ShaderNode *>::iterator it = node_map_.find(name);
+ if (it == node_map_.end()) {
+ return NULL;
+ }
+ return it->second;
+ }
+
+ template<typename T> ShaderGraphBuilder &add_node(const T &node)
+ {
+ EXPECT_EQ(find_node(node.name()), (void *)NULL);
+ graph_->add(node.node());
+ node_map_[node.name()] = node.node();
+ return *this;
+ }
+
+ ShaderGraphBuilder &add_connection(const string &from, const string &to)
+ {
+ vector<string> tokens_from, tokens_to;
+ string_split(tokens_from, from, "::");
+ string_split(tokens_to, to, "::");
+ EXPECT_EQ(tokens_from.size(), 2);
+ EXPECT_EQ(tokens_to.size(), 2);
+ ShaderNode *node_from = find_node(tokens_from[0]), *node_to = find_node(tokens_to[0]);
+ EXPECT_NE((void *)NULL, node_from);
+ EXPECT_NE((void *)NULL, node_to);
+ EXPECT_NE(node_from, node_to);
+ ShaderOutput *socket_from = node_from->output(tokens_from[1].c_str());
+ ShaderInput *socket_to = node_to->input(tokens_to[1].c_str());
+ EXPECT_NE((void *)NULL, socket_from);
+ EXPECT_NE((void *)NULL, socket_to);
+ graph_->connect(socket_from, socket_to);
+ return *this;
+ }
+
+ /* Common input/output boilerplate. */
+ ShaderGraphBuilder &add_attribute(const string &name)
+ {
+ return (*this).add_node(
+ ShaderNodeBuilder<AttributeNode>(name).set(&AttributeNode::attribute, ustring(name)));
+ }
+
+ ShaderGraphBuilder &output_closure(const string &from)
+ {
+ return (*this).add_connection(from, "Output::Surface");
+ }
+
+ ShaderGraphBuilder &output_color(const string &from)
+ {
+ return (*this)
+ .add_node(ShaderNodeBuilder<EmissionNode>("EmissionNode"))
+ .add_connection(from, "EmissionNode::Color")
+ .output_closure("EmissionNode::Emission");
+ }
+
+ ShaderGraphBuilder &output_value(const string &from)
+ {
+ return (*this)
+ .add_node(ShaderNodeBuilder<EmissionNode>("EmissionNode"))
+ .add_connection(from, "EmissionNode::Strength")
+ .output_closure("EmissionNode::Emission");
+ }
+
+ protected:
+ ShaderGraph *graph_;
+ map<string, ShaderNode *> node_map_;
};
} // namespace
-class RenderGraph : public testing::Test
-{
-protected:
- ScopedMockLog log;
- Stats stats;
- Profiler profiler;
- DeviceInfo device_info;
- Device *device_cpu;
- SceneParams scene_params;
- Scene *scene;
- ShaderGraph graph;
- ShaderGraphBuilder builder;
-
- RenderGraph()
- : testing::Test(),
- builder(&graph)
- {
- }
-
- virtual void SetUp()
- {
- util_logging_start();
- util_logging_verbosity_set(1);
-
- device_cpu = Device::create(device_info, stats, profiler, true);
- scene = new Scene(scene_params, device_cpu);
- }
-
- virtual void TearDown()
- {
- delete scene;
- delete device_cpu;
- }
+class RenderGraph : public testing::Test {
+ protected:
+ ScopedMockLog log;
+ Stats stats;
+ Profiler profiler;
+ DeviceInfo device_info;
+ Device *device_cpu;
+ SceneParams scene_params;
+ Scene *scene;
+ ShaderGraph graph;
+ ShaderGraphBuilder builder;
+
+ RenderGraph() : testing::Test(), builder(&graph)
+ {
+ }
+
+ virtual void SetUp()
+ {
+ util_logging_start();
+ util_logging_verbosity_set(1);
+
+ device_cpu = Device::create(device_info, stats, profiler, true);
+ scene = new Scene(scene_params, device_cpu);
+ }
+
+ virtual void TearDown()
+ {
+ delete scene;
+ delete device_cpu;
+ }
};
-#define EXPECT_ANY_MESSAGE(log) \
- EXPECT_CALL(log, Log(_, _, _)).Times(AnyNumber()); \
+#define EXPECT_ANY_MESSAGE(log) EXPECT_CALL(log, Log(_, _, _)).Times(AnyNumber());
#define CORRECT_INFO_MESSAGE(log, message) \
- EXPECT_CALL(log, Log(google::INFO, _, HasSubstr(message)));
+ EXPECT_CALL(log, Log(google::INFO, _, HasSubstr(message)));
#define INVALID_INFO_MESSAGE(log, message) \
- EXPECT_CALL(log, Log(google::INFO, _, HasSubstr(message))).Times(0);
+ EXPECT_CALL(log, Log(google::INFO, _, HasSubstr(message))).Times(0);
/*
* Test deduplication of nodes that have inputs, some of them folded.
*/
TEST_F(RenderGraph, deduplicate_deep)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Value1::Value to constant (0.8).");
- CORRECT_INFO_MESSAGE(log, "Folding Value2::Value to constant (0.8).");
- CORRECT_INFO_MESSAGE(log, "Deduplicated 2 nodes.");
-
- builder
- .add_node(ShaderNodeBuilder<GeometryNode>("Geometry1"))
- .add_node(ShaderNodeBuilder<GeometryNode>("Geometry2"))
- .add_node(ShaderNodeBuilder<ValueNode>("Value1")
- .set(&ValueNode::value, 0.8f))
- .add_node(ShaderNodeBuilder<ValueNode>("Value2")
- .set(&ValueNode::value, 0.8f))
- .add_node(ShaderNodeBuilder<NoiseTextureNode>("Noise1"))
- .add_node(ShaderNodeBuilder<NoiseTextureNode>("Noise2"))
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set("Fac", 0.5f))
- .add_connection("Geometry1::Parametric", "Noise1::Vector")
- .add_connection("Value1::Value", "Noise1::Scale")
- .add_connection("Noise1::Color", "Mix::Color1")
- .add_connection("Geometry2::Parametric", "Noise2::Vector")
- .add_connection("Value2::Value", "Noise2::Scale")
- .add_connection("Noise2::Color", "Mix::Color2")
- .output_color("Mix::Color");
-
- graph.finalize(scene);
-
- EXPECT_EQ(graph.nodes.size(), 5);
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Value1::Value to constant (0.8).");
+ CORRECT_INFO_MESSAGE(log, "Folding Value2::Value to constant (0.8).");
+ CORRECT_INFO_MESSAGE(log, "Deduplicated 2 nodes.");
+
+ builder.add_node(ShaderNodeBuilder<GeometryNode>("Geometry1"))
+ .add_node(ShaderNodeBuilder<GeometryNode>("Geometry2"))
+ .add_node(ShaderNodeBuilder<ValueNode>("Value1").set(&ValueNode::value, 0.8f))
+ .add_node(ShaderNodeBuilder<ValueNode>("Value2").set(&ValueNode::value, 0.8f))
+ .add_node(ShaderNodeBuilder<NoiseTextureNode>("Noise1"))
+ .add_node(ShaderNodeBuilder<NoiseTextureNode>("Noise2"))
+ .add_node(
+ ShaderNodeBuilder<MixNode>("Mix").set(&MixNode::type, NODE_MIX_BLEND).set("Fac", 0.5f))
+ .add_connection("Geometry1::Parametric", "Noise1::Vector")
+ .add_connection("Value1::Value", "Noise1::Scale")
+ .add_connection("Noise1::Color", "Mix::Color1")
+ .add_connection("Geometry2::Parametric", "Noise2::Vector")
+ .add_connection("Value2::Value", "Noise2::Scale")
+ .add_connection("Noise2::Color", "Mix::Color2")
+ .output_color("Mix::Color");
+
+ graph.finalize(scene);
+
+ EXPECT_EQ(graph.nodes.size(), 5);
}
/*
@@ -240,16 +225,17 @@ TEST_F(RenderGraph, deduplicate_deep)
*/
TEST_F(RenderGraph, constant_fold_rgb_to_bw)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding RGBToBWNodeNode::Val to constant (0.8).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_float_to_color::value_color to constant (0.8, 0.8, 0.8).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding RGBToBWNodeNode::Val to constant (0.8).");
+ CORRECT_INFO_MESSAGE(log,
+ "Folding convert_float_to_color::value_color to constant (0.8, 0.8, 0.8).");
- builder
- .add_node(ShaderNodeBuilder<RGBToBWNode>("RGBToBWNodeNode")
- .set("Color", make_float3(0.8f, 0.8f, 0.8f)))
- .output_color("RGBToBWNodeNode::Val");
+ builder
+ .add_node(ShaderNodeBuilder<RGBToBWNode>("RGBToBWNodeNode")
+ .set("Color", make_float3(0.8f, 0.8f, 0.8f)))
+ .output_color("RGBToBWNodeNode::Val");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -258,28 +244,26 @@ TEST_F(RenderGraph, constant_fold_rgb_to_bw)
*/
TEST_F(RenderGraph, constant_fold_emission1)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Discarding closure Emission.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Discarding closure Emission.");
- builder
- .add_node(ShaderNodeBuilder<EmissionNode>("Emission")
- .set("Color", make_float3(0.0f, 0.0f, 0.0f)))
- .output_closure("Emission::Emission");
+ builder
+ .add_node(
+ ShaderNodeBuilder<EmissionNode>("Emission").set("Color", make_float3(0.0f, 0.0f, 0.0f)))
+ .output_closure("Emission::Emission");
- graph.finalize(scene);
+ graph.finalize(scene);
}
TEST_F(RenderGraph, constant_fold_emission2)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Discarding closure Emission.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Discarding closure Emission.");
- builder
- .add_node(ShaderNodeBuilder<EmissionNode>("Emission")
- .set("Strength", 0.0f))
- .output_closure("Emission::Emission");
+ builder.add_node(ShaderNodeBuilder<EmissionNode>("Emission").set("Strength", 0.0f))
+ .output_closure("Emission::Emission");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -288,28 +272,26 @@ TEST_F(RenderGraph, constant_fold_emission2)
*/
TEST_F(RenderGraph, constant_fold_background1)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Discarding closure Background.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Discarding closure Background.");
- builder
- .add_node(ShaderNodeBuilder<BackgroundNode>("Background")
- .set("Color", make_float3(0.0f, 0.0f, 0.0f)))
- .output_closure("Background::Background");
+ builder
+ .add_node(ShaderNodeBuilder<BackgroundNode>("Background")
+ .set("Color", make_float3(0.0f, 0.0f, 0.0f)))
+ .output_closure("Background::Background");
- graph.finalize(scene);
+ graph.finalize(scene);
}
TEST_F(RenderGraph, constant_fold_background2)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Discarding closure Background.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Discarding closure Background.");
- builder
- .add_node(ShaderNodeBuilder<BackgroundNode>("Background")
- .set("Strength", 0.0f))
- .output_closure("Background::Background");
+ builder.add_node(ShaderNodeBuilder<BackgroundNode>("Background").set("Strength", 0.0f))
+ .output_closure("Background::Background");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -318,23 +300,22 @@ TEST_F(RenderGraph, constant_fold_background2)
*/
TEST_F(RenderGraph, constant_fold_shader_add)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding AddClosure1::Closure to socket Diffuse::BSDF.");
- CORRECT_INFO_MESSAGE(log, "Folding AddClosure2::Closure to socket Diffuse::BSDF.");
- INVALID_INFO_MESSAGE(log, "Folding AddClosure3");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding AddClosure1::Closure to socket Diffuse::BSDF.");
+ CORRECT_INFO_MESSAGE(log, "Folding AddClosure2::Closure to socket Diffuse::BSDF.");
+ INVALID_INFO_MESSAGE(log, "Folding AddClosure3");
- builder
- .add_node(ShaderNodeBuilder<DiffuseBsdfNode>("Diffuse"))
- .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure1"))
- .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure2"))
- .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure3"))
- .add_connection("Diffuse::BSDF", "AddClosure1::Closure1")
- .add_connection("Diffuse::BSDF", "AddClosure2::Closure2")
- .add_connection("AddClosure1::Closure", "AddClosure3::Closure1")
- .add_connection("AddClosure2::Closure", "AddClosure3::Closure2")
- .output_closure("AddClosure3::Closure");
+ builder.add_node(ShaderNodeBuilder<DiffuseBsdfNode>("Diffuse"))
+ .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure1"))
+ .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure2"))
+ .add_node(ShaderNodeBuilder<AddClosureNode>("AddClosure3"))
+ .add_connection("Diffuse::BSDF", "AddClosure1::Closure1")
+ .add_connection("Diffuse::BSDF", "AddClosure2::Closure2")
+ .add_connection("AddClosure1::Closure", "AddClosure3::Closure1")
+ .add_connection("AddClosure2::Closure", "AddClosure3::Closure2")
+ .output_closure("AddClosure3::Closure");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -344,30 +325,27 @@ TEST_F(RenderGraph, constant_fold_shader_add)
*/
TEST_F(RenderGraph, constant_fold_shader_mix)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding MixClosure1::Closure to socket Diffuse::BSDF.");
- CORRECT_INFO_MESSAGE(log, "Folding MixClosure2::Closure to socket Diffuse::BSDF.");
- CORRECT_INFO_MESSAGE(log, "Folding MixClosure3::Closure to socket Diffuse::BSDF.");
-
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<DiffuseBsdfNode>("Diffuse"))
- /* choose left */
- .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure1")
- .set("Fac", 0.0f))
- .add_connection("Diffuse::BSDF", "MixClosure1::Closure1")
- /* choose right */
- .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure2")
- .set("Fac", 1.0f))
- .add_connection("Diffuse::BSDF", "MixClosure2::Closure2")
- /* both inputs folded the same */
- .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure3"))
- .add_connection("Attribute::Fac", "MixClosure3::Fac")
- .add_connection("MixClosure1::Closure", "MixClosure3::Closure1")
- .add_connection("MixClosure2::Closure", "MixClosure3::Closure2")
- .output_closure("MixClosure3::Closure");
-
- graph.finalize(scene);
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding MixClosure1::Closure to socket Diffuse::BSDF.");
+ CORRECT_INFO_MESSAGE(log, "Folding MixClosure2::Closure to socket Diffuse::BSDF.");
+ CORRECT_INFO_MESSAGE(log, "Folding MixClosure3::Closure to socket Diffuse::BSDF.");
+
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<DiffuseBsdfNode>("Diffuse"))
+ /* choose left */
+ .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure1").set("Fac", 0.0f))
+ .add_connection("Diffuse::BSDF", "MixClosure1::Closure1")
+ /* choose right */
+ .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure2").set("Fac", 1.0f))
+ .add_connection("Diffuse::BSDF", "MixClosure2::Closure2")
+ /* both inputs folded the same */
+ .add_node(ShaderNodeBuilder<MixClosureNode>("MixClosure3"))
+ .add_connection("Attribute::Fac", "MixClosure3::Fac")
+ .add_connection("MixClosure1::Closure", "MixClosure3::Closure1")
+ .add_connection("MixClosure2::Closure", "MixClosure3::Closure2")
+ .output_closure("MixClosure3::Closure");
+
+ graph.finalize(scene);
}
/*
@@ -376,16 +354,16 @@ TEST_F(RenderGraph, constant_fold_shader_mix)
*/
TEST_F(RenderGraph, constant_fold_invert)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to constant (0.68, 0.5, 0.32).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to constant (0.68, 0.5, 0.32).");
- builder
- .add_node(ShaderNodeBuilder<InvertNode>("Invert")
- .set("Fac", 0.8f)
- .set("Color", make_float3(0.2f, 0.5f, 0.8f)))
- .output_color("Invert::Color");
+ builder
+ .add_node(ShaderNodeBuilder<InvertNode>("Invert")
+ .set("Fac", 0.8f)
+ .set("Color", make_float3(0.2f, 0.5f, 0.8f)))
+ .output_color("Invert::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -394,17 +372,15 @@ TEST_F(RenderGraph, constant_fold_invert)
*/
TEST_F(RenderGraph, constant_fold_invert_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to socket Attribute::Color.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to socket Attribute::Color.");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<InvertNode>("Invert")
- .set("Fac", 0.0f))
- .add_connection("Attribute::Color", "Invert::Color")
- .output_color("Invert::Color");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<InvertNode>("Invert").set("Fac", 0.0f))
+ .add_connection("Attribute::Color", "Invert::Color")
+ .output_color("Invert::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -413,16 +389,16 @@ TEST_F(RenderGraph, constant_fold_invert_fac_0)
*/
TEST_F(RenderGraph, constant_fold_invert_fac_0_const)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to constant (0.2, 0.5, 0.8).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to constant (0.2, 0.5, 0.8).");
- builder
- .add_node(ShaderNodeBuilder<InvertNode>("Invert")
- .set("Fac", 0.0f)
- .set("Color", make_float3(0.2f, 0.5f, 0.8f)))
- .output_color("Invert::Color");
+ builder
+ .add_node(ShaderNodeBuilder<InvertNode>("Invert")
+ .set("Fac", 0.0f)
+ .set("Color", make_float3(0.2f, 0.5f, 0.8f)))
+ .output_color("Invert::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -431,19 +407,19 @@ TEST_F(RenderGraph, constant_fold_invert_fac_0_const)
*/
TEST_F(RenderGraph, constant_fold_mix_add)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding MixAdd::Color to constant (0.62, 1.14, 1.42).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding MixAdd::Color to constant (0.62, 1.14, 1.42).");
- builder
- .add_node(ShaderNodeBuilder<MixNode>("MixAdd")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 0.8f)
- .set("Color1", make_float3(0.3, 0.5, 0.7))
- .set("Color2", make_float3(0.4, 0.8, 0.9)))
- .output_color("MixAdd::Color");
+ builder
+ .add_node(ShaderNodeBuilder<MixNode>("MixAdd")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 0.8f)
+ .set("Color1", make_float3(0.3, 0.5, 0.7))
+ .set("Color2", make_float3(0.4, 0.8, 0.9)))
+ .output_color("MixAdd::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -452,19 +428,19 @@ TEST_F(RenderGraph, constant_fold_mix_add)
*/
TEST_F(RenderGraph, constant_fold_mix_add_clamp)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding MixAdd::Color to constant (0.62, 1, 1).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding MixAdd::Color to constant (0.62, 1, 1).");
- builder
- .add_node(ShaderNodeBuilder<MixNode>("MixAdd")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 0.8f)
- .set("Color1", make_float3(0.3, 0.5, 0.7))
- .set("Color2", make_float3(0.4, 0.8, 0.9)))
- .output_color("MixAdd::Color");
+ builder
+ .add_node(ShaderNodeBuilder<MixNode>("MixAdd")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 0.8f)
+ .set("Color1", make_float3(0.3, 0.5, 0.7))
+ .set("Color2", make_float3(0.4, 0.8, 0.9)))
+ .output_color("MixAdd::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -473,21 +449,20 @@ TEST_F(RenderGraph, constant_fold_mix_add_clamp)
*/
TEST_F(RenderGraph, constant_fold_part_mix_dodge_no_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding ");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding ");
- builder
- .add_attribute("Attribute1")
- .add_attribute("Attribute2")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_DODGE)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 0.0f))
- .add_connection("Attribute1::Color", "Mix::Color1")
- .add_connection("Attribute2::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute1")
+ .add_attribute("Attribute2")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_DODGE)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute1::Color", "Mix::Color1")
+ .add_connection("Attribute2::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -496,21 +471,20 @@ TEST_F(RenderGraph, constant_fold_part_mix_dodge_no_fac_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_light_no_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding ");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding ");
- builder
- .add_attribute("Attribute1")
- .add_attribute("Attribute2")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_LIGHT)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 0.0f))
- .add_connection("Attribute1::Color", "Mix::Color1")
- .add_connection("Attribute2::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute1")
+ .add_attribute("Attribute2")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_LIGHT)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute1::Color", "Mix::Color1")
+ .add_connection("Attribute2::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -519,21 +493,20 @@ TEST_F(RenderGraph, constant_fold_part_mix_light_no_fac_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_burn_no_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding ");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding ");
- builder
- .add_attribute("Attribute1")
- .add_attribute("Attribute2")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_BURN)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 0.0f))
- .add_connection("Attribute1::Color", "Mix::Color1")
- .add_connection("Attribute2::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute1")
+ .add_attribute("Attribute2")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_BURN)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute1::Color", "Mix::Color1")
+ .add_connection("Attribute2::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -542,21 +515,20 @@ TEST_F(RenderGraph, constant_fold_part_mix_burn_no_fac_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_blend_clamped_no_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding ");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding ");
- builder
- .add_attribute("Attribute1")
- .add_attribute("Attribute2")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 0.0f))
- .add_connection("Attribute1::Color", "Mix::Color1")
- .add_connection("Attribute2::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute1")
+ .add_attribute("Attribute2")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_BLEND)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute1::Color", "Mix::Color1")
+ .add_connection("Attribute2::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -566,38 +538,37 @@ TEST_F(RenderGraph, constant_fold_part_mix_blend_clamped_no_fac_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_blend)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding MixBlend1::Color to socket Attribute1::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding MixBlend2::Color to socket Attribute1::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding MixBlend3::Color to socket Attribute1::Color.");
-
- builder
- .add_attribute("Attribute1")
- .add_attribute("Attribute2")
- /* choose left */
- .add_node(ShaderNodeBuilder<MixNode>("MixBlend1")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 0.0f))
- .add_connection("Attribute1::Color", "MixBlend1::Color1")
- .add_connection("Attribute2::Color", "MixBlend1::Color2")
- /* choose right */
- .add_node(ShaderNodeBuilder<MixNode>("MixBlend2")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false)
- .set("Fac", 1.0f))
- .add_connection("Attribute1::Color", "MixBlend2::Color2")
- .add_connection("Attribute2::Color", "MixBlend2::Color1")
- /* both inputs folded to Attribute1 */
- .add_node(ShaderNodeBuilder<MixNode>("MixBlend3")
- .set(&MixNode::type, NODE_MIX_BLEND)
- .set(&MixNode::use_clamp, false))
- .add_connection("Attribute1::Fac", "MixBlend3::Fac")
- .add_connection("MixBlend1::Color", "MixBlend3::Color1")
- .add_connection("MixBlend2::Color", "MixBlend3::Color2")
- .output_color("MixBlend3::Color");
-
- graph.finalize(scene);
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding MixBlend1::Color to socket Attribute1::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding MixBlend2::Color to socket Attribute1::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding MixBlend3::Color to socket Attribute1::Color.");
+
+ builder.add_attribute("Attribute1")
+ .add_attribute("Attribute2")
+ /* choose left */
+ .add_node(ShaderNodeBuilder<MixNode>("MixBlend1")
+ .set(&MixNode::type, NODE_MIX_BLEND)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute1::Color", "MixBlend1::Color1")
+ .add_connection("Attribute2::Color", "MixBlend1::Color2")
+ /* choose right */
+ .add_node(ShaderNodeBuilder<MixNode>("MixBlend2")
+ .set(&MixNode::type, NODE_MIX_BLEND)
+ .set(&MixNode::use_clamp, false)
+ .set("Fac", 1.0f))
+ .add_connection("Attribute1::Color", "MixBlend2::Color2")
+ .add_connection("Attribute2::Color", "MixBlend2::Color1")
+ /* both inputs folded to Attribute1 */
+ .add_node(ShaderNodeBuilder<MixNode>("MixBlend3")
+ .set(&MixNode::type, NODE_MIX_BLEND)
+ .set(&MixNode::use_clamp, false))
+ .add_connection("Attribute1::Fac", "MixBlend3::Fac")
+ .add_connection("MixBlend1::Color", "MixBlend3::Color1")
+ .add_connection("MixBlend2::Color", "MixBlend3::Color2")
+ .output_color("MixBlend3::Color");
+
+ graph.finalize(scene);
}
/*
@@ -606,20 +577,19 @@ TEST_F(RenderGraph, constant_fold_part_mix_blend)
*/
TEST_F(RenderGraph, constant_fold_part_mix_sub_same_fac_bad)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding Mix::");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding Mix::");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_SUB)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 0.5f))
- .add_connection("Attribute::Color", "Mix::Color1")
- .add_connection("Attribute::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_SUB)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 0.5f))
+ .add_connection("Attribute::Color", "Mix::Color1")
+ .add_connection("Attribute::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -628,76 +598,77 @@ TEST_F(RenderGraph, constant_fold_part_mix_sub_same_fac_bad)
*/
TEST_F(RenderGraph, constant_fold_part_mix_sub_same_fac_1)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Mix::Color to constant (0, 0, 0).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Mix::Color to constant (0, 0, 0).");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_SUB)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_connection("Attribute::Color", "Mix::Color1")
- .add_connection("Attribute::Color", "Mix::Color2")
- .output_color("Mix::Color");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<MixNode>("Mix")
+ .set(&MixNode::type, NODE_MIX_SUB)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_connection("Attribute::Color", "Mix::Color1")
+ .add_connection("Attribute::Color", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
* Graph for testing partial folds of MixRGB with one constant argument.
* Includes 4 tests: constant on each side with fac either unknown or 1.
*/
-static void build_mix_partial_test_graph(ShaderGraphBuilder &builder, NodeMix type, float3 constval)
-{
- builder
- .add_attribute("Attribute")
- /* constant on the left */
- .add_node(ShaderNodeBuilder<MixNode>("Mix_Cx_Fx")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
- .set("Color1", constval))
- .add_node(ShaderNodeBuilder<MixNode>("Mix_Cx_F1")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
- .set("Color1", constval)
- .set("Fac", 1.0f))
- .add_connection("Attribute::Fac", "Mix_Cx_Fx::Fac")
- .add_connection("Attribute::Color", "Mix_Cx_Fx::Color2")
- .add_connection("Attribute::Color", "Mix_Cx_F1::Color2")
- /* constant on the right */
- .add_node(ShaderNodeBuilder<MixNode>("Mix_xC_Fx")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
- .set("Color2", constval))
- .add_node(ShaderNodeBuilder<MixNode>("Mix_xC_F1")
- .set(&MixNode::type, type)
- .set(&MixNode::use_clamp, false)
- .set("Color2", constval)
- .set("Fac", 1.0f))
- .add_connection("Attribute::Fac", "Mix_xC_Fx::Fac")
- .add_connection("Attribute::Color", "Mix_xC_Fx::Color1")
- .add_connection("Attribute::Color", "Mix_xC_F1::Color1")
- /* results of actual tests simply added up to connect to output */
- .add_node(ShaderNodeBuilder<MixNode>("Out12")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_node(ShaderNodeBuilder<MixNode>("Out34")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_node(ShaderNodeBuilder<MixNode>("Out1234")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_connection("Mix_Cx_Fx::Color", "Out12::Color1")
- .add_connection("Mix_Cx_F1::Color", "Out12::Color2")
- .add_connection("Mix_xC_Fx::Color", "Out34::Color1")
- .add_connection("Mix_xC_F1::Color", "Out34::Color2")
- .add_connection("Out12::Color", "Out1234::Color1")
- .add_connection("Out34::Color", "Out1234::Color2")
- .output_color("Out1234::Color");
+static void build_mix_partial_test_graph(ShaderGraphBuilder &builder,
+ NodeMix type,
+ float3 constval)
+{
+ builder
+ .add_attribute("Attribute")
+ /* constant on the left */
+ .add_node(ShaderNodeBuilder<MixNode>("Mix_Cx_Fx")
+ .set(&MixNode::type, type)
+ .set(&MixNode::use_clamp, false)
+ .set("Color1", constval))
+ .add_node(ShaderNodeBuilder<MixNode>("Mix_Cx_F1")
+ .set(&MixNode::type, type)
+ .set(&MixNode::use_clamp, false)
+ .set("Color1", constval)
+ .set("Fac", 1.0f))
+ .add_connection("Attribute::Fac", "Mix_Cx_Fx::Fac")
+ .add_connection("Attribute::Color", "Mix_Cx_Fx::Color2")
+ .add_connection("Attribute::Color", "Mix_Cx_F1::Color2")
+ /* constant on the right */
+ .add_node(ShaderNodeBuilder<MixNode>("Mix_xC_Fx")
+ .set(&MixNode::type, type)
+ .set(&MixNode::use_clamp, false)
+ .set("Color2", constval))
+ .add_node(ShaderNodeBuilder<MixNode>("Mix_xC_F1")
+ .set(&MixNode::type, type)
+ .set(&MixNode::use_clamp, false)
+ .set("Color2", constval)
+ .set("Fac", 1.0f))
+ .add_connection("Attribute::Fac", "Mix_xC_Fx::Fac")
+ .add_connection("Attribute::Color", "Mix_xC_Fx::Color1")
+ .add_connection("Attribute::Color", "Mix_xC_F1::Color1")
+ /* results of actual tests simply added up to connect to output */
+ .add_node(ShaderNodeBuilder<MixNode>("Out12")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_node(ShaderNodeBuilder<MixNode>("Out34")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_node(ShaderNodeBuilder<MixNode>("Out1234")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_connection("Mix_Cx_Fx::Color", "Out12::Color1")
+ .add_connection("Mix_Cx_F1::Color", "Out12::Color2")
+ .add_connection("Mix_xC_Fx::Color", "Out34::Color1")
+ .add_connection("Mix_xC_F1::Color", "Out34::Color2")
+ .add_connection("Out12::Color", "Out1234::Color1")
+ .add_connection("Out34::Color", "Out1234::Color2")
+ .output_color("Out1234::Color");
}
/*
@@ -705,17 +676,17 @@ static void build_mix_partial_test_graph(ShaderGraphBuilder &builder, NodeMix ty
*/
TEST_F(RenderGraph, constant_fold_part_mix_add_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* 0 + X (fac 1) == X */
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to socket Attribute::Color.");
- /* X + 0 (fac ?) == X */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
- INVALID_INFO_MESSAGE(log, "Folding Out");
+ EXPECT_ANY_MESSAGE(log);
+ /* 0 + X (fac 1) == X */
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to socket Attribute::Color.");
+ /* X + 0 (fac ?) == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
+ INVALID_INFO_MESSAGE(log, "Folding Out");
- build_mix_partial_test_graph(builder, NODE_MIX_ADD, make_float3(0, 0, 0));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_ADD, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -723,16 +694,16 @@ TEST_F(RenderGraph, constant_fold_part_mix_add_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_sub_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color");
- /* X - 0 (fac ?) == X */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
- INVALID_INFO_MESSAGE(log, "Folding Out");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color");
+ /* X - 0 (fac ?) == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
+ INVALID_INFO_MESSAGE(log, "Folding Out");
- build_mix_partial_test_graph(builder, NODE_MIX_SUB, make_float3(0, 0, 0));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_SUB, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -740,17 +711,17 @@ TEST_F(RenderGraph, constant_fold_part_mix_sub_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_mul_1)
{
- EXPECT_ANY_MESSAGE(log);
- /* 1 * X (fac 1) == X */
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to socket Attribute::Color.");
- /* X * 1 (fac ?) == X */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
- INVALID_INFO_MESSAGE(log, "Folding Out");
+ EXPECT_ANY_MESSAGE(log);
+ /* 1 * X (fac 1) == X */
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to socket Attribute::Color.");
+ /* X * 1 (fac ?) == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
+ INVALID_INFO_MESSAGE(log, "Folding Out");
- build_mix_partial_test_graph(builder, NODE_MIX_MUL, make_float3(1, 1, 1));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_MUL, make_float3(1, 1, 1));
+ graph.finalize(scene);
}
/*
@@ -758,16 +729,16 @@ TEST_F(RenderGraph, constant_fold_part_mix_mul_1)
*/
TEST_F(RenderGraph, constant_fold_part_mix_div_1)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
- INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color");
- /* X / 1 (fac ?) == X */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
- INVALID_INFO_MESSAGE(log, "Folding Out");
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color");
+ INVALID_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color");
+ /* X / 1 (fac ?) == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color to socket Attribute::Color.");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to socket Attribute::Color.");
+ INVALID_INFO_MESSAGE(log, "Folding Out");
- build_mix_partial_test_graph(builder, NODE_MIX_DIV, make_float3(1, 1, 1));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_DIV, make_float3(1, 1, 1));
+ graph.finalize(scene);
}
/*
@@ -775,19 +746,19 @@ TEST_F(RenderGraph, constant_fold_part_mix_div_1)
*/
TEST_F(RenderGraph, constant_fold_part_mix_mul_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* 0 * ? (fac ?) == 0 */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to constant (0, 0, 0).");
- /* ? * 0 (fac 1) == 0 */
- INVALID_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to constant (0, 0, 0).");
+ EXPECT_ANY_MESSAGE(log);
+ /* 0 * ? (fac ?) == 0 */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to constant (0, 0, 0).");
+ /* ? * 0 (fac 1) == 0 */
+ INVALID_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Out12::Color to constant (0, 0, 0).");
- INVALID_INFO_MESSAGE(log, "Folding Out1234");
+ CORRECT_INFO_MESSAGE(log, "Folding Out12::Color to constant (0, 0, 0).");
+ INVALID_INFO_MESSAGE(log, "Folding Out1234");
- build_mix_partial_test_graph(builder, NODE_MIX_MUL, make_float3(0, 0, 0));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_MUL, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -795,18 +766,18 @@ TEST_F(RenderGraph, constant_fold_part_mix_mul_0)
*/
TEST_F(RenderGraph, constant_fold_part_mix_div_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* 0 / ? (fac ?) == 0 */
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to constant (0, 0, 0).");
- INVALID_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color");
- INVALID_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color");
+ EXPECT_ANY_MESSAGE(log);
+ /* 0 / ? (fac ?) == 0 */
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_Fx::Color to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Mix_Cx_F1::Color to constant (0, 0, 0).");
+ INVALID_INFO_MESSAGE(log, "Folding Mix_xC_Fx::Color");
+ INVALID_INFO_MESSAGE(log, "Folding Mix_xC_F1::Color");
- CORRECT_INFO_MESSAGE(log, "Folding Out12::Color to constant (0, 0, 0).");
- INVALID_INFO_MESSAGE(log, "Folding Out1234");
+ CORRECT_INFO_MESSAGE(log, "Folding Out12::Color to constant (0, 0, 0).");
+ INVALID_INFO_MESSAGE(log, "Folding Out1234");
- build_mix_partial_test_graph(builder, NODE_MIX_DIV, make_float3(0, 0, 0));
- graph.finalize(scene);
+ build_mix_partial_test_graph(builder, NODE_MIX_DIV, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -814,22 +785,22 @@ TEST_F(RenderGraph, constant_fold_part_mix_div_0)
*/
TEST_F(RenderGraph, constant_fold_separate_combine_rgb)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::R to constant (0.3).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::G to constant (0.5).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::B to constant (0.7).");
- CORRECT_INFO_MESSAGE(log, "Folding CombineRGB::Image to constant (0.3, 0.5, 0.7).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::R to constant (0.3).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::G to constant (0.5).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateRGB::B to constant (0.7).");
+ CORRECT_INFO_MESSAGE(log, "Folding CombineRGB::Image to constant (0.3, 0.5, 0.7).");
- builder
- .add_node(ShaderNodeBuilder<SeparateRGBNode>("SeparateRGB")
- .set("Image", make_float3(0.3f, 0.5f, 0.7f)))
- .add_node(ShaderNodeBuilder<CombineRGBNode>("CombineRGB"))
- .add_connection("SeparateRGB::R", "CombineRGB::R")
- .add_connection("SeparateRGB::G", "CombineRGB::G")
- .add_connection("SeparateRGB::B", "CombineRGB::B")
- .output_color("CombineRGB::Image");
+ builder
+ .add_node(ShaderNodeBuilder<SeparateRGBNode>("SeparateRGB")
+ .set("Image", make_float3(0.3f, 0.5f, 0.7f)))
+ .add_node(ShaderNodeBuilder<CombineRGBNode>("CombineRGB"))
+ .add_connection("SeparateRGB::R", "CombineRGB::R")
+ .add_connection("SeparateRGB::G", "CombineRGB::G")
+ .add_connection("SeparateRGB::B", "CombineRGB::B")
+ .output_color("CombineRGB::Image");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -837,23 +808,24 @@ TEST_F(RenderGraph, constant_fold_separate_combine_rgb)
*/
TEST_F(RenderGraph, constant_fold_separate_combine_xyz)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::X to constant (0.3).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::Y to constant (0.5).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::Z to constant (0.7).");
- CORRECT_INFO_MESSAGE(log, "Folding CombineXYZ::Vector to constant (0.3, 0.5, 0.7).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_vector_to_color::value_color to constant (0.3, 0.5, 0.7).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::X to constant (0.3).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::Y to constant (0.5).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateXYZ::Z to constant (0.7).");
+ CORRECT_INFO_MESSAGE(log, "Folding CombineXYZ::Vector to constant (0.3, 0.5, 0.7).");
+ CORRECT_INFO_MESSAGE(
+ log, "Folding convert_vector_to_color::value_color to constant (0.3, 0.5, 0.7).");
- builder
- .add_node(ShaderNodeBuilder<SeparateXYZNode>("SeparateXYZ")
- .set("Vector", make_float3(0.3f, 0.5f, 0.7f)))
- .add_node(ShaderNodeBuilder<CombineXYZNode>("CombineXYZ"))
- .add_connection("SeparateXYZ::X", "CombineXYZ::X")
- .add_connection("SeparateXYZ::Y", "CombineXYZ::Y")
- .add_connection("SeparateXYZ::Z", "CombineXYZ::Z")
- .output_color("CombineXYZ::Vector");
+ builder
+ .add_node(ShaderNodeBuilder<SeparateXYZNode>("SeparateXYZ")
+ .set("Vector", make_float3(0.3f, 0.5f, 0.7f)))
+ .add_node(ShaderNodeBuilder<CombineXYZNode>("CombineXYZ"))
+ .add_connection("SeparateXYZ::X", "CombineXYZ::X")
+ .add_connection("SeparateXYZ::Y", "CombineXYZ::Y")
+ .add_connection("SeparateXYZ::Z", "CombineXYZ::Z")
+ .output_color("CombineXYZ::Vector");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -861,22 +833,22 @@ TEST_F(RenderGraph, constant_fold_separate_combine_xyz)
*/
TEST_F(RenderGraph, constant_fold_separate_combine_hsv)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::H to constant (0.583333).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::S to constant (0.571429).");
- CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::V to constant (0.7).");
- CORRECT_INFO_MESSAGE(log, "Folding CombineHSV::Color to constant (0.3, 0.5, 0.7).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::H to constant (0.583333).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::S to constant (0.571429).");
+ CORRECT_INFO_MESSAGE(log, "Folding SeparateHSV::V to constant (0.7).");
+ CORRECT_INFO_MESSAGE(log, "Folding CombineHSV::Color to constant (0.3, 0.5, 0.7).");
- builder
- .add_node(ShaderNodeBuilder<SeparateHSVNode>("SeparateHSV")
- .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
- .add_node(ShaderNodeBuilder<CombineHSVNode>("CombineHSV"))
- .add_connection("SeparateHSV::H", "CombineHSV::H")
- .add_connection("SeparateHSV::S", "CombineHSV::S")
- .add_connection("SeparateHSV::V", "CombineHSV::V")
- .output_color("CombineHSV::Color");
+ builder
+ .add_node(ShaderNodeBuilder<SeparateHSVNode>("SeparateHSV")
+ .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
+ .add_node(ShaderNodeBuilder<CombineHSVNode>("CombineHSV"))
+ .add_connection("SeparateHSV::H", "CombineHSV::H")
+ .add_connection("SeparateHSV::S", "CombineHSV::S")
+ .add_connection("SeparateHSV::V", "CombineHSV::V")
+ .output_color("CombineHSV::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -884,16 +856,16 @@ TEST_F(RenderGraph, constant_fold_separate_combine_hsv)
*/
TEST_F(RenderGraph, constant_fold_gamma)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Gamma::Color to constant (0.164317, 0.353553, 0.585662).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Gamma::Color to constant (0.164317, 0.353553, 0.585662).");
- builder
- .add_node(ShaderNodeBuilder<GammaNode>("Gamma")
- .set("Color", make_float3(0.3f, 0.5f, 0.7f))
- .set("Gamma", 1.5f))
- .output_color("Gamma::Color");
+ builder
+ .add_node(ShaderNodeBuilder<GammaNode>("Gamma")
+ .set("Color", make_float3(0.3f, 0.5f, 0.7f))
+ .set("Gamma", 1.5f))
+ .output_color("Gamma::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -901,30 +873,29 @@ TEST_F(RenderGraph, constant_fold_gamma)
*/
TEST_F(RenderGraph, constant_fold_gamma_part_0)
{
- EXPECT_ANY_MESSAGE(log);
- INVALID_INFO_MESSAGE(log, "Folding Gamma_Cx::");
- CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to constant (1, 1, 1).");
-
- builder
- .add_attribute("Attribute")
- /* constant on the left */
- .add_node(ShaderNodeBuilder<GammaNode>("Gamma_Cx")
- .set("Color", make_float3(0.0f, 0.0f, 0.0f)))
- .add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
- /* constant on the right */
- .add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC")
- .set("Gamma", 0.0f))
- .add_connection("Attribute::Color", "Gamma_xC::Color")
- /* output sum */
- .add_node(ShaderNodeBuilder<MixNode>("Out")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_connection("Gamma_Cx::Color", "Out::Color1")
- .add_connection("Gamma_xC::Color", "Out::Color2")
- .output_color("Out::Color");
-
- graph.finalize(scene);
+ EXPECT_ANY_MESSAGE(log);
+ INVALID_INFO_MESSAGE(log, "Folding Gamma_Cx::");
+ CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to constant (1, 1, 1).");
+
+ builder
+ .add_attribute("Attribute")
+ /* constant on the left */
+ .add_node(
+ ShaderNodeBuilder<GammaNode>("Gamma_Cx").set("Color", make_float3(0.0f, 0.0f, 0.0f)))
+ .add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
+ /* constant on the right */
+ .add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC").set("Gamma", 0.0f))
+ .add_connection("Attribute::Color", "Gamma_xC::Color")
+ /* output sum */
+ .add_node(ShaderNodeBuilder<MixNode>("Out")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_connection("Gamma_Cx::Color", "Out::Color1")
+ .add_connection("Gamma_xC::Color", "Out::Color2")
+ .output_color("Out::Color");
+
+ graph.finalize(scene);
}
/*
@@ -932,30 +903,29 @@ TEST_F(RenderGraph, constant_fold_gamma_part_0)
*/
TEST_F(RenderGraph, constant_fold_gamma_part_1)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Gamma_Cx::Color to constant (1, 1, 1).");
- CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to socket Attribute::Color.");
-
- builder
- .add_attribute("Attribute")
- /* constant on the left */
- .add_node(ShaderNodeBuilder<GammaNode>("Gamma_Cx")
- .set("Color", make_float3(1.0f, 1.0f, 1.0f)))
- .add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
- /* constant on the right */
- .add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC")
- .set("Gamma", 1.0f))
- .add_connection("Attribute::Color", "Gamma_xC::Color")
- /* output sum */
- .add_node(ShaderNodeBuilder<MixNode>("Out")
- .set(&MixNode::type, NODE_MIX_ADD)
- .set(&MixNode::use_clamp, true)
- .set("Fac", 1.0f))
- .add_connection("Gamma_Cx::Color", "Out::Color1")
- .add_connection("Gamma_xC::Color", "Out::Color2")
- .output_color("Out::Color");
-
- graph.finalize(scene);
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Gamma_Cx::Color to constant (1, 1, 1).");
+ CORRECT_INFO_MESSAGE(log, "Folding Gamma_xC::Color to socket Attribute::Color.");
+
+ builder
+ .add_attribute("Attribute")
+ /* constant on the left */
+ .add_node(
+ ShaderNodeBuilder<GammaNode>("Gamma_Cx").set("Color", make_float3(1.0f, 1.0f, 1.0f)))
+ .add_connection("Attribute::Fac", "Gamma_Cx::Gamma")
+ /* constant on the right */
+ .add_node(ShaderNodeBuilder<GammaNode>("Gamma_xC").set("Gamma", 1.0f))
+ .add_connection("Attribute::Color", "Gamma_xC::Color")
+ /* output sum */
+ .add_node(ShaderNodeBuilder<MixNode>("Out")
+ .set(&MixNode::type, NODE_MIX_ADD)
+ .set(&MixNode::use_clamp, true)
+ .set("Fac", 1.0f))
+ .add_connection("Gamma_Cx::Color", "Out::Color1")
+ .add_connection("Gamma_xC::Color", "Out::Color2")
+ .output_color("Out::Color");
+
+ graph.finalize(scene);
}
/*
@@ -963,17 +933,17 @@ TEST_F(RenderGraph, constant_fold_gamma_part_1)
*/
TEST_F(RenderGraph, constant_fold_bright_contrast)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding BrightContrast::Color to constant (0.16, 0.6, 1.04).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding BrightContrast::Color to constant (0.16, 0.6, 1.04).");
- builder
- .add_node(ShaderNodeBuilder<BrightContrastNode>("BrightContrast")
- .set("Color", make_float3(0.3f, 0.5f, 0.7f))
- .set("Bright", 0.1f)
- .set("Contrast", 1.2f))
- .output_color("BrightContrast::Color");
+ builder
+ .add_node(ShaderNodeBuilder<BrightContrastNode>("BrightContrast")
+ .set("Color", make_float3(0.3f, 0.5f, 0.7f))
+ .set("Bright", 0.1f)
+ .set("Contrast", 1.2f))
+ .output_color("BrightContrast::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -981,15 +951,13 @@ TEST_F(RenderGraph, constant_fold_bright_contrast)
*/
TEST_F(RenderGraph, constant_fold_blackbody)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Blackbody::Color to constant (3.94163, 0.226523, 0).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Blackbody::Color to constant (3.94163, 0.226523, 0).");
- builder
- .add_node(ShaderNodeBuilder<BlackbodyNode>("Blackbody")
- .set("Temperature", 1200.0f))
- .output_color("Blackbody::Color");
+ builder.add_node(ShaderNodeBuilder<BlackbodyNode>("Blackbody").set("Temperature", 1200.0f))
+ .output_color("Blackbody::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -997,18 +965,18 @@ TEST_F(RenderGraph, constant_fold_blackbody)
*/
TEST_F(RenderGraph, constant_fold_math)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (1.6).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (1.6).");
- builder
- .add_node(ShaderNodeBuilder<MathNode>("Math")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, false)
- .set("Value1", 0.7f)
- .set("Value2", 0.9f))
- .output_value("Math::Value");
+ builder
+ .add_node(ShaderNodeBuilder<MathNode>("Math")
+ .set(&MathNode::type, NODE_MATH_ADD)
+ .set(&MathNode::use_clamp, false)
+ .set("Value1", 0.7f)
+ .set("Value2", 0.9f))
+ .output_value("Math::Value");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1016,47 +984,49 @@ TEST_F(RenderGraph, constant_fold_math)
*/
TEST_F(RenderGraph, constant_fold_math_clamp)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (1).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (1).");
- builder
- .add_node(ShaderNodeBuilder<MathNode>("Math")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, true)
- .set("Value1", 0.7f)
- .set("Value2", 0.9f))
- .output_value("Math::Value");
+ builder
+ .add_node(ShaderNodeBuilder<MathNode>("Math")
+ .set(&MathNode::type, NODE_MATH_ADD)
+ .set(&MathNode::use_clamp, true)
+ .set("Value1", 0.7f)
+ .set("Value2", 0.9f))
+ .output_value("Math::Value");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
* Graph for testing partial folds of Math with one constant argument.
* Includes 2 tests: constant on each side.
*/
-static void build_math_partial_test_graph(ShaderGraphBuilder &builder, NodeMath type, float constval)
-{
- builder
- .add_attribute("Attribute")
- /* constant on the left */
- .add_node(ShaderNodeBuilder<MathNode>("Math_Cx")
- .set(&MathNode::type, type)
- .set(&MathNode::use_clamp, false)
- .set("Value1", constval))
- .add_connection("Attribute::Fac", "Math_Cx::Value2")
- /* constant on the right */
- .add_node(ShaderNodeBuilder<MathNode>("Math_xC")
- .set(&MathNode::type, type)
- .set(&MathNode::use_clamp, false)
- .set("Value2", constval))
- .add_connection("Attribute::Fac", "Math_xC::Value1")
- /* output sum */
- .add_node(ShaderNodeBuilder<MathNode>("Out")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set(&MathNode::use_clamp, true))
- .add_connection("Math_Cx::Value", "Out::Value1")
- .add_connection("Math_xC::Value", "Out::Value2")
- .output_value("Out::Value");
+static void build_math_partial_test_graph(ShaderGraphBuilder &builder,
+ NodeMath type,
+ float constval)
+{
+ builder
+ .add_attribute("Attribute")
+ /* constant on the left */
+ .add_node(ShaderNodeBuilder<MathNode>("Math_Cx")
+ .set(&MathNode::type, type)
+ .set(&MathNode::use_clamp, false)
+ .set("Value1", constval))
+ .add_connection("Attribute::Fac", "Math_Cx::Value2")
+ /* constant on the right */
+ .add_node(ShaderNodeBuilder<MathNode>("Math_xC")
+ .set(&MathNode::type, type)
+ .set(&MathNode::use_clamp, false)
+ .set("Value2", constval))
+ .add_connection("Attribute::Fac", "Math_xC::Value1")
+ /* output sum */
+ .add_node(ShaderNodeBuilder<MathNode>("Out")
+ .set(&MathNode::type, NODE_MATH_ADD)
+ .set(&MathNode::use_clamp, true))
+ .add_connection("Math_Cx::Value", "Out::Value1")
+ .add_connection("Math_xC::Value", "Out::Value2")
+ .output_value("Out::Value");
}
/*
@@ -1064,14 +1034,14 @@ static void build_math_partial_test_graph(ShaderGraphBuilder &builder, NodeMath
*/
TEST_F(RenderGraph, constant_fold_part_math_add_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X + 0 == 0 + X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to socket Attribute::Fac.");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X + 0 == 0 + X == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to socket Attribute::Fac.");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_ADD, 0.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_ADD, 0.0f);
+ graph.finalize(scene);
}
/*
@@ -1079,14 +1049,14 @@ TEST_F(RenderGraph, constant_fold_part_math_add_0)
*/
TEST_F(RenderGraph, constant_fold_part_math_sub_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X - 0 == X */
- INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X - 0 == X */
+ INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_SUBTRACT, 0.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_SUBTRACT, 0.0f);
+ graph.finalize(scene);
}
/*
@@ -1094,14 +1064,14 @@ TEST_F(RenderGraph, constant_fold_part_math_sub_0)
*/
TEST_F(RenderGraph, constant_fold_part_math_mul_1)
{
- EXPECT_ANY_MESSAGE(log);
- /* X * 1 == 1 * X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to socket Attribute::Fac.");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X * 1 == 1 * X == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to socket Attribute::Fac.");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_MULTIPLY, 1.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_MULTIPLY, 1.0f);
+ graph.finalize(scene);
}
/*
@@ -1109,14 +1079,14 @@ TEST_F(RenderGraph, constant_fold_part_math_mul_1)
*/
TEST_F(RenderGraph, constant_fold_part_math_div_1)
{
- EXPECT_ANY_MESSAGE(log);
- /* X / 1 == X */
- INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X / 1 == X */
+ INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_DIVIDE, 1.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_DIVIDE, 1.0f);
+ graph.finalize(scene);
}
/*
@@ -1124,15 +1094,15 @@ TEST_F(RenderGraph, constant_fold_part_math_div_1)
*/
TEST_F(RenderGraph, constant_fold_part_math_mul_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X * 0 == 0 * X == 0 */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (0).");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to constant (0).");
- CORRECT_INFO_MESSAGE(log, "Folding Out::Value to constant (0)");
- CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
+ EXPECT_ANY_MESSAGE(log);
+ /* X * 0 == 0 * X == 0 */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to constant (0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Out::Value to constant (0)");
+ CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
- build_math_partial_test_graph(builder, NODE_MATH_MULTIPLY, 0.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_MULTIPLY, 0.0f);
+ graph.finalize(scene);
}
/*
@@ -1140,14 +1110,14 @@ TEST_F(RenderGraph, constant_fold_part_math_mul_0)
*/
TEST_F(RenderGraph, constant_fold_part_math_div_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* 0 / X == 0 */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (0).");
- INVALID_INFO_MESSAGE(log, "Folding Math_xC::");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* 0 / X == 0 */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (0).");
+ INVALID_INFO_MESSAGE(log, "Folding Math_xC::");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_DIVIDE, 0.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_DIVIDE, 0.0f);
+ graph.finalize(scene);
}
/*
@@ -1155,14 +1125,14 @@ TEST_F(RenderGraph, constant_fold_part_math_div_0)
*/
TEST_F(RenderGraph, constant_fold_part_math_pow_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X ^ 0 == 1 */
- INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to constant (1).");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X ^ 0 == 1 */
+ INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to constant (1).");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_POWER, 0.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_POWER, 0.0f);
+ graph.finalize(scene);
}
/*
@@ -1170,14 +1140,14 @@ TEST_F(RenderGraph, constant_fold_part_math_pow_0)
*/
TEST_F(RenderGraph, constant_fold_part_math_pow_1)
{
- EXPECT_ANY_MESSAGE(log);
- /* 1 ^ X == 1; X ^ 1 == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (1)");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* 1 ^ X == 1; X ^ 1 == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Value to constant (1)");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Value to socket Attribute::Fac.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_math_partial_test_graph(builder, NODE_MATH_POWER, 1.0f);
- graph.finalize(scene);
+ build_math_partial_test_graph(builder, NODE_MATH_POWER, 1.0f);
+ graph.finalize(scene);
}
/*
@@ -1185,51 +1155,52 @@ TEST_F(RenderGraph, constant_fold_part_math_pow_1)
*/
TEST_F(RenderGraph, constant_fold_vector_math)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Value to constant (1).");
- CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Vector to constant (3, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_vector_to_float::value_float to constant (1).");
- CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (2).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_float_to_color::value_color to constant (2, 2, 2).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Value to constant (1).");
+ CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Vector to constant (3, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding convert_vector_to_float::value_float to constant (1).");
+ CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (2).");
+ CORRECT_INFO_MESSAGE(log, "Folding convert_float_to_color::value_color to constant (2, 2, 2).");
- builder
- .add_node(ShaderNodeBuilder<VectorMathNode>("VectorMath")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_SUBTRACT)
- .set("Vector1", make_float3(1.3f, 0.5f, 0.7f))
- .set("Vector2", make_float3(-1.7f, 0.5f, 0.7f)))
- .add_node(ShaderNodeBuilder<MathNode>("Math")
- .set(&MathNode::type, NODE_MATH_ADD))
- .add_connection("VectorMath::Vector", "Math::Value1")
- .add_connection("VectorMath::Value", "Math::Value2")
- .output_color("Math::Value");
+ builder
+ .add_node(ShaderNodeBuilder<VectorMathNode>("VectorMath")
+ .set(&VectorMathNode::type, NODE_VECTOR_MATH_SUBTRACT)
+ .set("Vector1", make_float3(1.3f, 0.5f, 0.7f))
+ .set("Vector2", make_float3(-1.7f, 0.5f, 0.7f)))
+ .add_node(ShaderNodeBuilder<MathNode>("Math").set(&MathNode::type, NODE_MATH_ADD))
+ .add_connection("VectorMath::Vector", "Math::Value1")
+ .add_connection("VectorMath::Value", "Math::Value2")
+ .output_color("Math::Value");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
* Graph for testing partial folds of Vector Math with one constant argument.
* Includes 2 tests: constant on each side.
*/
-static void build_vecmath_partial_test_graph(ShaderGraphBuilder &builder, NodeVectorMath type, float3 constval)
-{
- builder
- .add_attribute("Attribute")
- /* constant on the left */
- .add_node(ShaderNodeBuilder<VectorMathNode>("Math_Cx")
- .set(&VectorMathNode::type, type)
- .set("Vector1", constval))
- .add_connection("Attribute::Vector", "Math_Cx::Vector2")
- /* constant on the right */
- .add_node(ShaderNodeBuilder<VectorMathNode>("Math_xC")
- .set(&VectorMathNode::type, type)
- .set("Vector2", constval))
- .add_connection("Attribute::Vector", "Math_xC::Vector1")
- /* output sum */
- .add_node(ShaderNodeBuilder<VectorMathNode>("Out")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_ADD))
- .add_connection("Math_Cx::Vector", "Out::Vector1")
- .add_connection("Math_xC::Vector", "Out::Vector2")
- .output_color("Out::Vector");
+static void build_vecmath_partial_test_graph(ShaderGraphBuilder &builder,
+ NodeVectorMath type,
+ float3 constval)
+{
+ builder
+ .add_attribute("Attribute")
+ /* constant on the left */
+ .add_node(ShaderNodeBuilder<VectorMathNode>("Math_Cx")
+ .set(&VectorMathNode::type, type)
+ .set("Vector1", constval))
+ .add_connection("Attribute::Vector", "Math_Cx::Vector2")
+ /* constant on the right */
+ .add_node(ShaderNodeBuilder<VectorMathNode>("Math_xC")
+ .set(&VectorMathNode::type, type)
+ .set("Vector2", constval))
+ .add_connection("Attribute::Vector", "Math_xC::Vector1")
+ /* output sum */
+ .add_node(ShaderNodeBuilder<VectorMathNode>("Out").set(&VectorMathNode::type,
+ NODE_VECTOR_MATH_ADD))
+ .add_connection("Math_Cx::Vector", "Out::Vector1")
+ .add_connection("Math_xC::Vector", "Out::Vector2")
+ .output_color("Out::Vector");
}
/*
@@ -1237,14 +1208,14 @@ static void build_vecmath_partial_test_graph(ShaderGraphBuilder &builder, NodeVe
*/
TEST_F(RenderGraph, constant_fold_part_vecmath_add_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X + 0 == 0 + X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to socket Attribute::Vector.");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to socket Attribute::Vector.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X + 0 == 0 + X == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to socket Attribute::Vector.");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to socket Attribute::Vector.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_ADD, make_float3(0,0,0));
- graph.finalize(scene);
+ build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_ADD, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -1252,14 +1223,14 @@ TEST_F(RenderGraph, constant_fold_part_vecmath_add_0)
*/
TEST_F(RenderGraph, constant_fold_part_vecmath_sub_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X - 0 == X */
- INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to socket Attribute::Vector.");
- INVALID_INFO_MESSAGE(log, "Folding Out::");
+ EXPECT_ANY_MESSAGE(log);
+ /* X - 0 == X */
+ INVALID_INFO_MESSAGE(log, "Folding Math_Cx::");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to socket Attribute::Vector.");
+ INVALID_INFO_MESSAGE(log, "Folding Out::");
- build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_SUBTRACT, make_float3(0,0,0));
- graph.finalize(scene);
+ build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_SUBTRACT, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -1267,15 +1238,15 @@ TEST_F(RenderGraph, constant_fold_part_vecmath_sub_0)
*/
TEST_F(RenderGraph, constant_fold_part_vecmath_dot_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X * 0 == 0 * X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Out::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
+ EXPECT_ANY_MESSAGE(log);
+ /* X * 0 == 0 * X == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Out::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
- build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_DOT_PRODUCT, make_float3(0,0,0));
- graph.finalize(scene);
+ build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_DOT_PRODUCT, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -1283,15 +1254,15 @@ TEST_F(RenderGraph, constant_fold_part_vecmath_dot_0)
*/
TEST_F(RenderGraph, constant_fold_part_vecmath_cross_0)
{
- EXPECT_ANY_MESSAGE(log);
- /* X * 0 == 0 * X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Out::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
+ EXPECT_ANY_MESSAGE(log);
+ /* X * 0 == 0 * X == X */
+ CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Folding Out::Vector to constant (0, 0, 0).");
+ CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
- build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_CROSS_PRODUCT, make_float3(0,0,0));
- graph.finalize(scene);
+ build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_CROSS_PRODUCT, make_float3(0, 0, 0));
+ graph.finalize(scene);
}
/*
@@ -1299,16 +1270,15 @@ TEST_F(RenderGraph, constant_fold_part_vecmath_cross_0)
*/
TEST_F(RenderGraph, constant_fold_bump)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Bump::Normal to socket Geometry1::Normal.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Bump::Normal to socket Geometry1::Normal.");
- builder
- .add_node(ShaderNodeBuilder<GeometryNode>("Geometry1"))
- .add_node(ShaderNodeBuilder<BumpNode>("Bump"))
- .add_connection("Geometry1::Normal", "Bump::Normal")
- .output_color("Bump::Normal");
+ builder.add_node(ShaderNodeBuilder<GeometryNode>("Geometry1"))
+ .add_node(ShaderNodeBuilder<BumpNode>("Bump"))
+ .add_connection("Geometry1::Normal", "Bump::Normal")
+ .output_color("Bump::Normal");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1316,24 +1286,21 @@ TEST_F(RenderGraph, constant_fold_bump)
*/
TEST_F(RenderGraph, constant_fold_bump_no_input)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Bump::Normal to socket geometry::Normal.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Bump::Normal to socket geometry::Normal.");
- builder
- .add_node(ShaderNodeBuilder<BumpNode>("Bump"))
- .output_color("Bump::Normal");
+ builder.add_node(ShaderNodeBuilder<BumpNode>("Bump")).output_color("Bump::Normal");
- graph.finalize(scene);
+ graph.finalize(scene);
}
-template<class T>
-void init_test_curve(array<T> &buffer, T start, T end, int steps)
+template<class T> void init_test_curve(array<T> &buffer, T start, T end, int steps)
{
- buffer.resize(steps);
+ buffer.resize(steps);
- for(int i = 0; i < steps; i++) {
- buffer[i] = lerp(start, end, float(i)/(steps-1));
- }
+ for (int i = 0; i < steps; i++) {
+ buffer[i] = lerp(start, end, float(i) / (steps - 1));
+ }
}
/*
@@ -1342,22 +1309,22 @@ void init_test_curve(array<T> &buffer, T start, T end, int steps)
*/
TEST_F(RenderGraph, constant_fold_rgb_curves)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to constant (0.275, 0.5, 0.475).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to constant (0.275, 0.5, 0.475).");
- array<float3> curve;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
+ array<float3> curve;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
- builder
- .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
- .set("Fac", 0.5f)
- .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
- .output_color("Curves::Color");
+ builder
+ .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
+ .set(&CurvesNode::curves, curve)
+ .set(&CurvesNode::min_x, 0.1f)
+ .set(&CurvesNode::max_x, 0.9f)
+ .set("Fac", 0.5f)
+ .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
+ .output_color("Curves::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1366,48 +1333,46 @@ TEST_F(RenderGraph, constant_fold_rgb_curves)
*/
TEST_F(RenderGraph, constant_fold_rgb_curves_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to socket Attribute::Color.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to socket Attribute::Color.");
- array<float3> curve;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
+ array<float3> curve;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
- .set("Fac", 0.0f))
- .add_connection("Attribute::Color", "Curves::Color")
- .output_color("Curves::Color");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
+ .set(&CurvesNode::curves, curve)
+ .set(&CurvesNode::min_x, 0.1f)
+ .set(&CurvesNode::max_x, 0.9f)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute::Color", "Curves::Color")
+ .output_color("Curves::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
-
/*
* Tests:
* - Folding of RGB Curves with zero Fac and all constant inputs.
*/
TEST_F(RenderGraph, constant_fold_rgb_curves_fac_0_const)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to constant (0.3, 0.5, 0.7).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Curves::Color to constant (0.3, 0.5, 0.7).");
- array<float3> curve;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
+ array<float3> curve;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
- builder
- .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
- .set("Fac", 0.0f)
- .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
- .output_color("Curves::Color");
+ builder
+ .add_node(ShaderNodeBuilder<RGBCurvesNode>("Curves")
+ .set(&CurvesNode::curves, curve)
+ .set(&CurvesNode::min_x, 0.1f)
+ .set(&CurvesNode::max_x, 0.9f)
+ .set("Fac", 0.0f)
+ .set("Color", make_float3(0.3f, 0.5f, 0.7f)))
+ .output_color("Curves::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1416,22 +1381,22 @@ TEST_F(RenderGraph, constant_fold_rgb_curves_fac_0_const)
*/
TEST_F(RenderGraph, constant_fold_vector_curves)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Curves::Vector to constant (0.275, 0.5, 0.475).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Curves::Vector to constant (0.275, 0.5, 0.475).");
- array<float3> curve;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
+ array<float3> curve;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
- builder
- .add_node(ShaderNodeBuilder<VectorCurvesNode>("Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
- .set("Fac", 0.5f)
- .set("Vector", make_float3(0.3f, 0.5f, 0.7f)))
- .output_color("Curves::Vector");
+ builder
+ .add_node(ShaderNodeBuilder<VectorCurvesNode>("Curves")
+ .set(&CurvesNode::curves, curve)
+ .set(&CurvesNode::min_x, 0.1f)
+ .set(&CurvesNode::max_x, 0.9f)
+ .set("Fac", 0.5f)
+ .set("Vector", make_float3(0.3f, 0.5f, 0.7f)))
+ .output_color("Curves::Vector");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1440,23 +1405,22 @@ TEST_F(RenderGraph, constant_fold_vector_curves)
*/
TEST_F(RenderGraph, constant_fold_vector_curves_fac_0)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Curves::Vector to socket Attribute::Vector.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Curves::Vector to socket Attribute::Vector.");
- array<float3> curve;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
+ array<float3> curve;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 1.0f), make_float3(1.0f, 0.75f, 0.0f), 257);
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<VectorCurvesNode>("Curves")
- .set(&CurvesNode::curves, curve)
- .set(&CurvesNode::min_x, 0.1f)
- .set(&CurvesNode::max_x, 0.9f)
- .set("Fac", 0.0f))
- .add_connection("Attribute::Vector", "Curves::Vector")
- .output_color("Curves::Vector");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<VectorCurvesNode>("Curves")
+ .set(&CurvesNode::curves, curve)
+ .set(&CurvesNode::min_x, 0.1f)
+ .set(&CurvesNode::max_x, 0.9f)
+ .set("Fac", 0.0f))
+ .add_connection("Attribute::Vector", "Curves::Vector")
+ .output_color("Curves::Vector");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1465,28 +1429,27 @@ TEST_F(RenderGraph, constant_fold_vector_curves_fac_0)
*/
TEST_F(RenderGraph, constant_fold_rgb_ramp)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Ramp::Color to constant (0.14, 0.39, 0.64).");
- CORRECT_INFO_MESSAGE(log, "Folding Ramp::Alpha to constant (0.89).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Ramp::Color to constant (0.14, 0.39, 0.64).");
+ CORRECT_INFO_MESSAGE(log, "Folding Ramp::Alpha to constant (0.89).");
- array<float3> curve;
- array<float> alpha;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 0.5f), make_float3(0.25f, 0.5f, 0.75f), 9);
- init_test_curve(alpha, 0.75f, 1.0f, 9);
+ array<float3> curve;
+ array<float> alpha;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 0.5f), make_float3(0.25f, 0.5f, 0.75f), 9);
+ init_test_curve(alpha, 0.75f, 1.0f, 9);
- builder
- .add_node(ShaderNodeBuilder<RGBRampNode>("Ramp")
- .set(&RGBRampNode::ramp, curve)
- .set(&RGBRampNode::ramp_alpha, alpha)
- .set(&RGBRampNode::interpolate, true)
- .set("Fac", 0.56f))
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_ADD))
- .add_connection("Ramp::Color", "Mix::Color1")
- .add_connection("Ramp::Alpha", "Mix::Color2")
- .output_color("Mix::Color");
+ builder
+ .add_node(ShaderNodeBuilder<RGBRampNode>("Ramp")
+ .set(&RGBRampNode::ramp, curve)
+ .set(&RGBRampNode::ramp_alpha, alpha)
+ .set(&RGBRampNode::interpolate, true)
+ .set("Fac", 0.56f))
+ .add_node(ShaderNodeBuilder<MixNode>("Mix").set(&MixNode::type, NODE_MIX_ADD))
+ .add_connection("Ramp::Color", "Mix::Color1")
+ .add_connection("Ramp::Alpha", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1495,28 +1458,27 @@ TEST_F(RenderGraph, constant_fold_rgb_ramp)
*/
TEST_F(RenderGraph, constant_fold_rgb_ramp_flat)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Ramp::Color to constant (0.125, 0.375, 0.625).");
- CORRECT_INFO_MESSAGE(log, "Folding Ramp::Alpha to constant (0.875).");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log, "Folding Ramp::Color to constant (0.125, 0.375, 0.625).");
+ CORRECT_INFO_MESSAGE(log, "Folding Ramp::Alpha to constant (0.875).");
- array<float3> curve;
- array<float> alpha;
- init_test_curve(curve, make_float3(0.0f, 0.25f, 0.5f), make_float3(0.25f, 0.5f, 0.75f), 9);
- init_test_curve(alpha, 0.75f, 1.0f, 9);
+ array<float3> curve;
+ array<float> alpha;
+ init_test_curve(curve, make_float3(0.0f, 0.25f, 0.5f), make_float3(0.25f, 0.5f, 0.75f), 9);
+ init_test_curve(alpha, 0.75f, 1.0f, 9);
- builder
- .add_node(ShaderNodeBuilder<RGBRampNode>("Ramp")
- .set(&RGBRampNode::ramp, curve)
- .set(&RGBRampNode::ramp_alpha, alpha)
- .set(&RGBRampNode::interpolate, false)
- .set("Fac", 0.56f))
- .add_node(ShaderNodeBuilder<MixNode>("Mix")
- .set(&MixNode::type, NODE_MIX_ADD))
- .add_connection("Ramp::Color", "Mix::Color1")
- .add_connection("Ramp::Alpha", "Mix::Color2")
- .output_color("Mix::Color");
+ builder
+ .add_node(ShaderNodeBuilder<RGBRampNode>("Ramp")
+ .set(&RGBRampNode::ramp, curve)
+ .set(&RGBRampNode::ramp_alpha, alpha)
+ .set(&RGBRampNode::interpolate, false)
+ .set("Fac", 0.56f))
+ .add_node(ShaderNodeBuilder<MixNode>("Mix").set(&MixNode::type, NODE_MIX_ADD))
+ .add_connection("Ramp::Color", "Mix::Color1")
+ .add_connection("Ramp::Alpha", "Mix::Color2")
+ .output_color("Mix::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1525,18 +1487,18 @@ TEST_F(RenderGraph, constant_fold_rgb_ramp_flat)
*/
TEST_F(RenderGraph, constant_fold_convert_float_color_float)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding Invert::Color to socket convert_float_to_color::value_color.");
- CORRECT_INFO_MESSAGE(log, "Folding convert_color_to_float::value_float to socket Attribute::Fac.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log,
+ "Folding Invert::Color to socket convert_float_to_color::value_color.");
+ CORRECT_INFO_MESSAGE(log,
+ "Folding convert_color_to_float::value_float to socket Attribute::Fac.");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<InvertNode>("Invert")
- .set("Fac", 0.0f))
- .add_connection("Attribute::Fac", "Invert::Color")
- .output_value("Invert::Color");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<InvertNode>("Invert").set("Fac", 0.0f))
+ .add_connection("Attribute::Fac", "Invert::Color")
+ .output_value("Invert::Color");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1545,19 +1507,20 @@ TEST_F(RenderGraph, constant_fold_convert_float_color_float)
*/
TEST_F(RenderGraph, constant_fold_convert_color_vector_color)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding VecAdd::Vector to socket convert_color_to_vector::value_vector.");
- CORRECT_INFO_MESSAGE(log, "Folding convert_vector_to_color::value_color to socket Attribute::Color.");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log,
+ "Folding VecAdd::Vector to socket convert_color_to_vector::value_vector.");
+ CORRECT_INFO_MESSAGE(log,
+ "Folding convert_vector_to_color::value_color to socket Attribute::Color.");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<VectorMathNode>("VecAdd")
- .set(&VectorMathNode::type, NODE_VECTOR_MATH_ADD)
- .set("Vector2", make_float3(0,0,0)))
- .add_connection("Attribute::Color", "VecAdd::Vector1")
- .output_color("VecAdd::Vector");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<VectorMathNode>("VecAdd")
+ .set(&VectorMathNode::type, NODE_VECTOR_MATH_ADD)
+ .set("Vector2", make_float3(0, 0, 0)))
+ .add_connection("Attribute::Color", "VecAdd::Vector1")
+ .output_color("VecAdd::Vector");
- graph.finalize(scene);
+ graph.finalize(scene);
}
/*
@@ -1566,19 +1529,19 @@ TEST_F(RenderGraph, constant_fold_convert_color_vector_color)
*/
TEST_F(RenderGraph, constant_fold_convert_color_float_color)
{
- EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding MathAdd::Value to socket convert_color_to_float::value_float.");
- INVALID_INFO_MESSAGE(log, "Folding convert_float_to_color::");
+ EXPECT_ANY_MESSAGE(log);
+ CORRECT_INFO_MESSAGE(log,
+ "Folding MathAdd::Value to socket convert_color_to_float::value_float.");
+ INVALID_INFO_MESSAGE(log, "Folding convert_float_to_color::");
- builder
- .add_attribute("Attribute")
- .add_node(ShaderNodeBuilder<MathNode>("MathAdd")
- .set(&MathNode::type, NODE_MATH_ADD)
- .set("Value2", 0.0f))
- .add_connection("Attribute::Color", "MathAdd::Value1")
- .output_color("MathAdd::Value");
+ builder.add_attribute("Attribute")
+ .add_node(ShaderNodeBuilder<MathNode>("MathAdd")
+ .set(&MathNode::type, NODE_MATH_ADD)
+ .set("Value2", 0.0f))
+ .add_connection("Attribute::Color", "MathAdd::Value1")
+ .output_color("MathAdd::Value");
- graph.finalize(scene);
+ graph.finalize(scene);
}
CCL_NAMESPACE_END