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Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/blender_session.cpp2
-rw-r--r--intern/cycles/kernel/kernel_camera.h8
-rw-r--r--intern/cycles/kernel/shaders/node_color.h8
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl3
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl15
-rw-r--r--intern/cycles/kernel/svm/svm_image.h31
-rw-r--r--intern/cycles/render/attribute.cpp133
-rw-r--r--intern/cycles/render/session.cpp8
-rw-r--r--intern/cycles/render/tile.h3
-rw-r--r--intern/cycles/util/util_transform.cpp2
-rw-r--r--intern/cycles/util/util_transform.h1
11 files changed, 142 insertions, 72 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index acda90f0b83..1f1bb830771 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -549,7 +549,7 @@ void BlenderSession::get_progress(float& progress, double& total_time)
session->progress.get_tile(tile, total_time, tile_time);
sample = session->progress.get_sample();
- samples_per_tile = session->params.samples;
+ samples_per_tile = session->tile_manager.num_samples;
if(samples_per_tile && tile_total)
progress = ((float)sample / (float)(tile_total * samples_per_tile));
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 800daf40887..fe31419b11e 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -100,7 +100,6 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
- ray->P = Pcamera;
ray->D = make_float3(0.0f, 0.0f, 1.0f);
/* modify ray for depth of field */
@@ -116,11 +115,12 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
/* update ray for effect of lens */
float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f);
-
- ray->P += lensuvw;
+ ray->P = Pcamera + lensuvw;
ray->D = normalize(Pfocus - lensuvw);
}
-
+ else {
+ ray->P = Pcamera;
+ }
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h
index 80786e4e369..c6b5d740f6a 100644
--- a/intern/cycles/kernel/shaders/node_color.h
+++ b/intern/cycles/kernel/shaders/node_color.h
@@ -48,6 +48,14 @@ color color_scene_linear_to_srgb(color c)
color_scene_linear_to_srgb(c[2]));
}
+color color_unpremultiply(color c, float alpha)
+{
+ if(alpha != 1.0 && alpha != 0.0)
+ return c/alpha;
+
+ return c;
+}
+
/* Color Operations */
color rgb_to_hsv(color rgb)
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index 33b30a27ee1..36b2f755c20 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -66,6 +66,9 @@ shader node_environment_texture(
/* todo: use environment for better texture filtering of equirectangular */
Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
+ if (isconnected(Alpha))
+ Color = color_unpremultiply(Color, Alpha);
+
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index c94a3f7e76a..c7ec8726ae2 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -19,10 +19,13 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha)
{
color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
+ if (use_alpha)
+ rgb = color_unpremultiply(rgb, Alpha);
+
if (color_space == "sRGB")
rgb = color_srgb_to_scene_linear(rgb);
@@ -44,9 +47,11 @@ shader node_image_texture(
if (use_mapping)
p = transform(mapping, p);
+
+ int use_alpha = isconnected(Alpha);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha);
}
else if (projection == "Box") {
/* object space normal */
@@ -111,15 +116,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha);
Alpha += weight[2] * tmp_alpha;
}
}
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 0894c9c8290..b2f20366573 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -50,7 +50,7 @@ __device_inline float svm_image_texture_frac(float x, int *ix)
return x - (float)i;
}
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
/* first slots are used by float textures, which are not supported here */
if(id < TEX_NUM_FLOAT_IMAGES)
@@ -88,6 +88,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
r += ty*(1.0f - tx)*svm_image_texture_read(kg, offset + ix + niy*width);
r += ty*tx*svm_image_texture_read(kg, offset + nix + niy*width);
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -99,7 +106,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
#else
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
float4 r;
@@ -222,6 +229,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
}
#endif
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -241,7 +255,8 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
float3 co = stack_load_float3(stack, co_offset);
- float4 f = svm_image_texture(kg, id, co.x, co.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, co.x, co.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -322,13 +337,14 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s
uint id = node.y;
float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ uint use_alpha = stack_valid(alpha_offset);
if(weight.x > 0.0f)
- f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb);
+ f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb, use_alpha);
if(weight.y > 0.0f)
- f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb);
+ f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb, use_alpha);
if(weight.z > 0.0f)
- f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb);
+ f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -355,7 +371,8 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float
else
uv = direction_to_mirrorball(co);
- float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index b6f6ba47fe8..3137ea5327b 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -72,20 +72,33 @@ size_t Attribute::data_sizeof() const
size_t Attribute::element_size(int numverts, int numtris, int numcurves, int numkeys) const
{
- if(element == ATTR_ELEMENT_VALUE)
- return 1;
- if(element == ATTR_ELEMENT_VERTEX)
- return numverts;
- else if(element == ATTR_ELEMENT_FACE)
- return numtris;
- else if(element == ATTR_ELEMENT_CORNER)
- return numtris*3;
- else if(element == ATTR_ELEMENT_CURVE)
- return numcurves;
- else if(element == ATTR_ELEMENT_CURVE_KEY)
- return numkeys;
+ size_t size;
- return 0;
+ switch(element) {
+ case ATTR_ELEMENT_VALUE:
+ size = 1;
+ break;
+ case ATTR_ELEMENT_VERTEX:
+ size = numverts;
+ break;
+ case ATTR_ELEMENT_FACE:
+ size = numtris;
+ break;
+ case ATTR_ELEMENT_CORNER:
+ size = numtris*3;
+ break;
+ case ATTR_ELEMENT_CURVE:
+ size = numcurves;
+ break;
+ case ATTR_ELEMENT_CURVE_KEY:
+ size = numkeys;
+ break;
+ default:
+ size = 0;
+ break;
+ }
+
+ return size;
}
size_t Attribute::buffer_size(int numverts, int numtris, int numcurves, int numkeys) const
@@ -214,44 +227,66 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
name = Attribute::standard_name(std);
if(triangle_mesh) {
- if(std == ATTR_STD_VERTEX_NORMAL)
- attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
- else if(std == ATTR_STD_FACE_NORMAL)
- attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);
- else if(std == ATTR_STD_UV)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
- else if(std == ATTR_STD_UV_TANGENT)
- attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
- else if(std == ATTR_STD_UV_TANGENT_SIGN)
- attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
- else if(std == ATTR_STD_GENERATED)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
- else if(std == ATTR_STD_POSITION_UNDEFORMED)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
- else if(std == ATTR_STD_POSITION_UNDISPLACED)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
- else if(std == ATTR_STD_MOTION_PRE)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
- else if(std == ATTR_STD_MOTION_POST)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
- else
- assert(0);
+ switch(std) {
+ case ATTR_STD_VERTEX_NORMAL:
+ attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_FACE_NORMAL:
+ attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);
+ break;
+ case ATTR_STD_UV:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
+ break;
+ case ATTR_STD_UV_TANGENT:
+ attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
+ break;
+ case ATTR_STD_UV_TANGENT_SIGN:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
+ break;
+ case ATTR_STD_GENERATED:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_POSITION_UNDEFORMED:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_POSITION_UNDISPLACED:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_MOTION_PRE:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_MOTION_POST:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
else if(curve_mesh) {
- if(std == ATTR_STD_UV)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
- else if(std == ATTR_STD_GENERATED)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
- else if(std == ATTR_STD_MOTION_PRE)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
- else if(std == ATTR_STD_MOTION_POST)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
- else if(std == ATTR_STD_CURVE_TANGENT)
- attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CURVE_KEY);
- else if(std == ATTR_STD_CURVE_INTERCEPT)
- attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
- else
- assert(0);
+ switch(std) {
+ case ATTR_STD_UV:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
+ break;
+ case ATTR_STD_GENERATED:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
+ break;
+ case ATTR_STD_MOTION_PRE:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
+ break;
+ case ATTR_STD_MOTION_POST:
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
+ break;
+ case ATTR_STD_CURVE_TANGENT:
+ attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CURVE_KEY);
+ break;
+ case ATTR_STD_CURVE_INTERCEPT:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
attr->std = std;
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 6ed14452c6b..075f5eb6bab 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -758,7 +758,7 @@ void Session::update_status_time(bool show_pause, bool show_done)
* also display the info on CPU, when using 1 tile only
*/
- int sample = progress.get_sample(), num_samples = tile_manager.state.num_samples;
+ int sample = progress.get_sample(), num_samples = tile_manager.num_samples;
if(tile > 1) {
/* sample counter is global for all tiles, subtract samples
@@ -771,10 +771,10 @@ void Session::update_status_time(bool show_pause, bool show_done)
substatus += string_printf(", Sample %d/%d", sample, num_samples);
}
}
- else if(params.samples == INT_MAX)
+ else if(tile_manager.num_samples == INT_MAX)
substatus = string_printf("Path Tracing Sample %d", sample+1);
else
- substatus = string_printf("Path Tracing Sample %d/%d", sample+1, params.samples);
+ substatus = string_printf("Path Tracing Sample %d/%d", sample+1, tile_manager.num_samples);
if(show_pause)
status = "Paused";
@@ -846,7 +846,7 @@ void Session::tonemap()
bool Session::update_progressive_refine(bool cancel)
{
int sample = tile_manager.state.sample + 1;
- bool write = sample == params.samples || cancel;
+ bool write = sample == tile_manager.num_samples || cancel;
double current_time = time_dt();
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index 99cffb49c08..0e9e5a73a42 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -58,6 +58,8 @@ public:
list<Tile> tiles;
} state;
+ int num_samples;
+
TileManager(bool progressive, int num_samples, int2 tile_size, int start_resolution,
bool preserve_tile_device, bool background, int tile_order, int num_devices = 1);
~TileManager();
@@ -82,7 +84,6 @@ protected:
void set_tiles();
bool progressive;
- int num_samples;
int2 tile_size;
int tile_order;
int start_resolution;
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index ca19146e125..f5e0c8e803e 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -155,7 +155,7 @@ Transform transform_inverse(const Transform& tfm)
/* Motion Transform */
-static float4 transform_to_quat(const Transform& tfm)
+float4 transform_to_quat(const Transform& tfm)
{
double trace = tfm[0][0] + tfm[1][1] + tfm[2][2];
float4 qt;
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index 1f19f85f894..617ba43a5ed 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -454,6 +454,7 @@ __device_inline bool operator==(const MotionTransform& A, const MotionTransform&
return (A.pre == B.pre && A.post == B.post);
}
+float4 transform_to_quat(const Transform& tfm);
void transform_motion_decompose(DecompMotionTransform *decomp, const MotionTransform *motion, const Transform *mid);
#endif