Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/util/util_boundbox.h')
-rw-r--r--intern/cycles/util/util_boundbox.h282
1 files changed, 0 insertions, 282 deletions
diff --git a/intern/cycles/util/util_boundbox.h b/intern/cycles/util/util_boundbox.h
deleted file mode 100644
index 7fab7bd5a15..00000000000
--- a/intern/cycles/util/util_boundbox.h
+++ /dev/null
@@ -1,282 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __UTIL_BOUNDBOX_H__
-#define __UTIL_BOUNDBOX_H__
-
-#include <float.h>
-#include <math.h>
-
-#include "util/util_math.h"
-#include "util/util_string.h"
-#include "util/util_transform.h"
-#include "util/util_types.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* 3D BoundBox */
-
-class BoundBox {
- public:
- float3 min, max;
-
- __forceinline BoundBox()
- {
- }
-
- __forceinline BoundBox(const float3 &pt) : min(pt), max(pt)
- {
- }
-
- __forceinline BoundBox(const float3 &min_, const float3 &max_) : min(min_), max(max_)
- {
- }
-
- enum empty_t { empty = 0 };
-
- __forceinline BoundBox(empty_t)
- : min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
- {
- }
-
- __forceinline void grow(const float3 &pt)
- {
- /* the order of arguments to min is such that if pt is nan, it will not
- * influence the resulting bounding box */
- min = ccl::min(pt, min);
- max = ccl::max(pt, max);
- }
-
- __forceinline void grow(const float3 &pt, float border)
- {
- float3 shift = make_float3(border, border, border);
- min = ccl::min(pt - shift, min);
- max = ccl::max(pt + shift, max);
- }
-
- __forceinline void grow(const BoundBox &bbox)
- {
- grow(bbox.min);
- grow(bbox.max);
- }
-
- __forceinline void grow_safe(const float3 &pt)
- {
- /* the order of arguments to min is such that if pt is nan, it will not
- * influence the resulting bounding box */
- if (isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z)) {
- min = ccl::min(pt, min);
- max = ccl::max(pt, max);
- }
- }
-
- __forceinline void grow_safe(const float3 &pt, float border)
- {
- if (isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z) && isfinite(border)) {
- float3 shift = make_float3(border, border, border);
- min = ccl::min(pt - shift, min);
- max = ccl::max(pt + shift, max);
- }
- }
-
- __forceinline void grow_safe(const BoundBox &bbox)
- {
- grow_safe(bbox.min);
- grow_safe(bbox.max);
- }
-
- __forceinline void intersect(const BoundBox &bbox)
- {
- min = ccl::max(min, bbox.min);
- max = ccl::min(max, bbox.max);
- }
-
- /* todo: avoid using this */
- __forceinline float safe_area() const
- {
- if (!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
- return 0.0f;
-
- return area();
- }
-
- __forceinline float area() const
- {
- return half_area() * 2.0f;
- }
-
- __forceinline float half_area() const
- {
- float3 d = max - min;
- return (d.x * d.z + d.y * d.z + d.x * d.y);
- }
-
- __forceinline float3 center() const
- {
- return 0.5f * (min + max);
- }
-
- __forceinline float3 center2() const
- {
- return min + max;
- }
-
- __forceinline float3 size() const
- {
- return max - min;
- }
-
- __forceinline bool valid() const
- {
- return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
- (isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
- (isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
- }
-
- BoundBox transformed(const Transform *tfm) const
- {
- BoundBox result = BoundBox::empty;
-
- for (int i = 0; i < 8; i++) {
- float3 p;
-
- p.x = (i & 1) ? min.x : max.x;
- p.y = (i & 2) ? min.y : max.y;
- p.z = (i & 4) ? min.z : max.z;
-
- result.grow(transform_point(tfm, p));
- }
-
- return result;
- }
-
- __forceinline bool intersects(const BoundBox &other)
- {
- float3 center_diff = center() - other.center(), total_size = (size() + other.size()) * 0.5f;
- return fabsf(center_diff.x) <= total_size.x && fabsf(center_diff.y) <= total_size.y &&
- fabsf(center_diff.z) <= total_size.z;
- }
-};
-
-__forceinline BoundBox merge(const BoundBox &bbox, const float3 &pt)
-{
- return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
-}
-
-__forceinline BoundBox merge(const BoundBox &a, const BoundBox &b)
-{
- return BoundBox(min(a.min, b.min), max(a.max, b.max));
-}
-
-__forceinline BoundBox merge(const BoundBox &a,
- const BoundBox &b,
- const BoundBox &c,
- const BoundBox &d)
-{
- return merge(merge(a, b), merge(c, d));
-}
-
-__forceinline BoundBox intersect(const BoundBox &a, const BoundBox &b)
-{
- return BoundBox(max(a.min, b.min), min(a.max, b.max));
-}
-
-__forceinline BoundBox intersect(const BoundBox &a, const BoundBox &b, const BoundBox &c)
-{
- return intersect(a, intersect(b, c));
-}
-
-/* 2D BoundBox */
-
-class BoundBox2D {
- public:
- float left;
- float right;
- float bottom;
- float top;
-
- BoundBox2D() : left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
- {
- }
-
- bool operator==(const BoundBox2D &other) const
- {
- return (left == other.left && right == other.right && bottom == other.bottom &&
- top == other.top);
- }
-
- float width()
- {
- return right - left;
- }
-
- float height()
- {
- return top - bottom;
- }
-
- BoundBox2D operator*(float f) const
- {
- BoundBox2D result;
-
- result.left = left * f;
- result.right = right * f;
- result.bottom = bottom * f;
- result.top = top * f;
-
- return result;
- }
-
- BoundBox2D subset(const BoundBox2D &other) const
- {
- BoundBox2D subset;
-
- subset.left = left + other.left * (right - left);
- subset.right = left + other.right * (right - left);
- subset.bottom = bottom + other.bottom * (top - bottom);
- subset.top = bottom + other.top * (top - bottom);
-
- return subset;
- }
-
- BoundBox2D make_relative_to(const BoundBox2D &other) const
- {
- BoundBox2D result;
-
- result.left = ((left - other.left) / (other.right - other.left));
- result.right = ((right - other.left) / (other.right - other.left));
- result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
- result.top = ((top - other.bottom) / (other.top - other.bottom));
-
- return result;
- }
-
- BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
- {
- BoundBox2D result;
-
- result.left = ccl::clamp(left, mn, mx);
- result.right = ccl::clamp(right, mn, mx);
- result.bottom = ccl::clamp(bottom, mn, mx);
- result.top = ccl::clamp(top, mn, mx);
-
- return result;
- }
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __UTIL_BOUNDBOX_H__ */