diff options
Diffstat (limited to 'intern/cycles/util/util_math_float3.h')
-rw-r--r-- | intern/cycles/util/util_math_float3.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/intern/cycles/util/util_math_float3.h b/intern/cycles/util/util_math_float3.h index 554b7408148..0d7588da690 100644 --- a/intern/cycles/util/util_math_float3.h +++ b/intern/cycles/util/util_math_float3.h @@ -47,6 +47,7 @@ ccl_device_inline float3 operator/=(float3 &a, float f); ccl_device_inline bool operator==(const float3 &a, const float3 &b); ccl_device_inline bool operator!=(const float3 &a, const float3 &b); +ccl_device_inline float distance(const float3 &a, const float3 &b); ccl_device_inline float dot(const float3 &a, const float3 &b); ccl_device_inline float dot_xy(const float3 &a, const float3 &b); ccl_device_inline float3 cross(const float3 &a, const float3 &b); @@ -58,6 +59,9 @@ ccl_device_inline float3 fabs(const float3 &a); ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t); ccl_device_inline float3 rcp(const float3 &a); ccl_device_inline float3 sqrt(const float3 &a); +ccl_device_inline float3 floor(const float3 &a); +ccl_device_inline float3 ceil(const float3 &a); +ccl_device_inline float3 fract(const float3 &a); #endif /* !__KERNEL_OPENCL__ */ ccl_device_inline float min3(float3 a); @@ -65,10 +69,15 @@ ccl_device_inline float max3(float3 a); ccl_device_inline float len(const float3 a); ccl_device_inline float len_squared(const float3 a); +ccl_device_inline float3 reflect(const float3 incident, const float3 normal); +ccl_device_inline float3 project(const float3 v, const float3 v_proj); + ccl_device_inline float3 saturate3(float3 a); ccl_device_inline float3 safe_normalize(const float3 a); ccl_device_inline float3 normalize_len(const float3 a, float *t); ccl_device_inline float3 safe_normalize_len(const float3 a, float *t); +ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b); +ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b); ccl_device_inline float3 interp(float3 a, float3 b, float t); ccl_device_inline float3 sqr3(float3 a); @@ -205,6 +214,11 @@ ccl_device_inline bool operator!=(const float3 &a, const float3 &b) return !(a == b); } +ccl_device_inline float distance(const float3 &a, const float3 &b) +{ + return len(a - b); +} + ccl_device_inline float dot(const float3 &a, const float3 &b) { # if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__) @@ -281,6 +295,29 @@ ccl_device_inline float3 sqrt(const float3 &a) # endif } +ccl_device_inline float3 floor(const float3 &a) +{ +# ifdef __KERNEL_SSE__ + return float3(_mm_floor_ps(a)); +# else + return make_float3(floorf(a.x), floorf(a.y), floorf(a.z)); +# endif +} + +ccl_device_inline float3 ceil(const float3 &a) +{ +# ifdef __KERNEL_SSE__ + return float3(_mm_ceil_ps(a)); +# else + return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z)); +# endif +} + +ccl_device_inline float3 fract(const float3 &a) +{ + return a - floor(a); +} + ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t) { return a + t * (b - a); @@ -321,6 +358,19 @@ ccl_device_inline float len_squared(const float3 a) return dot(a, a); } +ccl_device_inline float3 reflect(const float3 incident, const float3 normal) +{ + float3 unit_normal = normalize(normal); + return incident - 2.0f * unit_normal * dot(incident, unit_normal); +} + +ccl_device_inline float3 project(const float3 v, const float3 v_proj) +{ + float len_squared = dot(v_proj, v_proj); + return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : + make_float3(0.0f, 0.0f, 0.0f); +} + ccl_device_inline float3 saturate3(float3 a) { return make_float3(saturate(a.x), saturate(a.y), saturate(a.z)); @@ -345,6 +395,18 @@ ccl_device_inline float3 safe_normalize_len(const float3 a, float *t) return (*t != 0.0f) ? a / (*t) : a; } +ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b) +{ + return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f, + (b.y != 0.0f) ? a.y / b.y : 0.0f, + (b.z != 0.0f) ? a.z / b.z : 0.0f); +} + +ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b) +{ + return (b != 0.0f) ? a / b : make_float3(0.0f, 0.0f, 0.0f); +} + ccl_device_inline float3 interp(float3 a, float3 b, float t) { return a + t * (b - a); |