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Diffstat (limited to 'intern/cycles/util/util_math_float2.h')
-rw-r--r-- | intern/cycles/util/util_math_float2.h | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/intern/cycles/util/util_math_float2.h b/intern/cycles/util/util_math_float2.h deleted file mode 100644 index 25eda840214..00000000000 --- a/intern/cycles/util/util_math_float2.h +++ /dev/null @@ -1,269 +0,0 @@ -/* - * Copyright 2011-2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __UTIL_MATH_FLOAT2_H__ -#define __UTIL_MATH_FLOAT2_H__ - -#ifndef __UTIL_MATH_H__ -# error "Do not include this file directly, include util_types.h instead." -#endif - -CCL_NAMESPACE_BEGIN - -/******************************************************************************* - * Declaration. - */ - -ccl_device_inline float2 operator-(const float2 &a); -ccl_device_inline float2 operator*(const float2 &a, const float2 &b); -ccl_device_inline float2 operator*(const float2 &a, float f); -ccl_device_inline float2 operator*(float f, const float2 &a); -ccl_device_inline float2 operator/(float f, const float2 &a); -ccl_device_inline float2 operator/(const float2 &a, float f); -ccl_device_inline float2 operator/(const float2 &a, const float2 &b); -ccl_device_inline float2 operator+(const float2 &a, const float f); -ccl_device_inline float2 operator+(const float2 &a, const float2 &b); -ccl_device_inline float2 operator-(const float2 &a, const float f); -ccl_device_inline float2 operator-(const float2 &a, const float2 &b); -ccl_device_inline float2 operator+=(float2 &a, const float2 &b); -ccl_device_inline float2 operator*=(float2 &a, const float2 &b); -ccl_device_inline float2 operator*=(float2 &a, float f); -ccl_device_inline float2 operator/=(float2 &a, const float2 &b); -ccl_device_inline float2 operator/=(float2 &a, float f); - -ccl_device_inline bool operator==(const float2 &a, const float2 &b); -ccl_device_inline bool operator!=(const float2 &a, const float2 &b); - -ccl_device_inline bool is_zero(const float2 &a); -ccl_device_inline float average(const float2 &a); -ccl_device_inline float distance(const float2 &a, const float2 &b); -ccl_device_inline float dot(const float2 &a, const float2 &b); -ccl_device_inline float cross(const float2 &a, const float2 &b); -ccl_device_inline float len(const float2 &a); -ccl_device_inline float2 normalize(const float2 &a); -ccl_device_inline float2 normalize_len(const float2 &a, float *t); -ccl_device_inline float2 safe_normalize(const float2 &a); -ccl_device_inline float2 min(const float2 &a, const float2 &b); -ccl_device_inline float2 max(const float2 &a, const float2 &b); -ccl_device_inline float2 clamp(const float2 &a, const float2 &mn, const float2 &mx); -ccl_device_inline float2 fabs(const float2 &a); -ccl_device_inline float2 as_float2(const float4 &a); -ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t); -ccl_device_inline float2 floor(const float2 &a); - -ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b); - -/******************************************************************************* - * Definition. - */ - -ccl_device_inline float2 zero_float2() -{ - return make_float2(0.0f, 0.0f); -} - -ccl_device_inline float2 one_float2() -{ - return make_float2(1.0f, 1.0f); -} - -ccl_device_inline float2 operator-(const float2 &a) -{ - return make_float2(-a.x, -a.y); -} - -ccl_device_inline float2 operator*(const float2 &a, const float2 &b) -{ - return make_float2(a.x * b.x, a.y * b.y); -} - -ccl_device_inline float2 operator*(const float2 &a, float f) -{ - return make_float2(a.x * f, a.y * f); -} - -ccl_device_inline float2 operator*(float f, const float2 &a) -{ - return make_float2(a.x * f, a.y * f); -} - -ccl_device_inline float2 operator/(float f, const float2 &a) -{ - return make_float2(f / a.x, f / a.y); -} - -ccl_device_inline float2 operator/(const float2 &a, float f) -{ - float invf = 1.0f / f; - return make_float2(a.x * invf, a.y * invf); -} - -ccl_device_inline float2 operator/(const float2 &a, const float2 &b) -{ - return make_float2(a.x / b.x, a.y / b.y); -} - -ccl_device_inline float2 operator+(const float2 &a, const float f) -{ - return a + make_float2(f, f); -} - -ccl_device_inline float2 operator+(const float2 &a, const float2 &b) -{ - return make_float2(a.x + b.x, a.y + b.y); -} - -ccl_device_inline float2 operator-(const float2 &a, const float f) -{ - return a - make_float2(f, f); -} - -ccl_device_inline float2 operator-(const float2 &a, const float2 &b) -{ - return make_float2(a.x - b.x, a.y - b.y); -} - -ccl_device_inline float2 operator+=(float2 &a, const float2 &b) -{ - return a = a + b; -} - -ccl_device_inline float2 operator*=(float2 &a, const float2 &b) -{ - return a = a * b; -} - -ccl_device_inline float2 operator*=(float2 &a, float f) -{ - return a = a * f; -} - -ccl_device_inline float2 operator/=(float2 &a, const float2 &b) -{ - return a = a / b; -} - -ccl_device_inline float2 operator/=(float2 &a, float f) -{ - float invf = 1.0f / f; - return a = a * invf; -} - -ccl_device_inline bool operator==(const float2 &a, const float2 &b) -{ - return (a.x == b.x && a.y == b.y); -} - -ccl_device_inline bool operator!=(const float2 &a, const float2 &b) -{ - return !(a == b); -} - -ccl_device_inline bool is_zero(const float2 &a) -{ - return (a.x == 0.0f && a.y == 0.0f); -} - -ccl_device_inline float average(const float2 &a) -{ - return (a.x + a.y) * (1.0f / 2.0f); -} - -ccl_device_inline float distance(const float2 &a, const float2 &b) -{ - return len(a - b); -} - -ccl_device_inline float dot(const float2 &a, const float2 &b) -{ - return a.x * b.x + a.y * b.y; -} - -ccl_device_inline float cross(const float2 &a, const float2 &b) -{ - return (a.x * b.y - a.y * b.x); -} - -ccl_device_inline float len(const float2 &a) -{ - return sqrtf(dot(a, a)); -} - -ccl_device_inline float2 normalize(const float2 &a) -{ - return a / len(a); -} - -ccl_device_inline float2 normalize_len(const float2 &a, ccl_private float *t) -{ - *t = len(a); - return a / (*t); -} - -ccl_device_inline float2 safe_normalize(const float2 &a) -{ - float t = len(a); - return (t != 0.0f) ? a / t : a; -} - -ccl_device_inline float2 min(const float2 &a, const float2 &b) -{ - return make_float2(min(a.x, b.x), min(a.y, b.y)); -} - -ccl_device_inline float2 max(const float2 &a, const float2 &b) -{ - return make_float2(max(a.x, b.x), max(a.y, b.y)); -} - -ccl_device_inline float2 clamp(const float2 &a, const float2 &mn, const float2 &mx) -{ - return min(max(a, mn), mx); -} - -ccl_device_inline float2 fabs(const float2 &a) -{ - return make_float2(fabsf(a.x), fabsf(a.y)); -} - -ccl_device_inline float2 as_float2(const float4 &a) -{ - return make_float2(a.x, a.y); -} - -ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t) -{ - return a + t * (b - a); -} - -ccl_device_inline float2 mix(const float2 &a, const float2 &b, float t) -{ - return a + t * (b - a); -} - -ccl_device_inline float2 floor(const float2 &a) -{ - return make_float2(floorf(a.x), floorf(a.y)); -} - -ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b) -{ - return (b != 0.0f) ? a / b : zero_float2(); -} - -CCL_NAMESPACE_END - -#endif /* __UTIL_MATH_FLOAT2_H__ */ |