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Diffstat (limited to 'intern/cycles/util/transform.cpp')
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diff --git a/intern/cycles/util/transform.cpp b/intern/cycles/util/transform.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Adapted from code with license:
+ *
+ * Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
+ * Digital Ltd. LLC. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Industrial Light & Magic nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "util/transform.h"
+#include "util/projection.h"
+
+#include "util/boundbox.h"
+#include "util/math.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Transform Inverse */
+
+static bool transform_matrix4_gj_inverse(float R[][4], float M[][4])
+{
+ /* forward elimination */
+ for (int i = 0; i < 4; i++) {
+ int pivot = i;
+ float pivotsize = M[i][i];
+
+ if (pivotsize < 0)
+ pivotsize = -pivotsize;
+
+ for (int j = i + 1; j < 4; j++) {
+ float tmp = M[j][i];
+
+ if (tmp < 0)
+ tmp = -tmp;
+
+ if (tmp > pivotsize) {
+ pivot = j;
+ pivotsize = tmp;
+ }
+ }
+
+ if (UNLIKELY(pivotsize == 0.0f))
+ return false;
+
+ if (pivot != i) {
+ for (int j = 0; j < 4; j++) {
+ float tmp;
+
+ tmp = M[i][j];
+ M[i][j] = M[pivot][j];
+ M[pivot][j] = tmp;
+
+ tmp = R[i][j];
+ R[i][j] = R[pivot][j];
+ R[pivot][j] = tmp;
+ }
+ }
+
+ for (int j = i + 1; j < 4; j++) {
+ float f = M[j][i] / M[i][i];
+
+ for (int k = 0; k < 4; k++) {
+ M[j][k] -= f * M[i][k];
+ R[j][k] -= f * R[i][k];
+ }
+ }
+ }
+
+ /* backward substitution */
+ for (int i = 3; i >= 0; --i) {
+ float f;
+
+ if (UNLIKELY((f = M[i][i]) == 0.0f))
+ return false;
+
+ for (int j = 0; j < 4; j++) {
+ M[i][j] /= f;
+ R[i][j] /= f;
+ }
+
+ for (int j = 0; j < i; j++) {
+ f = M[j][i];
+
+ for (int k = 0; k < 4; k++) {
+ M[j][k] -= f * M[i][k];
+ R[j][k] -= f * R[i][k];
+ }
+ }
+ }
+
+ return true;
+}
+
+ProjectionTransform projection_inverse(const ProjectionTransform &tfm)
+{
+ ProjectionTransform tfmR = projection_identity();
+ float M[4][4], R[4][4];
+
+ memcpy(R, &tfmR, sizeof(R));
+ memcpy(M, &tfm, sizeof(M));
+
+ if (UNLIKELY(!transform_matrix4_gj_inverse(R, M))) {
+ /* matrix is degenerate (e.g. 0 scale on some axis), ideally we should
+ * never be in this situation, but try to invert it anyway with tweak */
+ M[0][0] += 1e-8f;
+ M[1][1] += 1e-8f;
+ M[2][2] += 1e-8f;
+
+ if (UNLIKELY(!transform_matrix4_gj_inverse(R, M))) {
+ return projection_identity();
+ }
+ }
+
+ memcpy(&tfmR, R, sizeof(R));
+
+ return tfmR;
+}
+
+Transform transform_inverse(const Transform &tfm)
+{
+ ProjectionTransform projection(tfm);
+ return projection_to_transform(projection_inverse(projection));
+}
+
+Transform transform_transposed_inverse(const Transform &tfm)
+{
+ ProjectionTransform projection(tfm);
+ ProjectionTransform iprojection = projection_inverse(projection);
+ return projection_to_transform(projection_transpose(iprojection));
+}
+
+/* Motion Transform */
+
+float4 transform_to_quat(const Transform &tfm)
+{
+ double trace = (double)(tfm[0][0] + tfm[1][1] + tfm[2][2]);
+ float4 qt;
+
+ if (trace > 0.0) {
+ double s = sqrt(trace + 1.0);
+
+ qt.w = (float)(s / 2.0);
+ s = 0.5 / s;
+
+ qt.x = (float)((double)(tfm[2][1] - tfm[1][2]) * s);
+ qt.y = (float)((double)(tfm[0][2] - tfm[2][0]) * s);
+ qt.z = (float)((double)(tfm[1][0] - tfm[0][1]) * s);
+ }
+ else {
+ int i = 0;
+
+ if (tfm[1][1] > tfm[i][i])
+ i = 1;
+ if (tfm[2][2] > tfm[i][i])
+ i = 2;
+
+ int j = (i + 1) % 3;
+ int k = (j + 1) % 3;
+
+ double s = sqrt((double)(tfm[i][i] - (tfm[j][j] + tfm[k][k])) + 1.0);
+
+ double q[3];
+ q[i] = s * 0.5;
+ if (s != 0.0)
+ s = 0.5 / s;
+
+ double w = (double)(tfm[k][j] - tfm[j][k]) * s;
+ q[j] = (double)(tfm[j][i] + tfm[i][j]) * s;
+ q[k] = (double)(tfm[k][i] + tfm[i][k]) * s;
+
+ qt.x = (float)q[0];
+ qt.y = (float)q[1];
+ qt.z = (float)q[2];
+ qt.w = (float)w;
+ }
+
+ return qt;
+}
+
+static void transform_decompose(DecomposedTransform *decomp, const Transform *tfm)
+{
+ /* extract translation */
+ decomp->y = make_float4(tfm->x.w, tfm->y.w, tfm->z.w, 0.0f);
+
+ /* extract rotation */
+ Transform M = *tfm;
+ M.x.w = 0.0f;
+ M.y.w = 0.0f;
+ M.z.w = 0.0f;
+
+#if 0
+ Transform R = M;
+ float norm;
+ int iteration = 0;
+
+ do {
+ Transform Rnext;
+ Transform Rit = transform_transposed_inverse(R);
+
+ for (int i = 0; i < 3; i++)
+ for (int j = 0; j < 4; j++)
+ Rnext[i][j] = 0.5f * (R[i][j] + Rit[i][j]);
+
+ norm = 0.0f;
+ for (int i = 0; i < 3; i++) {
+ norm = max(norm,
+ fabsf(R[i][0] - Rnext[i][0]) + fabsf(R[i][1] - Rnext[i][1]) +
+ fabsf(R[i][2] - Rnext[i][2]));
+ }
+
+ R = Rnext;
+ iteration++;
+ } while (iteration < 100 && norm > 1e-4f);
+
+ if (transform_negative_scale(R))
+ R = R * transform_scale(-1.0f, -1.0f, -1.0f);
+
+ decomp->x = transform_to_quat(R);
+
+ /* extract scale and pack it */
+ Transform scale = transform_inverse(R) * M;
+ decomp->y.w = scale.x.x;
+ decomp->z = make_float4(scale.x.y, scale.x.z, scale.y.x, scale.y.y);
+ decomp->w = make_float4(scale.y.z, scale.z.x, scale.z.y, scale.z.z);
+#else
+ float3 colx = transform_get_column(&M, 0);
+ float3 coly = transform_get_column(&M, 1);
+ float3 colz = transform_get_column(&M, 2);
+
+ /* extract scale and shear first */
+ float3 scale, shear;
+ scale.x = len(colx);
+ colx = safe_divide_float3_float(colx, scale.x);
+ shear.z = dot(colx, coly);
+ coly -= shear.z * colx;
+ scale.y = len(coly);
+ coly = safe_divide_float3_float(coly, scale.y);
+ shear.y = dot(colx, colz);
+ colz -= shear.y * colx;
+ shear.x = dot(coly, colz);
+ colz -= shear.x * coly;
+ scale.z = len(colz);
+ colz = safe_divide_float3_float(colz, scale.z);
+
+ transform_set_column(&M, 0, colx);
+ transform_set_column(&M, 1, coly);
+ transform_set_column(&M, 2, colz);
+
+ if (transform_negative_scale(M)) {
+ scale *= -1.0f;
+ M = M * transform_scale(-1.0f, -1.0f, -1.0f);
+ }
+
+ decomp->x = transform_to_quat(M);
+
+ decomp->y.w = scale.x;
+ decomp->z = make_float4(shear.z, shear.y, 0.0f, scale.y);
+ decomp->w = make_float4(shear.x, 0.0f, 0.0f, scale.z);
+#endif
+}
+
+void transform_motion_decompose(DecomposedTransform *decomp, const Transform *motion, size_t size)
+{
+ /* Decompose and correct rotation. */
+ for (size_t i = 0; i < size; i++) {
+ transform_decompose(decomp + i, motion + i);
+
+ if (i > 0) {
+ /* Ensure rotation around shortest angle, negated quaternions are the same
+ * but this means we don't have to do the check in quat_interpolate */
+ if (dot(decomp[i - 1].x, decomp[i].x) < 0.0f)
+ decomp[i].x = -decomp[i].x;
+ }
+ }
+
+ /* Copy rotation to decomposed transform where scale is degenerate. This avoids weird object
+ * rotation interpolation when the scale goes to 0 for a time step.
+ *
+ * Note that this is very simple and naive implementation, which only deals with degenerated
+ * scale happening only on one frame. It is possible to improve it further by interpolating
+ * rotation into s degenerated range using rotation from time-steps from adjacent non-degenerated
+ * time steps. */
+ for (size_t i = 0; i < size; i++) {
+ const float3 scale = make_float3(decomp[i].y.w, decomp[i].z.w, decomp[i].w.w);
+ if (!is_zero(scale)) {
+ continue;
+ }
+
+ if (i > 0) {
+ decomp[i].x = decomp[i - 1].x;
+ }
+ else if (i < size - 1) {
+ decomp[i].x = decomp[i + 1].x;
+ }
+ }
+}
+
+Transform transform_from_viewplane(BoundBox2D &viewplane)
+{
+ return transform_scale(1.0f / (viewplane.right - viewplane.left),
+ 1.0f / (viewplane.top - viewplane.bottom),
+ 1.0f) *
+ transform_translate(-viewplane.left, -viewplane.bottom, 0.0f);
+}
+
+CCL_NAMESPACE_END