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Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp2
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h36
-rw-r--r--intern/cycles/kernel/kernel_shader.h3
-rw-r--r--intern/cycles/kernel/kernel_types.h5
-rw-r--r--intern/cycles/render/mesh.cpp5
5 files changed, 46 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 8ed0e5232dc..e78aab9dc54 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -397,7 +397,7 @@ static void create_mesh_volume_attributes(Scene *scene,
create_mesh_volume_attribute(mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT, filename, builtin_data, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_TEMPERATURE))
create_mesh_volume_attribute(mesh, scene->image_manager, ATTR_STD_VOLUME_TEMPERATURE, filename, builtin_data, frame);
- if(mesh->need_attribute(scene, ATTR_STD_VOLUME_VELOCITY))
+ if(mesh->need_attribute(scene, ATTR_STD_VOLUME_VELOCITY) || scene->need_motion() == Scene::MOTION_BLUR)
create_mesh_volume_attribute(mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY, filename, builtin_data, frame);
}
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 346f228e961..51a7efc1457 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -47,11 +47,40 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
return P;
}
-ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+/* Returns normalized P.
+ * If motion blur is enabled, returns normalized and advected P. */
+
+ccl_device_inline float3 volume_get_position(KernelGlobals *kg,
+ const ShaderData *sd)
{
float3 P = volume_normalized_position(kg, sd, sd->P);
+
+ /* Eulerian motion blur. */
+ if(kernel_data.cam.shuttertime != -1.0f) {
+ AttributeDescriptor v_desc = find_attribute(kg, sd, ATTR_STD_VOLUME_VELOCITY);
+
+ if (v_desc.offset != ATTR_STD_NOT_FOUND) {
+ InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
+
+ /* Find velocity. */
+ float3 velocity = float4_to_float3(kernel_tex_image_interp_3d(kg, v_desc.offset, P.x, P.y, P.z, interp));
+
+ /* Find advected velocity. */
+ P = volume_normalized_position(kg, sd, sd->P + velocity * sd->time);
+ velocity = float4_to_float3(kernel_tex_image_interp_3d(kg, v_desc.offset, P.x, P.y, P.z, interp));
+
+ /* Find advected P. */
+ P = volume_normalized_position(kg, sd, sd->P + velocity * sd->time);
+ }
+ }
+
+ return P;
+}
+
+ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+{
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, sd->P_v.x, sd->P_v.y, sd->P_v.z, interp);
if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f;
@@ -61,9 +90,8 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
- float3 P = volume_normalized_position(kg, sd, sd->P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, sd->P_v.x, sd->P_v.y, sd->P_v.z, interp);
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 937a50cba8b..64b1e070982 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -1211,6 +1211,9 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
/* todo: this is inefficient for motion blur, we should be
* caching matrices instead of recomputing them each step */
shader_setup_object_transforms(kg, sd, sd->time);
+
+ /* Cache volume P. */
+ sd->P_v = volume_get_position(kg, sd);
#endif
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 72fbf7be557..63ff8f3ba6f 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1058,6 +1058,11 @@ typedef ccl_addr_space struct ShaderData {
/* At the end so we can adjust size in ShaderDataTinyStorage. */
struct ShaderClosure closure[MAX_CLOSURE];
+
+#ifdef __VOLUME__
+ /* Normalized volume position. May be advected for motion blur. */
+ float3 P_v;
+#endif
} ShaderData;
typedef ccl_addr_space struct ShaderDataTinyStorage {
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 7a9d604244d..1cfbb085e45 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1543,6 +1543,11 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
foreach(Shader *shader, mesh->used_shaders) {
mesh_attributes[i].add(shader->attributes);
}
+
+ /* motion blur for volumes */
+ if(scene->need_motion() == Scene::MOTION_BLUR && mesh->has_volume) {
+ mesh_attributes[i].add(ATTR_STD_VOLUME_VELOCITY);
+ }
}
/* mesh attribute are stored in a single array per data type. here we fill