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Diffstat (limited to 'intern/cycles/util/math.h')
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diff --git a/intern/cycles/util/math.h b/intern/cycles/util/math.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_MATH_H__
+#define __UTIL_MATH_H__
+
+/* Math
+ *
+ * Basic math functions on scalar and vector types. This header is used by
+ * both the kernel code when compiled as C++, and other C++ non-kernel code. */
+
+#ifndef __KERNEL_GPU__
+# include <cmath>
+#endif
+
+#ifdef __HIP__
+# include <hip/hip_vector_types.h>
+#endif
+
+#include <float.h>
+#include <math.h>
+#include <stdio.h>
+
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Float Pi variations */
+
+/* Division */
+#ifndef M_PI_F
+# define M_PI_F (3.1415926535897932f) /* pi */
+#endif
+#ifndef M_PI_2_F
+# define M_PI_2_F (1.5707963267948966f) /* pi/2 */
+#endif
+#ifndef M_PI_4_F
+# define M_PI_4_F (0.7853981633974830f) /* pi/4 */
+#endif
+#ifndef M_1_PI_F
+# define M_1_PI_F (0.3183098861837067f) /* 1/pi */
+#endif
+#ifndef M_2_PI_F
+# define M_2_PI_F (0.6366197723675813f) /* 2/pi */
+#endif
+#ifndef M_1_2PI_F
+# define M_1_2PI_F (0.1591549430918953f) /* 1/(2*pi) */
+#endif
+#ifndef M_SQRT_PI_8_F
+# define M_SQRT_PI_8_F (0.6266570686577501f) /* sqrt(pi/8) */
+#endif
+#ifndef M_LN_2PI_F
+# define M_LN_2PI_F (1.8378770664093454f) /* ln(2*pi) */
+#endif
+
+/* Multiplication */
+#ifndef M_2PI_F
+# define M_2PI_F (6.2831853071795864f) /* 2*pi */
+#endif
+#ifndef M_4PI_F
+# define M_4PI_F (12.566370614359172f) /* 4*pi */
+#endif
+
+/* Float sqrt variations */
+#ifndef M_SQRT2_F
+# define M_SQRT2_F (1.4142135623730950f) /* sqrt(2) */
+#endif
+#ifndef M_LN2_F
+# define M_LN2_F (0.6931471805599453f) /* ln(2) */
+#endif
+#ifndef M_LN10_F
+# define M_LN10_F (2.3025850929940457f) /* ln(10) */
+#endif
+
+/* Scalar */
+
+#ifndef __HIP__
+# ifdef _WIN32
+ccl_device_inline float fmaxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+ccl_device_inline float fminf(float a, float b)
+{
+ return (a < b) ? a : b;
+}
+
+# endif /* _WIN32 */
+#endif /* __HIP__ */
+
+#ifndef __KERNEL_GPU__
+using std::isfinite;
+using std::isnan;
+using std::sqrt;
+
+ccl_device_inline int abs(int x)
+{
+ return (x > 0) ? x : -x;
+}
+
+ccl_device_inline int max(int a, int b)
+{
+ return (a > b) ? a : b;
+}
+
+ccl_device_inline int min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+ccl_device_inline uint min(uint a, uint b)
+{
+ return (a < b) ? a : b;
+}
+
+ccl_device_inline float max(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+ccl_device_inline float min(float a, float b)
+{
+ return (a < b) ? a : b;
+}
+
+ccl_device_inline double max(double a, double b)
+{
+ return (a > b) ? a : b;
+}
+
+ccl_device_inline double min(double a, double b)
+{
+ return (a < b) ? a : b;
+}
+
+/* These 2 guys are templated for usage with registers data.
+ *
+ * NOTE: Since this is CPU-only functions it is ok to use references here.
+ * But for other devices we'll need to be careful about this.
+ */
+
+template<typename T> ccl_device_inline T min4(const T &a, const T &b, const T &c, const T &d)
+{
+ return min(min(a, b), min(c, d));
+}
+
+template<typename T> ccl_device_inline T max4(const T &a, const T &b, const T &c, const T &d)
+{
+ return max(max(a, b), max(c, d));
+}
+#endif /* __KERNEL_GPU__ */
+
+ccl_device_inline float min4(float a, float b, float c, float d)
+{
+ return min(min(a, b), min(c, d));
+}
+
+ccl_device_inline float max4(float a, float b, float c, float d)
+{
+ return max(max(a, b), max(c, d));
+}
+
+/* Int/Float conversion */
+
+ccl_device_inline int as_int(uint i)
+{
+ union {
+ uint ui;
+ int i;
+ } u;
+ u.ui = i;
+ return u.i;
+}
+
+ccl_device_inline uint as_uint(int i)
+{
+ union {
+ uint ui;
+ int i;
+ } u;
+ u.i = i;
+ return u.ui;
+}
+
+ccl_device_inline uint as_uint(float f)
+{
+ union {
+ uint i;
+ float f;
+ } u;
+ u.f = f;
+ return u.i;
+}
+
+#ifndef __HIP__
+ccl_device_inline int __float_as_int(float f)
+{
+ union {
+ int i;
+ float f;
+ } u;
+ u.f = f;
+ return u.i;
+}
+
+ccl_device_inline float __int_as_float(int i)
+{
+ union {
+ int i;
+ float f;
+ } u;
+ u.i = i;
+ return u.f;
+}
+
+ccl_device_inline uint __float_as_uint(float f)
+{
+ union {
+ uint i;
+ float f;
+ } u;
+ u.f = f;
+ return u.i;
+}
+
+ccl_device_inline float __uint_as_float(uint i)
+{
+ union {
+ uint i;
+ float f;
+ } u;
+ u.i = i;
+ return u.f;
+}
+#endif
+
+ccl_device_inline int4 __float4_as_int4(float4 f)
+{
+#ifdef __KERNEL_SSE__
+ return int4(_mm_castps_si128(f.m128));
+#else
+ return make_int4(
+ __float_as_int(f.x), __float_as_int(f.y), __float_as_int(f.z), __float_as_int(f.w));
+#endif
+}
+
+ccl_device_inline float4 __int4_as_float4(int4 i)
+{
+#ifdef __KERNEL_SSE__
+ return float4(_mm_castsi128_ps(i.m128));
+#else
+ return make_float4(
+ __int_as_float(i.x), __int_as_float(i.y), __int_as_float(i.z), __int_as_float(i.w));
+#endif
+}
+
+template<typename T> ccl_device_inline uint pointer_pack_to_uint_0(T *ptr)
+{
+ return ((uint64_t)ptr) & 0xFFFFFFFF;
+}
+
+template<typename T> ccl_device_inline uint pointer_pack_to_uint_1(T *ptr)
+{
+ return (((uint64_t)ptr) >> 32) & 0xFFFFFFFF;
+}
+
+template<typename T> ccl_device_inline T *pointer_unpack_from_uint(const uint a, const uint b)
+{
+ return (T *)(((uint64_t)b << 32) | a);
+}
+
+ccl_device_inline uint uint16_pack_to_uint(const uint a, const uint b)
+{
+ return (a << 16) | b;
+}
+
+ccl_device_inline uint uint16_unpack_from_uint_0(const uint i)
+{
+ return i >> 16;
+}
+
+ccl_device_inline uint uint16_unpack_from_uint_1(const uint i)
+{
+ return i & 0xFFFF;
+}
+
+/* Versions of functions which are safe for fast math. */
+ccl_device_inline bool isnan_safe(float f)
+{
+ unsigned int x = __float_as_uint(f);
+ return (x << 1) > 0xff000000u;
+}
+
+ccl_device_inline bool isfinite_safe(float f)
+{
+ /* By IEEE 754 rule, 2*Inf equals Inf */
+ unsigned int x = __float_as_uint(f);
+ return (f == f) && (x == 0 || x == (1u << 31) || (f != 2.0f * f)) && !((x << 1) > 0xff000000u);
+}
+
+ccl_device_inline float ensure_finite(float v)
+{
+ return isfinite_safe(v) ? v : 0.0f;
+}
+
+ccl_device_inline int clamp(int a, int mn, int mx)
+{
+ return min(max(a, mn), mx);
+}
+
+ccl_device_inline float clamp(float a, float mn, float mx)
+{
+ return min(max(a, mn), mx);
+}
+
+ccl_device_inline float mix(float a, float b, float t)
+{
+ return a + t * (b - a);
+}
+
+ccl_device_inline float smoothstep(float edge0, float edge1, float x)
+{
+ float result;
+ if (x < edge0)
+ result = 0.0f;
+ else if (x >= edge1)
+ result = 1.0f;
+ else {
+ float t = (x - edge0) / (edge1 - edge0);
+ result = (3.0f - 2.0f * t) * (t * t);
+ }
+ return result;
+}
+
+#ifndef __KERNEL_CUDA__
+ccl_device_inline float saturatef(float a)
+{
+ return clamp(a, 0.0f, 1.0f);
+}
+#else
+ccl_device_inline float saturatef(float a)
+{
+ return __saturatef(a);
+}
+#endif /* __KERNEL_CUDA__ */
+
+ccl_device_inline int float_to_int(float f)
+{
+ return (int)f;
+}
+
+ccl_device_inline int floor_to_int(float f)
+{
+ return float_to_int(floorf(f));
+}
+
+ccl_device_inline int quick_floor_to_int(float x)
+{
+ return float_to_int(x) - ((x < 0) ? 1 : 0);
+}
+
+ccl_device_inline float floorfrac(float x, ccl_private int *i)
+{
+ *i = quick_floor_to_int(x);
+ return x - *i;
+}
+
+ccl_device_inline int ceil_to_int(float f)
+{
+ return float_to_int(ceilf(f));
+}
+
+ccl_device_inline float fractf(float x)
+{
+ return x - floorf(x);
+}
+
+/* Adapted from godot-engine math_funcs.h. */
+ccl_device_inline float wrapf(float value, float max, float min)
+{
+ float range = max - min;
+ return (range != 0.0f) ? value - (range * floorf((value - min) / range)) : min;
+}
+
+ccl_device_inline float pingpongf(float a, float b)
+{
+ return (b != 0.0f) ? fabsf(fractf((a - b) / (b * 2.0f)) * b * 2.0f - b) : 0.0f;
+}
+
+ccl_device_inline float smoothminf(float a, float b, float k)
+{
+ if (k != 0.0f) {
+ float h = fmaxf(k - fabsf(a - b), 0.0f) / k;
+ return fminf(a, b) - h * h * h * k * (1.0f / 6.0f);
+ }
+ else {
+ return fminf(a, b);
+ }
+}
+
+ccl_device_inline float signf(float f)
+{
+ return (f < 0.0f) ? -1.0f : 1.0f;
+}
+
+ccl_device_inline float nonzerof(float f, float eps)
+{
+ if (fabsf(f) < eps)
+ return signf(f) * eps;
+ else
+ return f;
+}
+
+/* `signum` function testing for zero. Matches GLSL and OSL functions. */
+ccl_device_inline float compatible_signf(float f)
+{
+ if (f == 0.0f) {
+ return 0.0f;
+ }
+ else {
+ return signf(f);
+ }
+}
+
+ccl_device_inline float smoothstepf(float f)
+{
+ float ff = f * f;
+ return (3.0f * ff - 2.0f * ff * f);
+}
+
+ccl_device_inline int mod(int x, int m)
+{
+ return (x % m + m) % m;
+}
+
+ccl_device_inline float3 float2_to_float3(const float2 a)
+{
+ return make_float3(a.x, a.y, 0.0f);
+}
+
+ccl_device_inline float3 float4_to_float3(const float4 a)
+{
+ return make_float3(a.x, a.y, a.z);
+}
+
+ccl_device_inline float4 float3_to_float4(const float3 a)
+{
+ return make_float4(a.x, a.y, a.z, 1.0f);
+}
+
+ccl_device_inline float inverse_lerp(float a, float b, float x)
+{
+ return (x - a) / (b - a);
+}
+
+/* Cubic interpolation between b and c, a and d are the previous and next point. */
+ccl_device_inline float cubic_interp(float a, float b, float c, float d, float x)
+{
+ return 0.5f *
+ (((d + 3.0f * (b - c) - a) * x + (2.0f * a - 5.0f * b + 4.0f * c - d)) * x +
+ (c - a)) *
+ x +
+ b;
+}
+
+CCL_NAMESPACE_END
+
+#include "util/math_int2.h"
+#include "util/math_int3.h"
+#include "util/math_int4.h"
+
+#include "util/math_float2.h"
+#include "util/math_float3.h"
+#include "util/math_float4.h"
+
+#include "util/rect.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Interpolation */
+
+template<class A, class B> A lerp(const A &a, const A &b, const B &t)
+{
+ return (A)(a * ((B)1 - t) + b * t);
+}
+
+/* Triangle */
+
+ccl_device_inline float triangle_area(ccl_private const float3 &v1,
+ ccl_private const float3 &v2,
+ ccl_private const float3 &v3)
+{
+ return len(cross(v3 - v2, v1 - v2)) * 0.5f;
+}
+
+/* Orthonormal vectors */
+
+ccl_device_inline void make_orthonormals(const float3 N,
+ ccl_private float3 *a,
+ ccl_private float3 *b)
+{
+#if 0
+ if (fabsf(N.y) >= 0.999f) {
+ *a = make_float3(1, 0, 0);
+ *b = make_float3(0, 0, 1);
+ return;
+ }
+ if (fabsf(N.z) >= 0.999f) {
+ *a = make_float3(1, 0, 0);
+ *b = make_float3(0, 1, 0);
+ return;
+ }
+#endif
+
+ if (N.x != N.y || N.x != N.z)
+ *a = make_float3(N.z - N.y, N.x - N.z, N.y - N.x); //(1,1,1)x N
+ else
+ *a = make_float3(N.z - N.y, N.x + N.z, -N.y - N.x); //(-1,1,1)x N
+
+ *a = normalize(*a);
+ *b = cross(N, *a);
+}
+
+/* Color division */
+
+ccl_device_inline float3 safe_invert_color(float3 a)
+{
+ float x, y, z;
+
+ x = (a.x != 0.0f) ? 1.0f / a.x : 0.0f;
+ y = (a.y != 0.0f) ? 1.0f / a.y : 0.0f;
+ z = (a.z != 0.0f) ? 1.0f / a.z : 0.0f;
+
+ return make_float3(x, y, z);
+}
+
+ccl_device_inline float3 safe_divide_color(float3 a, float3 b)
+{
+ float x, y, z;
+
+ x = (b.x != 0.0f) ? a.x / b.x : 0.0f;
+ y = (b.y != 0.0f) ? a.y / b.y : 0.0f;
+ z = (b.z != 0.0f) ? a.z / b.z : 0.0f;
+
+ return make_float3(x, y, z);
+}
+
+ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b)
+{
+ float x, y, z;
+
+ x = (b.x != 0.0f) ? a.x / b.x : 0.0f;
+ y = (b.y != 0.0f) ? a.y / b.y : 0.0f;
+ z = (b.z != 0.0f) ? a.z / b.z : 0.0f;
+
+ /* try to get gray even if b is zero */
+ if (b.x == 0.0f) {
+ if (b.y == 0.0f) {
+ x = z;
+ y = z;
+ }
+ else if (b.z == 0.0f) {
+ x = y;
+ z = y;
+ }
+ else
+ x = 0.5f * (y + z);
+ }
+ else if (b.y == 0.0f) {
+ if (b.z == 0.0f) {
+ y = x;
+ z = x;
+ }
+ else
+ y = 0.5f * (x + z);
+ }
+ else if (b.z == 0.0f) {
+ z = 0.5f * (x + y);
+ }
+
+ return make_float3(x, y, z);
+}
+
+/* Rotation of point around axis and angle */
+
+ccl_device_inline float3 rotate_around_axis(float3 p, float3 axis, float angle)
+{
+ float costheta = cosf(angle);
+ float sintheta = sinf(angle);
+ float3 r;
+
+ r.x = ((costheta + (1 - costheta) * axis.x * axis.x) * p.x) +
+ (((1 - costheta) * axis.x * axis.y - axis.z * sintheta) * p.y) +
+ (((1 - costheta) * axis.x * axis.z + axis.y * sintheta) * p.z);
+
+ r.y = (((1 - costheta) * axis.x * axis.y + axis.z * sintheta) * p.x) +
+ ((costheta + (1 - costheta) * axis.y * axis.y) * p.y) +
+ (((1 - costheta) * axis.y * axis.z - axis.x * sintheta) * p.z);
+
+ r.z = (((1 - costheta) * axis.x * axis.z - axis.y * sintheta) * p.x) +
+ (((1 - costheta) * axis.y * axis.z + axis.x * sintheta) * p.y) +
+ ((costheta + (1 - costheta) * axis.z * axis.z) * p.z);
+
+ return r;
+}
+
+/* NaN-safe math ops */
+
+ccl_device_inline float safe_sqrtf(float f)
+{
+ return sqrtf(max(f, 0.0f));
+}
+
+ccl_device_inline float inversesqrtf(float f)
+{
+ return (f > 0.0f) ? 1.0f / sqrtf(f) : 0.0f;
+}
+
+ccl_device float safe_asinf(float a)
+{
+ return asinf(clamp(a, -1.0f, 1.0f));
+}
+
+ccl_device float safe_acosf(float a)
+{
+ return acosf(clamp(a, -1.0f, 1.0f));
+}
+
+ccl_device float compatible_powf(float x, float y)
+{
+#ifdef __KERNEL_GPU__
+ if (y == 0.0f) /* x^0 -> 1, including 0^0 */
+ return 1.0f;
+
+ /* GPU pow doesn't accept negative x, do manual checks here */
+ if (x < 0.0f) {
+ if (fmodf(-y, 2.0f) == 0.0f)
+ return powf(-x, y);
+ else
+ return -powf(-x, y);
+ }
+ else if (x == 0.0f)
+ return 0.0f;
+#endif
+ return powf(x, y);
+}
+
+ccl_device float safe_powf(float a, float b)
+{
+ if (UNLIKELY(a < 0.0f && b != float_to_int(b)))
+ return 0.0f;
+
+ return compatible_powf(a, b);
+}
+
+ccl_device float safe_divide(float a, float b)
+{
+ return (b != 0.0f) ? a / b : 0.0f;
+}
+
+ccl_device float safe_logf(float a, float b)
+{
+ if (UNLIKELY(a <= 0.0f || b <= 0.0f))
+ return 0.0f;
+
+ return safe_divide(logf(a), logf(b));
+}
+
+ccl_device float safe_modulo(float a, float b)
+{
+ return (b != 0.0f) ? fmodf(a, b) : 0.0f;
+}
+
+ccl_device_inline float sqr(float a)
+{
+ return a * a;
+}
+
+ccl_device_inline float pow20(float a)
+{
+ return sqr(sqr(sqr(sqr(a)) * a));
+}
+
+ccl_device_inline float pow22(float a)
+{
+ return sqr(a * sqr(sqr(sqr(a)) * a));
+}
+
+ccl_device_inline float beta(float x, float y)
+{
+ return expf(lgammaf(x) + lgammaf(y) - lgammaf(x + y));
+}
+
+ccl_device_inline float xor_signmask(float x, int y)
+{
+ return __int_as_float(__float_as_int(x) ^ y);
+}
+
+ccl_device float bits_to_01(uint bits)
+{
+ return bits * (1.0f / (float)0xFFFFFFFF);
+}
+
+ccl_device_inline uint count_leading_zeros(uint x)
+{
+#if defined(__KERNEL_CUDA__) || defined(__KERNEL_OPTIX__) || defined(__KERNEL_HIP__)
+ return __clz(x);
+#else
+ assert(x != 0);
+# ifdef _MSC_VER
+ unsigned long leading_zero = 0;
+ _BitScanReverse(&leading_zero, x);
+ return (31 - leading_zero);
+# else
+ return __builtin_clz(x);
+# endif
+#endif
+}
+
+ccl_device_inline uint count_trailing_zeros(uint x)
+{
+#if defined(__KERNEL_CUDA__) || defined(__KERNEL_OPTIX__) || defined(__KERNEL_HIP__)
+ return (__ffs(x) - 1);
+#else
+ assert(x != 0);
+# ifdef _MSC_VER
+ unsigned long ctz = 0;
+ _BitScanForward(&ctz, x);
+ return ctz;
+# else
+ return __builtin_ctz(x);
+# endif
+#endif
+}
+
+ccl_device_inline uint find_first_set(uint x)
+{
+#if defined(__KERNEL_CUDA__) || defined(__KERNEL_OPTIX__) || defined(__KERNEL_HIP__)
+ return __ffs(x);
+#else
+# ifdef _MSC_VER
+ return (x != 0) ? (32 - count_leading_zeros(x & (-x))) : 0;
+# else
+ return __builtin_ffs(x);
+# endif
+#endif
+}
+
+/* projections */
+ccl_device_inline float2 map_to_tube(const float3 co)
+{
+ float len, u, v;
+ len = sqrtf(co.x * co.x + co.y * co.y);
+ if (len > 0.0f) {
+ u = (1.0f - (atan2f(co.x / len, co.y / len) / M_PI_F)) * 0.5f;
+ v = (co.z + 1.0f) * 0.5f;
+ }
+ else {
+ u = v = 0.0f;
+ }
+ return make_float2(u, v);
+}
+
+ccl_device_inline float2 map_to_sphere(const float3 co)
+{
+ float l = len(co);
+ float u, v;
+ if (l > 0.0f) {
+ if (UNLIKELY(co.x == 0.0f && co.y == 0.0f)) {
+ u = 0.0f; /* Otherwise domain error. */
+ }
+ else {
+ u = (1.0f - atan2f(co.x, co.y) / M_PI_F) / 2.0f;
+ }
+ v = 1.0f - safe_acosf(co.z / l) / M_PI_F;
+ }
+ else {
+ u = v = 0.0f;
+ }
+ return make_float2(u, v);
+}
+
+/* Compares two floats.
+ * Returns true if their absolute difference is smaller than abs_diff (for numbers near zero)
+ * or their relative difference is less than ulp_diff ULPs.
+ * Based on
+ * https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
+ */
+
+ccl_device_inline float compare_floats(float a, float b, float abs_diff, int ulp_diff)
+{
+ if (fabsf(a - b) < abs_diff) {
+ return true;
+ }
+
+ if ((a < 0.0f) != (b < 0.0f)) {
+ return false;
+ }
+
+ return (abs(__float_as_int(a) - __float_as_int(b)) < ulp_diff);
+}
+
+/* Calculate the angle between the two vectors a and b.
+ * The usual approach `acos(dot(a, b))` has severe precision issues for small angles,
+ * which are avoided by this method.
+ * Based on "Mangled Angles" from https://people.eecs.berkeley.edu/~wkahan/Mindless.pdf
+ */
+ccl_device_inline float precise_angle(float3 a, float3 b)
+{
+ return 2.0f * atan2f(len(a - b), len(a + b));
+}
+
+/* Return value which is greater than the given one and is a power of two. */
+ccl_device_inline uint next_power_of_two(uint x)
+{
+ return x == 0 ? 1 : 1 << (32 - count_leading_zeros(x));
+}
+
+/* Return value which is lower than the given one and is a power of two. */
+ccl_device_inline uint prev_power_of_two(uint x)
+{
+ return x < 2 ? x : 1 << (31 - count_leading_zeros(x - 1));
+}
+
+#ifndef __has_builtin
+# define __has_builtin(v) 0
+#endif
+
+/* Reverses the bits of a 32 bit integer. */
+ccl_device_inline uint32_t reverse_integer_bits(uint32_t x)
+{
+ /* Use a native instruction if it exists. */
+#if defined(__arm__) || defined(__aarch64__)
+ __asm__("rbit %w0, %w1" : "=r"(x) : "r"(x));
+ return x;
+#elif defined(__KERNEL_CUDA__)
+ return __brev(x);
+#elif __has_builtin(__builtin_bitreverse32)
+ return __builtin_bitreverse32(x);
+#else
+ /* Flip pairwise. */
+ x = ((x & 0x55555555) << 1) | ((x & 0xAAAAAAAA) >> 1);
+ /* Flip pairs. */
+ x = ((x & 0x33333333) << 2) | ((x & 0xCCCCCCCC) >> 2);
+ /* Flip nibbles. */
+ x = ((x & 0x0F0F0F0F) << 4) | ((x & 0xF0F0F0F0) >> 4);
+ /* Flip bytes. CPUs have an instruction for that, pretty fast one. */
+# ifdef _MSC_VER
+ return _byteswap_ulong(x);
+# elif defined(__INTEL_COMPILER)
+ return (uint32_t)_bswap((int)x);
+# else
+ /* Assuming gcc or clang. */
+ return __builtin_bswap32(x);
+# endif
+#endif
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_MATH_H__ */