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Diffstat (limited to 'intern/cycles/util/progress.h')
-rw-r--r--intern/cycles/util/progress.h370
1 files changed, 370 insertions, 0 deletions
diff --git a/intern/cycles/util/progress.h b/intern/cycles/util/progress.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_PROGRESS_H__
+#define __UTIL_PROGRESS_H__
+
+/* Progress
+ *
+ * Simple class to communicate progress status messages, timing information,
+ * update notifications from a job running in another thread. All methods
+ * except for the constructor/destructor are thread safe. */
+
+#include "util/function.h"
+#include "util/string.h"
+#include "util/thread.h"
+#include "util/time.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Progress {
+ public:
+ Progress()
+ {
+ pixel_samples = 0;
+ total_pixel_samples = 0;
+ current_tile_sample = 0;
+ rendered_tiles = 0;
+ denoised_tiles = 0;
+ start_time = time_dt();
+ render_start_time = time_dt();
+ end_time = 0.0;
+ status = "Initializing";
+ substatus = "";
+ sync_status = "";
+ sync_substatus = "";
+ update_cb = function_null;
+ cancel = false;
+ cancel_message = "";
+ error = false;
+ error_message = "";
+ cancel_cb = function_null;
+ }
+
+ Progress(Progress &progress)
+ {
+ *this = progress;
+ }
+
+ Progress &operator=(Progress &progress)
+ {
+ thread_scoped_lock lock(progress.progress_mutex);
+
+ progress.get_status(status, substatus);
+
+ pixel_samples = progress.pixel_samples;
+ total_pixel_samples = progress.total_pixel_samples;
+ current_tile_sample = progress.get_current_sample();
+
+ return *this;
+ }
+
+ void reset()
+ {
+ pixel_samples = 0;
+ total_pixel_samples = 0;
+ current_tile_sample = 0;
+ rendered_tiles = 0;
+ denoised_tiles = 0;
+ start_time = time_dt();
+ render_start_time = time_dt();
+ end_time = 0.0;
+ status = "Initializing";
+ substatus = "";
+ sync_status = "";
+ sync_substatus = "";
+ cancel = false;
+ cancel_message = "";
+ error = false;
+ error_message = "";
+ }
+
+ /* cancel */
+ void set_cancel(const string &cancel_message_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+ cancel_message = cancel_message_;
+ cancel = true;
+ }
+
+ bool get_cancel() const
+ {
+ if (!cancel && cancel_cb)
+ cancel_cb();
+
+ return cancel;
+ }
+
+ string get_cancel_message() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+ return cancel_message;
+ }
+
+ void set_cancel_callback(function<void()> function)
+ {
+ cancel_cb = function;
+ }
+
+ /* error */
+ void set_error(const string &error_message_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+ error_message = error_message_;
+ error = true;
+ /* If error happens we also stop rendering. */
+ cancel_message = error_message_;
+ cancel = true;
+ }
+
+ bool get_error() const
+ {
+ return error;
+ }
+
+ string get_error_message() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+ return error_message;
+ }
+
+ /* tile and timing information */
+
+ void set_start_time()
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ start_time = time_dt();
+ end_time = 0.0;
+ }
+
+ void set_render_start_time()
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ render_start_time = time_dt();
+ }
+
+ void add_skip_time(const scoped_timer &start_timer, bool only_render)
+ {
+ double skip_time = time_dt() - start_timer.get_start();
+
+ render_start_time += skip_time;
+ if (!only_render) {
+ start_time += skip_time;
+ }
+ }
+
+ void get_time(double &total_time_, double &render_time_) const
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ double time = (end_time > 0) ? end_time : time_dt();
+
+ total_time_ = time - start_time;
+ render_time_ = time - render_start_time;
+ }
+
+ void set_end_time()
+ {
+ end_time = time_dt();
+ }
+
+ void reset_sample()
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ pixel_samples = 0;
+ current_tile_sample = 0;
+ rendered_tiles = 0;
+ denoised_tiles = 0;
+ }
+
+ void set_total_pixel_samples(uint64_t total_pixel_samples_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ total_pixel_samples = total_pixel_samples_;
+ }
+
+ float get_progress() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ if (total_pixel_samples > 0) {
+ return ((float)pixel_samples) / total_pixel_samples;
+ }
+ return 0.0f;
+ }
+
+ void add_samples(uint64_t pixel_samples_, int tile_sample)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ pixel_samples += pixel_samples_;
+ current_tile_sample = tile_sample;
+ }
+
+ void add_samples_update(uint64_t pixel_samples_, int tile_sample)
+ {
+ add_samples(pixel_samples_, tile_sample);
+ set_update();
+ }
+
+ void add_finished_tile(bool denoised)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ if (denoised) {
+ denoised_tiles++;
+ }
+ else {
+ rendered_tiles++;
+ }
+ }
+
+ int get_current_sample() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+ /* Note that the value here always belongs to the last tile that updated,
+ * so it's only useful if there is only one active tile. */
+ return current_tile_sample;
+ }
+
+ int get_rendered_tiles() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+ return rendered_tiles;
+ }
+
+ int get_denoised_tiles() const
+ {
+ thread_scoped_lock lock(progress_mutex);
+ return denoised_tiles;
+ }
+
+ /* status messages */
+
+ void set_status(const string &status_, const string &substatus_ = "")
+ {
+ {
+ thread_scoped_lock lock(progress_mutex);
+ status = status_;
+ substatus = substatus_;
+ }
+
+ set_update();
+ }
+
+ void set_substatus(const string &substatus_)
+ {
+ {
+ thread_scoped_lock lock(progress_mutex);
+ substatus = substatus_;
+ }
+
+ set_update();
+ }
+
+ void set_sync_status(const string &status_, const string &substatus_ = "")
+ {
+ {
+ thread_scoped_lock lock(progress_mutex);
+ sync_status = status_;
+ sync_substatus = substatus_;
+ }
+
+ set_update();
+ }
+
+ void set_sync_substatus(const string &substatus_)
+ {
+ {
+ thread_scoped_lock lock(progress_mutex);
+ sync_substatus = substatus_;
+ }
+
+ set_update();
+ }
+
+ void get_status(string &status_, string &substatus_) const
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ if (sync_status != "") {
+ status_ = sync_status;
+ substatus_ = sync_substatus;
+ }
+ else {
+ status_ = status;
+ substatus_ = substatus;
+ }
+ }
+
+ /* callback */
+
+ void set_update()
+ {
+ if (update_cb) {
+ thread_scoped_lock lock(update_mutex);
+ update_cb();
+ }
+ }
+
+ void set_update_callback(function<void()> function)
+ {
+ update_cb = function;
+ }
+
+ protected:
+ mutable thread_mutex progress_mutex;
+ mutable thread_mutex update_mutex;
+ function<void()> update_cb;
+ function<void()> cancel_cb;
+
+ /* pixel_samples counts how many samples have been rendered over all pixel, not just per pixel.
+ * This makes the progress estimate more accurate when tiles with different sizes are used.
+ *
+ * total_pixel_samples is the total amount of pixel samples that will be rendered. */
+ uint64_t pixel_samples, total_pixel_samples;
+ /* Stores the current sample count of the last tile that called the update function.
+ * It's used to display the sample count if only one tile is active. */
+ int current_tile_sample;
+ /* Stores the number of tiles that's already finished.
+ * Used to determine whether all but the last tile are finished rendering,
+ * in which case the current_tile_sample is displayed. */
+ int rendered_tiles, denoised_tiles;
+
+ double start_time, render_start_time;
+ /* End time written when render is done, so it doesn't keep increasing on redraws. */
+ double end_time;
+
+ string status;
+ string substatus;
+
+ string sync_status;
+ string sync_substatus;
+
+ volatile bool cancel;
+ string cancel_message;
+
+ volatile bool error;
+ string error_message;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_PROGRESS_H__ */