diff options
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 9 | ||||
-rw-r--r-- | intern/cycles/blender/blender_particles.cpp | 119 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 9 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 6 | ||||
-rw-r--r-- | intern/cycles/blender/blender_util.h | 11 | ||||
-rw-r--r-- | intern/cycles/render/CMakeLists.txt | 2 | ||||
-rw-r--r-- | intern/cycles/render/object.cpp | 40 | ||||
-rw-r--r-- | intern/cycles/render/object.h | 8 | ||||
-rw-r--r-- | intern/cycles/render/particles.cpp | 118 | ||||
-rw-r--r-- | intern/cycles/render/particles.h | 69 | ||||
-rw-r--r-- | intern/cycles/render/scene.cpp | 15 | ||||
-rw-r--r-- | intern/cycles/render/scene.h | 4 |
12 files changed, 314 insertions, 96 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index eb9cc7bc4de..297ce5363ca 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -247,11 +247,8 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, scene->object_manager->tag_update(scene); } - /* updated dupli objects require particle sync */ - bool need_particle_update = object_need_particle_update(b_ob); - /* object sync */ - if(object_updated || (object->mesh && object->mesh->need_update) || need_particle_update) { + if(object_updated || (object->mesh && object->mesh->need_update)) { object->name = b_ob.name().c_str(); object->pass_id = b_ob.pass_index(); object->tfm = tfm; @@ -277,10 +274,6 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, object->particle_id = particle_id; - /* particle sync */ - if (need_particle_update) - sync_particles(object, b_ob); - object->tag_update(scene); } } diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp index e32c80a51b5..337ec36d107 100644 --- a/intern/cycles/blender/blender_particles.cpp +++ b/intern/cycles/blender/blender_particles.cpp @@ -16,9 +16,9 @@ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ -#include "object.h" - #include "mesh.h" +#include "particles.h" + #include "blender_sync.h" #include "blender_util.h" @@ -31,7 +31,7 @@ CCL_NAMESPACE_BEGIN /* Particles Sync */ -bool BlenderSync::object_need_particle_update(BL::Object b_ob) +bool BlenderSync::psys_need_update(BL::ParticleSystem b_psys) { /* Particle data is only needed for * a) Billboard render mode if object's own material uses particle info @@ -41,9 +41,7 @@ bool BlenderSync::object_need_particle_update(BL::Object b_ob) */ bool need_update = false; - BL::Object::particle_systems_iterator b_psys; - for (b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { - switch (b_psys->settings().render_type()) { + switch (b_psys.settings().render_type()) { /* XXX not implemented yet! * billboards/strands would become part of the mesh data (?), * so the mesh attributes would store whether particle info is required. @@ -61,7 +59,7 @@ bool BlenderSync::object_need_particle_update(BL::Object b_ob) #endif case BL::ParticleSettings::render_type_OBJECT: { - BL::Object b_dupli_ob = b_psys->settings().dupli_object(); + BL::Object b_dupli_ob = b_psys.settings().dupli_object(); if (b_dupli_ob) { BL::ID key = (BKE_object_is_modified(b_dupli_ob))? b_dupli_ob: b_dupli_ob.data(); Mesh *mesh = mesh_map.find(key); @@ -73,7 +71,7 @@ bool BlenderSync::object_need_particle_update(BL::Object b_ob) } case BL::ParticleSettings::render_type_GROUP: { - BL::Group b_dupli_group = b_psys->settings().dupli_group(); + BL::Group b_dupli_group = b_psys.settings().dupli_group(); if (b_dupli_group) { BL::Group::objects_iterator b_gob; for (b_dupli_group.objects.begin(b_gob); b_gob != b_dupli_group.objects.end(); ++b_gob) { @@ -90,7 +88,6 @@ bool BlenderSync::object_need_particle_update(BL::Object b_ob) default: /* avoid compiler warning */ break; - } } return need_update; @@ -117,50 +114,98 @@ static bool use_particle(BL::Particle b_pa) return b_pa.is_exist() && b_pa.is_visible() && b_pa.alive_state()==BL::Particle::alive_state_ALIVE; } +static int psys_count_particles(BL::ParticleSystem b_psys) +{ + int tot = 0; + BL::ParticleSystem::particles_iterator b_pa; + for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) { + if(use_particle(*b_pa)) + ++tot; + } + return tot; +} + int BlenderSync::object_count_particles(BL::Object b_ob) { int tot = 0; BL::Object::particle_systems_iterator b_psys; for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { - if (use_particle_system(*b_psys)) { - BL::ParticleSystem::particles_iterator b_pa; - for(b_psys->particles.begin(b_pa); b_pa != b_psys->particles.end(); ++b_pa) { - if(use_particle(*b_pa)) - ++tot; - } - } + if (use_particle_system(*b_psys)) + tot += psys_count_particles(*b_psys); } return tot; } -void BlenderSync::sync_particles(Object *ob, BL::Object b_ob) +void BlenderSync::sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys) { - int tot = object_count_particles(b_ob); + /* depending on settings the psys may not even be rendered */ + if (!use_particle_system(b_psys)) + return; - ob->particles.clear(); - ob->particles.reserve(tot); + /* key to lookup particle system */ + ParticleSystemKey key(b_ob, b_psys); + ParticleSystem *psys; - int index; - BL::Object::particle_systems_iterator b_psys; - for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) { - if (use_particle_system(*b_psys)) { - int pa_index = 0; - BL::ParticleSystem::particles_iterator b_pa; - for(b_psys->particles.begin(b_pa), index = 0; b_pa != b_psys->particles.end(); ++b_pa, ++index) { - if(use_particle(*b_pa)) { - Particle pa; - - pa.index = pa_index; - pa.age = b_scene.frame_current() - b_pa->birth_time(); - pa.lifetime = b_pa->lifetime(); - - ob->particles.push_back(pa); - } + /* test if we need to sync */ + bool object_updated = false; + + if(particle_system_map.sync(&psys, b_ob, b_ob, key)) + object_updated = true; + + bool need_update = psys_need_update(b_psys); + + if (object_updated || need_update) { + int tot = psys_count_particles(b_psys); + psys->particles.clear(); + psys->particles.reserve(tot); + + int index = 0; + BL::ParticleSystem::particles_iterator b_pa; + for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) { + if(use_particle(*b_pa)) { + Particle pa; + + pa.index = index; + pa.age = b_scene.frame_current() - b_pa->birth_time(); + pa.lifetime = b_pa->lifetime(); - ++pa_index; + psys->particles.push_back(pa); } + + ++index; } } } +void BlenderSync::sync_particle_systems() +{ + /* layer data */ + uint scene_layer = render_layer.scene_layer; + + particle_system_map.pre_sync(); + + /* object loop */ + BL::Scene::objects_iterator b_ob; + BL::Scene b_sce = b_scene; + + for(; b_sce; b_sce = b_sce.background_set()) { + for(b_sce.objects.begin(b_ob); b_ob != b_sce.objects.end(); ++b_ob) { + bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render(); + uint ob_layer = get_layer(b_ob->layers(), b_ob->layers_local_view(), object_is_light(*b_ob)); + CYCLES_LOCAL_LAYER_HACK(render_layer.use_localview, ob_layer); + hide = hide || !(ob_layer & scene_layer); + + if(!hide) { + BL::Object::particle_systems_iterator b_psys; + for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) + sync_particles(*b_ob, *b_psys); + } + } + } + + /* handle removed data and modified pointers */ + if(particle_system_map.post_sync()) + scene->particle_system_manager->tag_update(scene); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index ae28453a696..e8bd2d59115 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -46,6 +46,7 @@ BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene object_map(&scene_->objects), mesh_map(&scene_->meshes), light_map(&scene_->lights), + particle_system_map(&scene_->particle_systems), world_map(NULL), world_recalc(false), experimental(false) @@ -95,6 +96,12 @@ bool BlenderSync::sync_recalc() if(b_ob->is_updated_data() || b_ob->data().is_updated()) light_map.set_recalc(*b_ob); } + + if(b_ob->is_updated_data() || b_ob->data().is_updated()) { + BL::Object::particle_systems_iterator b_psys; + for (b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) + particle_system_map.set_recalc(*b_ob); + } } BL::BlendData::meshes_iterator b_mesh; @@ -118,6 +125,7 @@ bool BlenderSync::sync_recalc() object_map.has_recalc() || light_map.has_recalc() || mesh_map.has_recalc() || + particle_system_map.has_recalc() || BlendDataObjects_is_updated_get(&b_data.ptr) || world_recalc; @@ -131,6 +139,7 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d, BL::Object b_override, const sync_film(); sync_shaders(); sync_objects(b_v3d); + sync_particle_systems(); sync_motion(b_v3d, b_override); } diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index 6065235a278..f3bd06b3a53 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -77,6 +77,7 @@ private: void sync_world(); void sync_render_layers(BL::SpaceView3D b_v3d, const char *layer); void sync_shaders(); + void sync_particle_systems(); void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree); Mesh *sync_mesh(BL::Object b_ob, bool object_updated); @@ -85,14 +86,14 @@ private: void sync_background_light(); void sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion); void sync_camera_motion(BL::Object b_ob, int motion); - void sync_particles(Object *ob, BL::Object b_ob); + void sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys); /* util */ void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader); bool BKE_object_is_modified(BL::Object b_ob); bool object_is_mesh(BL::Object b_ob); bool object_is_light(BL::Object b_ob); - bool object_need_particle_update(BL::Object b_ob); + bool psys_need_update(BL::ParticleSystem b_psys); int object_count_particles(BL::Object b_ob); /* variables */ @@ -103,6 +104,7 @@ private: id_map<ObjectKey, Object> object_map; id_map<void*, Mesh> mesh_map; id_map<ObjectKey, Light> light_map; + id_map<ParticleSystemKey, ParticleSystem> particle_system_map; set<Mesh*> mesh_synced; void *world_map; bool world_recalc; diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index ebbd4e1221c..b6609377561 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -389,6 +389,17 @@ struct ObjectKey { { return (parent < k.parent || (parent == k.parent && (index < k.index || (index == k.index && ob < k.ob)))); } }; +struct ParticleSystemKey { + void *ob; + void *psys; + + ParticleSystemKey(void *ob_, void *psys_) + : ob(ob_), psys(psys_) {} + + bool operator<(const ParticleSystemKey& k) const + { return (ob < k.ob && psys < k.psys); } +}; + CCL_NAMESPACE_END #endif /* __BLENDER_UTIL_H__ */ diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt index 4d4fbfe6814..85b476e60d9 100644 --- a/intern/cycles/render/CMakeLists.txt +++ b/intern/cycles/render/CMakeLists.txt @@ -27,6 +27,7 @@ set(SRC nodes.cpp object.cpp osl.cpp + particles.cpp scene.cpp session.cpp shader.cpp @@ -51,6 +52,7 @@ set(SRC_HEADERS nodes.h object.h osl.h + particles.h scene.h session.h shader.h diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 0fe227fd171..7389b239627 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -249,38 +249,6 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene device->tex_alloc("__object_flag", dscene->object_flag); } -void ObjectManager::device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) -{ - /* count particles. - * adds one dummy particle at the beginning to avoid invalid lookups, - * in case a shader uses particle info without actual particle data. - */ - int num_particles = 1; - foreach(Object *ob, scene->objects) - num_particles += ob->particles.size(); - - float4 *particles = dscene->particles.resize(PARTICLE_SIZE*num_particles); - - /* dummy particle */ - particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); - - int i = 1; - foreach(Object *ob, scene->objects) { - foreach(Particle &pa, ob->particles) { - /* pack in texture */ - int offset = i*PARTICLE_SIZE; - - particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, 0.0f); - - i++; - - if(progress.get_cancel()) return; - } - } - - device->tex_alloc("__particles", dscene->particles); -} - void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { if(!need_update) @@ -306,11 +274,6 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc if(progress.get_cancel()) return; - progress.set_status("Updating Objects", "Copying Particles to device"); - device_update_particles(device, dscene, scene, progress); - - if(progress.get_cancel()) return; - need_update = false; } @@ -321,9 +284,6 @@ void ObjectManager::device_free(Device *device, DeviceScene *dscene) device->tex_free(dscene->object_flag); dscene->object_flag.clear(); - - device->tex_free(dscene->particles); - dscene->particles.clear(); } void ObjectManager::apply_static_transforms(Scene *scene, Progress& progress) diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 9b2f5bc8768..88677d79dff 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -35,12 +35,6 @@ struct Transform; /* Object */ -struct Particle { - int index; - float age; - float lifetime; -}; - class Object { public: Mesh *mesh; @@ -56,7 +50,6 @@ public: bool use_holdout; int particle_id; - vector<Particle> particles; Object(); ~Object(); @@ -78,7 +71,6 @@ public: void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); - void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); void tag_update(Scene *scene); diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp new file mode 100644 index 00000000000..539a2333506 --- /dev/null +++ b/intern/cycles/render/particles.cpp @@ -0,0 +1,118 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "device.h" +#include "particles.h" +#include "scene.h" + +#include "util_foreach.h" +#include "util_map.h" +#include "util_progress.h" +#include "util_vector.h" + +CCL_NAMESPACE_BEGIN + +/* Particle System */ + +ParticleSystem::ParticleSystem() +{ +} + +ParticleSystem::~ParticleSystem() +{ +} + +void ParticleSystem::tag_update(Scene *scene) +{ + scene->particle_system_manager->need_update = true; +} + +/* Particle System Manager */ + +ParticleSystemManager::ParticleSystemManager() +{ + need_update = true; +} + +ParticleSystemManager::~ParticleSystemManager() +{ +} + +void ParticleSystemManager::device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) +{ + /* count particles. + * adds one dummy particle at the beginning to avoid invalid lookups, + * in case a shader uses particle info without actual particle data. + */ + int num_particles = 1; + foreach(ParticleSystem *psys, scene->particle_systems) + num_particles += psys->particles.size(); + + float4 *particles = dscene->particles.resize(PARTICLE_SIZE*num_particles); + + /* dummy particle */ + particles[0] = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + + int i = 1; + foreach(ParticleSystem *psys, scene->particle_systems) { + foreach(Particle &pa, psys->particles) { + /* pack in texture */ + int offset = i*PARTICLE_SIZE; + + particles[offset] = make_float4(pa.index, pa.age, pa.lifetime, 0.0f); + + i++; + + if(progress.get_cancel()) return; + } + } + + device->tex_alloc("__particles", dscene->particles); +} + +void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) +{ + if(!need_update) + return; + + device_free(device, dscene); + + if(scene->particle_systems.size() == 0) + return; + + progress.set_status("Updating Particle Systems", "Copying Particles to device"); + device_update_particles(device, dscene, scene, progress); + + if(progress.get_cancel()) return; + + need_update = false; +} + +void ParticleSystemManager::device_free(Device *device, DeviceScene *dscene) +{ + device->tex_free(dscene->particles); + dscene->particles.clear(); +} + +void ParticleSystemManager::tag_update(Scene *scene) +{ + need_update = true; +} + +CCL_NAMESPACE_END + diff --git a/intern/cycles/render/particles.h b/intern/cycles/render/particles.h new file mode 100644 index 00000000000..e5481ad4c24 --- /dev/null +++ b/intern/cycles/render/particles.h @@ -0,0 +1,69 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef __PARTICLES_H__ +#define __PARTICLES_H__ + +#include "util_types.h" +#include "util_vector.h" + +CCL_NAMESPACE_BEGIN + +class Device; +class DeviceScene; +class Progress; +class Scene; + +/* Particle System */ + +struct Particle { + int index; + float age; + float lifetime; +}; + +class ParticleSystem { +public: + ParticleSystem(); + ~ParticleSystem(); + + void tag_update(Scene *scene); + + vector<Particle> particles; +}; + +/* ParticleSystem Manager */ + +class ParticleSystemManager { +public: + bool need_update; + + ParticleSystemManager(); + ~ParticleSystemManager(); + + void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); + void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); + void device_free(Device *device, DeviceScene *dscene); + + void tag_update(Scene *scene); +}; + +CCL_NAMESPACE_END + +#endif /* __PARTICLES_H__ */ + diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 45c8a05c27d..4f5420dec61 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -28,6 +28,7 @@ #include "shader.h" #include "mesh.h" #include "object.h" +#include "particles.h" #include "scene.h" #include "svm.h" #include "osl.h" @@ -53,6 +54,7 @@ Scene::Scene(const SceneParams& params_) integrator = new Integrator(); image_manager = new ImageManager(); shader_manager = ShaderManager::create(this); + particle_system_manager = new ParticleSystemManager(); } Scene::~Scene() @@ -92,9 +94,14 @@ Scene::~Scene() delete o; foreach(Light *l, lights) delete l; + foreach(ParticleSystem *p, particle_systems) + delete p; if(device) image_manager->device_free(device, &dscene); delete image_manager; + + if(device) particle_system_manager->device_free(device, &dscene); + delete particle_system_manager; } void Scene::device_update(Device *device_, Progress& progress) @@ -149,6 +156,11 @@ void Scene::device_update(Device *device_, Progress& progress) if(progress.get_cancel()) return; + progress.set_status("Updating Particle Systems"); + particle_system_manager->device_update(device, &dscene, this, progress); + + if(progress.get_cancel()) return; + progress.set_status("Updating Filter"); filter->device_update(device, &dscene); @@ -210,7 +222,8 @@ bool Scene::need_reset() || light_manager->need_update || filter->need_update || integrator->need_update - || shader_manager->need_update); + || shader_manager->need_update + || particle_system_manager->need_update); } CCL_NAMESPACE_END diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 8b9944cb76e..d9341af08e0 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -46,6 +46,8 @@ class Mesh; class MeshManager; class Object; class ObjectManager; +class ParticleSystemManager; +class ParticleSystem; class Shader; class ShaderManager; class Progress; @@ -154,6 +156,7 @@ public: vector<Mesh*> meshes; vector<Shader*> shaders; vector<Light*> lights; + vector<ParticleSystem*> particle_systems; /* data managers */ ImageManager *image_manager; @@ -161,6 +164,7 @@ public: ShaderManager *shader_manager; MeshManager *mesh_manager; ObjectManager *object_manager; + ParticleSystemManager *particle_system_manager; /* default shaders */ int default_surface; |