diff options
Diffstat (limited to 'intern/cycles')
57 files changed, 352 insertions, 327 deletions
diff --git a/intern/cycles/blender/camera.cpp b/intern/cycles/blender/camera.cpp index 402fd7c4ec6..2ab5f02a337 100644 --- a/intern/cycles/blender/camera.cpp +++ b/intern/cycles/blender/camera.cpp @@ -643,7 +643,7 @@ void BlenderSync::sync_camera_motion( /* TODO(sergey): De-duplicate calculation with camera sync. */ float fov = 2.0f * atanf((0.5f * sensor_size) / bcam.lens / aspectratio); if (fov != cam->get_fov()) { - VLOG(3) << "Camera " << b_ob.name() << " FOV change detected."; + VLOG_WORK << "Camera " << b_ob.name() << " FOV change detected."; if (motion_time == 0.0f) { cam->set_fov(fov); } diff --git a/intern/cycles/blender/curves.cpp b/intern/cycles/blender/curves.cpp index 4e9f4f62087..b01cb85711a 100644 --- a/intern/cycles/blender/curves.cpp +++ b/intern/cycles/blender/curves.cpp @@ -341,7 +341,7 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa /* check allocation */ if ((hair->get_curve_keys().size() != num_keys) || (hair->num_curves() != num_curves)) { - VLOG(1) << "Hair memory allocation failed, clearing data."; + VLOG_WARNING << "Hair memory allocation failed, clearing data."; hair->clear(true); } } @@ -397,7 +397,7 @@ static void export_hair_motion_validate_attribute(Hair *hair, if (num_motion_keys != num_keys || !have_motion) { /* No motion or hair "topology" changed, remove attributes again. */ if (num_motion_keys != num_keys) { - VLOG(1) << "Hair topology changed, removing motion attribute."; + VLOG_WORK << "Hair topology changed, removing motion attribute."; } hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); } diff --git a/intern/cycles/blender/display_driver.cpp b/intern/cycles/blender/display_driver.cpp index ee67073a9a4..a1bc064be68 100644 --- a/intern/cycles/blender/display_driver.cpp +++ b/intern/cycles/blender/display_driver.cpp @@ -982,10 +982,8 @@ void BlenderDisplayDriver::draw(const Params ¶ms) gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); - if (VLOG_IS_ON(5)) { - VLOG(5) << "Number of textures: " << GLTexture::num_used; - VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used; - } + VLOG_DEVICE_STATS << "Display driver number of textures: " << GLTexture::num_used; + VLOG_DEVICE_STATS << "Display driver number of PBOs: " << GLPixelBufferObject::num_used; if (use_gl_context_) { gl_context_mutex_.unlock(); diff --git a/intern/cycles/blender/mesh.cpp b/intern/cycles/blender/mesh.cpp index e2db52cc5c1..63913b7cd7f 100644 --- a/intern/cycles/blender/mesh.cpp +++ b/intern/cycles/blender/mesh.cpp @@ -1212,17 +1212,17 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, memcmp(mP, &mesh->get_verts()[0], sizeof(float3) * numverts) == 0) { /* no motion, remove attributes again */ if (b_mesh.vertices.length() != numverts) { - VLOG(1) << "Topology differs, disabling motion blur for object " << ob_name; + VLOG_WARNING << "Topology differs, disabling motion blur for object " << ob_name; } else { - VLOG(1) << "No actual deformation motion for object " << ob_name; + VLOG_DEBUG << "No actual deformation motion for object " << ob_name; } mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); if (attr_mN) mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); } else if (motion_step > 0) { - VLOG(1) << "Filling deformation motion for object " << ob_name; + VLOG_DEBUG << "Filling deformation motion for object " << ob_name; /* motion, fill up previous steps that we might have skipped because * they had no motion, but we need them anyway now */ float3 *P = &mesh->get_verts()[0]; @@ -1236,8 +1236,8 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, } else { if (b_mesh.vertices.length() != numverts) { - VLOG(1) << "Topology differs, discarding motion blur for object " << ob_name << " at time " - << motion_step; + VLOG_WARNING << "Topology differs, discarding motion blur for object " << ob_name + << " at time " << motion_step; memcpy(mP, &mesh->get_verts()[0], sizeof(float3) * numverts); if (mN != NULL) { memcpy(mN, attr_N->data_float3(), sizeof(float3) * numverts); diff --git a/intern/cycles/blender/object.cpp b/intern/cycles/blender/object.cpp index 9b08b564b25..ca1aa6329d9 100644 --- a/intern/cycles/blender/object.cpp +++ b/intern/cycles/blender/object.cpp @@ -762,7 +762,7 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render, continue; } - VLOG(1) << "Synchronizing motion for the relative time " << relative_time << "."; + VLOG_WORK << "Synchronizing motion for the relative time " << relative_time << "."; /* fixed shutter time to get previous and next frame for motion pass */ float shuttertime = scene->motion_shutter_time(); diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp index 87f051ba50b..6d27b8e7d87 100644 --- a/intern/cycles/blender/session.cpp +++ b/intern/cycles/blender/session.cpp @@ -458,8 +458,8 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_) double total_time, render_time; session->progress.get_time(total_time, render_time); - VLOG(1) << "Total render time: " << total_time; - VLOG(1) << "Render time (without synchronization): " << render_time; + VLOG_INFO << "Total render time: " << total_time; + VLOG_INFO << "Render time (without synchronization): " << render_time; } void BlenderSession::render_frame_finish() diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp index 1028c940772..63e9e1e0e68 100644 --- a/intern/cycles/blender/sync.cpp +++ b/intern/cycles/blender/sync.cpp @@ -285,7 +285,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render, free_data_after_sync(b_depsgraph); - VLOG(1) << "Total time spent synchronizing data: " << timer.get_time(); + VLOG_INFO << "Total time spent synchronizing data: " << timer.get_time(); has_updates_ = false; } @@ -390,7 +390,7 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background) } if (scrambling_distance != 1.0f) { - VLOG(3) << "Using scrambling distance: " << scrambling_distance; + VLOG_INFO << "Using scrambling distance: " << scrambling_distance; } integrator->set_scrambling_distance(scrambling_distance); diff --git a/intern/cycles/bvh/build.cpp b/intern/cycles/bvh/build.cpp index 1df3517673e..cf03f05de60 100644 --- a/intern/cycles/bvh/build.cpp +++ b/intern/cycles/bvh/build.cpp @@ -529,7 +529,7 @@ BVHNode *BVHBuild::run() if (progress.get_cancel()) { rootnode->deleteSubtree(); rootnode = NULL; - VLOG(1) << "BVH build cancelled."; + VLOG_WORK << "BVH build cancelled."; } else { /*rotate(rootnode, 4, 5);*/ @@ -537,26 +537,26 @@ BVHNode *BVHBuild::run() rootnode->update_time(); } if (rootnode != NULL) { - VLOG(1) << "BVH build statistics:\n" - << " Build time: " << time_dt() - build_start_time << "\n" - << " Total number of nodes: " - << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_NODE_COUNT)) - << "\n" - << " Number of inner nodes: " - << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_INNER_COUNT)) - << "\n" - << " Number of leaf nodes: " - << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_LEAF_COUNT)) - << "\n" - << " Number of unaligned nodes: " - << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_UNALIGNED_COUNT)) - << "\n" - << " Allocation slop factor: " - << ((prim_type.capacity() != 0) ? (float)prim_type.size() / prim_type.capacity() : - 1.0f) - << "\n" - << " Maximum depth: " - << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_DEPTH)) << "\n"; + VLOG_WORK << "BVH build statistics:\n" + << " Build time: " << time_dt() - build_start_time << "\n" + << " Total number of nodes: " + << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_NODE_COUNT)) + << "\n" + << " Number of inner nodes: " + << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_INNER_COUNT)) + << "\n" + << " Number of leaf nodes: " + << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_LEAF_COUNT)) + << "\n" + << " Number of unaligned nodes: " + << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_UNALIGNED_COUNT)) + << "\n" + << " Allocation slop factor: " + << ((prim_type.capacity() != 0) ? (float)prim_type.size() / prim_type.capacity() : + 1.0f) + << "\n" + << " Maximum depth: " + << string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_DEPTH)) << "\n"; } } diff --git a/intern/cycles/bvh/embree.cpp b/intern/cycles/bvh/embree.cpp index 0fc71f49ce3..ea7480bd193 100644 --- a/intern/cycles/bvh/embree.cpp +++ b/intern/cycles/bvh/embree.cpp @@ -332,7 +332,7 @@ static bool rtc_memory_monitor_func(void *userPtr, const ssize_t bytes, const bo static void rtc_error_func(void *, enum RTCError, const char *str) { - VLOG(1) << str; + VLOG_WARNING << str; } static double progress_start_time = 0.0; @@ -521,8 +521,8 @@ void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i) geom_id, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(int) * 3, num_triangles); assert(rtc_indices); if (!rtc_indices) { - VLOG(1) << "Embree could not create new geometry buffer for mesh " << mesh->name.c_str() - << ".\n"; + VLOG_WARNING << "Embree could not create new geometry buffer for mesh " << mesh->name.c_str() + << ".\n"; return; } for (size_t j = 0; j < num_triangles; ++j) { diff --git a/intern/cycles/device/cpu/device_impl.cpp b/intern/cycles/device/cpu/device_impl.cpp index 612c391f7d5..0a4eb089037 100644 --- a/intern/cycles/device/cpu/device_impl.cpp +++ b/intern/cycles/device/cpu/device_impl.cpp @@ -55,8 +55,8 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_ { /* Pick any kernel, all of them are supposed to have same level of microarchitecture * optimization. */ - VLOG(1) << "Using " << get_cpu_kernels().integrator_init_from_camera.get_uarch_name() - << " CPU kernels."; + VLOG_INFO << "Using " << get_cpu_kernels().integrator_init_from_camera.get_uarch_name() + << " CPU kernels."; if (info.cpu_threads == 0) { info.cpu_threads = TaskScheduler::max_concurrency(); @@ -111,9 +111,9 @@ void CPUDevice::mem_alloc(device_memory &mem) } else { if (mem.name) { - VLOG(1) << "Buffer allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Buffer allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; } if (mem.type == MEM_DEVICE_ONLY || !mem.host_pointer) { @@ -205,9 +205,9 @@ void CPUDevice::const_copy_to(const char *name, void *host, size_t size) void CPUDevice::global_alloc(device_memory &mem) { - VLOG(1) << "Global memory allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Global memory allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; kernel_global_memory_copy(&kernel_globals, mem.name, mem.host_pointer, mem.data_size); @@ -227,9 +227,9 @@ void CPUDevice::global_free(device_memory &mem) void CPUDevice::tex_alloc(device_texture &mem) { - VLOG(1) << "Texture allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Texture allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; mem.device_pointer = (device_ptr)mem.host_pointer; mem.device_size = mem.memory_size(); diff --git a/intern/cycles/device/cuda/device.cpp b/intern/cycles/device/cuda/device.cpp index 400490336d6..5a213c45b71 100644 --- a/intern/cycles/device/cuda/device.cpp +++ b/intern/cycles/device/cuda/device.cpp @@ -29,24 +29,25 @@ bool device_cuda_init() initialized = true; int cuew_result = cuewInit(CUEW_INIT_CUDA); if (cuew_result == CUEW_SUCCESS) { - VLOG(1) << "CUEW initialization succeeded"; + VLOG_INFO << "CUEW initialization succeeded"; if (CUDADevice::have_precompiled_kernels()) { - VLOG(1) << "Found precompiled kernels"; + VLOG_INFO << "Found precompiled kernels"; result = true; } else if (cuewCompilerPath() != NULL) { - VLOG(1) << "Found CUDA compiler " << cuewCompilerPath(); + VLOG_INFO << "Found CUDA compiler " << cuewCompilerPath(); result = true; } else { - VLOG(1) << "Neither precompiled kernels nor CUDA compiler was found," - << " unable to use CUDA"; + VLOG_INFO << "Neither precompiled kernels nor CUDA compiler was found," + << " unable to use CUDA"; } } else { - VLOG(1) << "CUEW initialization failed: " - << ((cuew_result == CUEW_ERROR_ATEXIT_FAILED) ? "Error setting up atexit() handler" : - "Error opening the library"); + VLOG_WARNING << "CUEW initialization failed: " + << ((cuew_result == CUEW_ERROR_ATEXIT_FAILED) ? + "Error setting up atexit() handler" : + "Error opening the library"); } return result; @@ -121,7 +122,8 @@ void device_cuda_info(vector<DeviceInfo> &devices) int major; cuDeviceGetAttribute(&major, CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR, num); if (major < 3) { - VLOG(1) << "Ignoring device \"" << name << "\", this graphics card is no longer supported."; + VLOG_INFO << "Ignoring device \"" << name + << "\", this graphics card is no longer supported."; continue; } @@ -166,21 +168,21 @@ void device_cuda_info(vector<DeviceInfo> &devices) * Windows 10 even when it is, due to an issue in application profiles. * Detect case where we expect it to be available and override. */ if (preempt_attr == 0 && (major >= 6) && system_windows_version_at_least(10, 17134)) { - VLOG(1) << "Assuming device has compute preemption on Windows 10."; + VLOG_INFO << "Assuming device has compute preemption on Windows 10."; preempt_attr = 1; } if (timeout_attr && !preempt_attr) { - VLOG(1) << "Device is recognized as display."; + VLOG_INFO << "Device is recognized as display."; info.description += " (Display)"; info.display_device = true; display_devices.push_back(info); } else { - VLOG(1) << "Device has compute preemption or is not used for display."; + VLOG_INFO << "Device has compute preemption or is not used for display."; devices.push_back(info); } - VLOG(1) << "Added device \"" << name << "\" with id \"" << info.id << "\"."; + VLOG_INFO << "Added device \"" << name << "\" with id \"" << info.id << "\"."; } if (!display_devices.empty()) diff --git a/intern/cycles/device/cuda/device_impl.cpp b/intern/cycles/device/cuda/device_impl.cpp index cb7e909a2d5..e75224abe90 100644 --- a/intern/cycles/device/cuda/device_impl.cpp +++ b/intern/cycles/device/cuda/device_impl.cpp @@ -244,9 +244,9 @@ string CUDADevice::compile_kernel(const uint kernel_features, if (!use_adaptive_compilation()) { if (!force_ptx) { const string cubin = path_get(string_printf("lib/%s_sm_%d%d.cubin", name, major, minor)); - VLOG(1) << "Testing for pre-compiled kernel " << cubin << "."; + VLOG_INFO << "Testing for pre-compiled kernel " << cubin << "."; if (path_exists(cubin)) { - VLOG(1) << "Using precompiled kernel."; + VLOG_INFO << "Using precompiled kernel."; return cubin; } } @@ -256,9 +256,9 @@ string CUDADevice::compile_kernel(const uint kernel_features, while (ptx_major >= 3) { const string ptx = path_get( string_printf("lib/%s_compute_%d%d.ptx", name, ptx_major, ptx_minor)); - VLOG(1) << "Testing for pre-compiled kernel " << ptx << "."; + VLOG_INFO << "Testing for pre-compiled kernel " << ptx << "."; if (path_exists(ptx)) { - VLOG(1) << "Using precompiled kernel."; + VLOG_INFO << "Using precompiled kernel."; return ptx; } @@ -287,9 +287,9 @@ string CUDADevice::compile_kernel(const uint kernel_features, const string cubin_file = string_printf( "cycles_%s_%s_%d%d_%s.%s", name, kernel_arch, major, minor, kernel_md5.c_str(), kernel_ext); const string cubin = path_cache_get(path_join("kernels", cubin_file)); - VLOG(1) << "Testing for locally compiled kernel " << cubin << "."; + VLOG_INFO << "Testing for locally compiled kernel " << cubin << "."; if (path_exists(cubin)) { - VLOG(1) << "Using locally compiled kernel."; + VLOG_INFO << "Using locally compiled kernel."; return cubin; } @@ -323,7 +323,7 @@ string CUDADevice::compile_kernel(const uint kernel_features, } const int nvcc_cuda_version = cuewCompilerVersion(); - VLOG(1) << "Found nvcc " << nvcc << ", CUDA version " << nvcc_cuda_version << "."; + VLOG_INFO << "Found nvcc " << nvcc << ", CUDA version " << nvcc_cuda_version << "."; if (nvcc_cuda_version < 101) { printf( "Unsupported CUDA version %d.%d detected, " @@ -399,7 +399,8 @@ bool CUDADevice::load_kernels(const uint kernel_features) */ if (cuModule) { if (use_adaptive_compilation()) { - VLOG(1) << "Skipping CUDA kernel reload for adaptive compilation, not currently supported."; + VLOG_INFO + << "Skipping CUDA kernel reload for adaptive compilation, not currently supported."; } return true; } @@ -481,8 +482,8 @@ void CUDADevice::reserve_local_memory(const uint kernel_features) cuMemGetInfo(&free_after, &total); } - VLOG(1) << "Local memory reserved " << string_human_readable_number(free_before - free_after) - << " bytes. (" << string_human_readable_size(free_before - free_after) << ")"; + VLOG_INFO << "Local memory reserved " << string_human_readable_number(free_before - free_after) + << " bytes. (" << string_human_readable_size(free_before - free_after) << ")"; # if 0 /* For testing mapped host memory, fill up device memory. */ @@ -513,7 +514,7 @@ void CUDADevice::init_host_memory() } } else { - VLOG(1) << "Mapped host memory disabled, failed to get system RAM"; + VLOG_WARNING << "Mapped host memory disabled, failed to get system RAM"; map_host_limit = 0; } @@ -524,8 +525,8 @@ void CUDADevice::init_host_memory() device_working_headroom = 32 * 1024 * 1024LL; // 32MB device_texture_headroom = 128 * 1024 * 1024LL; // 128MB - VLOG(1) << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit) - << " bytes. (" << string_human_readable_size(map_host_limit) << ")"; + VLOG_INFO << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit) + << " bytes. (" << string_human_readable_size(map_host_limit) << ")"; } void CUDADevice::load_texture_info() @@ -593,7 +594,7 @@ void CUDADevice::move_textures_to_host(size_t size, bool for_texture) * multiple CUDA devices could be moving the memory. The * first one will do it, and the rest will adopt the pointer. */ if (max_mem) { - VLOG(1) << "Move memory from device to host: " << max_mem->name; + VLOG_WORK << "Move memory from device to host: " << max_mem->name; static thread_mutex move_mutex; thread_scoped_lock lock(move_mutex); @@ -701,9 +702,9 @@ CUDADevice::CUDAMem *CUDADevice::generic_alloc(device_memory &mem, size_t pitch_ } if (mem.name) { - VLOG(1) << "Buffer allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")" << status; + VLOG_WORK << "Buffer allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")" << status; } mem.device_pointer = (device_ptr)device_pointer; @@ -1008,9 +1009,9 @@ void CUDADevice::tex_alloc(device_texture &mem) desc.NumChannels = mem.data_elements; desc.Flags = 0; - VLOG(1) << "Array 3D allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Array 3D allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; cuda_assert(cuArray3DCreate(&array_3d, &desc)); diff --git a/intern/cycles/device/cuda/queue.cpp b/intern/cycles/device/cuda/queue.cpp index 38c71866ad0..5912e68a92b 100644 --- a/intern/cycles/device/cuda/queue.cpp +++ b/intern/cycles/device/cuda/queue.cpp @@ -39,12 +39,12 @@ int CUDADeviceQueue::num_concurrent_states(const size_t state_size) const num_states = max((int)(num_states * factor), 1024); } else { - VLOG(3) << "CYCLES_CONCURRENT_STATES_FACTOR evaluated to 0"; + VLOG_DEVICE_STATS << "CYCLES_CONCURRENT_STATES_FACTOR evaluated to 0"; } } - VLOG(3) << "GPU queue concurrent states: " << num_states << ", using up to " - << string_human_readable_size(num_states * state_size); + VLOG_DEVICE_STATS << "GPU queue concurrent states: " << num_states << ", using up to " + << string_human_readable_size(num_states * state_size); return num_states; } diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp index ea5b3c6dc8c..82c7881da5f 100644 --- a/intern/cycles/device/device.cpp +++ b/intern/cycles/device/device.cpp @@ -325,8 +325,8 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices, int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency(); int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), size_t(0)); - VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads - << ", to dedicate to GPU."; + VLOG_INFO << "CPU render threads reduced from " << orig_cpu_threads << " to " + << cpu_threads << ", to dedicate to GPU."; if (cpu_threads >= 1) { DeviceInfo cpu_device = device; @@ -338,7 +338,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices, } } else { - VLOG(1) << "CPU render threads disabled for interactive render."; + VLOG_INFO << "CPU render threads disabled for interactive render."; continue; } } diff --git a/intern/cycles/device/hip/device.cpp b/intern/cycles/device/hip/device.cpp index d6a5ed9c419..3c9c73e7db0 100644 --- a/intern/cycles/device/hip/device.cpp +++ b/intern/cycles/device/hip/device.cpp @@ -29,30 +29,31 @@ bool device_hip_init() initialized = true; int hipew_result = hipewInit(HIPEW_INIT_HIP); if (hipew_result == HIPEW_SUCCESS) { - VLOG(1) << "HIPEW initialization succeeded"; + VLOG_INFO << "HIPEW initialization succeeded"; if (HIPDevice::have_precompiled_kernels()) { - VLOG(1) << "Found precompiled kernels"; + VLOG_INFO << "Found precompiled kernels"; result = true; } else if (hipewCompilerPath() != NULL) { - VLOG(1) << "Found HIPCC " << hipewCompilerPath(); + VLOG_INFO << "Found HIPCC " << hipewCompilerPath(); result = true; } else { - VLOG(1) << "Neither precompiled kernels nor HIPCC was found," - << " unable to use HIP"; + VLOG_INFO << "Neither precompiled kernels nor HIPCC was found," + << " unable to use HIP"; } } else { if (hipew_result == HIPEW_ERROR_ATEXIT_FAILED) { - VLOG(1) << "HIPEW initialization failed: Error setting up atexit() handler"; + VLOG_WARNING << "HIPEW initialization failed: Error setting up atexit() handler"; } else if (hipew_result == HIPEW_ERROR_OLD_DRIVER) { - VLOG(1) << "HIPEW initialization failed: Driver version too old, requires AMD Radeon Pro " - "21.Q4 driver or newer"; + VLOG_WARNING + << "HIPEW initialization failed: Driver version too old, requires AMD Radeon Pro " + "21.Q4 driver or newer"; } else { - VLOG(1) << "HIPEW initialization failed: Error opening HIP dynamic library"; + VLOG_WARNING << "HIPEW initialization failed: Error opening HIP dynamic library"; } } @@ -165,16 +166,16 @@ void device_hip_info(vector<DeviceInfo> &devices) hipDeviceGetAttribute(&timeout_attr, hipDeviceAttributeKernelExecTimeout, num); if (timeout_attr && !preempt_attr) { - VLOG(1) << "Device is recognized as display."; + VLOG_INFO << "Device is recognized as display."; info.description += " (Display)"; info.display_device = true; display_devices.push_back(info); } else { - VLOG(1) << "Device has compute preemption or is not used for display."; + VLOG_INFO << "Device has compute preemption or is not used for display."; devices.push_back(info); } - VLOG(1) << "Added device \"" << name << "\" with id \"" << info.id << "\"."; + VLOG_INFO << "Added device \"" << name << "\" with id \"" << info.id << "\"."; } if (!display_devices.empty()) diff --git a/intern/cycles/device/hip/device_impl.cpp b/intern/cycles/device/hip/device_impl.cpp index ea68c821166..652c1001f85 100644 --- a/intern/cycles/device/hip/device_impl.cpp +++ b/intern/cycles/device/hip/device_impl.cpp @@ -233,9 +233,9 @@ string HIPDevice::compile_kernel(const uint kernel_features, const char *name, c /* Attempt to use kernel provided with Blender. */ if (!use_adaptive_compilation()) { const string fatbin = path_get(string_printf("lib/%s_%s.fatbin", name, arch)); - VLOG(1) << "Testing for pre-compiled kernel " << fatbin << "."; + VLOG_INFO << "Testing for pre-compiled kernel " << fatbin << "."; if (path_exists(fatbin)) { - VLOG(1) << "Using precompiled kernel."; + VLOG_INFO << "Using precompiled kernel."; return fatbin; } } @@ -265,9 +265,9 @@ string HIPDevice::compile_kernel(const uint kernel_features, const char *name, c const string include_path = source_path; const string fatbin_file = string_printf("cycles_%s_%s_%s", name, arch, kernel_md5.c_str()); const string fatbin = path_cache_get(path_join("kernels", fatbin_file)); - VLOG(1) << "Testing for locally compiled kernel " << fatbin << "."; + VLOG_INFO << "Testing for locally compiled kernel " << fatbin << "."; if (path_exists(fatbin)) { - VLOG(1) << "Using locally compiled kernel."; + VLOG_INFO << "Using locally compiled kernel."; return fatbin; } @@ -301,7 +301,7 @@ string HIPDevice::compile_kernel(const uint kernel_features, const char *name, c } const int hipcc_hip_version = hipewCompilerVersion(); - VLOG(1) << "Found hipcc " << hipcc << ", HIP version " << hipcc_hip_version << "."; + VLOG_INFO << "Found hipcc " << hipcc << ", HIP version " << hipcc_hip_version << "."; if (hipcc_hip_version < 40) { printf( "Unsupported HIP version %d.%d detected, " @@ -361,7 +361,7 @@ bool HIPDevice::load_kernels(const uint kernel_features) */ if (hipModule) { if (use_adaptive_compilation()) { - VLOG(1) << "Skipping HIP kernel reload for adaptive compilation, not currently supported."; + VLOG_INFO << "Skipping HIP kernel reload for adaptive compilation, not currently supported."; } return true; } @@ -444,8 +444,8 @@ void HIPDevice::reserve_local_memory(const uint kernel_features) hipMemGetInfo(&free_after, &total); } - VLOG(1) << "Local memory reserved " << string_human_readable_number(free_before - free_after) - << " bytes. (" << string_human_readable_size(free_before - free_after) << ")"; + VLOG_INFO << "Local memory reserved " << string_human_readable_number(free_before - free_after) + << " bytes. (" << string_human_readable_size(free_before - free_after) << ")"; # if 0 /* For testing mapped host memory, fill up device memory. */ @@ -476,7 +476,7 @@ void HIPDevice::init_host_memory() } } else { - VLOG(1) << "Mapped host memory disabled, failed to get system RAM"; + VLOG_WARNING << "Mapped host memory disabled, failed to get system RAM"; map_host_limit = 0; } @@ -487,8 +487,8 @@ void HIPDevice::init_host_memory() device_working_headroom = 32 * 1024 * 1024LL; // 32MB device_texture_headroom = 128 * 1024 * 1024LL; // 128MB - VLOG(1) << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit) - << " bytes. (" << string_human_readable_size(map_host_limit) << ")"; + VLOG_INFO << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit) + << " bytes. (" << string_human_readable_size(map_host_limit) << ")"; } void HIPDevice::load_texture_info() @@ -556,7 +556,7 @@ void HIPDevice::move_textures_to_host(size_t size, bool for_texture) * multiple HIP devices could be moving the memory. The * first one will do it, and the rest will adopt the pointer. */ if (max_mem) { - VLOG(1) << "Move memory from device to host: " << max_mem->name; + VLOG_WORK << "Move memory from device to host: " << max_mem->name; static thread_mutex move_mutex; thread_scoped_lock lock(move_mutex); @@ -658,9 +658,9 @@ HIPDevice::HIPMem *HIPDevice::generic_alloc(device_memory &mem, size_t pitch_pad } if (mem.name) { - VLOG(1) << "Buffer allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")" << status; + VLOG_WORK << "Buffer allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")" << status; } mem.device_pointer = (device_ptr)device_pointer; @@ -966,9 +966,9 @@ void HIPDevice::tex_alloc(device_texture &mem) desc.NumChannels = mem.data_elements; desc.Flags = 0; - VLOG(1) << "Array 3D allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Array 3D allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; hip_assert(hipArray3DCreate((hArray *)&array_3d, &desc)); diff --git a/intern/cycles/device/hip/queue.cpp b/intern/cycles/device/hip/queue.cpp index 6c2c2c29624..8b3d963a32f 100644 --- a/intern/cycles/device/hip/queue.cpp +++ b/intern/cycles/device/hip/queue.cpp @@ -39,12 +39,12 @@ int HIPDeviceQueue::num_concurrent_states(const size_t state_size) const num_states = max((int)(num_states * factor), 1024); } else { - VLOG(3) << "CYCLES_CONCURRENT_STATES_FACTOR evaluated to 0"; + VLOG_DEVICE_STATS << "CYCLES_CONCURRENT_STATES_FACTOR evaluated to 0"; } } - VLOG(3) << "GPU queue concurrent states: " << num_states << ", using up to " - << string_human_readable_size(num_states * state_size); + VLOG_DEVICE_STATS << "GPU queue concurrent states: " << num_states << ", using up to " + << string_human_readable_size(num_states * state_size); return num_states; } diff --git a/intern/cycles/device/metal/device_impl.mm b/intern/cycles/device/metal/device_impl.mm index 086bf0af979..a0ac677beda 100644 --- a/intern/cycles/device/metal/device_impl.mm +++ b/intern/cycles/device/metal/device_impl.mm @@ -411,9 +411,9 @@ MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem) } if (mem.name) { - VLOG(2) << "Buffer allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Buffer allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; } mem.device_size = metal_buffer.allocatedSize; @@ -800,9 +800,9 @@ void MetalDevice::tex_alloc(device_texture &mem) desc.textureType = MTLTextureType3D; desc.depth = mem.data_depth; - VLOG(2) << "Texture 3D allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Texture 3D allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; mtlTexture = [mtlDevice newTextureWithDescriptor:desc]; assert(mtlTexture); @@ -834,9 +834,9 @@ void MetalDevice::tex_alloc(device_texture &mem) desc.storageMode = storage_mode; desc.usage = MTLTextureUsageShaderRead; - VLOG(2) << "Texture 2D allocate: " << mem.name << ", " - << string_human_readable_number(mem.memory_size()) << " bytes. (" - << string_human_readable_size(mem.memory_size()) << ")"; + VLOG_WORK << "Texture 2D allocate: " << mem.name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; mtlTexture = [mtlDevice newTextureWithDescriptor:desc]; assert(mtlTexture); diff --git a/intern/cycles/device/metal/queue.mm b/intern/cycles/device/metal/queue.mm index 0e260886abb..55db7c5afce 100644 --- a/intern/cycles/device/metal/queue.mm +++ b/intern/cycles/device/metal/queue.mm @@ -311,8 +311,8 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel, return false; } - VLOG(3) << "Metal queue launch " << device_kernel_as_string(kernel) << ", work_size " - << work_size; + VLOG_DEVICE_STATS << "Metal queue launch " << device_kernel_as_string(kernel) << ", work_size " + << work_size; id<MTLComputeCommandEncoder> mtlComputeCommandEncoder = get_compute_encoder(kernel); diff --git a/intern/cycles/device/optix/device.cpp b/intern/cycles/device/optix/device.cpp index 70810bae10d..68ca21374fd 100644 --- a/intern/cycles/device/optix/device.cpp +++ b/intern/cycles/device/optix/device.cpp @@ -31,12 +31,12 @@ bool device_optix_init() const OptixResult result = optixInit(); if (result == OPTIX_ERROR_UNSUPPORTED_ABI_VERSION) { - VLOG(1) << "OptiX initialization failed because the installed NVIDIA driver is too old. " - "Please update to the latest driver first!"; + VLOG_WARNING << "OptiX initialization failed because the installed NVIDIA driver is too old. " + "Please update to the latest driver first!"; return false; } else if (result != OPTIX_SUCCESS) { - VLOG(1) << "OptiX initialization failed with error code " << (unsigned int)result; + VLOG_WARNING << "OptiX initialization failed with error code " << (unsigned int)result; return false; } diff --git a/intern/cycles/device/optix/device_impl.cpp b/intern/cycles/device/optix/device_impl.cpp index 9ab9bbb59c5..53697db5c04 100644 --- a/intern/cycles/device/optix/device_impl.cpp +++ b/intern/cycles/device/optix/device_impl.cpp @@ -278,7 +278,7 @@ OptiXDevice::OptiXDevice(const DeviceInfo &info, Stats &stats, Profiler &profile }; # endif if (DebugFlags().optix.use_debug) { - VLOG(1) << "Using OptiX debug mode."; + VLOG_INFO << "Using OptiX debug mode."; options.validationMode = OPTIX_DEVICE_CONTEXT_VALIDATION_MODE_ALL; } optix_assert(optixDeviceContextCreate(cuContext, &options, &context)); @@ -1392,11 +1392,11 @@ bool OptiXDevice::build_optix_bvh(BVHOptiX *bvh, /* The build flags have to match the ones used to query the built-in curve intersection program (see optixBuiltinISModuleGet above) */ build_input.type == OPTIX_BUILD_INPUT_TYPE_CURVES) { - VLOG(2) << "Using fast to trace OptiX BVH"; + VLOG_INFO << "Using fast to trace OptiX BVH"; options.buildFlags = OPTIX_BUILD_FLAG_PREFER_FAST_TRACE | OPTIX_BUILD_FLAG_ALLOW_COMPACTION; } else { - VLOG(2) << "Using fast to update OptiX BVH"; + VLOG_INFO << "Using fast to update OptiX BVH"; options.buildFlags = OPTIX_BUILD_FLAG_PREFER_FAST_BUILD | OPTIX_BUILD_FLAG_ALLOW_UPDATE; } diff --git a/intern/cycles/device/queue.cpp b/intern/cycles/device/queue.cpp index de65047ed6a..cc0cf0ccf84 100644 --- a/intern/cycles/device/queue.cpp +++ b/intern/cycles/device/queue.cpp @@ -19,7 +19,7 @@ DeviceQueue::DeviceQueue(Device *device) DeviceQueue::~DeviceQueue() { - if (VLOG_IS_ON(3)) { + if (VLOG_DEVICE_STATS_IS_ON) { /* Print kernel execution times sorted by time. */ vector<pair<DeviceKernelMask, double>> stats_sorted; for (const auto &stat : stats_kernel_time_) { @@ -32,17 +32,18 @@ DeviceQueue::~DeviceQueue() return a.second > b.second; }); - VLOG(3) << "GPU queue stats:"; + VLOG_DEVICE_STATS << "GPU queue stats:"; for (const auto &[mask, time] : stats_sorted) { - VLOG(3) << " " << std::setfill(' ') << std::setw(10) << std::fixed << std::setprecision(5) - << std::right << time << "s: " << device_kernel_mask_as_string(mask); + VLOG_DEVICE_STATS << " " << std::setfill(' ') << std::setw(10) << std::fixed + << std::setprecision(5) << std::right << time + << "s: " << device_kernel_mask_as_string(mask); } } } void DeviceQueue::debug_init_execution() { - if (VLOG_IS_ON(3)) { + if (VLOG_DEVICE_STATS_IS_ON) { last_sync_time_ = time_dt(); } @@ -51,9 +52,9 @@ void DeviceQueue::debug_init_execution() void DeviceQueue::debug_enqueue(DeviceKernel kernel, const int work_size) { - if (VLOG_IS_ON(3)) { - VLOG(4) << "GPU queue launch " << device_kernel_as_string(kernel) << ", work_size " - << work_size; + if (VLOG_DEVICE_STATS_IS_ON) { + VLOG_DEVICE_STATS << "GPU queue launch " << device_kernel_as_string(kernel) << ", work_size " + << work_size; } last_kernels_enqueued_ |= (uint64_t(1) << (uint64_t)kernel); @@ -61,10 +62,10 @@ void DeviceQueue::debug_enqueue(DeviceKernel kernel, const int work_size) void DeviceQueue::debug_synchronize() { - if (VLOG_IS_ON(3)) { + if (VLOG_DEVICE_STATS_IS_ON) { const double new_time = time_dt(); const double elapsed_time = new_time - last_sync_time_; - VLOG(4) << "GPU queue synchronize, elapsed " << std::setw(10) << elapsed_time << "s"; + VLOG_DEVICE_STATS << "GPU queue synchronize, elapsed " << std::setw(10) << elapsed_time << "s"; stats_kernel_time_[last_kernels_enqueued_] += elapsed_time; diff --git a/intern/cycles/integrator/denoiser.cpp b/intern/cycles/integrator/denoiser.cpp index 23ab825a4d2..94991d63e4c 100644 --- a/intern/cycles/integrator/denoiser.cpp +++ b/intern/cycles/integrator/denoiser.cpp @@ -58,8 +58,8 @@ bool Denoiser::load_kernels(Progress *progress) return false; } - VLOG(3) << "Will denoise on " << denoiser_device->info.description << " (" - << denoiser_device->info.id << ")"; + VLOG_WORK << "Will denoise on " << denoiser_device->info.description << " (" + << denoiser_device->info.id << ")"; return true; } diff --git a/intern/cycles/integrator/denoiser_device.cpp b/intern/cycles/integrator/denoiser_device.cpp index 595397312b3..5414f9dfb1a 100644 --- a/intern/cycles/integrator/denoiser_device.cpp +++ b/intern/cycles/integrator/denoiser_device.cpp @@ -48,7 +48,7 @@ bool DeviceDenoiser::denoise_buffer(const BufferParams &buffer_params, task.render_buffers = render_buffers; } else { - VLOG(3) << "Creating temporary buffer on denoiser device."; + VLOG_WORK << "Creating temporary buffer on denoiser device."; DeviceQueue *queue = denoiser_device->get_denoise_queue(); diff --git a/intern/cycles/integrator/denoiser_oidn.cpp b/intern/cycles/integrator/denoiser_oidn.cpp index b074408e229..04e659a15e2 100644 --- a/intern/cycles/integrator/denoiser_oidn.cpp +++ b/intern/cycles/integrator/denoiser_oidn.cpp @@ -284,8 +284,8 @@ class OIDNDenoiseContext { /* Read pass pixels using PassAccessor into a temporary buffer which is owned by the pass.. */ void read_pass_pixels_into_buffer(OIDNPass &oidn_pass) { - VLOG(3) << "Allocating temporary buffer for pass " << oidn_pass.name << " (" - << pass_type_as_string(oidn_pass.type) << ")"; + VLOG_WORK << "Allocating temporary buffer for pass " << oidn_pass.name << " (" + << pass_type_as_string(oidn_pass.type) << ")"; const int64_t width = buffer_params_.width; const int64_t height = buffer_params_.height; diff --git a/intern/cycles/integrator/path_trace.cpp b/intern/cycles/integrator/path_trace.cpp index 36a0326e405..9ad1c465725 100644 --- a/intern/cycles/integrator/path_trace.cpp +++ b/intern/cycles/integrator/path_trace.cpp @@ -348,8 +348,8 @@ void PathTrace::path_trace(RenderWork &render_work) return; } - VLOG(3) << "Will path trace " << render_work.path_trace.num_samples - << " samples at the resolution divider " << render_work.resolution_divider; + VLOG_WORK << "Will path trace " << render_work.path_trace.num_samples + << " samples at the resolution divider " << render_work.resolution_divider; const double start_time = time_dt(); @@ -373,9 +373,9 @@ void PathTrace::path_trace(RenderWork &render_work) work_balance_infos_[i].time_spent += work_time; work_balance_infos_[i].occupancy = statistics.occupancy; - VLOG(3) << "Rendered " << num_samples << " samples in " << work_time << " seconds (" - << work_time / num_samples - << " seconds per sample), occupancy: " << statistics.occupancy; + VLOG_WORK << "Rendered " << num_samples << " samples in " << work_time << " seconds (" + << work_time / num_samples + << " seconds per sample), occupancy: " << statistics.occupancy; }); float occupancy_accum = 0.0f; @@ -398,10 +398,10 @@ void PathTrace::adaptive_sample(RenderWork &render_work) bool did_reschedule_on_idle = false; while (true) { - VLOG(3) << "Will filter adaptive stopping buffer, threshold " - << render_work.adaptive_sampling.threshold; + VLOG_WORK << "Will filter adaptive stopping buffer, threshold " + << render_work.adaptive_sampling.threshold; if (render_work.adaptive_sampling.reset) { - VLOG(3) << "Will re-calculate convergency flag for currently converged pixels."; + VLOG_WORK << "Will re-calculate convergency flag for currently converged pixels."; } const double start_time = time_dt(); @@ -420,11 +420,11 @@ void PathTrace::adaptive_sample(RenderWork &render_work) render_work, time_dt() - start_time, is_cancel_requested()); if (num_active_pixels == 0) { - VLOG(3) << "All pixels converged."; + VLOG_WORK << "All pixels converged."; if (!render_scheduler_.render_work_reschedule_on_converge(render_work)) { break; } - VLOG(3) << "Continuing with lower threshold."; + VLOG_WORK << "Continuing with lower threshold."; } else if (did_reschedule_on_idle) { break; @@ -436,10 +436,10 @@ void PathTrace::adaptive_sample(RenderWork &render_work) * A better heuristic is possible here: for example, use maximum of 128^2 and percentage of * the final resolution. */ if (!render_scheduler_.render_work_reschedule_on_idle(render_work)) { - VLOG(3) << "Rescheduling is not possible: final threshold is reached."; + VLOG_WORK << "Rescheduling is not possible: final threshold is reached."; break; } - VLOG(3) << "Rescheduling lower threshold."; + VLOG_WORK << "Rescheduling lower threshold."; did_reschedule_on_idle = true; } else { @@ -483,7 +483,7 @@ void PathTrace::cryptomatte_postprocess(const RenderWork &render_work) if (!render_work.cryptomatte.postprocess) { return; } - VLOG(3) << "Perform cryptomatte work."; + VLOG_WORK << "Perform cryptomatte work."; parallel_for_each(path_trace_works_, [&](unique_ptr<PathTraceWork> &path_trace_work) { path_trace_work->cryptomatte_postproces(); @@ -501,7 +501,7 @@ void PathTrace::denoise(const RenderWork &render_work) return; } - VLOG(3) << "Perform denoising work."; + VLOG_WORK << "Perform denoising work."; const double start_time = time_dt(); @@ -599,26 +599,26 @@ void PathTrace::update_display(const RenderWork &render_work) } if (!display_ && !output_driver_) { - VLOG(3) << "Ignore display update."; + VLOG_WORK << "Ignore display update."; return; } if (full_params_.width == 0 || full_params_.height == 0) { - VLOG(3) << "Skipping PathTraceDisplay update due to 0 size of the render buffer."; + VLOG_WORK << "Skipping PathTraceDisplay update due to 0 size of the render buffer."; return; } const double start_time = time_dt(); if (output_driver_) { - VLOG(3) << "Invoke buffer update callback."; + VLOG_WORK << "Invoke buffer update callback."; PathTraceTile tile(*this); output_driver_->update_render_tile(tile); } if (display_) { - VLOG(3) << "Perform copy to GPUDisplay work."; + VLOG_WORK << "Perform copy to GPUDisplay work."; const int texture_width = render_state_.effective_big_tile_params.window_width; const int texture_height = render_state_.effective_big_tile_params.window_height; @@ -654,33 +654,33 @@ void PathTrace::rebalance(const RenderWork &render_work) const int num_works = path_trace_works_.size(); if (num_works == 1) { - VLOG(3) << "Ignoring rebalance work due to single device render."; + VLOG_WORK << "Ignoring rebalance work due to single device render."; return; } const double start_time = time_dt(); if (VLOG_IS_ON(3)) { - VLOG(3) << "Perform rebalance work."; - VLOG(3) << "Per-device path tracing time (seconds):"; + VLOG_WORK << "Perform rebalance work."; + VLOG_WORK << "Per-device path tracing time (seconds):"; for (int i = 0; i < num_works; ++i) { - VLOG(3) << path_trace_works_[i]->get_device()->info.description << ": " - << work_balance_infos_[i].time_spent; + VLOG_WORK << path_trace_works_[i]->get_device()->info.description << ": " + << work_balance_infos_[i].time_spent; } } const bool did_rebalance = work_balance_do_rebalance(work_balance_infos_); if (VLOG_IS_ON(3)) { - VLOG(3) << "Calculated per-device weights for works:"; + VLOG_WORK << "Calculated per-device weights for works:"; for (int i = 0; i < num_works; ++i) { - VLOG(3) << path_trace_works_[i]->get_device()->info.description << ": " - << work_balance_infos_[i].weight; + VLOG_WORK << path_trace_works_[i]->get_device()->info.description << ": " + << work_balance_infos_[i].weight; } } if (!did_rebalance) { - VLOG(3) << "Balance in path trace works did not change."; + VLOG_WORK << "Balance in path trace works did not change."; render_scheduler_.report_rebalance_time(render_work, time_dt() - start_time, false); return; } @@ -704,7 +704,7 @@ void PathTrace::write_tile_buffer(const RenderWork &render_work) return; } - VLOG(3) << "Write tile result."; + VLOG_WORK << "Write tile result."; render_state_.tile_written = true; @@ -718,14 +718,14 @@ void PathTrace::write_tile_buffer(const RenderWork &render_work) * * Important thing is: tile should be written to the software via callback only once. */ if (!has_multiple_tiles) { - VLOG(3) << "Write tile result via buffer write callback."; + VLOG_WORK << "Write tile result via buffer write callback."; tile_buffer_write(); } /* Write tile to disk, so that the render work's render buffer can be re-used for the next tile. */ if (has_multiple_tiles) { - VLOG(3) << "Write tile result into ."; + VLOG_WORK << "Write tile result into ."; tile_buffer_write_to_disk(); } } @@ -736,10 +736,10 @@ void PathTrace::finalize_full_buffer_on_disk(const RenderWork &render_work) return; } - VLOG(3) << "Handle full-frame render buffer work."; + VLOG_WORK << "Handle full-frame render buffer work."; if (!tile_manager_.has_written_tiles()) { - VLOG(3) << "No tiles on disk."; + VLOG_WORK << "No tiles on disk."; return; } @@ -935,7 +935,7 @@ static string get_layer_view_name(const RenderBuffers &buffers) void PathTrace::process_full_buffer_from_disk(string_view filename) { - VLOG(3) << "Processing full frame buffer file " << filename; + VLOG_WORK << "Processing full frame buffer file " << filename; progress_set_status("Reading full buffer from disk"); diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp index ede81705ae8..0acaeace4b0 100644 --- a/intern/cycles/integrator/path_trace_work_gpu.cpp +++ b/intern/cycles/integrator/path_trace_work_gpu.cpp @@ -152,7 +152,7 @@ void PathTraceWorkGPU::alloc_integrator_soa() total_soa_size += soa_memory->memory_size(); } - VLOG(3) << "GPU SoA state size: " << string_human_readable_size(total_soa_size); + VLOG_DEVICE_STATS << "GPU SoA state size: " << string_human_readable_size(total_soa_size); } } @@ -820,10 +820,10 @@ bool PathTraceWorkGPU::should_use_graphics_interop() interop_use_ = device->should_use_graphics_interop(); if (interop_use_) { - VLOG(2) << "Using graphics interop GPU display update."; + VLOG_INFO << "Using graphics interop GPU display update."; } else { - VLOG(2) << "Using naive GPU display update."; + VLOG_INFO << "Using naive GPU display update."; } interop_use_checked_ = true; diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp index ebc3170393f..e4676bd059c 100644 --- a/intern/cycles/integrator/render_scheduler.cpp +++ b/intern/cycles/integrator/render_scheduler.cpp @@ -225,7 +225,7 @@ bool RenderScheduler::render_work_reschedule_on_idle(RenderWork &render_work) void RenderScheduler::render_work_reschedule_on_cancel(RenderWork &render_work) { - VLOG(3) << "Schedule work for cancel."; + VLOG_WORK << "Schedule work for cancel."; /* Un-schedule samples: they will not be rendered and should not be counted. */ state_.num_rendered_samples -= render_work.path_trace.num_samples; @@ -475,14 +475,14 @@ void RenderScheduler::report_path_trace_time(const RenderWork &render_work, path_trace_time_.add_average(final_time_approx, render_work.path_trace.num_samples); - VLOG(4) << "Average path tracing time: " << path_trace_time_.get_average() << " seconds."; + VLOG_WORK << "Average path tracing time: " << path_trace_time_.get_average() << " seconds."; } void RenderScheduler::report_path_trace_occupancy(const RenderWork &render_work, float occupancy) { state_.occupancy_num_samples = render_work.path_trace.num_samples; state_.occupancy = occupancy; - VLOG(4) << "Measured path tracing occupancy: " << occupancy; + VLOG_WORK << "Measured path tracing occupancy: " << occupancy; } void RenderScheduler::report_adaptive_filter_time(const RenderWork &render_work, @@ -503,8 +503,8 @@ void RenderScheduler::report_adaptive_filter_time(const RenderWork &render_work, adaptive_filter_time_.add_average(final_time_approx, render_work.path_trace.num_samples); - VLOG(4) << "Average adaptive sampling filter time: " << adaptive_filter_time_.get_average() - << " seconds."; + VLOG_WORK << "Average adaptive sampling filter time: " << adaptive_filter_time_.get_average() + << " seconds."; } void RenderScheduler::report_denoise_time(const RenderWork &render_work, double time) @@ -523,7 +523,7 @@ void RenderScheduler::report_denoise_time(const RenderWork &render_work, double denoise_time_.add_average(final_time_approx); - VLOG(4) << "Average denoising time: " << denoise_time_.get_average() << " seconds."; + VLOG_WORK << "Average denoising time: " << denoise_time_.get_average() << " seconds."; } void RenderScheduler::report_display_update_time(const RenderWork &render_work, double time) @@ -542,7 +542,8 @@ void RenderScheduler::report_display_update_time(const RenderWork &render_work, display_update_time_.add_average(final_time_approx); - VLOG(4) << "Average display update time: " << display_update_time_.get_average() << " seconds."; + VLOG_WORK << "Average display update time: " << display_update_time_.get_average() + << " seconds."; /* Move the display update moment further in time, so that logic which checks when last update * did happen have more reliable point in time (without path tracing and denoising parts of the @@ -568,7 +569,7 @@ void RenderScheduler::report_rebalance_time(const RenderWork &render_work, state_.last_rebalance_changed = balance_changed; - VLOG(4) << "Average rebalance time: " << rebalance_time_.get_average() << " seconds."; + VLOG_WORK << "Average rebalance time: " << rebalance_time_.get_average() << " seconds."; } string RenderScheduler::full_report() const @@ -1063,7 +1064,7 @@ void RenderScheduler::update_start_resolution_divider() /* Resolution divider has never been calculated before: use default resolution, so that we have * somewhat good initial behavior, giving a chance to collect real numbers. */ start_resolution_divider_ = default_start_resolution_divider_; - VLOG(3) << "Initial resolution divider is " << start_resolution_divider_; + VLOG_WORK << "Initial resolution divider is " << start_resolution_divider_; return; } @@ -1092,7 +1093,7 @@ void RenderScheduler::update_start_resolution_divider() * simple and compute device is fast). */ start_resolution_divider_ = max(resolution_divider_for_update, pixel_size_); - VLOG(3) << "Calculated resolution divider is " << start_resolution_divider_; + VLOG_WORK << "Calculated resolution divider is " << start_resolution_divider_; } double RenderScheduler::guess_viewport_navigation_update_interval_in_seconds() const diff --git a/intern/cycles/integrator/shader_eval.cpp b/intern/cycles/integrator/shader_eval.cpp index 92b9d1c662d..b1450732f5c 100644 --- a/intern/cycles/integrator/shader_eval.cpp +++ b/intern/cycles/integrator/shader_eval.cpp @@ -31,8 +31,8 @@ bool ShaderEval::eval(const ShaderEvalType type, device_->foreach_device([&](Device *device) { if (!first_device) { - LOG(ERROR) << "Multi-devices are not yet fully implemented, will evaluate shader on a " - "single device."; + VLOG_WORK << "Multi-devices are not yet fully implemented, will evaluate shader on a " + "single device."; return; } first_device = false; diff --git a/intern/cycles/integrator/work_tile_scheduler.cpp b/intern/cycles/integrator/work_tile_scheduler.cpp index 6dc511064c9..4bc8c0c4396 100644 --- a/intern/cycles/integrator/work_tile_scheduler.cpp +++ b/intern/cycles/integrator/work_tile_scheduler.cpp @@ -55,7 +55,7 @@ void WorkTileScheduler::reset_scheduler_state() tile_size_ = tile_calculate_best_size( accelerated_rt_, image_size_px_, samples_num_, max_num_path_states_, scrambling_distance_); - VLOG(3) << "Will schedule tiles of size " << tile_size_; + VLOG_WORK << "Will schedule tiles of size " << tile_size_; if (VLOG_IS_ON(3)) { /* The logging is based on multiple tiles scheduled, ignoring overhead of multi-tile scheduling @@ -63,8 +63,8 @@ void WorkTileScheduler::reset_scheduler_state() const int num_path_states_in_tile = tile_size_.width * tile_size_.height * tile_size_.num_samples; const int num_tiles = max_num_path_states_ / num_path_states_in_tile; - VLOG(3) << "Number of unused path states: " - << max_num_path_states_ - num_tiles * num_path_states_in_tile; + VLOG_WORK << "Number of unused path states: " + << max_num_path_states_ - num_tiles * num_path_states_in_tile; } num_tiles_x_ = divide_up(image_size_px_.x, tile_size_.width); diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp index e2e10b5b83f..6e75ae54f33 100644 --- a/intern/cycles/kernel/osl/services.cpp +++ b/intern/cycles/kernel/osl/services.cpp @@ -132,7 +132,7 @@ OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system) OSLRenderServices::~OSLRenderServices() { if (texture_system) { - VLOG(2) << "OSL texture system stats:\n" << texture_system->getstats(); + VLOG_INFO << "OSL texture system stats:\n" << texture_system->getstats(); } } diff --git a/intern/cycles/scene/alembic.cpp b/intern/cycles/scene/alembic.cpp index c1e2d306fcc..e6f39bf8625 100644 --- a/intern/cycles/scene/alembic.cpp +++ b/intern/cycles/scene/alembic.cpp @@ -1514,7 +1514,7 @@ void AlembicProcedural::build_caches(Progress &progress) } } - VLOG(1) << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used); + VLOG_WORK << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used); } CCL_NAMESPACE_END diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp index 710f1c5ee90..eec269ab542 100644 --- a/intern/cycles/scene/camera.cpp +++ b/intern/cycles/scene/camera.cpp @@ -530,7 +530,7 @@ void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scen if (object->get_geometry()->has_volume && viewplane_boundbox.intersects(object->bounds)) { /* TODO(sergey): Consider adding more grained check. */ - VLOG(1) << "Detected camera inside volume."; + VLOG_INFO << "Detected camera inside volume."; kcam->is_inside_volume = 1; parallel_for_cancel(); break; @@ -539,7 +539,7 @@ void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scen }); if (!kcam->is_inside_volume) { - VLOG(1) << "Camera is outside of the volume."; + VLOG_INFO << "Camera is outside of the volume."; } } diff --git a/intern/cycles/scene/colorspace.cpp b/intern/cycles/scene/colorspace.cpp index f87b4c62ab2..189e3bc752d 100644 --- a/intern/cycles/scene/colorspace.cpp +++ b/intern/cycles/scene/colorspace.cpp @@ -55,8 +55,8 @@ ColorSpaceProcessor *ColorSpaceManager::get_processor(ustring colorspace) } catch (OCIO::Exception &exception) { cached_processors[colorspace] = OCIO::ConstProcessorRcPtr(); - VLOG(1) << "Colorspace " << colorspace.c_str() - << " can't be converted to scene_linear: " << exception.what(); + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " can't be converted to scene_linear: " << exception.what(); } } @@ -132,12 +132,12 @@ ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace, thread_scoped_lock cache_lock(cache_colorspaces_mutex); if (is_scene_linear) { - VLOG(1) << "Colorspace " << colorspace.string() << " is no-op"; + VLOG_INFO << "Colorspace " << colorspace.string() << " is no-op"; cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } else if (is_srgb) { - VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB"; + VLOG_INFO << "Colorspace " << colorspace.string() << " is sRGB"; cached_colorspaces[colorspace] = u_colorspace_srgb; return u_colorspace_srgb; } @@ -146,22 +146,23 @@ ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace, if (!get_processor(colorspace)) { OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig(); if (!config || !config->getColorSpace(colorspace.c_str())) { - VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() << " not found, using raw instead"; } else { - VLOG(1) << "Colorspace " << colorspace.c_str() - << " can't be converted to scene_linear, using raw instead"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " can't be converted to scene_linear, using raw instead"; } cached_colorspaces[colorspace] = u_colorspace_raw; return u_colorspace_raw; } /* Convert to/from colorspace with OpenColorIO. */ - VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO"; + VLOG_INFO << "Colorspace " << colorspace.string() << " handled through OpenColorIO"; cached_colorspaces[colorspace] = colorspace; return colorspace; #else - VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO"; + VLOG_WARNING << "Colorspace " << colorspace.c_str() + << " not available, built without OpenColorIO"; return u_colorspace_raw; #endif } diff --git a/intern/cycles/scene/constant_fold.cpp b/intern/cycles/scene/constant_fold.cpp index 46ffbe9043a..4bce5661f9b 100644 --- a/intern/cycles/scene/constant_fold.cpp +++ b/intern/cycles/scene/constant_fold.cpp @@ -30,8 +30,8 @@ bool ConstantFolder::all_inputs_constant() const void ConstantFolder::make_constant(float value) const { - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant (" << value - << ")."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant (" << value + << ")."; foreach (ShaderInput *sock, output->links) { sock->set(value); @@ -43,7 +43,8 @@ void ConstantFolder::make_constant(float value) const void ConstantFolder::make_constant(float3 value) const { - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant " << value << "."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant " << value + << "."; foreach (ShaderInput *sock, output->links) { sock->set(value); @@ -99,8 +100,8 @@ void ConstantFolder::bypass(ShaderOutput *new_output) const { assert(new_output); - VLOG(3) << "Folding " << node->name << "::" << output->name() << " to socket " - << new_output->parent->name << "::" << new_output->name() << "."; + VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to socket " + << new_output->parent->name << "::" << new_output->name() << "."; /* Remove all outgoing links from socket and connect them to new_output instead. * The graph->relink method affects node inputs, so it's not safe to use in constant @@ -118,7 +119,7 @@ void ConstantFolder::discard() const { assert(output->type() == SocketType::CLOSURE); - VLOG(3) << "Discarding closure " << node->name << "."; + VLOG_DEBUG << "Discarding closure " << node->name << "."; graph->disconnect(output); } diff --git a/intern/cycles/scene/film.cpp b/intern/cycles/scene/film.cpp index 7f69df7b321..17acb30e9e7 100644 --- a/intern/cycles/scene/film.cpp +++ b/intern/cycles/scene/film.cpp @@ -580,10 +580,10 @@ void Film::update_passes(Scene *scene, bool add_sample_count_pass) tag_modified(); /* Debug logging. */ - if (VLOG_IS_ON(2)) { - VLOG(2) << "Effective scene passes:"; + if (VLOG_INFO_IS_ON) { + VLOG_INFO << "Effective scene passes:"; for (const Pass *pass : scene->passes) { - VLOG(2) << "- " << *pass; + VLOG_INFO << "- " << *pass; } } } diff --git a/intern/cycles/scene/geometry.cpp b/intern/cycles/scene/geometry.cpp index 2957756fe28..5ad0742b009 100644 --- a/intern/cycles/scene/geometry.cpp +++ b/intern/cycles/scene/geometry.cpp @@ -1292,7 +1292,7 @@ void GeometryManager::device_update_bvh(Device *device, bparams.bvh_type = scene->params.bvh_type; bparams.curve_subdivisions = scene->params.curve_subdivisions(); - VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout."; + VLOG_INFO << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout."; const bool can_refit = scene->bvh != nullptr && (bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX || @@ -1803,7 +1803,7 @@ void GeometryManager::device_update(Device *device, if (!need_update()) return; - VLOG(1) << "Total " << scene->geometry.size() << " meshes."; + VLOG_INFO << "Total " << scene->geometry.size() << " meshes."; bool true_displacement_used = false; bool curve_shadow_transparency_used = false; @@ -2042,7 +2042,7 @@ void GeometryManager::device_update(Device *device, TaskPool::Summary summary; pool.wait_work(&summary); - VLOG(2) << "Objects BVH build pool statistics:\n" << summary.full_report(); + VLOG_WORK << "Objects BVH build pool statistics:\n" << summary.full_report(); } foreach (Shader *shader, scene->shaders) { diff --git a/intern/cycles/scene/image.cpp b/intern/cycles/scene/image.cpp index 1b44162351a..f0d57309ffb 100644 --- a/intern/cycles/scene/image.cpp +++ b/intern/cycles/scene/image.cpp @@ -653,8 +653,8 @@ bool ImageManager::file_load_image(Image *img, int texture_limit) while (max_size * scale_factor > texture_limit) { scale_factor *= 0.5f; } - VLOG(1) << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor - << "."; + VLOG_WORK << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor + << "."; vector<StorageType> scaled_pixels; size_t scaled_width, scaled_height, scaled_depth; util_image_resize_pixels(pixels_storage, diff --git a/intern/cycles/scene/image_oiio.cpp b/intern/cycles/scene/image_oiio.cpp index 09676455308..500e53ed763 100644 --- a/intern/cycles/scene/image_oiio.cpp +++ b/intern/cycles/scene/image_oiio.cpp @@ -22,11 +22,11 @@ bool OIIOImageLoader::load_metadata(const ImageDeviceFeatures & /*features*/, { /* Perform preliminary checks, with meaningful logging. */ if (!path_exists(filepath.string())) { - VLOG(1) << "File '" << filepath.string() << "' does not exist."; + VLOG_WARNING << "File '" << filepath.string() << "' does not exist."; return false; } if (path_is_directory(filepath.string())) { - VLOG(1) << "File '" << filepath.string() << "' is a directory, can't use as image."; + VLOG_WARNING << "File '" << filepath.string() << "' is a directory, can't use as image."; return false; } diff --git a/intern/cycles/scene/image_vdb.cpp b/intern/cycles/scene/image_vdb.cpp index 2209be60a97..059eb09fef4 100644 --- a/intern/cycles/scene/image_vdb.cpp +++ b/intern/cycles/scene/image_vdb.cpp @@ -70,7 +70,7 @@ struct ToNanoOp { nanogrid = nanovdb::openToNanoVDB(floatgrid); } catch (const std::exception &e) { - VLOG(1) << "Error converting OpenVDB to NanoVDB grid: " << e.what(); + VLOG_WARNING << "Error converting OpenVDB to NanoVDB grid: " << e.what(); } return true; } diff --git a/intern/cycles/scene/integrator.cpp b/intern/cycles/scene/integrator.cpp index fda6ecc8d14..aa11004fb48 100644 --- a/intern/cycles/scene/integrator.cpp +++ b/intern/cycles/scene/integrator.cpp @@ -338,7 +338,7 @@ AdaptiveSampling Integrator::get_adaptive_sampling() const if (aa_samples > 0 && adaptive_threshold == 0.0f) { adaptive_sampling.threshold = max(0.001f, 1.0f / (float)aa_samples); - VLOG(1) << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold; + VLOG_INFO << "Cycles adaptive sampling: automatic threshold = " << adaptive_sampling.threshold; } else { adaptive_sampling.threshold = adaptive_threshold; @@ -350,8 +350,8 @@ AdaptiveSampling Integrator::get_adaptive_sampling() const * in various test scenes. */ const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f)); adaptive_sampling.min_samples = max(4, min_samples); - VLOG(1) << "Cycles adaptive sampling: automatic min samples = " - << adaptive_sampling.min_samples; + VLOG_INFO << "Cycles adaptive sampling: automatic min samples = " + << adaptive_sampling.min_samples; } else { adaptive_sampling.min_samples = max(4, adaptive_min_samples); diff --git a/intern/cycles/scene/light.cpp b/intern/cycles/scene/light.cpp index 5e311d3051f..2b0d0c807a7 100644 --- a/intern/cycles/scene/light.cpp +++ b/intern/cycles/scene/light.cpp @@ -215,7 +215,9 @@ void LightManager::test_enabled_lights(Scene *scene) */ Shader *shader = scene->background->get_shader(scene); const bool disable_mis = !(has_portal || shader->has_surface_spatial_varying); - VLOG_IF(1, disable_mis) << "Background MIS has been disabled.\n"; + if (disable_mis) { + VLOG_INFO << "Background MIS has been disabled.\n"; + } foreach (Light *light, scene->lights) { if (light->light_type == LIGHT_BACKGROUND) { light->is_enabled = !disable_mis; @@ -309,7 +311,7 @@ void LightManager::device_update_distribution(Device *, } size_t num_distribution = num_triangles + num_lights; - VLOG(1) << "Total " << num_distribution << " of light distribution primitives."; + VLOG_INFO << "Total " << num_distribution << " of light distribution primitives."; /* emission area */ KernelLightDistribution *distribution = dscene->light_distribution.alloc(num_distribution + 1); @@ -655,13 +657,14 @@ void LightManager::device_update_background(Device *device, if (res.x == 0) { res = environment_res; if (res.x > 0 && res.y > 0) { - VLOG(2) << "Automatically set World MIS resolution to " << res.x << " by " << res.y << "\n"; + VLOG_INFO << "Automatically set World MIS resolution to " << res.x << " by " << res.y + << "\n"; } } /* If it's still unknown, just use the default. */ if (res.x == 0 || res.y == 0) { res = make_int2(1024, 512); - VLOG(2) << "Setting World MIS resolution to default\n"; + VLOG_INFO << "Setting World MIS resolution to default\n"; } kbackground->map_res_x = res.x; kbackground->map_res_y = res.y; @@ -704,7 +707,7 @@ void LightManager::device_update_background(Device *device, marg_cdf[res.y].y = 1.0f; - VLOG(2) << "Background MIS build time " << time_dt() - time_start << "\n"; + VLOG_WORK << "Background MIS build time " << time_dt() - time_start << "\n"; /* update device */ dscene->light_background_marginal_cdf.copy_to_device(); @@ -725,7 +728,7 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc KernelLight *klights = dscene->lights.alloc(num_lights); if (num_lights == 0) { - VLOG(1) << "No effective light, ignoring points update."; + VLOG_WORK << "No effective light, ignoring points update."; return; } @@ -955,9 +958,9 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc light_index++; } - VLOG(1) << "Number of lights sent to the device: " << light_index; + VLOG_INFO << "Number of lights sent to the device: " << light_index; - VLOG(1) << "Number of lights without contribution: " << num_scene_lights - light_index; + VLOG_INFO << "Number of lights without contribution: " << num_scene_lights - light_index; dscene->lights.copy_to_device(); } @@ -976,7 +979,7 @@ void LightManager::device_update(Device *device, } }); - VLOG(1) << "Total " << scene->lights.size() << " lights."; + VLOG_INFO << "Total " << scene->lights.size() << " lights."; /* Detect which lights are enabled, also determines if we need to update the background. */ test_enabled_lights(scene); diff --git a/intern/cycles/scene/object.cpp b/intern/cycles/scene/object.cpp index ddd89a16640..3a1c177fe3b 100644 --- a/intern/cycles/scene/object.cpp +++ b/intern/cycles/scene/object.cpp @@ -688,7 +688,7 @@ void ObjectManager::device_update(Device *device, dscene->objects.tag_modified(); } - VLOG(1) << "Total " << scene->objects.size() << " objects."; + VLOG_INFO << "Total " << scene->objects.size() << " objects."; device_free(device, dscene, false); diff --git a/intern/cycles/scene/osl.cpp b/intern/cycles/scene/osl.cpp index 6698e6e2cce..f5ee0c0f1d3 100644 --- a/intern/cycles/scene/osl.cpp +++ b/intern/cycles/scene/osl.cpp @@ -92,7 +92,7 @@ void OSLShaderManager::device_update_specific(Device *device, } }); - VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + VLOG_INFO << "Total " << scene->shaders.size() << " shaders."; device_free(device, dscene, scene); @@ -240,7 +240,7 @@ void OSLShaderManager::shading_system_init() ss_shared->attribute("searchpath:shader", shader_path); ss_shared->attribute("greedyjit", 1); - VLOG(1) << "Using shader search path: " << shader_path; + VLOG_INFO << "Using shader search path: " << shader_path; /* our own ray types */ static const char *raytypes[] = { diff --git a/intern/cycles/scene/particles.cpp b/intern/cycles/scene/particles.cpp index a05acf17ccf..b527dd0ebe8 100644 --- a/intern/cycles/scene/particles.cpp +++ b/intern/cycles/scene/particles.cpp @@ -105,7 +105,7 @@ void ParticleSystemManager::device_update(Device *device, } }); - VLOG(1) << "Total " << scene->particle_systems.size() << " particle systems."; + VLOG_INFO << "Total " << scene->particle_systems.size() << " particle systems."; device_free(device, dscene); diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp index 8b5604eba72..33ce0a45733 100644 --- a/intern/cycles/scene/scene.cpp +++ b/intern/cycles/scene/scene.cpp @@ -373,11 +373,11 @@ void Scene::device_update(Device *device_, Progress &progress) size_t mem_used = util_guarded_get_mem_used(); size_t mem_peak = util_guarded_get_mem_peak(); - VLOG(1) << "System memory statistics after full device sync:\n" - << " Usage: " << string_human_readable_number(mem_used) << " (" - << string_human_readable_size(mem_used) << ")\n" - << " Peak: " << string_human_readable_number(mem_peak) << " (" - << string_human_readable_size(mem_peak) << ")"; + VLOG_INFO << "System memory statistics after full device sync:\n" + << " Usage: " << string_human_readable_number(mem_used) << " (" + << string_human_readable_size(mem_used) << ")\n" + << " Peak: " << string_human_readable_number(mem_peak) << " (" + << string_human_readable_size(mem_peak) << ")"; } } @@ -586,35 +586,38 @@ bool Scene::update(Progress &progress) static void log_kernel_features(const uint features) { - VLOG(2) << "Requested features:\n"; - VLOG(2) << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n"; - VLOG(2) << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED) - << "\n"; - VLOG(2) << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) << "\n"; - VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n"; - VLOG(2) << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n"; - VLOG(2) << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA) - << "\n"; - VLOG(2) << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE) - << "\n"; - VLOG(2) << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n"; - VLOG(2) << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) << "\n"; - VLOG(2) << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n"; - VLOG(2) << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING) - << "\n"; - VLOG(2) << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n"; - VLOG(2) << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD) << "\n"; - VLOG(2) << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION) - << "\n"; - VLOG(2) << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION) - << "\n"; - VLOG(2) << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n"; - VLOG(2) << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n"; - VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n"; - VLOG(2) << "Use Patch Evaluation " - << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n"; - VLOG(2) << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER) - << "\n"; + VLOG_INFO << "Requested features:\n"; + VLOG_INFO << "Use BSDF " << string_from_bool(features & KERNEL_FEATURE_NODE_BSDF) << "\n"; + VLOG_INFO << "Use Principled BSDF " << string_from_bool(features & KERNEL_FEATURE_PRINCIPLED) + << "\n"; + VLOG_INFO << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) + << "\n"; + VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n"; + VLOG_INFO << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n"; + VLOG_INFO << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA) + << "\n"; + VLOG_INFO << "Use Shader Raytrace " << string_from_bool(features & KERNEL_FEATURE_NODE_RAYTRACE) + << "\n"; + VLOG_INFO << "Use MNEE" << string_from_bool(features & KERNEL_FEATURE_MNEE) << "\n"; + VLOG_INFO << "Use Transparent " << string_from_bool(features & KERNEL_FEATURE_TRANSPARENT) + << "\n"; + VLOG_INFO << "Use Denoising " << string_from_bool(features & KERNEL_FEATURE_DENOISING) << "\n"; + VLOG_INFO << "Use Path Tracing " << string_from_bool(features & KERNEL_FEATURE_PATH_TRACING) + << "\n"; + VLOG_INFO << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_HAIR) << "\n"; + VLOG_INFO << "Use Pointclouds " << string_from_bool(features & KERNEL_FEATURE_POINTCLOUD) + << "\n"; + VLOG_INFO << "Use Object Motion " << string_from_bool(features & KERNEL_FEATURE_OBJECT_MOTION) + << "\n"; + VLOG_INFO << "Use Camera Motion " << string_from_bool(features & KERNEL_FEATURE_CAMERA_MOTION) + << "\n"; + VLOG_INFO << "Use Baking " << string_from_bool(features & KERNEL_FEATURE_BAKING) << "\n"; + VLOG_INFO << "Use Subsurface " << string_from_bool(features & KERNEL_FEATURE_SUBSURFACE) << "\n"; + VLOG_INFO << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_VOLUME) << "\n"; + VLOG_INFO << "Use Patch Evaluation " + << string_from_bool(features & KERNEL_FEATURE_PATCH_EVALUATION) << "\n"; + VLOG_INFO << "Use Shadow Catcher " << string_from_bool(features & KERNEL_FEATURE_SHADOW_CATCHER) + << "\n"; } bool Scene::load_kernels(Progress &progress, bool lock_scene) @@ -675,8 +678,8 @@ int Scene::get_max_closure_count() * closures discarded due to mixing or low weights. We need to limit * to MAX_CLOSURE as this is hardcoded in CPU/mega kernels, and it * avoids excessive memory usage for split kernels. */ - VLOG(2) << "Maximum number of closures exceeded: " << max_closure_global << " > " - << MAX_CLOSURE; + VLOG_WARNING << "Maximum number of closures exceeded: " << max_closure_global << " > " + << MAX_CLOSURE; max_closure_global = MAX_CLOSURE; } @@ -723,7 +726,7 @@ int Scene::get_volume_stack_size() const volume_stack_size = min(volume_stack_size, MAX_VOLUME_STACK_SIZE); - VLOG(3) << "Detected required volume stack size " << volume_stack_size; + VLOG_WORK << "Detected required volume stack size " << volume_stack_size; return volume_stack_size; } diff --git a/intern/cycles/scene/shader_graph.cpp b/intern/cycles/scene/shader_graph.cpp index f25d0b7c7b9..ef3f142ed4e 100644 --- a/intern/cycles/scene/shader_graph.cpp +++ b/intern/cycles/scene/shader_graph.cpp @@ -659,7 +659,7 @@ void ShaderGraph::deduplicate_nodes() } if (num_deduplicated > 0) { - VLOG(1) << "Deduplicated " << num_deduplicated << " nodes."; + VLOG_DEBUG << "Deduplicated " << num_deduplicated << " nodes."; } } @@ -700,7 +700,7 @@ void ShaderGraph::verify_volume_output() } } if (!has_valid_volume) { - VLOG(1) << "Disconnect meaningless volume output."; + VLOG_DEBUG << "Disconnect meaningless volume output."; disconnect(volume_in->link); } } diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index 3b58556f601..f93a1a5231a 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2391,7 +2391,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glossy BSDF."; + VLOG_DEBUG << "Using sharp glossy BSDF."; distribution = CLOSURE_BSDF_REFLECTION_ID; } } @@ -2400,7 +2400,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFLECTION_ID) { - VLOG(3) << "Using GGX glossy with filter glossy."; + VLOG_DEBUG << "Using GGX glossy with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_ID; roughness = 0.0f; } @@ -2484,7 +2484,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp glass BSDF."; + VLOG_DEBUG << "Using sharp glass BSDF."; distribution = CLOSURE_BSDF_SHARP_GLASS_ID; } } @@ -2493,7 +2493,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_SHARP_GLASS_ID) { - VLOG(3) << "Using GGX glass with filter glossy."; + VLOG_DEBUG << "Using GGX glass with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID; roughness = 0.0f; } @@ -2577,7 +2577,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { - VLOG(3) << "Using sharp refraction BSDF."; + VLOG_DEBUG << "Using sharp refraction BSDF."; distribution = CLOSURE_BSDF_REFRACTION_ID; } } @@ -2586,7 +2586,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) * benefit from closure blur to remove unwanted noise. */ if (roughness_input->link == NULL && distribution == CLOSURE_BSDF_REFRACTION_ID) { - VLOG(3) << "Using GGX refraction with filter glossy."; + VLOG_DEBUG << "Using GGX refraction with filter glossy."; distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID; roughness = 0.0f; } diff --git a/intern/cycles/scene/svm.cpp b/intern/cycles/scene/svm.cpp index 484a7d6de72..4bc5a1b9cc2 100644 --- a/intern/cycles/scene/svm.cpp +++ b/intern/cycles/scene/svm.cpp @@ -51,9 +51,9 @@ void SVMShaderManager::device_update_shader(Scene *scene, compiler.background = (shader == scene->background->get_shader(scene)); compiler.compile(shader, *svm_nodes, 0, &summary); - VLOG(3) << "Compilation summary:\n" - << "Shader name: " << shader->name << "\n" - << summary.full_report(); + VLOG_WORK << "Compilation summary:\n" + << "Shader name: " << shader->name << "\n" + << summary.full_report(); } void SVMShaderManager::device_update_specific(Device *device, @@ -72,7 +72,7 @@ void SVMShaderManager::device_update_specific(Device *device, const int num_shaders = scene->shaders.size(); - VLOG(1) << "Total " << num_shaders << " shaders."; + VLOG_INFO << "Total " << num_shaders << " shaders."; double start_time = time_dt(); @@ -148,8 +148,8 @@ void SVMShaderManager::device_update_specific(Device *device, update_flags = UPDATE_NONE; - VLOG(1) << "Shader manager updated " << num_shaders << " shaders in " << time_dt() - start_time - << " seconds."; + VLOG_INFO << "Shader manager updated " << num_shaders << " shaders in " << time_dt() - start_time + << " seconds."; } void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *scene) diff --git a/intern/cycles/scene/tables.cpp b/intern/cycles/scene/tables.cpp index bb35880d37e..3e57b535f35 100644 --- a/intern/cycles/scene/tables.cpp +++ b/intern/cycles/scene/tables.cpp @@ -34,7 +34,7 @@ void LookupTables::device_update(Device *, DeviceScene *dscene, Scene *scene) } }); - VLOG(1) << "Total " << lookup_tables.size() << " lookup tables."; + VLOG_INFO << "Total " << lookup_tables.size() << " lookup tables."; if (lookup_tables.size() > 0) dscene->lookup_table.copy_to_device(); diff --git a/intern/cycles/scene/volume.cpp b/intern/cycles/scene/volume.cpp index 39e9b0bbbf4..77955350305 100644 --- a/intern/cycles/scene/volume.cpp +++ b/intern/cycles/scene/volume.cpp @@ -754,11 +754,11 @@ void GeometryManager::create_volume_mesh(const Scene *scene, Volume *volume, Pro } /* Print stats. */ - VLOG(1) << "Memory usage volume mesh: " - << ((vertices.size() + face_normals.size()) * sizeof(float3) + - indices.size() * sizeof(int)) / - (1024.0 * 1024.0) - << "Mb."; + VLOG_WORK << "Memory usage volume mesh: " + << ((vertices.size() + face_normals.size()) * sizeof(float3) + + indices.size() * sizeof(int)) / + (1024.0 * 1024.0) + << "Mb."; } CCL_NAMESPACE_END diff --git a/intern/cycles/session/session.cpp b/intern/cycles/session/session.cpp index ef177636046..ba30be817cf 100644 --- a/intern/cycles/session/session.cpp +++ b/intern/cycles/session/session.cpp @@ -146,11 +146,11 @@ void Session::run_main_render_loop() RenderWork render_work = run_update_for_next_iteration(); if (!render_work) { - if (VLOG_IS_ON(2)) { + if (VLOG_WORK_IS_ON) { double total_time, render_time; progress.get_time(total_time, render_time); - VLOG(2) << "Rendering in main loop is done in " << render_time << " seconds."; - VLOG(2) << path_trace_->full_report(); + VLOG_WORK << "Rendering in main loop is done in " << render_time << " seconds."; + VLOG_WORK << path_trace_->full_report(); } if (params.background) { diff --git a/intern/cycles/session/tile.cpp b/intern/cycles/session/tile.cpp index 82272a7dbf5..f4930cbb945 100644 --- a/intern/cycles/session/tile.cpp +++ b/intern/cycles/session/tile.cpp @@ -335,7 +335,7 @@ int TileManager::compute_render_tile_size(const int suggested_tile_size) const void TileManager::reset_scheduling(const BufferParams ¶ms, int2 tile_size) { - VLOG(3) << "Using tile size of " << tile_size; + VLOG_WORK << "Using tile size of " << tile_size; close_tile_output(); @@ -466,7 +466,7 @@ bool TileManager::open_tile_output() write_state_.num_tiles_written = 0; - VLOG(3) << "Opened tile file " << write_state_.filename; + VLOG_WORK << "Opened tile file " << write_state_.filename; return true; } @@ -485,7 +485,7 @@ bool TileManager::close_tile_output() return false; } - VLOG(3) << "Tile output is closed."; + VLOG_WORK << "Tile output is closed."; return true; } @@ -536,7 +536,7 @@ bool TileManager::write_tile(const RenderBuffers &tile_buffers) pixels = pixel_storage.data(); } - VLOG(3) << "Write tile at " << tile_x << ", " << tile_y; + VLOG_WORK << "Write tile at " << tile_x << ", " << tile_y; /* The image tile sizes in the OpenEXR file are different from the size of our big tiles. The * write_tiles() method expects a contiguous image region that will be split into tiles @@ -567,7 +567,7 @@ bool TileManager::write_tile(const RenderBuffers &tile_buffers) ++write_state_.num_tiles_written; - VLOG(3) << "Tile written in " << time_dt() - time_start << " seconds."; + VLOG_WORK << "Tile written in " << time_dt() - time_start << " seconds."; return true; } @@ -591,7 +591,7 @@ void TileManager::finish_write_tiles() const int tile_x = tile.x + tile.window_x; const int tile_y = tile.y + tile.window_y; - VLOG(3) << "Write dummy tile at " << tile_x << ", " << tile_y; + VLOG_WORK << "Write dummy tile at " << tile_x << ", " << tile_y; write_state_.tile_out->write_tiles(tile_x, tile_x + tile.window_width, @@ -610,8 +610,8 @@ void TileManager::finish_write_tiles() full_buffer_written_cb(write_state_.filename); } - VLOG(3) << "Tile file size is " - << string_human_readable_number(path_file_size(write_state_.filename)) << " bytes."; + VLOG_WORK << "Tile file size is " + << string_human_readable_number(path_file_size(write_state_.filename)) << " bytes."; /* Advance the counter upon explicit finish of the file. * Makes it possible to re-use tile manager for another scene, and avoids unnecessary increments diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp index dac36ab0135..2dc13f0eccb 100644 --- a/intern/cycles/test/render_graph_finalize_test.cpp +++ b/intern/cycles/test/render_graph_finalize_test.cpp @@ -166,7 +166,7 @@ class RenderGraph : public testing::Test { virtual void SetUp() { util_logging_start(); - util_logging_verbosity_set(3); + util_logging_verbosity_set(5); device_cpu = Device::create(device_info, stats, profiler); scene = new Scene(scene_params, device_cpu); diff --git a/intern/cycles/util/debug.cpp b/intern/cycles/util/debug.cpp index 65d108bb9d1..faa54a92c24 100644 --- a/intern/cycles/util/debug.cpp +++ b/intern/cycles/util/debug.cpp @@ -25,7 +25,7 @@ void DebugFlags::CPU::reset() do { \ flag = (getenv(env) == NULL); \ if (!flag) { \ - VLOG(1) << "Disabling " << STRINGIFY(flag) << " instruction set."; \ + VLOG_INFO << "Disabling " << STRINGIFY(flag) << " instruction set."; \ } \ } while (0) diff --git a/intern/cycles/util/log.h b/intern/cycles/util/log.h index b33c826d6f5..3780d03c0d1 100644 --- a/intern/cycles/util/log.h +++ b/intern/cycles/util/log.h @@ -69,9 +69,22 @@ class LogMessageVoidify { # define LOG_ASSERT(expression) LOG_SUPPRESS() #endif -#define VLOG_ONCE(level, flag) \ - if (!flag) \ - flag = true, VLOG(level) +/* Verbose logging categories. */ + +/* Warnings. */ +#define VLOG_WARNING VLOG(1) +/* Info about devices, scene contents and features used. */ +#define VLOG_INFO VLOG(2) +#define VLOG_INFO_IS_ON VLOG_IS_ON(2) +/* Work being performed and timing/memory stats about that work. */ +#define VLOG_WORK VLOG(3) +#define VLOG_WORK_IS_ON VLOG_IS_ON(3) +/* Detailed device timing stats. */ +#define VLOG_DEVICE_STATS VLOG(4) +#define VLOG_DEVICE_STATS_IS_ON VLOG_IS_ON(4) +/* Verbose debug messages. */ +#define VLOG_DEBUG VLOG(5) +#define VLOG_DEBUG_IS_ON VLOG_IS_ON(5) struct int2; struct float3; diff --git a/intern/cycles/util/task.cpp b/intern/cycles/util/task.cpp index 2edc82eb7c3..12f661f752d 100644 --- a/intern/cycles/util/task.cpp +++ b/intern/cycles/util/task.cpp @@ -70,7 +70,7 @@ void TaskScheduler::init(int num_threads) } if (num_threads > 0) { /* Automatic number of threads. */ - VLOG(1) << "Overriding number of TBB threads to " << num_threads << "."; + VLOG_INFO << "Overriding number of TBB threads to " << num_threads << "."; global_control = new tbb::global_control(tbb::global_control::max_allowed_parallelism, num_threads); active_num_threads = num_threads; |