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Diffstat (limited to 'intern/cycles/util/util_math_float3.h')
-rw-r--r--intern/cycles/util/util_math_float3.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/intern/cycles/util/util_math_float3.h b/intern/cycles/util/util_math_float3.h
index 554b7408148..0d7588da690 100644
--- a/intern/cycles/util/util_math_float3.h
+++ b/intern/cycles/util/util_math_float3.h
@@ -47,6 +47,7 @@ ccl_device_inline float3 operator/=(float3 &a, float f);
ccl_device_inline bool operator==(const float3 &a, const float3 &b);
ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
+ccl_device_inline float distance(const float3 &a, const float3 &b);
ccl_device_inline float dot(const float3 &a, const float3 &b);
ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
ccl_device_inline float3 cross(const float3 &a, const float3 &b);
@@ -58,6 +59,9 @@ ccl_device_inline float3 fabs(const float3 &a);
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
ccl_device_inline float3 rcp(const float3 &a);
ccl_device_inline float3 sqrt(const float3 &a);
+ccl_device_inline float3 floor(const float3 &a);
+ccl_device_inline float3 ceil(const float3 &a);
+ccl_device_inline float3 fract(const float3 &a);
#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float min3(float3 a);
@@ -65,10 +69,15 @@ ccl_device_inline float max3(float3 a);
ccl_device_inline float len(const float3 a);
ccl_device_inline float len_squared(const float3 a);
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
+ccl_device_inline float3 project(const float3 v, const float3 v_proj);
+
ccl_device_inline float3 saturate3(float3 a);
ccl_device_inline float3 safe_normalize(const float3 a);
ccl_device_inline float3 normalize_len(const float3 a, float *t);
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
ccl_device_inline float3 interp(float3 a, float3 b, float t);
ccl_device_inline float3 sqr3(float3 a);
@@ -205,6 +214,11 @@ ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
return !(a == b);
}
+ccl_device_inline float distance(const float3 &a, const float3 &b)
+{
+ return len(a - b);
+}
+
ccl_device_inline float dot(const float3 &a, const float3 &b)
{
# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
@@ -281,6 +295,29 @@ ccl_device_inline float3 sqrt(const float3 &a)
# endif
}
+ccl_device_inline float3 floor(const float3 &a)
+{
+# ifdef __KERNEL_SSE__
+ return float3(_mm_floor_ps(a));
+# else
+ return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
+# endif
+}
+
+ccl_device_inline float3 ceil(const float3 &a)
+{
+# ifdef __KERNEL_SSE__
+ return float3(_mm_ceil_ps(a));
+# else
+ return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
+# endif
+}
+
+ccl_device_inline float3 fract(const float3 &a)
+{
+ return a - floor(a);
+}
+
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
{
return a + t * (b - a);
@@ -321,6 +358,19 @@ ccl_device_inline float len_squared(const float3 a)
return dot(a, a);
}
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
+{
+ float3 unit_normal = normalize(normal);
+ return incident - 2.0f * unit_normal * dot(incident, unit_normal);
+}
+
+ccl_device_inline float3 project(const float3 v, const float3 v_proj)
+{
+ float len_squared = dot(v_proj, v_proj);
+ return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj :
+ make_float3(0.0f, 0.0f, 0.0f);
+}
+
ccl_device_inline float3 saturate3(float3 a)
{
return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
@@ -345,6 +395,18 @@ ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
return (*t != 0.0f) ? a / (*t) : a;
}
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
+{
+ return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
+ (b.y != 0.0f) ? a.y / b.y : 0.0f,
+ (b.z != 0.0f) ? a.z / b.z : 0.0f);
+}
+
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
+{
+ return (b != 0.0f) ? a / b : make_float3(0.0f, 0.0f, 0.0f);
+}
+
ccl_device_inline float3 interp(float3 a, float3 b, float t)
{
return a + t * (b - a);