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Diffstat (limited to 'intern/cycles/util/types_float4_impl.h')
-rw-r--r--intern/cycles/util/types_float4_impl.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/intern/cycles/util/types_float4_impl.h b/intern/cycles/util/types_float4_impl.h
new file mode 100644
index 00000000000..d75715332e5
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+++ b/intern/cycles/util/types_float4_impl.h
@@ -0,0 +1,109 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_TYPES_FLOAT4_IMPL_H__
+#define __UTIL_TYPES_FLOAT4_IMPL_H__
+
+#ifndef __UTIL_TYPES_H__
+# error "Do not include this file directly, include util/types.h instead."
+#endif
+
+#ifndef __KERNEL_GPU__
+# include <cstdio>
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+#ifndef __KERNEL_GPU__
+# ifdef __KERNEL_SSE__
+__forceinline float4::float4()
+{
+}
+
+__forceinline float4::float4(const __m128 &a) : m128(a)
+{
+}
+
+__forceinline float4::operator const __m128 &() const
+{
+ return m128;
+}
+
+__forceinline float4::operator __m128 &()
+{
+ return m128;
+}
+
+__forceinline float4 &float4::operator=(const float4 &a)
+{
+ m128 = a.m128;
+ return *this;
+}
+# endif /* __KERNEL_SSE__ */
+
+__forceinline float float4::operator[](int i) const
+{
+ util_assert(i >= 0);
+ util_assert(i < 4);
+ return *(&x + i);
+}
+
+__forceinline float &float4::operator[](int i)
+{
+ util_assert(i >= 0);
+ util_assert(i < 4);
+ return *(&x + i);
+}
+
+ccl_device_inline float4 make_float4(float f)
+{
+# ifdef __KERNEL_SSE__
+ float4 a(_mm_set1_ps(f));
+# else
+ float4 a = {f, f, f, f};
+# endif
+ return a;
+}
+
+ccl_device_inline float4 make_float4(float x, float y, float z, float w)
+{
+# ifdef __KERNEL_SSE__
+ float4 a(_mm_set_ps(w, z, y, x));
+# else
+ float4 a = {x, y, z, w};
+# endif
+ return a;
+}
+
+ccl_device_inline float4 make_float4(const int4 &i)
+{
+# ifdef __KERNEL_SSE__
+ float4 a(_mm_cvtepi32_ps(i.m128));
+# else
+ float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w};
+# endif
+ return a;
+}
+
+ccl_device_inline void print_float4(const char *label, const float4 &a)
+{
+ printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
+}
+#endif /* __KERNEL_GPU__ */
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_FLOAT4_IMPL_H__ */